small change to far Fog

This commit is contained in:
Leonardo
2021-09-05 16:15:14 +02:00
parent e048d277f8
commit 69ba83d34f
@@ -412,11 +412,14 @@ public class LodRenderer
if (fogQuality == FogQuality.FANCY)
{
// for more realistic fog when using FAR
// RenderSystem.fogStart(farPlaneBlockDistance * 0.1f);
// RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
RenderSystem.fogStart(farPlaneBlockDistance * 1.5f);
RenderSystem.fogEnd(farPlaneBlockDistance * 1.8f);
if(LodConfig.CLIENT.graphics.fogDistance.get() == FogDistance.NEAR_AND_FAR)
{
RenderSystem.fogStart(farPlaneBlockDistance * 0.9f);
RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
}else{
RenderSystem.fogStart(farPlaneBlockDistance * 0.1f);
RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
}
}
else if (fogQuality == FogQuality.FAST)
{