Add a comment about the LodChunk resolution change

This commit is contained in:
James Seibel
2021-05-30 13:52:38 -05:00
parent 280892f5f4
commit 648a70097a
@@ -33,6 +33,20 @@ public class LodChunk
/** The z coordinate of the chunk. */
public int z = 0;
/*
* The reason we are only using 1 height and depth point
* instead of multiple is because:
* 1. more points would drastically increase the amount of
* memory and disk space needed
* 2. more height/depth points require more color points,
* which can get out of hand quickly
* 3. with the increased disk space reading/writing would
* take far too long
* 4. the increased resolution is generally not worth it,
* 4 LODs per chunk is the limit of diminishing returns.
* And some of that could potentially be faked through
* smart LodTemplates
*/
private short height;
private short depth;