Now uses Architectury and added Forge support

This commit is contained in:
coolGi2007
2021-12-09 06:14:30 +00:00
parent 29d152b312
commit 5c47170ef4
158 changed files with 1128 additions and 16269 deletions
+5
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@@ -0,0 +1,5 @@
# Disable autocrlf on generated files, they always generate with LF
# Add any extra files or paths here to make git stop saying they
# are changed when only line endings change.
src/generated/**/.cache/cache text eol=lf
src/generated/**/*.json text eol=lf
+40 -24
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@@ -1,33 +1,49 @@
# gradle
.gradle/
build/
out/
classes/
# eclipse
bin
*.launch
# idea
.idea/
*.iml
*.ipr
*.iws
# vscode
.settings/
.vscode/
bin/
.settings
.metadata
.classpath
.project
# macos
# idea
out
*.ipr
*.iws
*.iml
.idea
*.DS_Store
# gradle
build
.gradle
# fabric
# other
eclipse
run
# Files from Forge MDK
logs
forge*changelog.txt
.architectury-transformer/
build/
*.ipr
run/
*.iws
out/
*.iml
.gradle/
output/
bin/
libs/
.classpath
.project
.idea/
classes/
.metadata
.vscode
.settings
*.launch
**/src/generated/
+3
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@@ -0,0 +1,3 @@
[submodule "core"]
path = core
url = https://gitlab.com/jeseibel/distant-horizons-core.git
-2
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@@ -7,8 +7,6 @@ allowing for an increased view distance without harming performance.
Or in other words: this mod lets you see farther without turning your game into a slide show.\
If you want to see a quick demo, check out a video covering the mod here:
# WARNING: This is a very early version of the 1.18 version, EXPECT BUGS
<a href="https://www.youtube.com/watch?v=H2tnvEVbO1c" target="_blank">![Minecraft Level Of Detail (LOD) mod - Alpha 1.5](https://i.ytimg.com/vi_webp/H2tnvEVbO1c/mqdefault.webp)</a>
Fabric version: 0.12.6\
+48 -121
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@@ -1,138 +1,65 @@
plugins {
id 'fabric-loom' version '0.10-SNAPSHOT'
id 'maven-publish'
id "com.github.johnrengelman.shadow" version "7.1.0"
id "architectury-plugin" version "3.4-SNAPSHOT"
id "dev.architectury.loom" version "0.10.0-SNAPSHOT" apply false
}
version = '1.0'
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
loom {
accessWidenerPath = file("src/main/resources/lod.accesswidener")
architectury {
minecraft = rootProject.minecraft_version
}
// this is required so that we can use
// jitpack in the dependencies section below
repositories {
mavenCentral()
// used to download and compile dependencies from git repos
maven { url 'https://jitpack.io' }
subprojects { p ->
apply plugin: "dev.architectury.loom"
// Required for ModMenu
maven { url "https://maven.terraformersmc.com/" }
}
configurations {
shadowMe
compileOnly.extendsFrom(embed)
}
dependencies {
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings loom.officialMojangMappings()
modImplementation "net.fabricmc:fabric-loader:${project.fabric_loader_version}"
// Fabric API
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_api_version}"
// Mod Menu
modImplementation("com.terraformersmc:modmenu:${project.modmenu_version}") {
exclude(group: "net.fabricmc.fabric-api")
loom {
silentMojangMappingsLicense()
}
implementation 'org.tukaani:xz:1.9'
shadowMe 'org.tukaani:xz:1.9'
implementation 'org.apache.commons:commons-compress:1.21'
shadowMe 'org.apache.commons:commons-compress:1.21'
}
shadowJar {
duplicatesStrategy = DuplicatesStrategy.INCLUDE
configurations = [project.configurations.getByName("shadowMe")]
relocate 'org.tukaani', 'shaded.tukaani'
relocate 'org.apache.commons.compress', 'shaded.apache.commons.compress'
archiveClassifier = 'unmapped'
from("LICENSE") {
rename { "${it}_${project.archivesBaseName}"}
configurations {
common
shadowMe
implementation.extendsFrom shadowMe
}
}
jar {
archiveClassifier = 'unmapped'
}
dependencies {
minecraft "com.mojang:minecraft:${rootProject.minecraft_version}"
// The following line declares the mojmap mappings
mappings loom.officialMojangMappings()
remapJar {
dependsOn(shadowJar)
mustRunAfter(shadowJar)
input = shadowJar.archiveFile
if (p != project(":forge")) {
// We depend on fabric loader here to use the fabric @Environment annotations and get the mixin dependencies
// Do NOT use other classes from fabric loader unless working with fabric
modImplementation "net.fabricmc:fabric-loader:${rootProject.fabric_loader_version}"
}
archiveBaseName = "${project.name}"
archiveVersion = "${project.version}"
archiveClassifier = ''
}
processResources {
inputs.property "version", project.version
filesMatching("fabric.mod.json") {
expand "version": project.version
}
}
tasks.withType(JavaCompile).configureEach {
// ensure that the encoding is set to UTF-8, no matter what the system default is
// this fixes some edge cases with special characters not displaying correctly
// see http://yodaconditions.net/blog/fix-for-java-file-encoding-problems-with-gradle.html
// If Javadoc is generated, this must be specified in that task too.
it.options.encoding = "UTF-8"
// Minecraft 1.18 (1.18-pre2) upwards uses Java 17.
it.options.release = 17
}
java {
// Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task
// if it is present.
// If you remove this line, sources will not be generated.
withSourcesJar()
}
// configure the maven publication
publishing {
publications {
mavenJava(MavenPublication) {
// add all the jars that should be included when publishing to maven
artifact(remapJar) {
builtBy remapJar
}
artifact(sourcesJar) {
builtBy remapSourcesJar
}
if (p != project(":core")) {
common(project(":core")) { transitive false }
shadowMe(project(":core")) { transitive false }
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
// Add repositories to publish to here.
// Notice: This block does NOT have the same function as the block in the top level.
// The repositories here will be used for publishing your artifact, not for
// retrieving dependencies.
}
}
//// add Distant Horizon's Core source folders
//sourceSets {
// main {
// java {
// srcDirs("core/src/main/java");
// srcDirs("core/src/main/resources")
// }
// }
//}
allprojects {
apply plugin: "java"
apply plugin: "architectury-plugin"
apply plugin: "maven-publish"
archivesBaseName = rootProject.archives_base_name
version = rootProject.mod_version
group = rootProject.maven_group
repositories {
mavenCentral()
// used to download and compile dependencies from git repos
maven { url 'https://jitpack.io' }
}
tasks.withType(JavaCompile) {
// Minecraft 1.18 (1.18-pre2) upwards uses Java 17.
options.release = 17
}
java {
withSourcesJar()
}
}
+36
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@@ -0,0 +1,36 @@
loom {
accessWidenerPath.set(file("src/main/resources/lod.accesswidener"))
}
architectury {
common()
}
afterEvaluate {
tasks {
remapJar {
remapAccessWidener.set(false)
}
}
}
publishing {
publications {
mavenCommon(MavenPublication) {
artifactId = rootProject.archives_base_name
from components.java
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
// Add repositories to publish to here.
}
}
dependencies {
implementation("com.moandjiezana.toml:toml4j:${rootProject.toml_version}")
shadowMe("com.moandjiezana.toml:toml4j:${rootProject.toml_version}") {
exclude(module: "gson")
}
}
@@ -52,37 +52,37 @@ public class Config extends ConfigGui
// Since the original config system uses forge stuff, that means we have to rewrite the whole config system
@ScreenEntry(to = "client")
public static ScreenEntry client;
public static Client client;
public static class Client
{
@Category("client")
@ScreenEntry(to = "graphics")
public static ScreenEntry graphics;
public static Graphics graphics;
@Category("client")
@ScreenEntry(to = "worldGenerator")
public static ScreenEntry worldGenerator;
public static WorldGenerator worldGenerator;
@Category("client")
@ScreenEntry(to = "advanced")
public static ScreenEntry advanced;
public static Advanced advanced;
public static class Graphics
{
@Category("client.graphics")
@ScreenEntry(to = "quality")
public static ScreenEntry quality;
public static Quality quality;
@Category("client.graphics")
@ScreenEntry(to = "fogQuality")
public static ScreenEntry fogQuality;
public static FogQuality fogQuality;
@Category("client.graphics")
@ScreenEntry(to = "advancedGraphics")
public static ScreenEntry advancedGraphics;
public static AdvancedGraphics advancedGraphics;
public static class Quality
@@ -179,15 +179,15 @@ public class Config extends ConfigGui
{
@Category("client.advanced")
@ScreenEntry(to = "threading")
public static ScreenEntry threading;
public static Threading threading;
@Category("client.advanced")
@ScreenEntry(to = "debugging")
public static ScreenEntry debugging;
public static Debugging debugging;
@Category("client.advanced")
@ScreenEntry(to = "buffers")
public static ScreenEntry buffers;
public static Buffers buffers;
public static class Threading
@@ -0,0 +1,29 @@
package com.seibel.lod.common;
import com.seibel.lod.common.forge.LodForgeMethodCaller;
import com.seibel.lod.common.wrappers.DependencySetup;
import com.seibel.lod.common.wrappers.config.ConfigGui;
import com.seibel.lod.core.ModInfo;
/**
* This is the common main class
* @author Ran
*/
public class LodCommonMain {
public static boolean forge = false;
public static LodForgeMethodCaller forgeMethodCaller;
public static void startup(LodForgeMethodCaller caller) {
if (caller != null) {
LodCommonMain.forge = true;
forgeMethodCaller = caller;
}
DependencySetup.createInitialBindings();
}
public static void initConfig() {
ConfigGui.init(ModInfo.ID, Config.class);
}
}
@@ -2,13 +2,10 @@ package com.seibel.lod.common.wrappers.config;
import com.google.gson.ExclusionStrategy;
import com.google.gson.FieldAttributes;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import com.moandjiezana.toml.Toml;
import com.moandjiezana.toml.TomlWriter;
import com.mojang.blaze3d.vertex.PoseStack;
import com.seibel.lod.core.ModInfo;
//import net.fabricmc.api.EnvType;
//import net.fabricmc.api.Environment;
//import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.ChatFormatting;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Font;
@@ -26,6 +23,8 @@ import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.TextComponent;
import net.minecraft.network.chat.TranslatableComponent;
import java.io.InputStream;
import java.io.OutputStream;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
@@ -39,15 +38,14 @@ import java.util.function.BiFunction;
import java.util.function.Function;
import java.util.function.Predicate;
import java.util.regex.Pattern;
/**
* which is based upon TinyConfig
* Based upon TinyConfig
* https://github.com/Minenash/TinyConfig
*
* Credits to Motschen
*
* @author coolGi2007
* @version 12-06-2021
* @version 12-09-2021
*/
// Everything required is packed into 1 class, so it is easier to copy
// This config should work for both Fabric and Forge as long as you use Mojang mappings
@@ -106,6 +104,13 @@ public abstract class ConfigGui {
To make a textured button to the options screen look in the mixins/MixinOptionsScreen class and TexturedButtonWidget class
Remember to add the MixinOptionsScreen to your ModID.mixins.json
*/
/*
This is a small to do list for the config
Make config save
Add a way to add min and max from another variable
*/
private static final Pattern INTEGER_ONLY = Pattern.compile("(-?[0-9]*)");
private static final Pattern DECIMAL_ONLY = Pattern.compile("-?([\\d]+\\.?[\\d]*|[\\d]*\\.?[\\d]+|\\.)");
@@ -114,14 +119,14 @@ public abstract class ConfigGui {
protected static class EntryInfo {
Field field;
Object widget;
int width;
int width = 0;
int max;
Map.Entry<EditBox, Component> error;
Object defaultValue;
Object value;
String tempValue;
boolean inLimits = true;
String id;
String id; // ModID
TranslatableComponent name;
int index;
boolean button = false; // This asks if it is a button to goto a new screen
@@ -132,28 +137,29 @@ public abstract class ConfigGui {
public static final Map<String,Class<?>> configClass = new HashMap<>();
private static Path path;
private static final Gson gson = new GsonBuilder().excludeFieldsWithModifiers(Modifier.TRANSIENT).excludeFieldsWithModifiers(Modifier.PRIVATE).addSerializationExclusionStrategy(new HiddenAnnotationExclusionStrategy()).setPrettyPrinting().create();
public static void init(String modid, Class<?> config) {
path = Minecraft.getInstance().gameDirectory.toPath().resolve("config").resolve(modid + ".json");
path = Minecraft.getInstance().gameDirectory.toPath().resolve("config").resolve(modid + ".toml");
configClass.put(modid, config);
for (Field field : config.getFields()) {
EntryInfo info = new EntryInfo();
if (field.isAnnotationPresent(Entry.class) || field.isAnnotationPresent(Comment.class) || field.isAnnotationPresent(ScreenEntry.class))
// TODO: Fix the check for client/server
// TODO[CONFIG]: Fix the check for client/server
// if (Minecraft.getInstance().getEnvironmentType() == EnvType.CLIENT)
initClient(modid, field, info);
if (field.isAnnotationPresent(Entry.class))
try {
info.defaultValue = field.get(null);
} catch (IllegalAccessException ignored) {}
if (field.isAnnotationPresent(ScreenEntry.class)) {
ConfigGui.init(modid, field.getType());
}
}
// File saving stuff
// TODO[CONFIG]: Change to .toml
try {
gson.fromJson(Files.newBufferedReader(path), config);
new Toml().read(Files.newBufferedReader(path)).to(config);
} catch (Exception e) {
write(modid);
}
@@ -168,11 +174,15 @@ public abstract class ConfigGui {
}
}
private static void initClient(String modid, Field field, EntryInfo info) {
// This adds the buttons to the queue to be rendered
Class<?> type = field.getType();
Category c = field.getAnnotation(Category.class);
Entry e = field.getAnnotation(Entry.class);
ScreenEntry s = field.getAnnotation(ScreenEntry.class);
info.width = e != null ? e.width() : 0;
if (e!=null)
info.width = e.width();
else if (s!=null)
info.width = s.width();
info.field = field;
info.id = modid;
info.category = c != null ? c.value() : "";
@@ -180,20 +190,20 @@ public abstract class ConfigGui {
if (e != null) {
if (!e.name().equals(""))
info.name = new TranslatableComponent(e.name());
if (type == int.class)
if (type == int.class) // For int
textField(info, Integer::parseInt, INTEGER_ONLY, e.min(), e.max(), true);
else if (type == double.class)
else if (type == double.class) // For double
textField(info, Double::parseDouble, DECIMAL_ONLY, e.min(), e.max(), false);
else if (type == String.class || type == List.class) {
else if (type == String.class || type == List.class) { // For string or list
info.max = e.max() == Double.MAX_VALUE ? Integer.MAX_VALUE : (int) e.max();
textField(info, String::length, null, Math.min(e.min(), 0), Math.max(e.max(), 1), true);
} else if (type == boolean.class) {
} else if (type == boolean.class) { // For boolean
Function<Object, Component> func = value -> new TextComponent((Boolean) value ? "True" : "False").withStyle((Boolean) value ? ChatFormatting.GREEN : ChatFormatting.RED);
info.widget = new AbstractMap.SimpleEntry<Button.OnPress, Function<Object, Component>>(button -> {
info.value = !(Boolean) info.value;
button.setMessage(func.apply(info.value));
}, func);
} else if (type.isEnum()) {
} else if (type.isEnum()) { // For enum
List<?> values = Arrays.asList(field.getType().getEnumConstants());
Function<Object, Component> func = value -> new TranslatableComponent(modid + ".config." + "enum." + type.getSimpleName() + "." + info.value.toString());
info.widget = new AbstractMap.SimpleEntry<Button.OnPress, Function<Object, Component>>(button -> {
@@ -244,13 +254,13 @@ public abstract class ConfigGui {
};
}
// Creates the modid.json
// Creates the modid.toml
public static void write(String modid) {
path = Minecraft.getInstance().gameDirectory.toPath().resolve("config").resolve(modid + ".json");
path = Minecraft.getInstance().gameDirectory.toPath().resolve("config").resolve(modid + ".toml");
try {
if (!Files.exists(path))
Files.createFile(path);
Files.write(path, gson.toJson(configClass.get(modid).getDeclaredConstructor().newInstance()).getBytes());
new TomlWriter().write(configClass.get(modid).getDeclaredConstructor().newInstance(), path.toFile());
} catch (Exception e) {
e.printStackTrace();
}
@@ -284,7 +294,7 @@ public abstract class ConfigGui {
}
private void loadValues() {
try {
gson.fromJson(Files.newBufferedReader(path), configClass.get(modid));
new Toml().read(Files.newBufferedReader(path)).to(configClass.get(modid));
} catch (Exception e) {
write(modid);
}
@@ -368,7 +378,7 @@ public abstract class ConfigGui {
widget.setFilter(processor);
this.list.addButton(widget, resetButton, null, name);
} else if (info.button) {
Button widget = new Button(this.width / 2 - 100, this.height - 28, 200, 20, name, (button -> {
Button widget = new Button(this.width / 2 - info.width, this.height - 28, info.width*2, 20, name, (button -> {
Objects.requireNonNull(minecraft).setScreen(ConfigGui.getScreen(this, ModInfo.ID, info.gotoScreen));
}));
this.list.addButton(widget, null, null, null);
@@ -493,6 +503,7 @@ public abstract class ConfigGui {
public @interface ScreenEntry {
String to();
String name() default "";
int width() default 100;
}
// Where the @Category is defined
@@ -3,6 +3,10 @@ package com.seibel.lod.common.wrappers.minecraft;
import java.awt.*;
import java.util.HashSet;
import com.mojang.blaze3d.platform.NativeImage;
import com.seibel.lod.common.wrappers.misc.LightMapWrapper;
import com.seibel.lod.core.util.LodUtil;
import net.minecraft.client.renderer.LightTexture;
import org.lwjgl.opengl.GL20;
import com.mojang.math.Vector3f;
@@ -31,21 +35,22 @@ import net.minecraft.world.phys.Vec3;
* related to rendering in Minecraft.
