future : futuresBuffer)
- {
- // the future will be false if its thread failed
- if (!future.get())
- {
- ClientApi.LOGGER.warn("LodBufferBuilder ran into trouble and had to start over.");
- break;
- }
- }
- //long executeEnd = System.currentTimeMillis();
-
-
- //long endTime = System.currentTimeMillis();
- //long buildTime = endTime - startTime;
- //long executeTime = executeEnd - executeStart;
-
-// ClientProxy.LOGGER.info("Thread Build time: " + buildTime + " ms" + '\n' +
-// "thread execute time: " + executeTime + " ms");
-
- // mark that the buildable buffers as ready to swap
- switchVbos = true;
- }
- catch (Exception e)
- {
- ClientApi.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" ran into trouble: ");
- e.printStackTrace();
- }
- finally
- {
- try
- {
- // clean up any potentially open resources
- if (buildableBuffers != null)
- closeBuffers(fullRegen, lodDim);
-
- // upload the new buffers
- uploadBuffers(fullRegen, lodDim);
- }
- catch (Exception e)
- {
- ClientApi.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" was unable to upload the buffers to the GPU: " + e.getMessage());
- e.printStackTrace();
- }
-
- // regardless of whether we were able to successfully create
- // the buffers, we are done generating.
- generatingBuffers = false;
- bufferLock.unlock();
- }
- }
-
- private boolean isThisPositionGoingToBeRendered(byte detailLevel, int posX, int posZ, AbstractChunkPosWrapper playerChunkPos, boolean[][] vanillaRenderedChunks, int gameChunkRenderDistance){
-
-
- // skip any chunks that Minecraft is going to render
- int chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.getX();
- int chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.getZ();
-
- // check if the chunk is on the border
- boolean isItBorderPos;
- if (CONFIG.client().graphics().advancedGraphics().getVanillaOverdraw() == VanillaOverdraw.BORDER)
- isItBorderPos = LodUtil.isBorderChunk(vanillaRenderedChunks, chunkXdist + gameChunkRenderDistance + 1, chunkZdist + gameChunkRenderDistance + 1);
- else
- isItBorderPos = false;
-
-
- //boolean smallRenderDistance = gameChunkRenderDistance <= LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW;
-
- // get the positions that will be rendered
-
- return (gameChunkRenderDistance >= Math.abs(chunkXdist)
- && gameChunkRenderDistance >= Math.abs(chunkZdist)
- && detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
- && vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
- && (!isItBorderPos);
- }
-
-
-
-
-
-
- //===============================//
- // BufferBuilder related methods //
- //===============================//
-
- /**
- * Called from the LodRenderer to create the
- * BufferBuilders.
- *
- * May have to wait for the bufferLock to open.
- */
- public void setupBuffers(LodDimension lodDimension)
- {
- try
- {
- bufferLock.lock();
-
- int numbRegionsWide = lodDimension.getWidth();
- long regionMemoryRequired;
- int numberOfBuffers;
-
- GLProxy glProxy = GLProxy.getInstance();
- GLProxyContext oldContext = glProxy.getGlContext();
- glProxy.setGlContext(GLProxyContext.LOD_BUILDER);
-
-
- previousRegionWidth = numbRegionsWide;
- numberOfBuffersPerRegion = new int[numbRegionsWide][numbRegionsWide];
- buildableBuffers = new LodBufferBuilder[numbRegionsWide][numbRegionsWide][];
-
- buildableVbos = new LodVertexBuffer[numbRegionsWide][numbRegionsWide][];
- drawableVbos = new LodVertexBuffer[numbRegionsWide][numbRegionsWide][];
-
- if (glProxy.bufferStorageSupported)
- {
- buildableStorageBufferIds = new int[numbRegionsWide][numbRegionsWide][];
- drawableStorageBufferIds = new int[numbRegionsWide][numbRegionsWide][];
- }
-
- for (int x = 0; x < numbRegionsWide; x++)
- {
- for (int z = 0; z < numbRegionsWide; z++)
- {
- regionMemoryRequired = DEFAULT_MEMORY_ALLOCATION;
-
- // if the memory required is greater than the max buffer
- // capacity, divide the memory across multiple buffers
- if (regionMemoryRequired > LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY)
- {
- numberOfBuffers = (int) regionMemoryRequired / LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY + 1;
-
- // TODO shouldn't this be determined with regionMemoryRequired?
- // always allocating the max memory is a bit expensive isn't it?
