Fixed multiple major RAM issues. Next one is the 100/s reload issue...
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@@ -29,7 +29,7 @@ public class BlockStateWrapper implements IBlockStateWrapper {
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public final BlockState blockState;
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BlockStateWrapper(BlockState blockState) {
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this.blockState = blockState;
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LOGGER.info("Created BlockStateWrapper for {}", blockState);
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//LOGGER.info("Created BlockStateWrapper for {}", blockState);
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}
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@Override
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+1
-1
@@ -45,7 +45,7 @@ public class ClientBlockStateCache {
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level = (LevelReader) samplingLevel.unwrapLevel();
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pos = McObjectConverter.Convert(samplingPos);
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resolveColors();
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LOGGER.info("ClientBlocKCache created for {}", blockState);
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//LOGGER.info("ClientBlocKCache created for {}", blockState);
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}
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boolean isColorResolved = false;
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+1
-1
@@ -26,7 +26,7 @@ public class ServerBlockStateCache {
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level = (LevelReader) samplingLevel.unwrapLevel();
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pos = McObjectConverter.Convert(samplingPos);
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resolveShapes();
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LOGGER.info("ServerBlockState created for {}", blockState);
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//LOGGER.info("ServerBlockState created for {}", blockState);
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}
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boolean noCollision = false;
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+1
-1
Submodule core updated: 6aab2d287c...6a49a100e7
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