*
* @author James Seibel
* @version 11-26-2021
* @version 12-05-2021
*/
public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
{
public static final MinecraftRenderWrapper INSTANCE = new MinecraftRenderWrapper();
public static final MinecraftWrapper MC_WRAPPER = MinecraftWrapper.INSTANCE;
private final GameRenderer gameRenderer = Minecraft.getInstance().gameRenderer;
private final static Minecraft mc = Minecraft.getInstance();
private static final Minecraft MC = Minecraft.getInstance();
private static final GameRenderer GAME_RENDERER = MC.gameRenderer;
@Override
public Vec3f getLookAtVector()
{
Camera camera = gameRenderer.getMainCamera();
Camera camera = GAME_RENDERER.getMainCamera();
Vector3f cameraDir = camera.getLookVector();
return new Vec3f(cameraDir.x(), cameraDir.y(), cameraDir.z());
}
@@ -53,7 +58,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
@Override
public AbstractBlockPosWrapper getCameraBlockPosition()
{
Camera camera = gameRenderer.getMainCamera();
Camera camera = GAME_RENDERER.getMainCamera();
BlockPos blockPos = camera.getBlockPosition();
return new BlockPosWrapper(blockPos.getX(), blockPos.getY(), blockPos.getZ());
}
@@ -61,13 +66,13 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
@Override
public boolean playerHasBlindnessEffect()
{
return mc.player.getActiveEffectsMap().get(MobEffects.BLINDNESS) != null;
return MC.player.getActiveEffectsMap().get(MobEffects.BLINDNESS) != null;
}
@Override
public Vec3d getCameraExactPosition()
{
Camera camera = gameRenderer.getMainCamera();
Camera camera = GAME_RENDERER.getMainCamera();
Vec3 projectedView = camera.getPosition();
return new Vec3d(projectedView.x, projectedView.y, projectedView.z);
@@ -76,13 +81,13 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
@Override
public Mat4f getDefaultProjectionMatrix(float partialTicks)
{
return McObjectConverter.Convert(gameRenderer.getProjectionMatrix(gameRenderer.getFov(gameRenderer.getMainCamera(), partialTicks, true)));
return McObjectConverter.Convert(GAME_RENDERER.getProjectionMatrix(GAME_RENDERER.getFov(GAME_RENDERER.getMainCamera(), partialTicks, true)));
}
@Override
public double getGamma()
{
return mc.options.gamma;
return MC.options.gamma;
}
@Override
@@ -94,8 +99,8 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
@Override
public Color getSkyColor() {
if (mc.level.dimensionType().hasSkyLight()) {
Vec3 colorValues = mc.level.getSkyColor(mc.gameRenderer.getMainCamera().getPosition(), mc.getFrameTime());
if (MC.level.dimensionType().hasSkyLight()) {
Vec3 colorValues = MC.level.getSkyColor(MC.gameRenderer.getMainCamera().getPosition(), MC.getFrameTime());
return new Color((float) colorValues.x, (float) colorValues.y, (float) colorValues.z);
} else
return new Color(0, 0, 0);
@@ -104,25 +109,25 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
@Override
public double getFov(float partialTicks)
{
return gameRenderer.getFov(gameRenderer.getMainCamera(), partialTicks, true);
return GAME_RENDERER.getFov(GAME_RENDERER.getMainCamera(), partialTicks, true);
}
/** Measured in chunks */
@Override
public int getRenderDistance()
{
return mc.options.renderDistance;
return MC.options.renderDistance;
}
@Override
public int getScreenWidth()
{
return mc.getWindow().getWidth();
return MC.getWindow().getWidth();
}
@Override
public int getScreenHeight()
{
return mc.getWindow().getHeight();
return MC.getWindow().getHeight();
}
/**
@@ -141,7 +146,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
// Wow, those are some long names!
// go through every RenderInfo to get the compiled chunks
LevelRenderer renderer = mc.levelRenderer;
LevelRenderer renderer = MC.levelRenderer;
/*
for (RenderChunkInfo worldRenderer$LocalRenderInformationContainer : renderer.renderChunks)
{
@@ -159,4 +164,102 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
return loadedPos;
}
@Override
public int[] getLightmapPixels()
{
LightTexture tex = GAME_RENDERER.lightTexture();
NativeImage lightMapPixels = tex.lightPixels;
LightMapWrapper lightMap = new LightMapWrapper(lightMapPixels);
int lightMapHeight = getLightmapTextureHeight();
int lightMapWidth = getLightmapTextureWidth();
int pixels[] = new int[lightMapWidth * lightMapHeight];
for (int u = 0; u < lightMapWidth; u++)
{
for (int v = 0; v < lightMapWidth; v++)
{
// this could probably be kept as a int, but
// it is easier to test and see the colors when debugging this way.
// When creating a new release this should be changed to the int version.
Color c = LodUtil.intToColor(lightMap.getLightValue(u, v));
// these should both create a totally white image
// int col =
// Integer.MAX_VALUE;
// int col =
// 0b11111111 + // red
// (0b11111111 << 8) + // green
// (0b11111111 << 16) + // blue
// (0b11111111 << 24); // blue
int col =
(c.getRed() & 0b11111111) + // red
((c.getGreen() & 0b11111111) << 8) + // green
((c.getBlue() & 0b11111111) << 16) + // blue
((c.getAlpha() & 0b11111111) << 24); // alpha
// 2D array stored in a 1D array.
// Thank you Tim from College ;)
pixels[u * lightMapWidth + v] = col;
}
}
return pixels;
}
@Override
public int getLightmapTextureHeight()
{
int height = -1;
LightTexture lightTexture = GAME_RENDERER.lightTexture();
if (lightTexture != null)
{
NativeImage tex = lightTexture.lightPixels;
if (tex != null)
{
height = tex.getHeight();
}
}
return height;
}
@Override
public int getLightmapTextureWidth()
{
int width = -1;
LightTexture lightTexture = GAME_RENDERER.lightTexture();
if (lightTexture != null)
{
NativeImage tex = lightTexture.lightPixels;
if (tex != null)
{
width = tex.getWidth();
}
}
return width;
}
@Override
public int getLightmapGLFormat() {
int glFormat = -1;
LightTexture lightTexture = GAME_RENDERER.lightTexture();
if (lightTexture != null) {
NativeImage tex = lightTexture.lightPixels;
if (tex != null) {
glFormat = tex.format().glFormat();
}
}
return glFormat;
}
}
@@ -73,7 +73,7 @@ public class MinecraftWrapper implements IMinecraftWrapper
{
public static final MinecraftWrapper INSTANCE = new MinecraftWrapper();
private final Minecraft mc = Minecraft.getInstance();
public final Minecraft mc = Minecraft.getInstance();
/**
* The lightmap for the current:
@@ -178,31 +178,36 @@ public class MinecraftWrapper implements IMinecraftWrapper
/**
* Returns the color int at the given pixel coordinates
* from the current lightmap.
* @param u x location in texture space
* @param v z location in texture space
* @param blockLight x location in texture space
* @param skyLight z location in texture space
*/
@Override
public int getColorIntFromLightMap(int u, int v)
public int getColorIntFromLightMap(int blockLight, int skyLight)
{
if (lightMap == null)
{
sendChatMessage("new");
// make sure the lightMap is up-to-date
getCurrentLightMap();
}
return lightMap.getPixelRGBA(u, v);
return lightMap.getPixelRGBA(blockLight, skyLight);
}
/**
* Returns the Color at the given pixel coordinates
* from the current lightmap.
* @param u x location in texture space
* @param v z location in texture space
* @param blockLight x location in texture space
* @param skyLight z location in texture space
*/
@Override
public Color getColorFromLightMap(int u, int v)
{
return LodUtil.intToColor(lightMap.getPixelRGBA(u, v));
public Color getColorFromLightMap(int blockLight, int skyLight) {
if (lightMap == null) {
// make sure the lightMap is up-to-date
getCurrentLightMap();
}
return LodUtil.intToColor(lightMap.getPixelRGBA(blockLight, skyLight));
}
@@ -137,22 +137,6 @@ public class LodServerWorld implements WorldGenLevel
return predicate.test(chunk.getFluidState(blockPos));
}
@Override
public long nextSubTickCount() {
return 0;
}
@Override
public LevelTickAccess<Block> getBlockTicks()
{
return null;
}
@Override
public LevelTickAccess<Fluid> getFluidTicks() {
return null;
}
@Override
public ChunkAccess getChunk(int x, int z, ChunkStatus requiredStatus, boolean nonnull)
{
@@ -274,6 +258,21 @@ public class LodServerWorld implements WorldGenLevel
}
@Override
public long nextSubTickCount() {
return 0;
}
@Override
public LevelTickAccess<Block> getBlockTicks() {
return null;
}
@Override
public LevelTickAccess<Fluid> getFluidTicks() {
return null;
}
@Override
public LevelData getLevelData()
{
@@ -116,9 +116,5 @@
"lod.config.enum.GpuUploadMethod.DATA": "Data",
"lod.config.enum.BufferRebuildTimes.FREQUENT": "Frequent",
"lod.config.enum.BufferRebuildTimes.NORMAL": "Normal",
"lod.config.enum.BufferRebuildTimes.RARE": "Rare",
"toast.lod.title": "Distant Horizons",
"key.lod.category": "Distant Horizons",
"key.lod.DebugToggle": "Debug toggle",
"key.lod.DrawToggle": "Draw toggle"
"lod.config.enum.BufferRebuildTimes.RARE": "Rare"
}

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+130
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@@ -0,0 +1,130 @@
plugins {
id "com.github.johnrengelman.shadow" version "7.1.0"
}
loom {
accessWidenerPath.set(project(":common").file("src/main/resources/lod.accesswidener"))
}
architectury {
platformSetupLoomIde()
fabric()
}
configurations {
compileClasspath.extendsFrom common
runtimeClasspath.extendsFrom common
developmentFabric.extendsFrom common
}
repositories {
// Required for ModMenu
maven { url "https://maven.terraformersmc.com/" }
}
dependencies {
modImplementation "net.fabricmc:fabric-loader:${rootProject.fabric_loader_version}"
// TODO: This is only for LodMain, try to find a way to remove it
// Fabric API
modApi "net.fabricmc.fabric-api:fabric-api:${rootProject.fabric_api_version}"
// Mod Menu
modImplementation("com.terraformersmc:modmenu:${rootProject.modmenu_version}") {
exclude(group: "net.fabricmc.fabric-api")
}
implementation("com.moandjiezana.toml:toml4j:${rootProject.toml_version}")
shadowMe("com.moandjiezana.toml:toml4j:${rootProject.toml_version}") {
exclude(module: "gson")
}
common(project(path: ":common", configuration: "namedElements")) { transitive false }
shadowMe(project(path: ":common", configuration: "transformProductionFabric")) { transitive false }
common 'org.tukaani:xz:1.9'
common 'org.apache.commons:commons-compress:1.21'
shadowMe 'org.tukaani:xz:1.9'
shadowMe 'org.apache.commons:commons-compress:1.21'
}
// This method copies the access wideners from the common project to the fabric project. And it was generated by Github Copilot
task copyAccessWidener(type: Copy) {
from project(":common").file("src/main/resources/lod.accesswidener")
into file("src/generated/resources")
}
task copyCoreResources(type: Copy) {
from fileTree(project(":core").file("src/main/resources"))
into file("build/resources/main")
}
task deleteResources(type: Delete) {
delete file("build/resources/main")
}
task copyCommonResources(type: Copy) {
from fileTree(project(":common").file("src/main/resources"))
into file("build/resources/main")
}
runClient {
dependsOn(copyCoreResources)
dependsOn(copyCommonResources)
finalizedBy(deleteResources)
}
processResources {
dependsOn(copyAccessWidener)
inputs.property "version", project.version
filesMatching("fabric.mod.json") {
expand "version": project.version
}
}
shadowJar {
configurations = [project.configurations.shadowMe]
relocate 'org.tukaani', 'shaded.tukaani'
relocate 'org.apache.commons.compress', 'shaded.apache.commons.compress'
relocate 'com.moandjiezana.toml', 'shaded.moandjiezana.toml'
classifier "dev-shadow"
}
remapJar {
input.set shadowJar.archiveFile
dependsOn shadowJar
classifier null
}
jar {
classifier "dev"
}
sourcesJar {
def commonSources = project(":common").sourcesJar
dependsOn commonSources
from commonSources.archiveFile.map { zipTree(it) }
}
components.java {
withVariantsFromConfiguration(project.configurations.shadowRuntimeElements) {
skip()
}
}
publishing {
publications {
mavenFabric(MavenPublication) {
artifactId = rootProject.archives_base_name + "-" + project.name
from components.java
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
// Add repositories to publish to here.
