Added fake lighting system. Improved some point
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@@ -194,7 +194,8 @@ public class LodBuilder
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long[] data = null;
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boolean isServer = config.distanceGenerationMode == DistanceGenerationMode.SERVER;
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switch (lodQualityMode){
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switch (lodQualityMode)
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{
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default:
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case HEIGHTMAP:
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long[] dataToMergeSingle;
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@@ -223,7 +224,6 @@ public class LodBuilder
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}
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}
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lodDim.updateData(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().x, chunk.getPos().z);
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} catch (Exception e)
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@@ -253,14 +253,15 @@ public class LodBuilder
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BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
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int index = 0;
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if(dataToMerge == null){
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if (dataToMerge == null)
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{
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dataToMerge = new long[size * size][DataPointUtil.WORLD_HEIGHT];
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}
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//dataToMerge = new long[size * size][1024];
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for (index = 0; index < size * size; index++)
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{
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for(int i = 0; i < dataToMerge[index].length; i++)
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for (int i = 0; i < dataToMerge[index].length; i++)
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{
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dataToMerge[index][i] = 0;
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}
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@@ -546,6 +547,10 @@ public class LodBuilder
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//*TODO choose the best one between those options*/
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//lightBlock = MinecraftWrapper.INSTANCE.getPlayer().level.getLightEngine().getLayerListener(LightType.BLOCK).getLightValue(blockPos);
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//lightBlock = (byte) MinecraftWrapper.INSTANCE.getPlayer().level.getLightEngine().blockEngine.getLightValue(blockPos);
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if (MinecraftWrapper.INSTANCE.getPlayer() == null)
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return 0;
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if (MinecraftWrapper.INSTANCE.getPlayer().level == null)
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return 0;
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light = MinecraftWrapper.INSTANCE.getPlayer().level.getBrightness(LightType.BLOCK, blockPos);
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light += MinecraftWrapper.INSTANCE.getPlayer().level.getBrightness(LightType.SKY, blockPos) << 4;
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//BlockState blockState = chunk.getBlockState(blockPos);
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@@ -581,6 +586,18 @@ public class LodBuilder
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} else if (blockState == Blocks.CRIMSON_NYLIUM.defaultBlockState())
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{
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colorInt = LodUtil.CRIMSON_NYLIUM_COLOR_INT;
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} else if (blockState == Blocks.WEEPING_VINES.defaultBlockState()
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|| blockState == Blocks.WEEPING_VINES_PLANT.defaultBlockState()
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|| blockState == Blocks.CRIMSON_FUNGUS.defaultBlockState()
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|| blockState == Blocks.CRIMSON_ROOTS.defaultBlockState())
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{
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colorInt = Blocks.NETHER_WART_BLOCK.defaultMaterialColor().col;
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} else if (blockState == Blocks.TWISTING_VINES.defaultBlockState()
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|| blockState == Blocks.TWISTING_VINES_PLANT.defaultBlockState()
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|| blockState == Blocks.CRIMSON_FUNGUS.defaultBlockState()
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|| blockState == Blocks.CRIMSON_ROOTS.defaultBlockState())
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{
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colorInt = Blocks.WARPED_WART_BLOCK.defaultMaterialColor().col;
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} else if (blockState == Blocks.BEDROCK.defaultBlockState())
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{
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colorInt = getColorForBiome(x, z, biome);
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@@ -703,6 +720,8 @@ public class LodBuilder
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BlockState blockState = chunk.getBlockState(blockPos);
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if (blockState != null)
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{
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//blockState.isCollisionShapeFullBlock(chunk, blockPos);
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/*if (!blockState.getFluidState().isEmpty())
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{
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return true;
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