- regionMemoryRequired = LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY;
- numberOfBuffersPerRegion[x][z] = numberOfBuffers;
- buildableBuffers[x][z] = new LodBufferBuilder[numberOfBuffers];
- buildableVbos[x][z] = new LodVertexBuffer[numberOfBuffers];
- drawableVbos[x][z] = new LodVertexBuffer[numberOfBuffers];
-
- if (glProxy.bufferStorageSupported)
- {
- buildableStorageBufferIds[x][z] = new int[numberOfBuffers];
- drawableStorageBufferIds[x][z] = new int[numberOfBuffers];
- }
- }
- else
- {
- // we only need one buffer for this region
- numberOfBuffersPerRegion[x][z] = 1;
- buildableBuffers[x][z] = new LodBufferBuilder[1];
- buildableVbos[x][z] = new LodVertexBuffer[1];
- drawableVbos[x][z] = new LodVertexBuffer[1];
-
- if (glProxy.bufferStorageSupported)
- {
- buildableStorageBufferIds[x][z] = new int[1];
- drawableStorageBufferIds[x][z] = new int[1];
- }
- }
-
-
- for (int i = 0; i < numberOfBuffersPerRegion[x][z]; i++)
- {
- buildableBuffers[x][z][i] = new LodBufferBuilder((int) regionMemoryRequired);
-
- buildableVbos[x][z][i] = new LodVertexBuffer();
- drawableVbos[x][z][i] = new LodVertexBuffer();
-
-
- // create the initial mapped buffers (system memory)
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buildableVbos[x][z][i].id);
- GL15.glBufferData(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, GL15.GL_STATIC_DRAW);
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
-
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, drawableVbos[x][z][i].id);
- GL15.glBufferData(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, GL15.GL_STATIC_DRAW);
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
-
-
- if (glProxy.bufferStorageSupported)
- {
- // create the buffer storage (GPU memory)
- buildableStorageBufferIds[x][z][i] = GL15.glGenBuffers();
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buildableStorageBufferIds[x][z][i]);
- GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, 0); // the 0 flag means to create the storage in the GPUs memory
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
-
- drawableStorageBufferIds[x][z][i] = GL15.glGenBuffers();
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, drawableStorageBufferIds[x][z][i]);
- GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, 0);
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
- }
- }
- }
- }
-
- glProxy.setGlContext(oldContext);
- }
- catch (Exception e)
- {
- ClientApi.LOGGER.info("setupBuffers ran into trouble: " + e.getMessage(), e);
- }
- finally
- {
- // this shouldn't normally happen, but just in case it sill prevent deadlock
- bufferLock.unlock();
- }
- }
-
-
-
- /**
- * Sets the buffers and Vbos to null, forcing them to be recreated
- * and destroys any bound OpenGL objects.
- *
- * May have to wait for the bufferLock to open.
- */
- public void destroyBuffers()
- {
- try
- {
- bufferLock.lock();
-
-
- // destroy the buffer storages if they aren't already
- if (buildableStorageBufferIds != null)
- {
- for (int x = 0; x < buildableStorageBufferIds.length; x++)
- {
- for (int z = 0; z < buildableStorageBufferIds.length; z++)
- {
- for (int i = 0; i < buildableStorageBufferIds[x][z].length; i++)
- {
- int buildableId = buildableStorageBufferIds[x][z][i];
- int drawableId = drawableStorageBufferIds[x][z][i];
-
- // make sure the buffers are deleted in a openGL context
- GLProxy.getInstance().recordOpenGlCall(() ->
- {
- GL15.glDeleteBuffers(buildableId);
- GL15.glDeleteBuffers(drawableId);
- });
- }
- }
- }
- }
-
- buildableStorageBufferIds = null;
- drawableStorageBufferIds = null;
-
-
-
-
- // destroy the VBOs if they aren't already
- if (buildableVbos != null)
- {
- for (int i = 0; i < buildableVbos.length; i++)
- {
- for (int j = 0; j < buildableVbos.length; j++)
- {
- for (int k = 0; k < buildableVbos[i][j].length; k++)
- {
- int buildableId;
- int drawableId;
-
- // variables passed into a lambda expression
- // need to be effectively final, so we have
- // to use an else statement here
- if (buildableVbos[i][j][k] != null)
- buildableId = buildableVbos[i][j][k].id;