}
}
@@ -42,8 +42,6 @@ public class Main implements ClientModInitializer
// This is a client mod so it should implement ClientModInitializer and in fabric.mod.json it should have "environment": "client"
// Once it works on servers change the implement to ModInitializer and in fabric.mod.json it should be "environment": "*"
public static Main instance;
public static ClientProxy client_proxy;
@@ -50,13 +50,13 @@ public class MixinWorldRenderer
{
private static float previousPartialTicks = 0;
// @Inject(at = @At("RETURN"), method = "renderClouds(Lcom/mojang/blaze3d/vertex/PoseStack;Lcom/mojang/math/Matrix4f;FDDD)V")
// private void renderClouds(PoseStack modelViewMatrixStack, Matrix4f projectionMatrix, float partialTicks, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, CallbackInfo callback)
// {
// // get the partial ticks since renderChunkLayer doesn't
// // have access to them
// previousPartialTicks = partialTicks;
// }
@Inject(at = @At("RETURN"), method = "renderClouds(Lcom/mojang/blaze3d/vertex/PoseStack;Lcom/mojang/math/Matrix4f;FDDD)V")
private void renderClouds(PoseStack modelViewMatrixStack, Matrix4f projectionMatrix, float partialTicks, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, CallbackInfo callback)
{
// get the partial ticks since renderChunkLayer doesn't
// have access to them
previousPartialTicks = partialTicks;
}
// HEAD or RETURN
@Inject(at = @At("HEAD"), method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLcom/mojang/math/Matrix4f;)V")
@@ -2,7 +2,7 @@
"required": true,
"minVersion": "0.8",
"package": "com.seibel.lod.fabric.mixins",
"compatibilityLevel": "JAVA_17",
"compatibilityLevel": "JAVA_16",
"mixins": [],
"client": [
"MixinMinecraft",
+107
View File
@@ -0,0 +1,107 @@
plugins {
id "com.github.johnrengelman.shadow" version "7.1.0"
}
loom {
accessWidenerPath.set(project(":common").file("src/main/resources/lod.accesswidener"))
forge {
convertAccessWideners.set(true)
extraAccessWideners.add("lod.accesswidener")
mixinConfigs("lod.mixins.json")
}
}
architectury {
platformSetupLoomIde()
forge()
}
configurations {
compileClasspath.extendsFrom common
runtimeClasspath.extendsFrom common
developmentForge.extendsFrom common
}
dependencies {
forge "net.minecraftforge:forge:${rootProject.minecraft_version}-${rootProject.forge_version}"
common(project(path: ":common", configuration: "namedElements")) { transitive false }
shadowMe(project(path: ":common", configuration: "transformProductionForge")) { transitive = false }
implementation("com.moandjiezana.toml:toml4j:${rootProject.toml_version}")
forgeDependencies("com.moandjiezana.toml:toml4j:${rootProject.toml_version}") {
exclude(module: "gson")
}
// forgeDependencies(project(":core")) { transitive false }
forgeDependencies('org.tukaani:xz:1.9')
forgeDependencies('org.apache.commons:commons-compress:1.21')
shadowMe 'org.tukaani:xz:1.9'
shadowMe 'org.apache.commons:commons-compress:1.21'
}
task copyCoreResources(type: Copy) {
from fileTree(project(":core").file("src/main/resources"))
into file("build/resources/main")
}
task copyCommonResources(type: Copy) {
from fileTree(project(":common").file("src/main/resources"))
into file("build/resources/main")
}
processResources {
dependsOn(copyCoreResources)
dependsOn(copyCommonResources)
}
shadowJar {
dependencies {
exclude(dependency("net.fabricmc:fabric-loader:${rootProject.fabric_loader_version}"))
}
exclude "fabric.mod.json"
configurations = [project.configurations.shadowMe]
relocate 'org.tukaani', 'shaded.tukaani'
relocate 'org.apache.commons.compress', 'shaded.apache.commons.compress'
relocate 'com.moandjiezana.toml', 'shaded.moandjiezana.toml'
classifier "dev-shadow"
}
remapJar {
input.set shadowJar.archiveFile
dependsOn shadowJar
classifier null
}
jar {
classifier "dev"
}
sourcesJar {
def commonSources = project(":common").sourcesJar
dependsOn commonSources
from commonSources.archiveFile.map { zipTree(it) }
}
components.java {
withVariantsFromConfiguration(project.configurations.shadowRuntimeElements) {
skip()
}
}
publishing {
publications {
mavenForge(MavenPublication) {
artifactId = rootProject.archives_base_name + "-" + project.name
from components.java
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
// Add repositories to publish to here.
}
}
+1
View File
@@ -0,0 +1 @@
loom.platform=forge
@@ -0,0 +1,107 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.forge;
import com.seibel.lod.core.api.EventApi;
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
import com.seibel.lod.common.wrappers.chunk.ChunkWrapper;
import com.seibel.lod.common.wrappers.world.DimensionTypeWrapper;
import com.seibel.lod.common.wrappers.world.WorldWrapper;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.event.world.ChunkEvent;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
/**
* This handles all events sent to the client,
* and is the starting point for most of the mod.
*
* @author James_Seibel
* @version 11-12-2021
*/
public class ForgeClientProxy
{
private final EventApi eventApi = EventApi.INSTANCE;
@SubscribeEvent
public void serverTickEvent(TickEvent.ServerTickEvent event)
{
eventApi.serverTickEvent();
}
@SubscribeEvent
public void chunkLoadEvent(ChunkEvent.Load event)
{
eventApi.chunkLoadEvent(new ChunkWrapper(event.getChunk()), DimensionTypeWrapper.getDimensionTypeWrapper(event.getWorld().dimensionType()));
}
@SubscribeEvent
public void worldSaveEvent(WorldEvent.Save event)
{
eventApi.worldSaveEvent();
}
/** This is also called when a new dimension loads */
@SubscribeEvent
public void worldLoadEvent(WorldEvent.Load event)
{
if (event.getWorld() != null) {
eventApi.worldLoadEvent(WorldWrapper.getWorldWrapper(event.getWorld()));
}
}
@SubscribeEvent
public void worldUnloadEvent(WorldEvent.Unload event)
{
eventApi.worldUnloadEvent();
}
@SubscribeEvent
public void blockChangeEvent(BlockEvent event)
{
// we only care about certain block events
if (event.getClass() == BlockEvent.BreakEvent.class ||
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
event.getClass() == BlockEvent.PortalSpawnEvent.class)
{
IChunkWrapper chunk = new ChunkWrapper(event.getWorld().getChunk(event.getPos()));
DimensionTypeWrapper dimType = DimensionTypeWrapper.getDimensionTypeWrapper(event.getWorld().dimensionType());
// recreate the LOD where the blocks were changed
eventApi.blockChangeEvent(chunk, dimType);
}
}
@SubscribeEvent
public void onKeyInput(InputEvent.KeyInputEvent event)
{
eventApi.onKeyInput(event.getKey(), event.getAction());
}
}
@@ -0,0 +1,90 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.forge;
import com.seibel.lod.common.Config;
import com.seibel.lod.common.LodCommonMain;
import com.seibel.lod.common.forge.LodForgeMethodCaller;
import com.seibel.lod.common.wrappers.config.ConfigGui;
import com.seibel.lod.common.wrappers.minecraft.MinecraftWrapper;
import com.seibel.lod.core.ModInfo;
import com.seibel.lod.forge.wrappers.ForgeDependencySetup;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.core.Direction;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraftforge.client.model.data.ModelDataMap;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.config.ModConfig;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import java.util.List;
import java.util.Random;
/**
* Initialize and setup the Mod. <br>
* If you are looking for the real start of the mod
* check out the ClientProxy.
*
* @author James Seibel
* @version 11-21-2021
*/
@Mod(ModInfo.ID)
public class ForgeMain implements LodForgeMethodCaller
{
public static ForgeClientProxy forgeClientProxy;
private void init(final FMLCommonSetupEvent event)
{
// make sure the dependencies are set up before the mod needs them
LodCommonMain.initConfig();
LodCommonMain.startup(this);
ForgeDependencySetup.createInitialBindings();
}
public ForgeMain()
{
// Register the methods
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init);
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::onClientStart);
// Register ourselves for server and other game events we are interested in
MinecraftForge.EVENT_BUS.register(this);
}
private void onClientStart(final FMLClientSetupEvent event)
{
forgeClientProxy = new ForgeClientProxy();
MinecraftForge.EVENT_BUS.register(forgeClientProxy);
}
private ModelDataMap dataMap = new ModelDataMap.Builder().build();
@Override
public List<BakedQuad> getQuads(MinecraftWrapper mc, Block block, BlockState blockState, Direction direction, Random random) {
return mc.getModelManager().getBlockModelShaper().getBlockModel(block.defaultBlockState()).getQuads(blockState, direction, random, dataMap);
}
}
@@ -0,0 +1,48 @@
package com.seibel.lod.forge.mixins;
import com.seibel.lod.common.wrappers.config.ConfigGui;
import com.seibel.lod.common.wrappers.config.TexturedButtonWidget;
import com.seibel.lod.core.ModInfo;
import net.minecraft.client.gui.screens.OptionsScreen;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.resources.ResourceLocation;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Objects;
/**
* Adds a button to the menu to goto the config
*
* @author coolGi2007
* @version 12-02-2021
*/
@Mixin(OptionsScreen.class)
public class MixinOptionsScreen extends Screen {
// Get the texture for the button
private static final ResourceLocation ICON_TEXTURE = new ResourceLocation(ModInfo.ID,"textures/gui/button.png");
protected MixinOptionsScreen(Component title) {
super(title);
}
@Inject(at = @At("HEAD"),method = "init")
private void lodconfig$init(CallbackInfo ci) {
this.addRenderableWidget(new TexturedButtonWidget(
// Where the button is on the screen
this.width / 2 - 180, this.height / 6 - 12,
// Width and height of the button
20, 20,
// Offset
0, 0,
// Some textuary stuff
20, ICON_TEXTURE, 20, 40,
// Create the button and tell it where to go
(buttonWidget) -> Objects.requireNonNull(minecraft).setScreen(ConfigGui.getScreen(this, ModInfo.ID, "client")),
// Add a title to the screen
new TranslatableComponent("text.autoconfig." + ModInfo.ID + ".title")));
}
}
@@ -0,0 +1,72 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.forge.mixins;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Matrix4f;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.objects.math.Mat4f;
import com.seibel.lod.common.wrappers.McObjectConverter;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.RenderType;
/**
* This class is used to mix in my rendering code
* before Minecraft starts rendering blocks.
* If this wasn't done, and we used Forge's
* render last event, the LODs would render on top
* of the normal terrain.
*
* @author James Seibel
* @version 9-19-2021
*/
@Mixin(LevelRenderer.class)
public class MixinWorldRenderer
{
private static float previousPartialTicks = 0;
@Inject(at = @At("RETURN"), method = "renderClouds(Lcom/mojang/blaze3d/vertex/PoseStack;Lcom/mojang/math/Matrix4f;FDDD)V")
private void renderClouds(PoseStack modelViewMatrixStack, Matrix4f projectionMatrix, float partialTicks, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, CallbackInfo callback)
{
// get the partial ticks since renderChunkLayer doesn't
// have access to them
previousPartialTicks = partialTicks;
}
// HEAD or RETURN
@Inject(at = @At("HEAD"), method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLcom/mojang/math/Matrix4f;)V")
private void renderChunkLayer(RenderType renderType, PoseStack modelViewMatrixStack, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, Matrix4f projectionMatrix, CallbackInfo callback)
{
// only render before solid blocks
if (renderType.equals(RenderType.solid()))
{
Mat4f mcModelViewMatrix = McObjectConverter.Convert(modelViewMatrixStack.last().pose());
Mat4f mcProjectionMatrix = McObjectConverter.Convert(projectionMatrix);
ClientApi.INSTANCE.renderLods(mcModelViewMatrix, mcProjectionMatrix, previousPartialTicks);
}
}
}
@@ -0,0 +1,23 @@
package com.seibel.lod.forge.wrappers;
import com.seibel.lod.common.wrappers.config.LodConfigWrapperSingleton;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
/**
* Binds all necessary dependencies so we
* can access them in Core. <br>
* This needs to be called before any Core classes
* are loaded.
*
* @author James Seibel
* @author Ran
* @version 12-1-2021
*/
public class ForgeDependencySetup
{
public static void createInitialBindings()
{
SingletonHandler.bind(ILodConfigWrapperSingleton.class, LodConfigWrapperSingleton.INSTANCE);
}
}
@@ -0,0 +1,51 @@
#// This is an example mods.toml file. It contains the data relating to the loading mods.
#// There are several mandatory fields (#mandatory), and many more that are optional (#optional).
#// The overall format is standard TOML format, v0.5.0.
#// Note that there are a couple of TOML lists in this file.
#// Find more information on toml format here: https://github.com/toml-lang/toml
#// The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
modLoader="javafml" #mandatory
#// A version range to match for said mod loader - for regular FML @Mod it will be the forge version
loaderVersion="[37,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
#// The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
#// Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
license="GNU GPLv3"
#// A URL to refer people to when problems occur with this mod
issueTrackerURL="https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues" #optional
#// A list of mods - how many allowed here is determined by the individual mod loader
[[mods]] #mandatory
#// The modid of the mod
modId="lod" #mandatory
#// The version number of the mod - there's a few well known ${} variables useable here or just hardcode it
#//${file.jarVersion} will substitute the value of the Implementation-Version as read from the mod's JAR file metadata
#// see the associated build.gradle script for how to populate this completely automatically during a build
version="1.5.4a" #mandatory
#// A display name for the mod
displayName="Distant Horizons" #mandatory
#// A URL to query for updates for this mod. See the JSON update specification https://mcforge.readthedocs.io/en/latest/gettingstarted/autoupdate/
#//updateJSONURL="https://change.me.example.invalid/updates.json" #optional
#// A URL for the "homepage" for this mod, displayed in the mod UI
displayURL="https://www.curseforge.com/minecraft/mc-mods/lod-level-of-detail" #optional
#// A file name (in the root of the mod JAR) containing a logo for display
logoFile="logo.png" #optional
#// A file name (in the root of the mod JAR) containing a icon for display by catalogue
catalogueImageIcon="icon.png"
#// A text field displayed in the mod UI
credits="TechnoVision, Vike, and Darkhax for their modding tutorials." #optional
#// A text field displayed in the mod UI
authors="James Seibel, Leonardo Amato, and Cola" #optional
#// The description text for the mod (multi line!) (#mandatory)
description='''This mod generates and renders simplified terrain beyond the normal view distance, at a low performance cost.'''
