add extra optional GLBuffer phantom logging
This commit is contained in:
+100
-14
@@ -26,9 +26,13 @@ import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.jar.EPlatform;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.logging.f3.F3Screen;
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import com.seibel.distanthorizons.core.render.RenderThreadTaskHandler;
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import com.seibel.distanthorizons.core.util.LodUtil;
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import com.seibel.distanthorizons.core.util.ThreadUtil;
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import com.seibel.distanthorizons.core.util.objects.Pair;
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import com.seibel.distanthorizons.core.util.objects.pooling.PhantomLoggingHelper;
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import com.seibel.distanthorizons.coreapi.util.StringUtil;
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import org.lwjgl.opengl.GL32;
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import org.lwjgl.opengl.GL44;
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@@ -36,6 +40,8 @@ import java.lang.ref.PhantomReference;
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import java.lang.ref.Reference;
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import java.lang.ref.ReferenceQueue;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadPoolExecutor;
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import java.util.concurrent.atomic.AtomicInteger;
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@@ -51,6 +57,18 @@ public class GLBuffer implements AutoCloseable
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private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
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/** if enabled the number of GC'ed buffers will be logged */
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private static final boolean LOG_PHANTOM_RECOVERY = false;
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/**
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* If enabled the GC'ed buffers allocation/upload stacks will be logged.
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* Note: due to how the buffers are often run on the render thread,
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* these stacks will likely only be of limited use.
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* For more robust debugging it would likely be best to somehow track
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* the stacks of where these calls are happening before they're queued
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* for the render thread.
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*/
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private static final boolean LOG_PHANTOM_ALLOCATION_STACKS = false;
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public static final double BUFFER_EXPANSION_MULTIPLIER = 1.3;
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public static final double BUFFER_SHRINK_TRIGGER = BUFFER_EXPANSION_MULTIPLIER * BUFFER_EXPANSION_MULTIPLIER;
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@@ -73,6 +91,7 @@ public class GLBuffer implements AutoCloseable
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private static final int PHANTOM_REF_CHECK_TIME_IN_MS = 5 * 1000;
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private static final ConcurrentHashMap<PhantomReference<? extends GLBuffer>, Integer> PHANTOM_TO_BUFFER_ID = new ConcurrentHashMap<>();
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private static final ConcurrentHashMap<Integer, PhantomReference<? extends GLBuffer>> BUFFER_ID_TO_PHANTOM = new ConcurrentHashMap<>();
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private static final ConcurrentHashMap<Integer, String> BUFFER_ID_TO_ALLOCATION_STRING = new ConcurrentHashMap<>();
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private static final ReferenceQueue<GLBuffer> PHANTOM_REFERENCE_QUEUE = new ReferenceQueue<>();
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private static final ThreadPoolExecutor CLEANUP_THREAD = ThreadUtil.makeSingleDaemonThreadPool("GLBuffer Cleanup");
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@@ -143,8 +162,9 @@ public class GLBuffer implements AutoCloseable
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long writeStamp = renderStampLock.writeLock();
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try
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{
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int oldId = this.id;
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final int oldId = this.id;
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this.id = GLMC.glGenBuffers();
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//LOGGER.info("created [" + newId + "].");
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// destroy the old buffer
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// after the new one has been created
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@@ -154,7 +174,7 @@ public class GLBuffer implements AutoCloseable
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{
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// this ID doesn't need to be tracked anymore
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tryRemoveBufferIdFromPhantom(oldId);
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destroyBufferIdNow(oldId);
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destroyBufferIdNow(oldId, "destroyOldAndCreate");
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}
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@@ -164,6 +184,8 @@ public class GLBuffer implements AutoCloseable
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PhantomReference<GLBuffer> phantom = new PhantomReference<>(this, PHANTOM_REFERENCE_QUEUE);
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PHANTOM_TO_BUFFER_ID.put(phantom, this.id);
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BUFFER_ID_TO_PHANTOM.put(this.id, phantom);
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this.updateAllocationStackTrace();
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}
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finally
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{
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@@ -196,7 +218,8 @@ public class GLBuffer implements AutoCloseable
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this.id = 0;
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this.size = 0;
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RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread("GLBuffer destroyAsync", () -> { destroyBufferIdNow(idToDelete); });
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//LOGGER.info("async destroy [" + idToDelete + "].");
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RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread("GLBuffer destroyAsync", () -> { destroyBufferIdNow(idToDelete, "destroyAsync"); });
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}
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finally
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{
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@@ -204,12 +227,12 @@ public class GLBuffer implements AutoCloseable
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}
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}
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private static void destroyBufferIdNow(int id)
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private static void destroyBufferIdNow(int id, String cause)
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{
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// only delete valid buffers
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if (id == 0)
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{
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LOGGER.warn("Attempted to destroy a buffer with ID 0, VRAM memory leaks may occur.");
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LOGGER.warn("Attempted to destroy a buffer with ID 0, VRAM memory leaks may occur, cause: ["+cause+"].");
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return;
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}
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@@ -225,17 +248,22 @@ public class GLBuffer implements AutoCloseable
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/** should be called before {@link GLBuffer#destroyBufferIdNow} */
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private static void tryRemoveBufferIdFromPhantom(int id)
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{
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if (BUFFER_ID_TO_PHANTOM.containsKey(id))
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// will contain nothing if stack tracking isn't enabled
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BUFFER_ID_TO_ALLOCATION_STRING.remove(id);
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PhantomReference<? extends GLBuffer> phantom = BUFFER_ID_TO_PHANTOM.remove(id);
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if (phantom != null)
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{
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Reference<? extends GLBuffer> phantom = BUFFER_ID_TO_PHANTOM.get(id);