- else
- buildableId = 0;
-
- if (drawableVbos[i][j][k] != null)
- drawableId = drawableVbos[i][j][k].id;
- else
- drawableId = 0;
-
-
- GLProxy.getInstance().recordOpenGlCall(() ->
- {
- if (buildableId != 0)
- GL15.glDeleteBuffers(buildableId);
- if (drawableId != 0)
- GL15.glDeleteBuffers(drawableId);
- });
- }
- }
- }
- }
-
- buildableVbos = null;
- drawableVbos = null;
-
-
- // these don't contain any OpenGL objects, so
- // they don't require any special clean-up
- buildableBuffers = null;
- }
- catch (Exception e)
- {
- ClientApi.LOGGER.info("destroyBuffers ran into trouble: " + e.getMessage(), e);
- }
- finally
- {
- // this shouldn't normally happen, but just in case it sill prevent deadlock
- bufferLock.unlock();
- }
- }
-
- /** Calls begin on each of the buildable BufferBuilders. */
- private void startBuffers(boolean fullRegen, LodDimension lodDim)
- {
- for (int x = 0; x < buildableBuffers.length; x++)
- {
- for (int z = 0; z < buildableBuffers.length; z++)
- {
- if (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z))
- {
- for (int i = 0; i < buildableBuffers[x][z].length; i++)
- {
- // for some reason BufferBuilder.vertexCounts
- // isn't reset unless this is called, which can cause
- // a false indexOutOfBoundsException
- buildableBuffers[x][z][i].discard();
-
- buildableBuffers[x][z][i].begin(GL11.GL_QUADS, LodUtil.LOD_VERTEX_FORMAT);
- }
- }
- }
- }
- }
-
- /** Calls end on each of the buildable BufferBuilders. */
- private void closeBuffers(boolean fullRegen, LodDimension lodDim)
- {
- for (int x = 0; x < buildableBuffers.length; x++)
- for (int z = 0; z < buildableBuffers.length; z++)
- for (int i = 0; i < buildableBuffers[x][z].length; i++)
- if (buildableBuffers[x][z][i] != null && buildableBuffers[x][z][i].building() && (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z)))
- buildableBuffers[x][z][i].end();
- }
-
-
- /** Upload all buildableBuffers to the GPU. */
- private void uploadBuffers(boolean fullRegen, LodDimension lodDim)
- {
- GLProxy glProxy = GLProxy.getInstance();
- long fence = 0;
-
- try
- {
- // make sure we are uploading to the builder context,
- // this helps prevent interference (IE stuttering) with the Minecraft context.
- glProxy.setGlContext(GLProxyContext.LOD_BUILDER);
-
- // determine the upload method
- GpuUploadMethod uploadMethod = CONFIG.client().advanced().buffers().getGpuUploadMethod();
- if (!glProxy.bufferStorageSupported && uploadMethod == GpuUploadMethod.BUFFER_STORAGE)
- {
- // if buffer storage isn't supported
- // default to SUB_DATA
- CONFIG.client().advanced().buffers().setGpuUploadMethod(GpuUploadMethod.SUB_DATA);
- uploadMethod = GpuUploadMethod.SUB_DATA;
- }
-
- // determine the upload timeout
- int uploadTimeoutInMS = CONFIG.client().advanced().buffers().getGpuUploadTimeoutInMilliseconds();
-
- // James has no idea if this does anything helpful,
- // but in theory it should prevent OpenGL from drawing and
- // writing to a buffer at the same time.
- GL45.glMemoryBarrier(GL45.GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
- fence = GL45.glFenceSync(GL45.GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-
-
-
- // actually upload the buffers
- for (int x = 0; x < buildableVbos.length; x++)
- {
- for (int z = 0; z < buildableVbos.length; z++)
- {
- if (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z))
- {
- for (int i = 0; i < buildableBuffers[x][z].length; i++)
- {
- ByteBuffer uploadBuffer = buildableBuffers[x][z][i].getCleanedByteBuffer();
- vboUpload(x,z,i, uploadBuffer, true, uploadMethod);
- lodDim.setRegenRegionBufferByArrayIndex(x, z, false);
-
-
- // upload buffers over an extended period of time
- // to hopefully prevent stuttering.
- if (uploadTimeoutInMS != 0)
- Thread.sleep(uploadTimeoutInMS);
- GL15.glFinish();
- }
- }
- }
- }
-
- // make sure all of the uploads finish before continuing
- GL45.glClientWaitSync(fence, GL45.GL_SYNC_FLUSH_COMMANDS_BIT, 5L * 1000000000); // wait up to 5 seconds
- }
- catch (Exception e)
- {
- // this doesn't appear to be necessary anymore, but just in case.