+11
View File
@@ -0,0 +1,11 @@
{
"required": true,
"package": "com.seibel.lod.forge.mixins",
"compatibilityLevel": "JAVA_17",
"refmap": "lod.refmap.json",
"mixins": [
"MixinWorldRenderer",
"MixinOptionsScreen"
],
"minVersion": "0.8"
}
+6
View File
@@ -0,0 +1,6 @@
{
"pack": {
"description": "",
"pack_format": 7
}
}
+10 -8
View File
@@ -1,12 +1,14 @@
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
# This is required to provide enough memory for the Minecraft decompilation process.
org.gradle.jvmargs=-Xmx3G
org.gradle.daemon=false
org.gradle.jvmargs=-Xmx2048M
# Minecraft
minecraft_version=1.18
fabric_loader_version=0.12.6
# Mod dependencies
archives_base_name=DistantHorizons
mod_version=1.5.4a
maven_group=com.seibel.lod
toml_version=0.7.2
fabric_loader_version=0.12.6
fabric_api_version=0.43.1+1.18
modmenu_version=3.0.0
modmenu_version=3.0.0
forge_version=38.0.14
+1 -1
View File
@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
Vendored
+104 -153
View File
@@ -1,7 +1,7 @@
#!/bin/sh
#!/usr/bin/env sh
#
# Copyright © 2015-2021 the original authors.
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
@@ -17,101 +17,67 @@
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
MAX_FD="maximum"
warn () {
echo "$*"
} >&2
}
die () {
echo
echo "$*"
echo
exit 1
} >&2
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MSYS* | MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
@@ -121,9 +87,9 @@ CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD=$JAVA_HOME/bin/java
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
@@ -132,7 +98,7 @@ Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
@@ -140,95 +106,80 @@ location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=$( cygpath --unix "$JAVACMD" )
JAVACMD=`cygpath --unix "$JAVACMD"`
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"
@@ -1,40 +0,0 @@
package com.seibel.lod.common;
import com.seibel.lod.common.forge.LodForgeMethodCaller;
import com.seibel.lod.common.wrappers.DependencySetup;
import com.seibel.lod.common.wrappers.config.ConfigGui;
import com.seibel.lod.core.ModInfo;
/**
* This is the common main class
* @author Ran
*/
public class LodCommonMain {
public static boolean forge = false;
public static LodForgeMethodCaller forgeMethodCaller;
public static void startup(LodForgeMethodCaller caller) {
if (caller != null) {
LodCommonMain.forge = true;
forgeMethodCaller = caller;
}
DependencySetup.createInitialBindings();
}
// TODO[CONFIG]: Find a better way to initialise everything
public static void initConfig() {
ConfigGui.init(ModInfo.ID, Config.class);
ConfigGui.init(ModInfo.ID, Config.Client.class);
ConfigGui.init(ModInfo.ID, Config.Client.Graphics.class);
ConfigGui.init(ModInfo.ID, Config.Client.Graphics.Quality.class);
ConfigGui.init(ModInfo.ID, Config.Client.Graphics.FogQuality.class);
ConfigGui.init(ModInfo.ID, Config.Client.Graphics.AdvancedGraphics.class);
ConfigGui.init(ModInfo.ID, Config.Client.WorldGenerator.class);
ConfigGui.init(ModInfo.ID, Config.Client.Advanced.class);
ConfigGui.init(ModInfo.ID, Config.Client.Advanced.Threading.class);
ConfigGui.init(ModInfo.ID, Config.Client.Advanced.Debugging.class);
ConfigGui.init(ModInfo.ID, Config.Client.Advanced.Buffers.class);
}
}
@@ -1,42 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core;
/**
* This file is similar to mcmod.info
* <br>
* If you are looking at this mod's source code and don't
* know where to start.
* Go to the api/lod package (folder) and take a look at the ClientApi.java file,
* Pretty much all of the mod stems from there.
*
* @author James Seibel
* @version 11-29-2021
*/
public final class ModInfo
{
public static final String ID = "lod";
/** The internal mod name */
public static final String NAME = "DistantHorizons";
/** Human readable version of NAME */
public static final String READABLE_NAME = "Distant Horizons";
public static final String API = "LodAPI";
public static final String VERSION = "a1.5.4";
}
@@ -1,53 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.api;
import com.seibel.lod.core.builders.bufferBuilding.LodBufferBuilderFactory;
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
import com.seibel.lod.core.objects.lod.LodWorld;
/**
* This stores objects and variables that
* are shared between the different Core api classes.
*
* @author James Seibel
* @version 11-12-2021
*/
public class ApiShared
{
public ApiShared INSTANCE = new ApiShared();
public static final LodBufferBuilderFactory lodBufferBuilderFactory = new LodBufferBuilderFactory();
public static final LodWorld lodWorld = new LodWorld();
public static final LodBuilder lodBuilder = new LodBuilder();
/** Used to determine if the LODs should be regenerated */
public static int previousChunkRenderDistance = 0;
/** Used to determine if the LODs should be regenerated */
public static int previousLodRenderDistance = 0;
private ApiShared()
{
}
}
@@ -1,190 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.api;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.seibel.lod.core.ModInfo;
import com.seibel.lod.core.objects.lod.LodDimension;
import com.seibel.lod.core.objects.math.Mat4f;
import com.seibel.lod.core.render.GLProxy;
import com.seibel.lod.core.render.LodRenderer;
import com.seibel.lod.core.util.DetailDistanceUtil;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
import com.seibel.lod.core.wrapperInterfaces.minecraft.IProfilerWrapper;
/**
* This holds the methods that should be called
* by the host mod loader (Fabric, Forge, etc.).
* Specifically for the client.
*
* @author James Seibel
* @version 11-12-2021
*/
public class ClientApi
{
public static final ClientApi INSTANCE = new ClientApi();
public static final Logger LOGGER = LogManager.getLogger(ModInfo.NAME);
public static LodRenderer renderer = new LodRenderer(ApiShared.lodBufferBuilderFactory);
private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
private static final IMinecraftRenderWrapper MC_RENDER = SingletonHandler.get(IMinecraftRenderWrapper.class);
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
private static final EventApi EVENT_API = EventApi.INSTANCE;
/**
* there is some setup that should only happen once,
* once this is true that setup has completed
*/
private boolean firstTimeSetupComplete = false;
private boolean configOverrideReminderPrinted = false;
private ClientApi()
{
}
public void renderLods(Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks)
{
// comment out when creating a release
applyConfigOverrides();
// clear any out of date objects
MC.clearFrameObjectCache();
try
{
// only run the first time setup once
if (!firstTimeSetupComplete)
firstFrameSetup();
if (!MC.playerExists() || ApiShared.lodWorld.getIsWorldNotLoaded())
return;
LodDimension lodDim = ApiShared.lodWorld.getLodDimension(MC.getCurrentDimension());
if (lodDim == null)
return;
DetailDistanceUtil.updateSettings();
EVENT_API.viewDistanceChangedEvent();
EVENT_API.playerMoveEvent(lodDim);
lodDim.cutRegionNodesAsync(MC.getPlayerBlockPos().getX(), MC.getPlayerBlockPos().getZ());
lodDim.expandOrLoadRegionsAsync(MC.getPlayerBlockPos().getX(), MC.getPlayerBlockPos().getZ());
if (CONFIG.client().advanced().debugging().getDrawLods())
{
// Note to self:
// if "unspecified" shows up in the pie chart, it is
// possibly because the amount of time between sections
// is too small for the profiler to measure
IProfilerWrapper profiler = MC.getProfiler();
profiler.pop(); // get out of "terrain"
profiler.push("LOD");
ClientApi.renderer.drawLODs(lodDim, mcModelViewMatrix, mcProjectionMatrix, partialTicks, MC.getProfiler());
profiler.pop(); // end LOD
profiler.push("terrain"); // go back into "terrain"
}
// these can't be set until after the buffers are built (in renderer.drawLODs)
// otherwise the buffers may be set to the wrong size, or not changed at all
ApiShared.previousChunkRenderDistance = MC_RENDER.getRenderDistance();
ApiShared.previousLodRenderDistance = CONFIG.client().graphics().quality().getLodChunkRenderDistance();
}
catch (Exception e)
{
ClientApi.LOGGER.error("client proxy: " + e.getMessage());
e.printStackTrace();
}
}
/** used in a development environment to change settings on the fly */
private void applyConfigOverrides()
{
// remind the developer(s) that the config override is active
if (!configOverrideReminderPrinted)
{
MC.sendChatMessage(ModInfo.READABLE_NAME + " experimental build " + ModInfo.VERSION);
MC.sendChatMessage("You are running a unsupported version of the mod!");
MC.sendChatMessage("Here be dragons!");
configOverrideReminderPrinted = true;
}
// CONFIG.client().worldGenerator().setDistanceGenerationMode(DistanceGenerationMode.FULL);
// CONFIG.client().worldGenerator().setGenerationPriority(GenerationPriority.AUTO);
// CONFIG.client().graphics().advancedGraphics().setGpuUploadMethod(GpuUploadMethod.BUFFER_STORAGE);
// CONFIG.client().graphics().quality().setLodChunkRenderDistance(128);
// CONFIG.client().graphics().fogQuality().setFogDrawMode(FogDrawMode.FOG_ENABLED);
// CONFIG.client().graphics().fogQuality().setFogDistance(FogDistance.FAR);
// CONFIG.client().graphics().fogQuality().setDisableVanillaFog(true);
// CONFIG.client().advanced().buffers().setRebuildTimes(BufferRebuildTimes.FREQUENT);
CONFIG.client().advanced().debugging().setDebugKeybindingsEnabled(true);
}
//=================//
// Lod maintenance //
//=================//
/** This event is called once during the first frame Minecraft renders in the world. */
public void firstFrameSetup()
{
// make sure the GLProxy is created before the LodBufferBuilder needs it
GLProxy.getInstance();
firstTimeSetupComplete = true;
}
}
@@ -1,244 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.api;
import org.lwjgl.glfw.GLFW;
import com.seibel.lod.core.builders.worldGeneration.LodGenWorker;
import com.seibel.lod.core.builders.worldGeneration.LodWorldGenerator;
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
import com.seibel.lod.core.objects.lod.LodDimension;
import com.seibel.lod.core.objects.lod.RegionPos;
import com.seibel.lod.core.render.LodRenderer;
import com.seibel.lod.core.util.DataPointUtil;
import com.seibel.lod.core.util.DetailDistanceUtil;
import com.seibel.lod.core.util.LodUtil;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.util.ThreadMapUtil;
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
/**
* This holds the methods that should be called
* by the host mod loader (Fabric, Forge, etc.).
* Specifically server and client events.
*
* @author James Seibel
* @version 11-12-2021
*/
public class EventApi
{
public static final EventApi INSTANCE = new EventApi();
private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
/**
* can be set if we want to recalculate variables related
* to the LOD view distance
*/
private boolean recalculateWidths = false;
private EventApi()
{
}
//=============//
// tick events //
//=============//
public void serverTickEvent()
{
if (!MC.playerExists() || ApiShared.lodWorld.getIsWorldNotLoaded())
return;
LodDimension lodDim = ApiShared.lodWorld.getLodDimension(MC.getCurrentDimension());
if (lodDim == null)
return;
LodWorldGenerator.INSTANCE.queueGenerationRequests(lodDim, ClientApi.renderer, ApiShared.lodBuilder);
}
//==============//
// world events //
//==============//
public void chunkLoadEvent(IChunkWrapper chunk, IDimensionTypeWrapper dimType)
{
ApiShared.lodBuilder.generateLodNodeAsync(chunk, ApiShared.lodWorld, dimType, DistanceGenerationMode.FULL);
}
public void worldSaveEvent()
{
ApiShared.lodWorld.saveAllDimensions();
}
/** This is also called when a new dimension loads */
public void worldLoadEvent(IWorldWrapper world)
{
DataPointUtil.WORLD_HEIGHT = world.getHeight();
//LodNodeGenWorker.restartExecutorService();
//ThreadMapUtil.clearMaps();
// the player just loaded a new world/dimension
ApiShared.lodWorld.selectWorld(LodUtil.getWorldID(world));
// make sure the correct LODs are being rendered
// (if this isn't done the previous world's LODs may be drawn)
ClientApi.renderer.regenerateLODsNextFrame();
}
/** This is also called when the user disconnects from a server+ */
public void worldUnloadEvent()
{
// the player just unloaded a world/dimension
ThreadMapUtil.clearMaps();
new Thread(() -> checkIfDisconnectedFromServer()).start();
}
private void checkIfDisconnectedFromServer()
{
try
{
// world unloading events are called before disconnecting from the server,
// so we need to wait a second for MC to disconnect
Thread.sleep(1000);
}
catch (InterruptedException e)
{
// this should never happen, but just in case
e.printStackTrace();
}
if (MC.getWrappedClientWorld() == null || (!MC.connectedToServer() && !MC.hasSinglePlayerServer()))
{
// the player just left the server
// TODO should "resetMod()" be called here? -James
// if this isn't done unfinished tasks may be left in the queue
// preventing new LodChunks form being generated
LodGenWorker.restartExecutorService();
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.set(0);
ApiShared.lodWorld.deselectWorld();
// prevent issues related to the buffer builder
// breaking or retaining previous data when changing worlds.
ClientApi.renderer.destroyBuffers();
recalculateWidths = true;
ClientApi.renderer = new LodRenderer(ApiShared.lodBufferBuilderFactory);
// make sure the nulled objects are freed.
// (this prevents an out of memory error when
// changing worlds)
System.gc();
}
}
public void blockChangeEvent(IChunkWrapper chunk, IDimensionTypeWrapper dimType)
{
// recreate the LOD where the blocks were changed
ApiShared.lodBuilder.generateLodNodeAsync(chunk, ApiShared.lodWorld, dimType);
}
//=============//
// Misc Events //
//=============//
public void onKeyInput(int key, int keyAction)
{
if (CONFIG.client().advanced().debugging().getDebugKeybindingsEnabled())
{
if (key == GLFW.GLFW_KEY_F4 && keyAction == GLFW.GLFW_PRESS)
{
CONFIG.client().advanced().debugging().setDebugMode(CONFIG.client().advanced().debugging().getDebugMode().getNext());
}
if (key == GLFW.GLFW_KEY_F6 && keyAction == GLFW.GLFW_PRESS)
{
CONFIG.client().advanced().debugging().setDrawLods(!CONFIG.client().advanced().debugging().getDrawLods());
}
}
}
/** Re-centers the given LodDimension if it needs to be. */
public void playerMoveEvent(LodDimension lodDim)
{
// make sure the dimension is centered
RegionPos playerRegionPos = new RegionPos(MC.getPlayerBlockPos());
RegionPos worldRegionOffset = new RegionPos(playerRegionPos.x - lodDim.getCenterRegionPosX(), playerRegionPos.z - lodDim.getCenterRegionPosZ());
if (worldRegionOffset.x != 0 || worldRegionOffset.z != 0)
{
ApiShared.lodWorld.saveAllDimensions();
lodDim.move(worldRegionOffset);
//LOGGER.info("offset: " + worldRegionOffset.x + "," + worldRegionOffset.z + "\t center: " + lodDim.getCenterX() + "," + lodDim.getCenterZ());
}
}
/** Re-sizes all LodDimensions if they need to be. */
public void viewDistanceChangedEvent()
{
// calculate how wide the dimension(s) should be in regions
int chunksWide;
if (MC.getWrappedClientWorld().getDimensionType().hasCeiling())
chunksWide = Math.min(CONFIG.client().graphics().quality().getLodChunkRenderDistance(), LodUtil.CEILED_DIMENSION_MAX_RENDER_DISTANCE) * 2 + 1;
else
chunksWide = CONFIG.client().graphics().quality().getLodChunkRenderDistance() * 2 + 1;
int newWidth = (int) Math.ceil(chunksWide / (float) LodUtil.REGION_WIDTH_IN_CHUNKS);
// make sure we have an odd number of regions
newWidth += (newWidth & 1) == 0 ? 1 : 2;
// do the dimensions need to change in size?
if (ApiShared.lodBuilder.defaultDimensionWidthInRegions != newWidth || recalculateWidths)
{
ApiShared.lodWorld.saveAllDimensions();
// update the dimensions to fit the new width
ApiShared.lodWorld.resizeDimensionRegionWidth(newWidth);
ApiShared.lodBuilder.defaultDimensionWidthInRegions = newWidth;
ClientApi.renderer.setupBuffers(ApiShared.lodWorld.getLodDimension(MC.getCurrentDimension()));
recalculateWidths = false;
//LOGGER.info("new dimension width in regions: " + newWidth + "\t potential: " + newWidth );
}
DetailDistanceUtil.updateSettings();
}
}
@@ -1,52 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
import java.util.Map;
import com.seibel.lod.core.enums.LodDirection;
import com.seibel.lod.core.enums.rendering.DebugMode;
import com.seibel.lod.core.objects.VertexOptimizer;
import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
import com.seibel.lod.core.util.ColorUtil;
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
/**
* This is the abstract class used to create different
* BufferBuilders.
