Made a way to fully disable my clouds. Will be off by defult till clouds are done

This commit is contained in:
coolGi2007
2021-12-31 16:12:47 +10:30
parent fe725b6795
commit 6a87539ca3
3 changed files with 16 additions and 8 deletions
@@ -138,6 +138,10 @@ public class Config extends ConfigGui
public static class CloudQuality
{
@ConfigAnnotations.Category("client.graphics.cloudQuality")
@ConfigAnnotations.Entry
public static boolean customClouds = false;
@ConfigAnnotations.Category("client.graphics.cloudQuality")
@ConfigAnnotations.Entry
public static boolean extendClouds = true;
@@ -25,6 +25,8 @@
"DistantHorizons.config.client.graphics.fogQuality.disableVanillaFog": "Disable vanilla fog",
"DistantHorizons.config.client.graphics.fogQuality.disableVanillaFog.@tooltip": "If true disable Minecraft's fog. \nMay cause issues with other mods that edit fog. \nMay cause errors with other fog editing mods",
"DistantHorizons.config.client.graphics.cloudQuality": "Cloud options",
"DistantHorizons.config.client.graphics.cloudQuality.customCloud": "Custom cloud",
"DistantHorizons.config.client.graphics.cloudQuality.customCloud.@tooltip": "Do you want to use a custom way or rendering the clouds. \nIf you turn this off then the other settings here wont do anything \nThis will also make the clouds more dynamic",
"DistantHorizons.config.client.graphics.cloudQuality.extendClouds": "Extend the clouds",
"DistantHorizons.config.client.graphics.cloudQuality.cloudHeight": "Cloud height",
"DistantHorizons.config.client.graphics.advancedGraphics": "Advanced quality option",
@@ -92,17 +92,19 @@ public class MixinWorldRenderer
@Inject(method = "renderClouds", at = @At("HEAD"), cancellable = true)
public void renderClouds(PoseStack poseStack, Matrix4f model, float tickDelta, double cameraX, double cameraY, double cameraZ, CallbackInfo ci) {
TextureManager textureManager = Minecraft.getInstance().getTextureManager();
registerClouds(textureManager);
NoiseCloudHandler.update();
if (Config.Client.Graphics.CloudQuality.customClouds) {
TextureManager textureManager = Minecraft.getInstance().getTextureManager();
registerClouds(textureManager);
NoiseCloudHandler.update();
if (minecraft.level.dimension() == ClientLevel.OVERWORLD) {
CloudTexture cloudTexture = NoiseCloudHandler.cloudTextures.get(NoiseCloudHandler.cloudTextures.size() - 1);
renderCloudLayer(poseStack, model, tickDelta, cameraX, cameraY, cameraZ, Config.Client.Graphics.CloudQuality.cloudHeight, 0, 1, 1, cloudTexture.resourceLocation);
if (minecraft.level.dimension() == ClientLevel.OVERWORLD) {
CloudTexture cloudTexture = NoiseCloudHandler.cloudTextures.get(NoiseCloudHandler.cloudTextures.size() - 1);
renderCloudLayer(poseStack, model, tickDelta, cameraX, cameraY, cameraZ, Config.Client.Graphics.CloudQuality.cloudHeight, 0, 1, 1, cloudTexture.resourceLocation);
}
ci.cancel();
}
ci.cancel();
// get the partial ticks since renderChunkLayer doesn't
// have access to them
previousPartialTicks = tickDelta;