- ClientApi.LOGGER.error(LodBufferBuilderFactory.class.getSimpleName() + " - UploadBuffers failed: " + e.getMessage());
- e.printStackTrace();
- }
- finally
- {
- GL15.glFinish();
- if (fence != 0)
- GL45.glDeleteSync(fence);
-
- // close the context so it can be re-used later.
- // I'm guessing we can't just leave it because the executor service
- // does something that invalidates the OpenGL context.
- glProxy.setGlContext(GLProxyContext.NONE);
- }
- }
-
- /** Uploads the uploadBuffer so the GPU can use it. */
- private void vboUpload(int xIndex, int zIndex, int iIndex, ByteBuffer uploadBuffer,
- boolean allowBufferExpansion, GpuUploadMethod uploadMethod)
- {
- // get the vbos, buffers, ids, etc.
- int storageBufferId = 0;
- if (buildableStorageBufferIds != null)
- storageBufferId = buildableStorageBufferIds[xIndex][zIndex][iIndex];
-
- LodVertexBuffer vbo = buildableVbos[xIndex][zIndex][iIndex];
-
-
-
-
- // this shouldn't happen, but just to be safe
- if (vbo.id != -1 && GLProxy.getInstance().getGlContext() == GLProxyContext.LOD_BUILDER)
- {
- // this is how many points will be rendered
- vbo.vertexCount = (uploadBuffer.capacity() / ((Float.BYTES * 3) + (Byte.BYTES * 4))); // TODO make this change with the LodTemplate
-
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo.id);
- try
- {
- // if possible use the faster buffer storage route
- if (uploadMethod == GpuUploadMethod.BUFFER_STORAGE && storageBufferId != 0)
- {
- // get a pointer to the buffer in system memory
- ByteBuffer vboBuffer = GL30.glMapBufferRange(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer.capacity(), GL30.GL_MAP_WRITE_BIT | GL30.GL_MAP_UNSYNCHRONIZED_BIT);
- if (vboBuffer == null)
- {
- int previousCapacity = uploadBuffer.capacity();
-
- // only expand the buffers if the uploadBuffer actually
- // has something in it and expansion is allowed
- if (previousCapacity != 0 && allowBufferExpansion)
- {
- // the buffer(s) aren't big enough, expand them.
- // This does cause lag/stuttering, so it should be avoided!
-
- // expand the buffer in system memory
- GL15.glBufferData(GL15.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), GL15.GL_DYNAMIC_DRAW);
- GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
-
- // un-bind the system memory buffer
- GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
-
- // expand the buffer storage
- GL15.glDeleteBuffers(storageBufferId);
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, storageBufferId);
- GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), 0);
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
-
-
- // recursively try to upload into the newly created buffer storage
- // but don't recurse again if that fails
- // (we don't want an infinitely expanding buffer!)
- vboUpload(xIndex,zIndex,iIndex, uploadBuffer, false, uploadMethod);
- }
- }
- else
- {
- // upload the buffer into system memory...
- vboBuffer.put(uploadBuffer);
- GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
-
- // ...then upload into GPU memory
- // (uploading into GPU memory directly can only be done
- // through the glCopyBufferSubData/glCopyNamed... methods)
- GL45.glCopyNamedBufferSubData(vbo.id, storageBufferId, 0, 0, uploadBuffer.capacity());
- }
- }
- else if (uploadMethod == GpuUploadMethod.BUFFER_MAPPING)
- {
- // no stuttering but high GPU usage
- // stores everything in system memory instead of GPU memory
- // making rendering much slower.
- // Unless the user is running integrated graphics,
- // in that case this will actually work better than SUB_DATA.