* @author James Seibel
* @version 11-13-2021
*/
public abstract class AbstractLodTemplate
{
/** Uploads the given LOD to the buffer. */
public abstract void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map<LodDirection, long[]> adjData,
byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled);
/** add the given position and color to the buffer */
protected void addPosAndColor(LodBufferBuilder buffer,
float x, float y, float z,
int color)
{
// TODO re-add transparency by replacing the 255 with "ColorUtil.getAlpha(color)"
buffer.vertex(x, y, z).color(ColorUtil.getRed(color), ColorUtil.getGreen(color), ColorUtil.getBlue(color), 255).endVertex();
}
}
@@ -1,142 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
import java.util.Map;
import com.seibel.lod.core.enums.LodDirection;
import com.seibel.lod.core.enums.rendering.DebugMode;
import com.seibel.lod.core.objects.VertexOptimizer;
import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
import com.seibel.lod.core.util.ColorUtil;
import com.seibel.lod.core.util.DataPointUtil;
import com.seibel.lod.core.util.LodUtil;
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
/**
* Builds LODs as rectangular prisms.
* @author James Seibel
* @version 11-8-2021
*/
public class CubicLodTemplate extends AbstractLodTemplate
{
public CubicLodTemplate()
{
}
@Override
public void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map<LodDirection, long[]> adjData,
byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled)
{
if (vertexOptimizer == null)
return;
// equivalent to 2^detailLevel
int blockWidth = 1 << detailLevel;
int color;
if (debugging != DebugMode.OFF)
color = LodUtil.DEBUG_DETAIL_LEVEL_COLORS[detailLevel].getRGB();
else
color = DataPointUtil.getColor(data);
generateBoundingBox(
vertexOptimizer,
DataPointUtil.getHeight(data),
DataPointUtil.getDepth(data),
blockWidth,
posX * blockWidth, 0, posZ * blockWidth, // x, y, z offset
bufferCenterBlockPos,
adjData,
color,
DataPointUtil.getLightSkyAlt(data),
DataPointUtil.getLightBlock(data),
adjShadeDisabled);
addBoundingBoxToBuffer(buffer, vertexOptimizer);
}
private void generateBoundingBox(VertexOptimizer vertexOptimizer,
int height, int depth, int width,
double xOffset, double yOffset, double zOffset,
AbstractBlockPosWrapper bufferCenterBlockPos,
Map<LodDirection, long[]> adjData,
int color,
int skyLight,
int blockLight,
boolean[] adjShadeDisabled)
{
// don't add an LOD if it is empty
if (height == -1 && depth == -1)
return;
if (depth == height)
// if the top and bottom points are at the same height
// render this LOD as 1 block thick
height++;
// offset the AABB by its x/z position in the world since
// it uses doubles to specify its location, unlike the model view matrix
// which only uses floats
double x = -bufferCenterBlockPos.getX();
double z = -bufferCenterBlockPos.getZ();
vertexOptimizer.reset();
vertexOptimizer.setColor(color, adjShadeDisabled);
vertexOptimizer.setLights(skyLight, blockLight);
vertexOptimizer.setWidth(width, height - depth, width);
vertexOptimizer.setOffset((int) (xOffset + x), (int) (depth + yOffset), (int) (zOffset + z));
vertexOptimizer.setUpCulling(32, bufferCenterBlockPos);
vertexOptimizer.setAdjData(adjData);
}
private void addBoundingBoxToBuffer(LodBufferBuilder buffer, VertexOptimizer vertexOptimizer)
{
int color;
int skyLight;
int blockLight;
for (LodDirection lodDirection : VertexOptimizer.DIRECTIONS)
{
if(vertexOptimizer.isCulled(lodDirection))
continue;
int verticalFaceIndex = 0;
while (vertexOptimizer.shouldRenderFace(lodDirection, verticalFaceIndex))
{
for (int vertexIndex = 0; vertexIndex < 6; vertexIndex++)
{
color = vertexOptimizer.getColor(lodDirection);
skyLight = vertexOptimizer.getSkyLight(lodDirection, verticalFaceIndex);
blockLight = vertexOptimizer.getBlockLight();
color = ColorUtil.applyLightValue(color, skyLight, blockLight);
addPosAndColor(buffer,
vertexOptimizer.getX(lodDirection, vertexIndex),
vertexOptimizer.getY(lodDirection, vertexIndex, verticalFaceIndex) + DataPointUtil.VERTICAL_OFFSET,
vertexOptimizer.getZ(lodDirection, vertexIndex),
color);
}
verticalFaceIndex++;
}
}
}
}
@@ -1,48 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
import java.util.Map;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.enums.LodDirection;
import com.seibel.lod.core.enums.rendering.DebugMode;
import com.seibel.lod.core.objects.VertexOptimizer;
import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
/**
* TODO DynamicLodTemplate
* Chunks smoothly transition between
* each other, unless a neighboring chunk
* is at a significantly different height.
* @author James Seibel
* @version 06-16-2021
*/
public class DynamicLodTemplate extends AbstractLodTemplate
{
@Override
public void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map<LodDirection, long[]> adjData,
byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled)
{
ClientApi.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
}
}
@@ -1,46 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
import java.util.Map;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.enums.LodDirection;
import com.seibel.lod.core.enums.rendering.DebugMode;
import com.seibel.lod.core.objects.VertexOptimizer;
import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
/**
* TODO #21 TriangularLodTemplate
* Builds each LOD chunk as a singular rectangular prism.
* @author James Seibel
* @version 06-16-2021
*/
public class TriangularLodTemplate extends AbstractLodTemplate
{
@Override
public void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map<LodDirection, long[]> adjData,
byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled)
{
ClientApi.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
}
}
@@ -1,541 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.builders.lodBuilding;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
import com.seibel.lod.core.enums.config.HorizontalResolution;
import com.seibel.lod.core.objects.lod.LodDimension;
import com.seibel.lod.core.objects.lod.LodRegion;
import com.seibel.lod.core.objects.lod.LodWorld;
import com.seibel.lod.core.util.ColorUtil;
import com.seibel.lod.core.util.DataPointUtil;
import com.seibel.lod.core.util.DetailDistanceUtil;
import com.seibel.lod.core.util.LevelPosUtil;
import com.seibel.lod.core.util.LodThreadFactory;
import com.seibel.lod.core.util.LodUtil;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.util.ThreadMapUtil;
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorSingletonWrapper;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockShapeWrapper;
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
/**
* This object is in charge of creating Lod related objects.
*
* @author Cola
* @author Leonardo Amato
* @author James Seibel
* @version 10-22-2021
*/
@SuppressWarnings("GrazieInspection") public class LodBuilder
{
private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
private static final IBlockColorSingletonWrapper BLOCK_COLOR = SingletonHandler.get(IBlockColorSingletonWrapper.class);
private static final IWrapperFactory FACTORY = SingletonHandler.get(IWrapperFactory.class);
/** If no blocks are found in the area in determineBottomPointForArea return this */
public static final short DEFAULT_DEPTH = 0;
/** If no blocks are found in the area in determineHeightPointForArea return this */
public static final short DEFAULT_HEIGHT = 0;
/** Minecraft's max light value */
public static final short DEFAULT_MAX_LIGHT = 15;
private final ExecutorService lodGenThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
private final ILodConfigWrapperSingleton config = SingletonHandler.get(ILodConfigWrapperSingleton.class);
/**
* How wide LodDimensions should be in regions <br>
* Is automatically set before the first frame in ClientProxy.
*/
public int defaultDimensionWidthInRegions = 0;
//public static final boolean useExperimentalLighting = true;
public LodBuilder()
{
}
public void generateLodNodeAsync(IChunkWrapper chunk, LodWorld lodWorld, IDimensionTypeWrapper dim)
{
generateLodNodeAsync(chunk, lodWorld, dim, DistanceGenerationMode.FULL);
}
public void generateLodNodeAsync(IChunkWrapper chunk, LodWorld lodWorld, IDimensionTypeWrapper dim, DistanceGenerationMode generationMode)
{
if (lodWorld == null || lodWorld.getIsWorldNotLoaded())
return;
// don't try to create an LOD object
// if for some reason we aren't
// given a valid chunk object
if (chunk == null)
return;
Thread thread = new Thread(() ->
{
//noinspection GrazieInspection
try
{
// we need a loaded client world in order to
// get the textures for blocks
if (MC.getWrappedClientWorld() == null)
return;
// don't try to generate LODs if the user isn't in the world anymore
// (this happens a lot when the user leaves a world/server)
if (!MC.hasSinglePlayerServer() && !MC.connectedToServer())
return;
// make sure the dimension exists
LodDimension lodDim;
if (lodWorld.getLodDimension(dim) == null)
{
lodDim = new LodDimension(dim, lodWorld, defaultDimensionWidthInRegions);
lodWorld.addLodDimension(lodDim);
}
else
{
lodDim = lodWorld.getLodDimension(dim);
}
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(generationMode));
}
catch (IllegalArgumentException | NullPointerException e)
{
e.printStackTrace();
// if the world changes while LODs are being generated
// they will throw errors as they try to access things that no longer
// exist.
}
});
lodGenThreadPool.execute(thread);
}
/**
* Creates a LodNode for a chunk in the given world.
* @throws IllegalArgumentException thrown if either the chunk or world is null.
*/
public void generateLodNodeFromChunk(LodDimension lodDim, IChunkWrapper chunk) throws IllegalArgumentException
{
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig());
}
/**
* Creates a LodNode for a chunk in the given world.
* @throws IllegalArgumentException thrown if either the chunk or world is null.
*/
public void generateLodNodeFromChunk(LodDimension lodDim, IChunkWrapper chunk, LodBuilderConfig config)
throws IllegalArgumentException
{
//long executeTime = System.currentTimeMillis();
if (chunk == null)
throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
int startX;
int startZ;
LodRegion region = lodDim.getRegion(chunk.getPos().getRegionX(), chunk.getPos().getRegionZ());
if (region == null)
return;
// this happens if a LOD is generated after the user leaves the world.
if (MC.getWrappedClientWorld() == null)
return;
// determine how many LODs to generate horizontally
byte minDetailLevel = region.getMinDetailLevel();
HorizontalResolution detail = DetailDistanceUtil.getLodGenDetail(minDetailLevel);
// determine how many LODs to generate vertically
//VerticalQuality verticalQuality = LodConfig.CLIENT.graphics.qualityOption.verticalQuality.get();
byte detailLevel = detail.detailLevel;
// generate the LODs
int posX;
int posZ;
for (int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
{
startX = detail.startX[i];
startZ = detail.startZ[i];
long[] data;
long[] dataToMergeVertical = createVerticalDataToMerge(detail, chunk, config, startX, startZ);
data = DataPointUtil.mergeMultiData(dataToMergeVertical, DataPointUtil.WORLD_HEIGHT / 2 + 1, DetailDistanceUtil.getMaxVerticalData(detailLevel));
//lodDim.clear(detailLevel, posX, posZ);
if (data != null && data.length != 0)
{
posX = LevelPosUtil.convert((byte) 0, chunk.getPos().getX() * 16 + startX, detail.detailLevel);
posZ = LevelPosUtil.convert((byte) 0, chunk.getPos().getZ() * 16 + startZ, detail.detailLevel);
lodDim.addVerticalData(detailLevel, posX, posZ, data, false);
}
}
lodDim.updateData(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().getX(), chunk.getPos().getZ());
//executeTime = System.currentTimeMillis() - executeTime;
//if (executeTime > 0) ClientApi.LOGGER.info("generateLodNodeFromChunk level: " + detailLevel + " time ms: " + executeTime);
}
/** creates a vertical DataPoint */
private long[] createVerticalDataToMerge(HorizontalResolution detail, IChunkWrapper chunk, LodBuilderConfig config, int startX, int startZ)
{
// equivalent to 2^detailLevel
int size = 1 << detail.detailLevel;
long[] dataToMerge = ThreadMapUtil.getBuilderVerticalArray(detail.detailLevel);
int verticalData = DataPointUtil.WORLD_HEIGHT / 2 + 1;
AbstractChunkPosWrapper chunkPos = chunk.getPos();
int height;
int depth;
int color;
int light;
int lightSky;
int lightBlock;
int generation = config.distanceGenerationMode.complexity;
int xRel;
int zRel;
int xAbs;
int yAbs;
int zAbs;
boolean hasCeiling = MC.getWrappedClientWorld().getDimensionType().hasCeiling();
boolean hasSkyLight = MC.getWrappedClientWorld().getDimensionType().hasSkyLight();
boolean isDefault;
AbstractBlockPosWrapper blockPos = FACTORY.createBlockPos();
int index;
for (index = 0; index < size * size; index++)
{
xRel = startX + index % size;
zRel = startZ + index / size;
xAbs = chunkPos.getMinBlockX() + xRel;
zAbs = chunkPos.getMinBlockZ() + zRel;
//Calculate the height of the lod
yAbs = DataPointUtil.WORLD_HEIGHT - DataPointUtil.VERTICAL_OFFSET + 1;
int count = 0;
boolean topBlock = true;
while (yAbs > 0)
{
height = determineHeightPointFrom(chunk, config, xRel, yAbs, zRel, blockPos);
// If the lod is at the default height, it must be void data
if (height == DEFAULT_HEIGHT)
{
if (topBlock)
dataToMerge[index * verticalData] = DataPointUtil.createVoidDataPoint(generation);
break;
}
yAbs = height - 1;
// We search light on above air block
depth = determineBottomPointFrom(chunk, config, xRel, yAbs, zRel, blockPos);
if (hasCeiling && topBlock)
{
yAbs = depth;
blockPos.set(xAbs, yAbs, zAbs);
light = getLightValue(chunk, blockPos, true, hasSkyLight, true);
color = generateLodColor(chunk, config, xAbs, yAbs, zAbs, blockPos);
blockPos.set(xAbs, yAbs - 1, zAbs);
}
else
{
blockPos.set(xAbs, yAbs, zAbs);
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, topBlock);
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
blockPos.set(xAbs, yAbs + 1, zAbs);
}
lightBlock = light & 0b1111;
lightSky = (light >> 4) & 0b1111;
isDefault = ((light >> 8)) == 1;
dataToMerge[index * verticalData + count] = DataPointUtil.createDataPoint(height - DataPointUtil.VERTICAL_OFFSET, depth - DataPointUtil.VERTICAL_OFFSET, color, lightSky, lightBlock, generation, isDefault);
topBlock = false;
yAbs = depth - 1;
count++;
}
}
return dataToMerge;
}
/**
* Find the lowest valid point from the bottom.
* Used when creating a vertical LOD.
*/
private short determineBottomPointFrom(IChunkWrapper chunk, LodBuilderConfig config, int xAbs, int yAbs, int zAbs, AbstractBlockPosWrapper blockPos)
{
short depth = DEFAULT_DEPTH;
for (int y = yAbs; y >= 0; y--)
{
blockPos.set(xAbs, y, zAbs);
if (!isLayerValidLodPoint(chunk, blockPos))
{
depth = (short) (y + 1);
break;
}
}
return depth;
}
/** Find the highest valid point from the Top */
private short determineHeightPointFrom(IChunkWrapper chunk, LodBuilderConfig config, int xAbs, int yAbs, int zAbs, AbstractBlockPosWrapper blockPos)
{
short height = DEFAULT_HEIGHT;
if (config.useHeightmap)
height = (short) chunk.getHeightMapValue(xAbs, zAbs);
else
{
for (int y = yAbs; y >= 0; y--)
{
blockPos.set(xAbs, y, zAbs);
if (isLayerValidLodPoint(chunk, blockPos))
{
height = (short) (y + 1);
break;
}
}
}
return height;
}
// =====================//
// constructor helpers //
// =====================//
/**
* Generate the color for the given chunk using biome water color, foliage
* color, and grass color.
