Add a comment about the LodChunk resolution change
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@@ -33,6 +33,20 @@ public class LodChunk
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/** The z coordinate of the chunk. */
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public int z = 0;
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/*
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* The reason we are only using 1 height and depth point
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* instead of multiple is because:
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* 1. more points would drastically increase the amount of
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* memory and disk space needed
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* 2. more height/depth points require more color points,
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* which can get out of hand quickly
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* 3. with the increased disk space reading/writing would
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* take far too long
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* 4. the increased resolution is generally not worth it,
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* 4 LODs per chunk is the limit of diminishing returns.
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* And some of that could potentially be faked through
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* smart LodTemplates
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*/
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private short height;
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private short depth;
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