-
-
- ByteBuffer vboBuffer;
-
- // map buffer range is better since it can be explicitly unsynchronized
- if (GLProxy.getInstance().mapBufferRangeSupported)
- vboBuffer = GL30.glMapBufferRange(GL30.GL_ARRAY_BUFFER, 0, uploadBuffer.capacity(), GL30.GL_MAP_WRITE_BIT | GL30.GL_MAP_UNSYNCHRONIZED_BIT | GL30.GL_MAP_INVALIDATE_BUFFER_BIT);
- else
- vboBuffer = GL15.glMapBuffer(GL30.GL_ARRAY_BUFFER, uploadBuffer.capacity());
-
-
- if (vboBuffer == null)
- {
- GL15.glBufferData(GL45.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), GL15.GL_STATIC_DRAW);
- GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
- }
- else
- {
- vboBuffer.put(uploadBuffer);
- }
- }
- else if (uploadMethod == GpuUploadMethod.DATA)
- {
- // hybrid bufferData //
- // high stutter, low GPU usage
- // But simplest/most compatible
-
- GL15.glBufferData(GL15.GL_ARRAY_BUFFER, uploadBuffer.capacity(), GL15.GL_STATIC_DRAW);
- GL15.glBufferData(GL15.GL_ARRAY_BUFFER, uploadBuffer, GL15.GL_STATIC_DRAW);
- }
- else
- {
- // hybrid subData/bufferData //
- // less stutter, low GPU usage
-
- long size = GL15.glGetBufferParameteri(GL15.GL_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
- if (size < uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER)
- {
- GL15.glBufferData(GL15.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), GL15.GL_STATIC_DRAW);
- }
- GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
- }
- }
- catch (Exception e)
- {
- ClientApi.LOGGER.error("vboUpload failed: " + e.getClass().getSimpleName());
- e.printStackTrace();
- }
- finally
- {
- if (uploadMethod == GpuUploadMethod.BUFFER_MAPPING)
- GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
-
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
- }
-
- }//if vbo exists and in correct GL context
- }//vboUpload
-
- /** Get the newly created VBOs */
- public VertexBuffersAndOffset getVertexBuffers()
- {
- // don't wait for the lock to open,
- // since this is called on the main render thread
- if (bufferLock.tryLock())
- {
- try
- {
- LodVertexBuffer[][][] tmpVbo = drawableVbos;
- drawableVbos = buildableVbos;
- buildableVbos = tmpVbo;
-
- int[][][] tmpStorage = drawableStorageBufferIds;
- drawableStorageBufferIds = buildableStorageBufferIds;
- buildableStorageBufferIds = tmpStorage;
-
- drawableCenterChunkPos = buildableCenterChunkPos;
-
- // the vbos have been swapped
- switchVbos = false;
- }
- catch (Exception e)
- {
- // this shouldn't normally happen, but just in case it sill prevent deadlock
- ClientApi.LOGGER.info("getVertexBuffers ran into trouble: " + e.getMessage(), e);
- }
- finally
- {
- bufferLock.unlock();
- }
- }
-
- return new VertexBuffersAndOffset(drawableVbos, drawableStorageBufferIds, drawableCenterChunkPos);
- }
-
- /** A simple container to pass multiple objects back in the getVertexBuffers method. */
- public static class VertexBuffersAndOffset
- {
- public final LodVertexBuffer[][][] vbos;
- public final int[][][] storageBufferIds;
- public final AbstractChunkPosWrapper drawableCenterChunkPos;
-
- public VertexBuffersAndOffset(LodVertexBuffer[][][] newVbos, int[][][] newStorageBufferIds, AbstractChunkPosWrapper newDrawableCenterChunkPos)
- {
- vbos = newVbos;
- storageBufferIds = newStorageBufferIds;
- drawableCenterChunkPos = newDrawableCenterChunkPos;
- }
- }
-
- /**
- * If this is true the buildable near and far
- * buffers have been generated and are ready to be
- * sent to the LodRenderer.
- */
- public boolean newBuffersAvailable()
- {
- return switchVbos;
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/AbstractLodTemplate.java b/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/AbstractLodTemplate.java
deleted file mode 100644
index 69bb57b10..000000000
--- a/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/AbstractLodTemplate.java
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
-
-import java.util.Map;
-
-import com.seibel.lod.core.enums.LodDirection;
-import com.seibel.lod.core.enums.rendering.DebugMode;
-import com.seibel.lod.core.objects.VertexOptimizer;
-import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
-import com.seibel.lod.core.util.ColorUtil;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-
-/**
- * This is the abstract class used to create different
- * BufferBuilders.