*/
private int generateLodColor(IChunkWrapper chunk, LodBuilderConfig builderConfig, int xRel, int yAbs, int zRel, AbstractBlockPosWrapper blockPos)
{
int colorInt;
if (builderConfig.useBiomeColors)
{
// I have no idea why I need to bit shift to the right, but
// if I don't the biomes don't show up correctly.
colorInt = chunk.getBiome(xRel, yAbs, zRel).getColorForBiome(xRel, zRel);
}
else
{
blockPos.set(chunk.getPos().getMinBlockX() + xRel, yAbs, chunk.getPos().getMinBlockZ() + zRel);
colorInt = getColorForBlock(chunk, blockPos);
// if we are skipping non-full and non-solid blocks that means we ignore
// snow, flowers, etc. Get the above block so we can still get the color
// of the snow, flower, etc. that may be above this block
int aboveColorInt = 0;
if (config.client().worldGenerator().getBlocksToAvoid().nonFull || config.client().worldGenerator().getBlocksToAvoid().noCollision)
{
blockPos.set(chunk.getPos().getMinBlockX() + xRel, yAbs + 1, chunk.getPos().getMinBlockZ() + zRel);
aboveColorInt = getColorForBlock(chunk, blockPos);
}
//if (colorInt == 0 && yAbs > 0)
// if this block is invisible, check the block below it
// colorInt = generateLodColor(chunk, config, xRel, yAbs - 1, zRel, blockPos);
// override this block's color if there was a block above this
// and we were avoiding non-full/non-solid blocks
if (aboveColorInt != 0)
colorInt = aboveColorInt;
}
return colorInt;
}
/** Gets the light value for the given block position */
private int getLightValue(IChunkWrapper chunk, AbstractBlockPosWrapper blockPos, boolean hasCeiling, boolean hasSkyLight, boolean topBlock)
{
int skyLight = 0;
int blockLight;
// 1 means the lighting is a guess
int isDefault = 0;
IWorldWrapper world = MC.getWrappedServerWorld();
int blockBrightness = chunk.getEmittedBrightness(blockPos);
// get the air block above or below this block
if (hasCeiling && topBlock)
blockPos.set(blockPos.getX(), blockPos.getY() - 1, blockPos.getZ());
else
blockPos.set(blockPos.getX(), blockPos.getY() + 1, blockPos.getZ());
if (world != null)
{
// server world sky light (always accurate)
blockLight = world.getBlockLight(blockPos);
if (topBlock && !hasCeiling && hasSkyLight)
skyLight = DEFAULT_MAX_LIGHT;
else
{
if (hasSkyLight)
skyLight = world.getSkyLight(blockPos);
//else
// skyLight = 0;
}
if (!topBlock && skyLight == 15)
{
// we are on predicted terrain, and we don't know what the light here is,
// lets just take a guess
if (blockPos.getY() >= MC.getWrappedClientWorld().getSeaLevel() - 5)
{
skyLight = 12;
isDefault = 1;
}
else
skyLight = 0;
}
}
else
{
world = MC.getWrappedClientWorld();
if (world==null)
{
blockLight = 0;
skyLight = 12;
isDefault = 1;
}
else
{
// client world sky light (almost never accurate)
blockLight = world.getBlockLight(blockPos);
// estimate what the lighting should be
if (hasSkyLight || !hasCeiling)
{
if (topBlock)
skyLight = DEFAULT_MAX_LIGHT;
else
{
if (hasSkyLight)
skyLight = world.getSkyLight(blockPos);
//else
// skyLight = 0;
if (!chunk.isLightCorrect() && (skyLight == 0 || skyLight == 15))
{
// we don't know what the light here is,
// lets just take a guess
if (blockPos.getY() >= MC.getWrappedClientWorld().getSeaLevel() - 5)
{
skyLight = 12;
isDefault = 1;
}
else
skyLight = 0;
}
}
}
}
}
blockLight = LodUtil.clamp(0, Math.max(blockLight, blockBrightness), DEFAULT_MAX_LIGHT);
return blockLight + (skyLight << 4) + (isDefault << 8);
}
/** Returns a color int for the given block. */
private int getColorForBlock(IChunkWrapper chunk, AbstractBlockPosWrapper blockPos)
{
int colorOfBlock;
int colorInt;
int xRel = blockPos.getX() - chunk.getPos().getMinBlockX();
int zRel = blockPos.getZ() - chunk.getPos().getMinBlockZ();
//int x = blockPos.getX();
int y = blockPos.getY();
//int z = blockPos.getZ();
IBlockColorWrapper blockColorWrapper;
IBlockShapeWrapper blockShapeWrapper = chunk.getBlockShapeWrapper(blockPos);
if (chunk.isWaterLogged(blockPos))
blockColorWrapper = BLOCK_COLOR.getWaterColor();
else
blockColorWrapper = chunk.getBlockColorWrapper(blockPos);
if (blockShapeWrapper.isToAvoid())
return 0;
colorOfBlock = blockColorWrapper.getColor();
if (blockColorWrapper.hasTint())
{
IBiomeWrapper biome = chunk.getBiome(xRel, y, zRel);
int tintValue;
if (blockColorWrapper.hasGrassTint())
// grass and green plants
tintValue = biome.getGrassTint(0,0);
else if (blockColorWrapper.hasFolliageTint())
tintValue = biome.getFolliageTint();
else
//we can reintroduce this with the wrappers
tintValue = biome.getWaterTint();
colorInt = ColorUtil.multiplyRGBcolors(tintValue | 0xFF000000, colorOfBlock);
}
else
colorInt = colorOfBlock;
return colorInt;
}
/** Is the block at the given blockPos a valid LOD point? */
private boolean isLayerValidLodPoint(IChunkWrapper chunk, AbstractBlockPosWrapper blockPos)
{
if (chunk.isWaterLogged(blockPos))
return true;
boolean nonFullAvoidance = config.client().worldGenerator().getBlocksToAvoid().nonFull;
boolean noCollisionAvoidance = config.client().worldGenerator().getBlocksToAvoid().noCollision;
IBlockShapeWrapper block = chunk.getBlockShapeWrapper(blockPos);
return !block.isToAvoid()
&& !(nonFullAvoidance && block.isNonFull())
&& !(noCollisionAvoidance && block.hasNoCollision());
}
}
@@ -1,95 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.builders.lodBuilding;
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
/**
* This is used to easily configure how LodChunks are generated.
* Generally this will only be used if we want to generate a
* LodChunk using an incomplete Chunk, otherwise the defaults
* work best for a fully generated chunk (IE has correct surface blocks).
* @author James Seibel
* @version 8-14-2021
*/
public class LodBuilderConfig
{
/** default: false */
public boolean useHeightmap;
/** default: false */
public boolean useBiomeColors;
/** default: true */
public boolean useSolidBlocksInColorGen;
/** default: server */
public DistanceGenerationMode distanceGenerationMode;
/**
* default settings for a normal chunk <br>
* useHeightmap = false <br>
* useBiomeColors = false <br>
* useSolidBlocksInColorGen = true <br>
* generationMode = Server <br>
*/
public LodBuilderConfig()
{
useHeightmap = false;
useBiomeColors = false;
useSolidBlocksInColorGen = true;
distanceGenerationMode = DistanceGenerationMode.FULL;
}
/**
* @param newUseHeightmap default = false
* @param newUseBiomeColors default = false
* @param newUseSolidBlocksInBiomeColor default = true
* @param newDistanceGenerationMode default = Server
*/
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors,
boolean newUseSolidBlocksInBiomeColor, DistanceGenerationMode newDistanceGenerationMode)
{
useHeightmap = newUseHeightmap;
useBiomeColors = newUseBiomeColors;
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
distanceGenerationMode = newDistanceGenerationMode;
}
/**
* @param newUseHeightmap default = false
* @param newUseBiomeColors default = false
* @param newUseSolidBlocksInBiomeColor default = true
*/
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors, boolean newUseSolidBlocksInBiomeColor)
{
this();
useHeightmap = newUseHeightmap;
useBiomeColors = newUseBiomeColors;
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
distanceGenerationMode = newUseHeightmap ? DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT : DistanceGenerationMode.BIOME_ONLY;
}
/**
* @param newDistanceGenerationMode default = Server
*/
public LodBuilderConfig(DistanceGenerationMode newDistanceGenerationMode)
{
this();
distanceGenerationMode = newDistanceGenerationMode;
}
}
@@ -1,212 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.builders.worldGeneration;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import com.google.common.util.concurrent.ThreadFactoryBuilder;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
import com.seibel.lod.core.objects.lod.LodDimension;
import com.seibel.lod.core.util.LodUtil;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
/**
* This is used to generate a LodChunk at a given ChunkPos.
*
* @author James Seibel
* @version 11-20-2021
*/
public class LodGenWorker
{
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
private static final IWrapperFactory FACTORY = SingletonHandler.get(IWrapperFactory.class);
public static ExecutorService genThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
private final LodChunkGenThread thread;
public LodGenWorker(AbstractChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
LodBuilder newLodBuilder,
LodDimension newLodDimension, IWorldWrapper serverWorld)
{
// just a few sanity checks
if (newPos == null)
throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ChunkPos");
if (newLodBuilder == null)
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodChunkBuilder");
if (newLodDimension == null)
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodDimension");
if (serverWorld == null)
throw new IllegalArgumentException("LodChunkGenThread requires a non-null ServerWorld");
thread = new LodChunkGenThread(newPos, newGenerationMode,
newLodBuilder,
newLodDimension, serverWorld);
}
public void queueWork()
{
if (CONFIG.client().worldGenerator().getDistanceGenerationMode() == DistanceGenerationMode.FULL)
{
// if we are using FULL generation there is no reason
// to queue up a bunch of generation requests,
// because MC's internal server (as of 1.16.5) only
// responds with a single thread. And we don't
// want to cause more lag than necessary or queue up
// requests that may end up being unneeded.
thread.run();
}
else
{
// Every other method can
// be done asynchronously
genThreads.execute(thread);
}
// useful for debugging
// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
// ClientProxy.LOGGER.info(genThreads.toString());
}
private static class LodChunkGenThread implements Runnable
{
private final AbstractWorldGeneratorWrapper worldGenWrapper;
public final LodDimension lodDim;
public final DistanceGenerationMode generationMode;
private final AbstractChunkPosWrapper pos;
public LodChunkGenThread(AbstractChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
LodBuilder newLodBuilder,
LodDimension newLodDimension, IWorldWrapper worldWrapper)
{
worldGenWrapper = FACTORY.createWorldGenerator(newLodBuilder, newLodDimension, worldWrapper);
pos = newPos;
generationMode = newGenerationMode;
lodDim = newLodDimension;
}
@Override
public void run()
{
try
{
// only generate LodChunks if they can
// be added to the current LodDimension
if (lodDim.regionIsInRange(pos.getX() / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.getZ() / LodUtil.REGION_WIDTH_IN_CHUNKS))
{
switch (generationMode)
{
case NONE:
// don't generate
break;
case BIOME_ONLY:
case BIOME_ONLY_SIMULATE_HEIGHT:
// fastest
worldGenWrapper.generateBiomesOnly(pos, generationMode);
break;
case SURFACE:
// faster
worldGenWrapper.generateSurface(pos);
break;
case FEATURES:
// fast
worldGenWrapper.generateFeatures(pos);
break;
case FULL:
// very slow
worldGenWrapper.generateFull(pos);
break;
}
// boolean dataExistence = lodDim.doesDataExist(new LevelPos((byte) 3, pos.x, pos.z));
// if (dataExistence)
// ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
// else
// ClientProxy.LOGGER.info(pos.x + " " + pos.z);
// shows the pool size, active threads, queued tasks and completed tasks
// ClientProxy.LOGGER.info(genThreads.toString());
// long endTime = System.currentTimeMillis();
// System.out.println(endTime - startTime);
}// if in range
}
catch (Exception e)
{
ClientApi.LOGGER.error(LodChunkGenThread.class.getSimpleName() + ": ran into an error: " + e.getMessage());
e.printStackTrace();
}
finally
{
// decrement how many threads are running
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.addAndGet(-1);
// this position is no longer being generated
LodWorldGenerator.INSTANCE.positionsWaitingToBeGenerated.remove(pos);
}
}// run
}
/**
* Stops the current genThreads if they are running
* and then recreates the Executor service. <br><br>
* <p>
* This is done to clear any outstanding tasks
* that may exist after the player leaves their current world.
* If this isn't done unfinished tasks may be left in the queue
* preventing new LodChunks form being generated.
*/
public static void restartExecutorService()
{
if (genThreads != null && !genThreads.isShutdown())
{
genThreads.shutdownNow();
}
genThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
}
}
@@ -1,209 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.builders.worldGeneration;
import java.util.HashSet;
import java.util.Set;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.atomic.AtomicInteger;
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
import com.seibel.lod.core.objects.PosToGenerateContainer;
import com.seibel.lod.core.objects.lod.LodDimension;
import com.seibel.lod.core.render.LodRenderer;
import com.seibel.lod.core.util.DetailDistanceUtil;
import com.seibel.lod.core.util.LevelPosUtil;
import com.seibel.lod.core.util.LodThreadFactory;
import com.seibel.lod.core.util.LodUtil;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
/**
* A singleton that handles all long distance LOD world generation.
* @author Leonardo Amato
* @author James Seibel
* @version 9-25-2021
*/
public class LodWorldGenerator
{
private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
private static final IWrapperFactory WRAPPER_FACTORY = SingletonHandler.get(IWrapperFactory.class);
/** This holds the thread used to create LOD generation requests off the main thread. */
private final ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " world generator"));
/** we only want to queue up one generator thread at a time */
private boolean generatorThreadRunning = false;
/**
* How many chunks to generate outside the player's view distance at one
* time. (or more specifically how many requests to make at one time). I
* multiply by 8 to make sure there is always a buffer of chunk requests, to
* make sure the CPU is always busy, and we can generate LODs as quickly as
* possible.
*/
public int maxChunkGenRequests;
/**
* This keeps track of how many chunk generation requests are on going. This is
* to limit how many chunks are queued at once. To prevent chunks from being
* generated for a long time in an area the player is no longer in.
*/
public final AtomicInteger numberOfChunksWaitingToGenerate = new AtomicInteger(0);
public final Set<AbstractChunkPosWrapper> positionsWaitingToBeGenerated = new HashSet<>();
/**
* Singleton copy of this object
*/
public static final LodWorldGenerator INSTANCE = new LodWorldGenerator();
private LodWorldGenerator()
{
}
/**
* Queues up LodNodeGenWorkers for the given lodDimension.
* @param renderer needed so the LodNodeGenWorkers can flag that the
* buffers need to be rebuilt.
*/
public void queueGenerationRequests(LodDimension lodDim, LodRenderer renderer, LodBuilder lodBuilder)
{
if (CONFIG.client().worldGenerator().getDistanceGenerationMode() != DistanceGenerationMode.NONE
&& !generatorThreadRunning
&& MC.hasSinglePlayerServer())
{
// the thread is now running, don't queue up another thread
generatorThreadRunning = true;
// just in case the config changed
maxChunkGenRequests = CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads() * 8;
Thread generatorThread = new Thread(() ->
{
try
{
// round the player's block position down to the nearest chunk BlockPos
int playerPosX = MC.getPlayerBlockPos().getX();
int playerPosZ = MC.getPlayerBlockPos().getZ();
//=======================================//
// fill in positionsWaitingToBeGenerated //
//=======================================//
IWorldWrapper serverWorld = LodUtil.getServerWorldFromDimension(lodDim.dimension);
PosToGenerateContainer posToGenerate = lodDim.getPosToGenerate(
maxChunkGenRequests,
playerPosX,
playerPosZ);
byte detailLevel;
int posX;
int posZ;
int nearIndex = 0;
int farIndex = 0;
for (int i = 0; i < posToGenerate.getNumberOfPos(); i++)
{
// I wish there was a way to compress this code, but I'm not aware of
// an easy way to do so.