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// if we are manually closing this buffer, we don't want the phantom reference to accidentally close it again
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// this can cause a race condition were we accidentally delete an in-use buffer and cause NVIDIA
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// to throw an EXCEPTION_ACCESS_VIOLATION when we attempt to render it
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phantom.clear();
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PHANTOM_TO_BUFFER_ID.remove(phantom);
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BUFFER_ID_TO_PHANTOM.remove(id);
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Integer phantomId = PHANTOM_TO_BUFFER_ID.remove(phantom);
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if (phantomId == null)
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{
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LOGGER.warn("No Phantom->ID binding stored for ID ["+id+"]");
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}
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}
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else
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{
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@@ -343,6 +371,8 @@ public class GLBuffer implements AutoCloseable
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GL32.glBufferData(target, bb, bufferDataHint);
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}
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this.size = bbSize;
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this.updateAllocationStackTrace();
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}
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/** Requires the buffer to be bound */
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protected void uploadSubData(ByteBuffer bb, int maxExpansionSize, int bufferDataHint)
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@@ -372,6 +402,8 @@ public class GLBuffer implements AutoCloseable
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{
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GL32.glBufferSubData(target, 0, bb);
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}
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this.updateAllocationStackTrace();
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}
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//endregion
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@@ -481,6 +513,22 @@ public class GLBuffer implements AutoCloseable
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}
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}
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/**
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* used to help track down leaks where the buffer isn't properly closed
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* Note: this probably needs extending to accept a stack trace from outside where it's being called
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* since it's often called on the render thread in an un-helpful location.
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*/
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public void updateAllocationStackTrace()
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{
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if (LOG_PHANTOM_ALLOCATION_STACKS)
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{
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StackTraceElement[] stackTraceElements = Thread.currentThread().getStackTrace();
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StackTraceElement[] trimmedElements = Arrays.copyOfRange(stackTraceElements, 4, stackTraceElements.length);
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String stack = StringUtil.join("\n", trimmedElements).intern();
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BUFFER_ID_TO_ALLOCATION_STRING.put(this.id, stack);
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}
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}
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//endregion
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@@ -492,8 +540,13 @@ public class GLBuffer implements AutoCloseable
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private static void runPhantomReferenceCleanupLoop()
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{
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// these arrays are stored here so they don't have to be re-allocated each loop
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ArrayList<Pair<String, AtomicInteger>> allocationStackTraceCountPairList = new ArrayList<>();
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while (true)
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{
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allocationStackTraceCountPairList.clear();
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try
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{
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try
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@@ -502,20 +555,53 @@ public class GLBuffer implements AutoCloseable
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}
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catch (InterruptedException ignore) { }
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int collectedCount = 0;
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Reference<? extends GLBuffer> phantomRef = PHANTOM_REFERENCE_QUEUE.poll();
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while (phantomRef != null)
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{
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// destroy the buffer if it hasn't been cleared yet
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if (PHANTOM_TO_BUFFER_ID.containsKey(phantomRef))
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Integer idRef = PHANTOM_TO_BUFFER_ID.remove((PhantomReference<? extends GLBuffer>)phantomRef); // cast to make IntelliJ happy
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if (idRef != null)
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{
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int id = PHANTOM_TO_BUFFER_ID.get(phantomRef);
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RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread("GLBuffer phantom destroy", () -> { destroyBufferIdNow(id); });
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//LOGGER.warn("Buffer Phantom collected, ID: ["+id+"]");
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BUFFER_ID_TO_PHANTOM.remove(idRef);
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final int id = idRef;
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RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread("GLBuffer phantom destroy", () -> { destroyBufferIdNow(id, "runPhantomReferenceCleanupLoop"); });
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//LOGGER.info("Buffer Phantom collected, ID: ["+id+"]");
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if (LOG_PHANTOM_ALLOCATION_STACKS) // stack trace shouldn't be null, but just in case
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{
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String stack = BUFFER_ID_TO_ALLOCATION_STRING.get(idRef);
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PhantomLoggingHelper.putAndIncrementTrackingString(stack, allocationStackTraceCountPairList);
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}
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}
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else
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{
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LOGGER.warn("Failed to find Buffer ID for phantom reference: ["+phantomRef+"]");
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}
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collectedCount++;
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phantomRef = PHANTOM_REFERENCE_QUEUE.poll();
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}
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if (LOG_PHANTOM_RECOVERY)
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{
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// we only want to log when something has been returned
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if (collectedCount != 0)
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{
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LOGGER.warn("GLBuffer phantom recovered: ["+ F3Screen.NUMBER_FORMAT.format(collectedCount)+"].");
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// log stack traces if present
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if (LOG_PHANTOM_ALLOCATION_STACKS)
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{
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PhantomLoggingHelper.LogAllocationStackTracePairCounts(LOGGER, allocationStackTraceCountPairList);
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}
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}
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}
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}
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catch (Exception e)
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{
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