- * @author James Seibel
- * @version 11-13-2021
- */
-public abstract class AbstractLodTemplate
-{
- /** Uploads the given LOD to the buffer. */
- public abstract void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map adjData,
- byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled);
-
- /** add the given position and color to the buffer */
- protected void addPosAndColor(LodBufferBuilder buffer,
- float x, float y, float z,
- int color)
- {
- // TODO re-add transparency by replacing the 255 with "ColorUtil.getAlpha(color)"
- buffer.vertex(x, y, z).color(ColorUtil.getRed(color), ColorUtil.getGreen(color), ColorUtil.getBlue(color), 255).endVertex();
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/CubicLodTemplate.java b/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/CubicLodTemplate.java
deleted file mode 100644
index aaf016b05..000000000
--- a/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/CubicLodTemplate.java
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
-
-import java.util.Map;
-
-import com.seibel.lod.core.enums.LodDirection;
-import com.seibel.lod.core.enums.rendering.DebugMode;
-import com.seibel.lod.core.objects.VertexOptimizer;
-import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
-import com.seibel.lod.core.util.ColorUtil;
-import com.seibel.lod.core.util.DataPointUtil;
-import com.seibel.lod.core.util.LodUtil;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-
-/**
- * Builds LODs as rectangular prisms.
- * @author James Seibel
- * @version 11-8-2021
- */
-public class CubicLodTemplate extends AbstractLodTemplate
-{
-
- public CubicLodTemplate()
- {
-
- }
-
- @Override
- public void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map adjData,
- byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled)
- {
- if (vertexOptimizer == null)
- return;
-
- // equivalent to 2^detailLevel
- int blockWidth = 1 << detailLevel;
-
- int color;
- if (debugging != DebugMode.OFF)
- color = LodUtil.DEBUG_DETAIL_LEVEL_COLORS[detailLevel].getRGB();
- else
- color = DataPointUtil.getColor(data);
-
-
- generateBoundingBox(
- vertexOptimizer,
- DataPointUtil.getHeight(data),
- DataPointUtil.getDepth(data),
- blockWidth,
- posX * blockWidth, 0, posZ * blockWidth, // x, y, z offset
- bufferCenterBlockPos,
- adjData,
- color,
- DataPointUtil.getLightSkyAlt(data),
- DataPointUtil.getLightBlock(data),
- adjShadeDisabled);
-
- addBoundingBoxToBuffer(buffer, vertexOptimizer);
- }
-
- private void generateBoundingBox(VertexOptimizer vertexOptimizer,
- int height, int depth, int width,
- double xOffset, double yOffset, double zOffset,
- AbstractBlockPosWrapper bufferCenterBlockPos,
- Map adjData,
- int color,
- int skyLight,
- int blockLight,
- boolean[] adjShadeDisabled)
- {
- // don't add an LOD if it is empty
- if (height == -1 && depth == -1)
- return;
-
- if (depth == height)
- // if the top and bottom points are at the same height
- // render this LOD as 1 block thick
- height++;
-
- // offset the AABB by its x/z position in the world since
- // it uses doubles to specify its location, unlike the model view matrix
- // which only uses floats
- double x = -bufferCenterBlockPos.getX();
- double z = -bufferCenterBlockPos.getZ();
- vertexOptimizer.reset();
- vertexOptimizer.setColor(color, adjShadeDisabled);
- vertexOptimizer.setLights(skyLight, blockLight);
- vertexOptimizer.setWidth(width, height - depth, width);
- vertexOptimizer.setOffset((int) (xOffset + x), (int) (depth + yOffset), (int) (zOffset + z));
- vertexOptimizer.setUpCulling(32, bufferCenterBlockPos);
- vertexOptimizer.setAdjData(adjData);
- }
-
- private void addBoundingBoxToBuffer(LodBufferBuilder buffer, VertexOptimizer vertexOptimizer)
- {
- int color;
- int skyLight;
- int blockLight;
- for (LodDirection lodDirection : VertexOptimizer.DIRECTIONS)
- {
- if(vertexOptimizer.isCulled(lodDirection))
- continue;
-
- int verticalFaceIndex = 0;
- while (vertexOptimizer.shouldRenderFace(lodDirection, verticalFaceIndex))
- {
- for (int vertexIndex = 0; vertexIndex < 6; vertexIndex++)
- {
- color = vertexOptimizer.getColor(lodDirection);
- skyLight = vertexOptimizer.getSkyLight(lodDirection, verticalFaceIndex);
- blockLight = vertexOptimizer.getBlockLight();
- color = ColorUtil.applyLightValue(color, skyLight, blockLight);
- addPosAndColor(buffer,
- vertexOptimizer.getX(lodDirection, vertexIndex),
- vertexOptimizer.getY(lodDirection, vertexIndex, verticalFaceIndex) + DataPointUtil.VERTICAL_OFFSET,
- vertexOptimizer.getZ(lodDirection, vertexIndex),
- color);
- }
- verticalFaceIndex++;
- }
- }
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/DynamicLodTemplate.java b/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/DynamicLodTemplate.java
deleted file mode 100644
index a1c302b00..000000000
--- a/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/DynamicLodTemplate.java
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
-
-import java.util.Map;
-
-import com.seibel.lod.core.api.ClientApi;
-import com.seibel.lod.core.enums.LodDirection;
-import com.seibel.lod.core.enums.rendering.DebugMode;
-import com.seibel.lod.core.objects.VertexOptimizer;
-import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-
-/**
- * TODO DynamicLodTemplate
- * Chunks smoothly transition between
- * each other, unless a neighboring chunk
- * is at a significantly different height.