// add the near positions
if (posToGenerate.getNthDetail(nearIndex, true) != 0 && nearIndex < posToGenerate.getNumberOfNearPos())
{
detailLevel = (byte) (posToGenerate.getNthDetail(nearIndex, true) - 1);
posX = posToGenerate.getNthPosX(nearIndex, true);
posZ = posToGenerate.getNthPosZ(nearIndex, true);
nearIndex++;
AbstractChunkPosWrapper chunkPos = WRAPPER_FACTORY.createChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
// prevent generating the same chunk multiple times
if (positionsWaitingToBeGenerated.contains(chunkPos))
continue;
// don't add more to the generation queue then allowed
if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
break;
positionsWaitingToBeGenerated.add(chunkPos);
numberOfChunksWaitingToGenerate.addAndGet(1);
LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
genWorker.queueWork();
}
// add the far positions
if (posToGenerate.getNthDetail(farIndex, false) != 0 && farIndex < posToGenerate.getNumberOfFarPos())
{
detailLevel = (byte) (posToGenerate.getNthDetail(farIndex, false) - 1);
posX = posToGenerate.getNthPosX(farIndex, false);
posZ = posToGenerate.getNthPosZ(farIndex, false);
farIndex++;
AbstractChunkPosWrapper chunkPos = WRAPPER_FACTORY.createChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
// don't add more to the generation queue then allowed
if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
continue;
//break;
// prevent generating the same chunk multiple times
if (positionsWaitingToBeGenerated.contains(chunkPos))
continue;
positionsWaitingToBeGenerated.add(chunkPos);
numberOfChunksWaitingToGenerate.addAndGet(1);
LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
genWorker.queueWork();
}
}
}
catch (Exception e)
{
// this shouldn't ever happen, but just in case
e.printStackTrace();
}
finally
{
generatorThreadRunning = false;
}
});
mainGenThread.execute(generatorThread);
} // if distanceGenerationMode != DistanceGenerationMode.NONE && !generatorThreadRunning
} // queueGenerationRequests
}
@@ -1,5 +0,0 @@
package com.seibel.lod.core.dataFormat;
public class BlockDataFormat
{
}
@@ -1,5 +0,0 @@
package com.seibel.lod.core.dataFormat;
public class ColorFormat
{
}
@@ -1,5 +0,0 @@
package com.seibel.lod.core.dataFormat;
public class DepthHeightFormat
{
}
@@ -1,5 +0,0 @@
package com.seibel.lod.core.dataFormat;
public class LightFormat
{
}
@@ -1,5 +0,0 @@
package com.seibel.lod.core.dataFormat;
public class PositionDataFormat
{
}
@@ -1,529 +0,0 @@
package com.seibel.lod.core.enums;
import java.util.Arrays;
import java.util.Locale;
import java.util.Map;
import java.util.function.Predicate;
import java.util.stream.Collectors;
import com.seibel.lod.core.objects.math.Vec3i;
/**
* A (almost) exact copy of Minecraft's
* Direction enum.
*
* @author James Seibel
* @version 11-13-2021
*/
public enum LodDirection
{
DOWN(0, 1, -1, "down", LodDirection.AxisDirection.NEGATIVE, LodDirection.Axis.Y, new Vec3i(0, -1, 0)),
UP(1, 0, -1, "up", LodDirection.AxisDirection.POSITIVE, LodDirection.Axis.Y, new Vec3i(0, 1, 0)),
NORTH(2, 3, 2, "north", LodDirection.AxisDirection.NEGATIVE, LodDirection.Axis.Z, new Vec3i(0, 0, -1)),
SOUTH(3, 2, 0, "south", LodDirection.AxisDirection.POSITIVE, LodDirection.Axis.Z, new Vec3i(0, 0, 1)),
WEST(4, 5, 1, "west", LodDirection.AxisDirection.NEGATIVE, LodDirection.Axis.X, new Vec3i(-1, 0, 0)),
EAST(5, 4, 3, "east", LodDirection.AxisDirection.POSITIVE, LodDirection.Axis.X, new Vec3i(1, 0, 0));
// private final int data3d;
// private final int oppositeIndex;
// private final int data2d;
private final String name;
private final LodDirection.Axis axis;
private final LodDirection.AxisDirection axisDirection;
private final Vec3i normal;
private static final LodDirection[] VALUES = values();
private static final Map<String, LodDirection> BY_NAME = Arrays.stream(VALUES).collect(Collectors.toMap(LodDirection::getName, (p_199787_0_) ->
{
return p_199787_0_;
}));
// private static final LodDirection[] BY_3D_DATA = Arrays.stream(VALUES).sorted(Comparator.comparingInt((p_199790_0_) ->
// {
// return p_199790_0_.data3d;
// })).toArray((p_199788_0_) ->
// {
// return new LodDirection[p_199788_0_];
// });
//
// private static final LodDirection[] BY_2D_DATA = Arrays.stream(VALUES).filter((p_199786_0_) ->
// {
// return p_199786_0_.getAxis().isHorizontal();
// }).sorted(Comparator.comparingInt((p_199789_0_) ->
// {
// return p_199789_0_.data2d;
// })).toArray((p_199791_0_) ->
// {
// return new LodDirection[p_199791_0_];
// });
// private static final Long2ObjectMap<LodDirection> BY_NORMAL = Arrays.stream(VALUES).collect(Collectors.toMap((p_218385_0_) ->
// {
// return (new BlockPos(p_218385_0_.getNormal())).asLong();
// }, (p_218384_0_) ->
// {
// return p_218384_0_;
// }, (p_218386_0_, p_218386_1_) ->
// {
// throw new IllegalArgumentException("Duplicate keys");
// }, Long2ObjectOpenHashMap::new));
LodDirection(int p_i46016_3_, int p_i46016_4_, int p_i46016_5_, String p_i46016_6_, LodDirection.AxisDirection p_i46016_7_, LodDirection.Axis p_i46016_8_, Vec3i p_i46016_9_)
{
// this.data3d = p_i46016_3_;
// this.data2d = p_i46016_5_;
// this.oppositeIndex = p_i46016_4_;
this.name = p_i46016_6_;
this.axis = p_i46016_8_;
this.axisDirection = p_i46016_7_;
this.normal = p_i46016_9_;
}
// public static LodDirection[] orderedByNearest(Entity p_196054_0_)
// {
// float f = p_196054_0_.getViewXRot(1.0F) * ((float) Math.PI / 180F);
// float f1 = -p_196054_0_.getViewYRot(1.0F) * ((float) Math.PI / 180F);
// float f2 = MathHelper.sin(f);
// float f3 = MathHelper.cos(f);
// float f4 = MathHelper.sin(f1);
// float f5 = MathHelper.cos(f1);
// boolean flag = f4 > 0.0F;
// boolean flag1 = f2 < 0.0F;
// boolean flag2 = f5 > 0.0F;
// float f6 = flag ? f4 : -f4;
// float f7 = flag1 ? -f2 : f2;
// float f8 = flag2 ? f5 : -f5;
// float f9 = f6 * f3;
// float f10 = f8 * f3;
// LodDirection lodDirection = flag ? EAST : WEST;
// LodDirection direction1 = flag1 ? UP : DOWN;
// LodDirection direction2 = flag2 ? SOUTH : NORTH;
// if (f6 > f8)
// {
// if (f7 > f9)
// {
// return makeDirectionArray(direction1, lodDirection, direction2);
// }
// else
// {
// return f10 > f7 ? makeDirectionArray(lodDirection, direction2, direction1) : makeDirectionArray(lodDirection, direction1, direction2);
// }
// }
// else if (f7 > f10)
// {
// return makeDirectionArray(direction1, direction2, lodDirection);
// }
// else
// {
// return f9 > f7 ? makeDirectionArray(direction2, lodDirection, direction1) : makeDirectionArray(direction2, direction1, lodDirection);
// }
// }
// private static LodDirection[] makeDirectionArray(LodDirection p_196053_0_, LodDirection p_196053_1_, LodDirection p_196053_2_)
// {
// return new LodDirection[] { p_196053_0_, p_196053_1_, p_196053_2_, p_196053_2_.getOpposite(), p_196053_1_.getOpposite(), p_196053_0_.getOpposite() };
// }
// public static LodDirection rotate(Mat4f p_229385_0_, LodDirection p_229385_1_)
// {
// Vec3i Vec3i = p_229385_1_.getNormal();
// Vector4f vector4f = new Vector4f(Vec3i.getX(), Vec3i.getY(), Vec3i.getZ(), 0.0F);
// vector4f.transform(p_229385_0_);
// return getNearest(vector4f.x(), vector4f.y(), vector4f.z());
// }
// public Quaternion getRotation()
// {
// Quaternion quaternion = Vector3f.XP.rotationDegrees(90.0F);
// switch (this)
// {
// case DOWN:
// return Vector3f.XP.rotationDegrees(180.0F);
// case UP:
// return Quaternion.ONE.copy();
// case NORTH:
// quaternion.mul(Vector3f.ZP.rotationDegrees(180.0F));
// return quaternion;
// case SOUTH:
// return quaternion;
// case WEST:
// quaternion.mul(Vector3f.ZP.rotationDegrees(90.0F));
// return quaternion;
// case EAST:
// default:
// quaternion.mul(Vector3f.ZP.rotationDegrees(-90.0F));
// return quaternion;
// }
// }
// public int get3DDataValue()
// {
// return this.data3d;
// }
//
// public int get2DDataValue()
// {
// return this.data2d;
// }
public LodDirection.AxisDirection getAxisDirection()
{
return this.axisDirection;
}
// public LodDirection getOpposite()
// {
// return from3DDataValue(this.oppositeIndex);
// }
public LodDirection getClockWise()
{
switch (this)
{
case NORTH:
return EAST;
case SOUTH:
return WEST;
case WEST:
return NORTH;
case EAST:
return SOUTH;
default:
throw new IllegalStateException("Unable to get Y-rotated facing of " + this);
}
}
public LodDirection getCounterClockWise()
{
switch (this)
{
case NORTH:
return WEST;
case SOUTH:
return EAST;
case WEST:
return SOUTH;
case EAST:
return NORTH;
default:
throw new IllegalStateException("Unable to get CCW facing of " + this);
}
}
public String getName()
{
return this.name;
}
public LodDirection.Axis getAxis()
{
return this.axis;
}
public static LodDirection byName(String name)
{
return name == null ? null : BY_NAME.get(name.toLowerCase(Locale.ROOT));
}
// public static LodDirection from3DDataValue(int p_82600_0_)
// {
// return BY_3D_DATA[MathHelper.abs(p_82600_0_ % BY_3D_DATA.length)];
// }
//
// public static LodDirection from2DDataValue(int p_176731_0_)
// {
// return BY_2D_DATA[MathHelper.abs(p_176731_0_ % BY_2D_DATA.length)];
// }
// @Nullable
// public static LodDirection fromNormal(int p_218383_0_, int p_218383_1_, int p_218383_2_)
// {
// return BY_NORMAL.get(BlockPos.asLong(p_218383_0_, p_218383_1_, p_218383_2_));
// }
// public static LodDirection fromYRot(double p_176733_0_)
// {
// return from2DDataValue(MathHelper.floor(p_176733_0_ / 90.0D + 0.5D) & 3);
// }
public static LodDirection fromAxisAndDirection(LodDirection.Axis p_211699_0_, LodDirection.AxisDirection p_211699_1_)
{
switch (p_211699_0_)
{
case X:
return p_211699_1_ == LodDirection.AxisDirection.POSITIVE ? EAST : WEST;
case Y:
return p_211699_1_ == LodDirection.AxisDirection.POSITIVE ? UP : DOWN;
case Z:
default:
return p_211699_1_ == LodDirection.AxisDirection.POSITIVE ? SOUTH : NORTH;
}
}
// public float toYRot()
// {
// return (this.data2d & 3) * 90;
// }
// public static LodDirection getRandom(Random p_239631_0_)
// {
// return Util.getRandom(VALUES, p_239631_0_);
// }
// public static LodDirection getNearest(double p_210769_0_, double p_210769_2_, double p_210769_4_)
// {
// return getNearest((float) p_210769_0_, (float) p_210769_2_, (float) p_210769_4_);
// }
// public static LodDirection getNearest(float p_176737_0_, float p_176737_1_, float p_176737_2_)
// {
// LodDirection lodDirection = NORTH;
// float f = Float.MIN_VALUE;
//
// for (LodDirection direction1 : VALUES)
// {
// float f1 = p_176737_0_ * direction1.normal.x + p_176737_1_ * direction1.normal.y + p_176737_2_ * direction1.normal.z;
// if (f1 > f)
// {
// f = f1;
// lodDirection = direction1;
// }
// }
//
// return lodDirection;
// }
public static LodDirection get(LodDirection.AxisDirection p_181076_0_, LodDirection.Axis p_181076_1_)
{
for (LodDirection lodDirection : VALUES)
{
if (lodDirection.getAxisDirection() == p_181076_0_ && lodDirection.getAxis() == p_181076_1_)
{
return lodDirection;
}
}
throw new IllegalArgumentException("No such direction: " + p_181076_0_ + " " + p_181076_1_);
}
public Vec3i getNormal()
{
return this.normal;
}
// public boolean isFacingAngle(float p_243532_1_)
// {
// float f = p_243532_1_ * ((float) Math.PI / 180F);
// float f1 = -MathHelper.sin(f);
// float f2 = MathHelper.cos(f);
// return this.normal.getX() * f1 + this.normal.getZ() * f2 > 0.0F;
// }
public enum Axis implements Predicate<LodDirection>
{
X("x")
{
@Override
public int choose(int x, int y, int z)
{
return x;
}
@Override
public double choose(double x, double y, double z)
{
return x;
}
},
Y("y")
{
@Override
public int choose(int x, int y, int z)
{
return y;
}
@Override
public double choose(double x, double y, double z)
{
return y;
}
},
Z("z")
{
@Override
public int choose(int x, int y, int z)
{
return z;
}
@Override
public double choose(double x, double y, double z)
{
return z;
}
};
private static final LodDirection.Axis[] VALUES = values();
private static final Map<String, LodDirection.Axis> BY_NAME = Arrays.stream(VALUES).collect(Collectors.toMap(LodDirection.Axis::getName, (p_199785_0_) ->
{
return p_199785_0_;
}));
private final String name;
Axis(String name)
{
this.name = name;
}
public static LodDirection.Axis byName(String name)
{
return BY_NAME.get(name.toLowerCase(Locale.ROOT));
}
public String getName()
{
return this.name;
}
public boolean isVertical()
{
return this == Y;
}
public boolean isHorizontal()
{
return this == X || this == Z;
}
@Override
public String toString()
{
return this.name;
}
// public static LodDirection.Axis getRandom(Random p_239634_0_)
// {
// return Util.getRandom(VALUES, p_239634_0_);
// }
@Override
public boolean test(LodDirection p_test_1_)
{
return p_test_1_ != null && p_test_1_.getAxis() == this;
}
// public LodDirection.Plane getPlane()
// {
// switch (this)
// {
// case X:
// case Z:
// return LodDirection.Plane.HORIZONTAL;
// case Y:
// return LodDirection.Plane.VERTICAL;
// default:
// throw new Error("Someone's been tampering with the universe!");
// }
// }
public abstract int choose(int p_196052_1_, int p_196052_2_, int p_196052_3_);
public abstract double choose(double p_196051_1_, double p_196051_3_, double p_196051_5_);
}
public enum AxisDirection
{
POSITIVE(1, "Towards positive"),
NEGATIVE(-1, "Towards negative");
private final int step;
private final String name;
AxisDirection(int newStep, String newName)
{
this.step = newStep;
this.name = newName;
}
public int getStep()
{
return this.step;
}
@Override
public String toString()
{
return this.name;
}
public LodDirection.AxisDirection opposite()
{
return this == POSITIVE ? NEGATIVE : POSITIVE;
}
}
// public static enum Plane implements Iterable<LodDirection>, Predicate<LodDirection>
// {
// HORIZONTAL(new LodDirection[] { LodDirection.NORTH, LodDirection.EAST, LodDirection.SOUTH, LodDirection.WEST }, new LodDirection.Axis[] { LodDirection.Axis.X, LodDirection.Axis.Z }),
// VERTICAL(new LodDirection[] { LodDirection.UP, LodDirection.DOWN }, new LodDirection.Axis[] { LodDirection.Axis.Y });
//
// private final LodDirection[] faces;
// private final LodDirection.Axis[] axis;
//
// private Plane(LodDirection[] p_i49393_3_, LodDirection.Axis[] p_i49393_4_)
// {
// this.faces = p_i49393_3_;
// this.axis = p_i49393_4_;
// }
//
// public LodDirection getRandomDirection(Random p_179518_1_)
// {
// return Util.getRandom(this.faces, p_179518_1_);
// }
//
// public LodDirection.Axis getRandomAxis(Random p_244803_1_)
// {
// return Util.getRandom(this.axis, p_244803_1_);
// }
//
// @Override
// public boolean test(@Nullable LodDirection p_test_1_)
// {
// return p_test_1_ != null && p_test_1_.getAxis().getPlane() == this;
// }
//
// @Override
// public Iterator<LodDirection> iterator()
// {
// return Iterators.forArray(this.faces);
// }
//
// public Stream<LodDirection> stream()
// {
// return Arrays.stream(this.faces);
// }
// }
public String getSerializedName()
{
return this.name;
}
@Override
public String toString()
{
return this.name;
}
}
@@ -1,33 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums;
/**
* ServerWorld, ClientWorld, Unknown
*
* @author James Seibel
* @version 11-12-2021
*/
public enum WorldType
{
ServerWorld,
ClientWorld,
Unknown
}
@@ -1,47 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.config;
/**
* heightmap <br>
* multi_lod <br>
*
* @author Leonardo Amato
* @version 11-16-2021
*/
public enum BlocksToAvoid
{
NONE(false, false),
NON_FULL(true, false),
NO_COLLISION(false, true),
BOTH(true, true);
public final boolean nonFull;
public final boolean noCollision;
BlocksToAvoid(boolean nonFull, boolean noCollision)
{
this.nonFull = nonFull;
this.noCollision = noCollision;
}
}
@@ -1,52 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.config;
/**
* FREQUENT <br>
* NORMAL <br>
* RARE <br>
* <br>
* Determines how fast the buffers need to be regenerated
*
* @author Leonardo Amato
* @version 9-25-2021
*/
public enum BufferRebuildTimes
{
FREQUENT(1000, 500, 2500, 1),
NORMAL(2000, 1000, 5000, 4),
RARE(5000, 2000, 10000, 16);
public final int playerMoveTimeout;
public final int renderedChunkTimeout;
public final int chunkChangeTimeout;
public final int playerMoveDistance;
BufferRebuildTimes(int playerMoveTimeout, int renderedChunkTimeout, int chunkChangeTimeout, int playerMoveDistance)
{
this.playerMoveTimeout = playerMoveTimeout;
this.renderedChunkTimeout = renderedChunkTimeout;
this.chunkChangeTimeout = chunkChangeTimeout;
this.playerMoveDistance = playerMoveDistance;
}
}
@@ -1,95 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.config;
/**
* NONE <br>
* BIOME_ONLY <br>
* BIOME_ONLY_SIMULATE_HEIGHT <br>
* SURFACE <br>
* FEATURES <br>
* SERVER <br><br>
* <p>
* In order of fastest to slowest.