- * @author James Seibel
- * @version 06-16-2021
- */
-public class DynamicLodTemplate extends AbstractLodTemplate
-{
- @Override
- public void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map adjData,
- byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled)
- {
- ClientApi.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/TriangularLodTemplate.java b/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/TriangularLodTemplate.java
deleted file mode 100644
index 489869645..000000000
--- a/src/main/java/com/seibel/lod/core/builders/bufferBuilding/lodTemplates/TriangularLodTemplate.java
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
-
-import java.util.Map;
-
-import com.seibel.lod.core.api.ClientApi;
-import com.seibel.lod.core.enums.LodDirection;
-import com.seibel.lod.core.enums.rendering.DebugMode;
-import com.seibel.lod.core.objects.VertexOptimizer;
-import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-
-/**
- * TODO #21 TriangularLodTemplate
- * Builds each LOD chunk as a singular rectangular prism.
- * @author James Seibel
- * @version 06-16-2021
- */
-public class TriangularLodTemplate extends AbstractLodTemplate
-{
- @Override
- public void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map adjData,
- byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled)
- {
- ClientApi.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/builders/lodBuilding/LodBuilder.java b/src/main/java/com/seibel/lod/core/builders/lodBuilding/LodBuilder.java
deleted file mode 100644
index 6351fdd1e..000000000
--- a/src/main/java/com/seibel/lod/core/builders/lodBuilding/LodBuilder.java
+++ /dev/null
@@ -1,541 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.builders.lodBuilding;
-
-import java.util.concurrent.ExecutorService;
-import java.util.concurrent.Executors;
-
-import com.seibel.lod.core.enums.config.DistanceGenerationMode;
-import com.seibel.lod.core.enums.config.HorizontalResolution;
-import com.seibel.lod.core.objects.lod.LodDimension;
-import com.seibel.lod.core.objects.lod.LodRegion;
-import com.seibel.lod.core.objects.lod.LodWorld;
-import com.seibel.lod.core.util.ColorUtil;
-import com.seibel.lod.core.util.DataPointUtil;
-import com.seibel.lod.core.util.DetailDistanceUtil;
-import com.seibel.lod.core.util.LevelPosUtil;
-import com.seibel.lod.core.util.LodThreadFactory;
-import com.seibel.lod.core.util.LodUtil;
-import com.seibel.lod.core.util.SingletonHandler;
-import com.seibel.lod.core.util.ThreadMapUtil;
-import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorSingletonWrapper;
-import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
-import com.seibel.lod.core.wrapperInterfaces.block.IBlockShapeWrapper;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
-import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
-
-/**
- * This object is in charge of creating Lod related objects.
- *
- * @author Cola
- * @author Leonardo Amato
- * @author James Seibel
- * @version 10-22-2021
- */
-@SuppressWarnings("GrazieInspection") public class LodBuilder
-{
- private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
- private static final IBlockColorSingletonWrapper BLOCK_COLOR = SingletonHandler.get(IBlockColorSingletonWrapper.class);
- private static final IWrapperFactory FACTORY = SingletonHandler.get(IWrapperFactory.class);
-
- /** If no blocks are found in the area in determineBottomPointForArea return this */
- public static final short DEFAULT_DEPTH = 0;
- /** If no blocks are found in the area in determineHeightPointForArea return this */
- public static final short DEFAULT_HEIGHT = 0;
- /** Minecraft's max light value */
- public static final short DEFAULT_MAX_LIGHT = 15;
-
-
- private final ExecutorService lodGenThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
- private final ILodConfigWrapperSingleton config = SingletonHandler.get(ILodConfigWrapperSingleton.class);
-
-
-
- /**
- * How wide LodDimensions should be in regions
- * Is automatically set before the first frame in ClientProxy.