*
* @author James Seibel
* @author Leonardo Amato
* @version 8-7-2021
*/
public enum DistanceGenerationMode
{
/**
* Don't generate anything
*/
NONE((byte) 0),
/**
* Only generate the biomes and use biome
* grass/foliage color, water color, or ice color
* to generate the color.
* Doesn't generate height, everything is shown at sea level.
* Multithreaded - Fastest (2-5 ms)
*/
BIOME_ONLY((byte) 1),
/**
* Same as BIOME_ONLY, except instead
* of always using sea level as the LOD height
* different biome types (mountain, ocean, forest, etc.)
* use predetermined heights to simulate having height data.
*/
BIOME_ONLY_SIMULATE_HEIGHT((byte) 2),
/**
* Generate the world surface,
* this does NOT include caves, trees,
* or structures.
* Multithreaded - Faster (10-20 ms)
*/
SURFACE((byte) 3),
/**
* Generate everything except structures.
* NOTE: This may cause world generation bugs or instability,
* since some features cause concurrentModification exceptions.
* Multithreaded - Fast (15-20 ms)
*/
FEATURES((byte) 4),
/**
* Ask the server to generate/load each chunk.
* This is the most compatible, but causes server/simulation lag.
* This will also show player made structures if you
* are adding the mod on a pre-existing world.
* Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms)
*/
FULL((byte) 5);
/**
* The higher the number the more complete the generation is.
*/
public final byte complexity;
DistanceGenerationMode(byte complexity)
{
this.complexity = complexity;
}
}
@@ -1,41 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.config;
/**
* AUTO <br>
* Near_First <br>
* Far_First <br>
* <br>
* Determines which LODs should have priority when generating
* outside the normal view distance.
*
* @author Leonardo Amato
* @version 12-1-2021
*/
public enum GenerationPriority
{
/** NEAR_FIRST when connected to servers and FAR_FIRST when on single player */
AUTO,
NEAR_FIRST,
FAR_FIRST
}
@@ -1,59 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.config;
/**
* Auto, Buffer_Storage, Sub_Data, Buffer_Mapping, Data
*
* @author James Seibel
* @version 12-1-2021
*/
public enum GpuUploadMethod
{
/** Picks the best option based on the GPU the user has. */
AUTO,
/**
* Default for NVIDIA if OpenGL 4.5 is supported. <br>
* Fast rendering, no stuttering.
*/
BUFFER_STORAGE,
/**
* Backup option for NVIDIA. <br>
* Fast rendering but may stutter when uploading.
*/
SUB_DATA,
/**
* Default option for AMD/Intel. <br>
* May end up storing buffers in System memory. <br>
* Fast rending if in GPU memory, slow if in system memory, <br>
* but won't stutter when uploading.
*/
BUFFER_MAPPING,
/**
* Backup option for AMD/Intel. <br>
* Fast rendering but may stutter when uploading.
*/
DATA,
}
@@ -1,53 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.config;
/**
* Lowest <br>
* Low <br>
* Medium <br>
* High <br>
* <br>
* this indicates the base of the quadratic function we use for the quality drop off
*
* @author Leonardo Amato
* @version 9-29-2021
*/
public enum HorizontalQuality
{
/** 1.0 AKA Linear */
LOWEST(1.0f),
/** exponent 1.5 */
LOW(1.5f),
/** exponent 2.0 */
MEDIUM(2.0f),
/** exponent 2.2 */
HIGH(2.2f);
public final double quadraticBase;
HorizontalQuality(double distanceUnit)
{
this.quadraticBase = distanceUnit;
}
}
@@ -1,175 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.config;
import java.util.ArrayList;
import java.util.Collections;
import com.seibel.lod.core.util.LodUtil;
/**
* chunk <Br>
* half_chunk <Br>
* four_blocks <br>
* two_blocks <Br>
* block <br>
*
* @author James Seibel
* @author Leonardo Amato
* @version 9-25-2021
*/
public enum HorizontalResolution
{
/** render 256 LODs for each chunk */
BLOCK(16, 0),
/** render 64 LODs for each chunk */
TWO_BLOCKS(8, 1),
/** render 16 LODs for each chunk */
FOUR_BLOCKS(4, 2),
/** render 4 LODs for each chunk */
HALF_CHUNK(2, 3),
/** render 1 LOD for each chunk */
CHUNK(1, 4);
/**
* How many DataPoints should
* be drawn per side, per LodChunk
*/
public final int dataPointLengthCount;
/** How wide each LOD DataPoint is */
public final int dataPointWidth;
/**
* This is the same as detailLevel in LodQuadTreeNode,
* lowest is 0 highest is 9
*/
public final byte detailLevel;
/* Start/End X/Z give the block positions
* for each individual dataPoint in a LodChunk */
public final int[] startX;
public final int[] startZ;
public final int[] endX;
public final int[] endZ;
/**
* 1st dimension: LodDetail.detailLevel <br>
* 2nd dimension: An array of all LodDetails that are less than or <br>
* equal to that detailLevel
*/
private static HorizontalResolution[][] lowerDetailArrays;
HorizontalResolution(int newLengthCount, int newDetailLevel)
{
detailLevel = (byte) newDetailLevel;
dataPointLengthCount = newLengthCount;
dataPointWidth = 16 / dataPointLengthCount;
startX = new int[dataPointLengthCount * dataPointLengthCount];
endX = new int[dataPointLengthCount * dataPointLengthCount];
startZ = new int[dataPointLengthCount * dataPointLengthCount];
endZ = new int[dataPointLengthCount * dataPointLengthCount];
int index = 0;
for (int x = 0; x < newLengthCount; x++)
{
for (int z = 0; z < newLengthCount; z++)
{
startX[index] = x * dataPointWidth;
startZ[index] = z * dataPointWidth;
endX[index] = (x * dataPointWidth) + dataPointWidth;
endZ[index] = (z * dataPointWidth) + dataPointWidth;
index++;
}
}
}// constructor
/**
* Returns an array of all LodDetails that have a detail level
* that is less than or equal to the given LodDetail
*/
public static HorizontalResolution[] getSelfAndLowerDetails(HorizontalResolution detail)
{
if (lowerDetailArrays == null)
{
// run first time setup
lowerDetailArrays = new HorizontalResolution[HorizontalResolution.values().length][];
// go through each LodDetail
for (HorizontalResolution currentDetail : HorizontalResolution.values())
{
ArrayList<HorizontalResolution> lowerDetails = new ArrayList<>();
// find the details lower than currentDetail
for (HorizontalResolution compareDetail : HorizontalResolution.values())
{
if (currentDetail.detailLevel <= compareDetail.detailLevel)
{
lowerDetails.add(compareDetail);
}
}
// have the highest detail item first in the list
Collections.sort(lowerDetails);
Collections.reverse(lowerDetails);
lowerDetailArrays[currentDetail.detailLevel] = lowerDetails.toArray(new HorizontalResolution[lowerDetails.size()]);
}
}
return lowerDetailArrays[detail.detailLevel];
}
/** Returns what detail level should be used at a given distance and maxDistance. */
public static HorizontalResolution getDetailForDistance(HorizontalResolution maxDetailLevel, int distance, int maxDistance)
{
HorizontalResolution[] lowerDetails = getSelfAndLowerDetails(maxDetailLevel);
int distanceBetweenDetails = maxDistance / lowerDetails.length;
int index = LodUtil.clamp(0, distance / distanceBetweenDetails, lowerDetails.length - 1);
return lowerDetails[index];
}
}
@@ -1,49 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.config;
/**
* Low <br>
* Medium <br>
* High <br>
* <br>
* this is a quality scale for the detail drop-off
*
* @author Leonardo Amato
* @version 9-25-2021
*/
public enum HorizontalScale
{
/** Lods are 2D with heightMap */
LOW(64),
/** Lods expand in three dimension */
MEDIUM(128),
/** Lods expand in three dimension */
HIGH(256);
public final int distanceUnit;
HorizontalScale(int distanceUnit)
{
this.distanceUnit = distanceUnit;
}
}
@@ -1,62 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.config;
import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.AbstractLodTemplate;
import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.CubicLodTemplate;
import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.DynamicLodTemplate;
import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.TriangularLodTemplate;
/**
* Cubic, Triangular, Dynamic
*
* @author James Seibel
* @version 10-10-2021
*/
public enum LodTemplate
{
/**
* LODs are rendered as
* rectangular prisms.
*/
CUBIC(new CubicLodTemplate()),
/**
* LODs smoothly transition between
* each other.
*/
TRIANGULAR(new TriangularLodTemplate()),
/**
* LODs smoothly transition between
* each other, unless a neighboring LOD
* is at a significantly different height.
*/
DYNAMIC(new DynamicLodTemplate());
public final AbstractLodTemplate template;
LodTemplate(AbstractLodTemplate newTemplate)
{
template = newTemplate;
}
}
@@ -1,22 +0,0 @@
package com.seibel.lod.core.enums.config;
/**
* NONE, GAME_SHADING
*
* @author James Seibel
* @version 7-25-2020
*/
public enum ShadingMode
{
/**
* LODs will have darker sides and bottoms to simulate
* Minecraft's fast lighting.
*/
GAME_SHADING,
/**
* LODs will use ambient occlusion to mimic Minecarft's
* Fancy lighting.
*/
AMBIENT_OCCLUSION
}
@@ -1,45 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.config;
/**
* None, Dynamic, Always
*
* <p>
* This represents how far the LODs should overlap with
* the vanilla Minecraft terrain.
*
* @author James Seibel
* @version 10-11-2021
*/
public enum VanillaOverdraw
{
/** Never draw LODs where a minecraft chunk could be. */
NEVER,
/** Draw LODs over the farther minecraft chunks. */
DYNAMIC,
/** Draw LODs over all minecraft chunks. */
ALWAYS,
/** Draw LODs over border chunks. */
BORDER,
}
@@ -1,80 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.config;
/**
* heightmap <br>
* multi_lod <br>
*
* @author Leonardo Amato
* @version 10-07-2021
*/
public enum VerticalQuality
{
LOW(
new int[] { 2,
2,
2,
2,
1,
1,
1,
1,
1,
1,
1 }
),
MEDIUM(
new int[] { 4,
4,
2,
2,
2,
1,
1,
1,
1,
1,
1 }
),
HIGH(
new int[] {
8,
8,
4,
4,
2,
2,
2,
1,
1,
1,
1 }
);
public final int[] maxVerticalData;
VerticalQuality(int[] maxVerticalData)
{
this.maxVerticalData = maxVerticalData;
}
}
@@ -1,54 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.rendering;
/**
* off, detail, detail wireframe
*
* @author James Seibel
* @version 8-28-2021
*/
public enum DebugMode
{
/** LODs are rendered normally */
OFF,
/** LOD colors are based on their detail */
SHOW_DETAIL,
/** LOD colors are based on their detail, and draws in wireframe. */
SHOW_DETAIL_WIREFRAME;
/** used when cycling through the different modes */
private DebugMode next;
static
{
OFF.next = SHOW_DETAIL;
SHOW_DETAIL.next = SHOW_DETAIL_WIREFRAME;
SHOW_DETAIL_WIREFRAME.next = OFF;
}
/** returns the next debug mode */
public DebugMode getNext()
{
return this.next;
}
}
@@ -1,42 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.rendering;
/**
* USE_DEFAULT_FOG_COLOR, <br>
* USE_SKY_COLOR, <br>
*
* @author James Seibel
* @version 11-27-2021
*/
public enum FogColorMode
{
/** Fog uses Minecraft's fog color. */
USE_WORLD_FOG_COLOR,
/**
* Replicates the effect of the clear sky mod.
* Making the fog blend in with the sky better
* https://www.curseforge.com/minecraft/mc-mods/clear-skies
* https://www.curseforge.com/minecraft/mc-mods/clear-skies-forge-port
* For it to look good you need one of those mods
*/
USE_SKY_COLOR,
}
@@ -1,33 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.enums.rendering;
/**
* NEAR, FAR, or NEAR_AND_FAR.
*
* @author James Seibel
* @version 11-26-2021
*/
public enum FogDistance
{
NEAR,
FAR,
NEAR_AND_FAR
}

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