- */
- public int defaultDimensionWidthInRegions = 0;
-
- //public static final boolean useExperimentalLighting = true;
-
-
-
-
- public LodBuilder()
- {
-
- }
-
- public void generateLodNodeAsync(IChunkWrapper chunk, LodWorld lodWorld, IDimensionTypeWrapper dim)
- {
- generateLodNodeAsync(chunk, lodWorld, dim, DistanceGenerationMode.FULL);
- }
-
- public void generateLodNodeAsync(IChunkWrapper chunk, LodWorld lodWorld, IDimensionTypeWrapper dim, DistanceGenerationMode generationMode)
- {
- if (lodWorld == null || lodWorld.getIsWorldNotLoaded())
- return;
-
- // don't try to create an LOD object
- // if for some reason we aren't
- // given a valid chunk object
- if (chunk == null)
- return;
-
- Thread thread = new Thread(() ->
- {
- //noinspection GrazieInspection
- try
- {
- // we need a loaded client world in order to
- // get the textures for blocks
- if (MC.getWrappedClientWorld() == null)
- return;
-
- // don't try to generate LODs if the user isn't in the world anymore
- // (this happens a lot when the user leaves a world/server)
- if (!MC.hasSinglePlayerServer() && !MC.connectedToServer())
- return;
-
- // make sure the dimension exists
- LodDimension lodDim;
- if (lodWorld.getLodDimension(dim) == null)
- {
- lodDim = new LodDimension(dim, lodWorld, defaultDimensionWidthInRegions);
- lodWorld.addLodDimension(lodDim);
- }
- else
- {
- lodDim = lodWorld.getLodDimension(dim);
- }
- generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(generationMode));
- }
- catch (IllegalArgumentException | NullPointerException e)
- {
- e.printStackTrace();
- // if the world changes while LODs are being generated
- // they will throw errors as they try to access things that no longer
- // exist.
- }
- });
- lodGenThreadPool.execute(thread);
- }
-
- /**
- * Creates a LodNode for a chunk in the given world.
- * @throws IllegalArgumentException thrown if either the chunk or world is null.
- */
- public void generateLodNodeFromChunk(LodDimension lodDim, IChunkWrapper chunk) throws IllegalArgumentException
- {
- generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig());
- }
-
- /**
- * Creates a LodNode for a chunk in the given world.
- * @throws IllegalArgumentException thrown if either the chunk or world is null.
- */
- public void generateLodNodeFromChunk(LodDimension lodDim, IChunkWrapper chunk, LodBuilderConfig config)
- throws IllegalArgumentException
- {
- //long executeTime = System.currentTimeMillis();
- if (chunk == null)
- throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
-
- int startX;
- int startZ;
-
-
- LodRegion region = lodDim.getRegion(chunk.getPos().getRegionX(), chunk.getPos().getRegionZ());
- if (region == null)
- return;
-
- // this happens if a LOD is generated after the user leaves the world.
- if (MC.getWrappedClientWorld() == null)
- return;
-
- // determine how many LODs to generate horizontally
- byte minDetailLevel = region.getMinDetailLevel();
- HorizontalResolution detail = DetailDistanceUtil.getLodGenDetail(minDetailLevel);
-
-
- // determine how many LODs to generate vertically
- //VerticalQuality verticalQuality = LodConfig.CLIENT.graphics.qualityOption.verticalQuality.get();
- byte detailLevel = detail.detailLevel;
-
-
- // generate the LODs
- int posX;
- int posZ;
- for (int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
- {
- startX = detail.startX[i];
- startZ = detail.startZ[i];
-
- long[] data;
- long[] dataToMergeVertical = createVerticalDataToMerge(detail, chunk, config, startX, startZ);
- data = DataPointUtil.mergeMultiData(dataToMergeVertical, DataPointUtil.WORLD_HEIGHT / 2 + 1, DetailDistanceUtil.getMaxVerticalData(detailLevel));
-
-
- //lodDim.clear(detailLevel, posX, posZ);
- if (data != null && data.length != 0)
- {
- posX = LevelPosUtil.convert((byte) 0, chunk.getPos().getX() * 16 + startX, detail.detailLevel);
- posZ = LevelPosUtil.convert((byte) 0, chunk.getPos().getZ() * 16 + startZ, detail.detailLevel);
- lodDim.addVerticalData(detailLevel, posX, posZ, data, false);
- }
- }
- lodDim.updateData(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().getX(), chunk.getPos().getZ());
- //executeTime = System.currentTimeMillis() - executeTime;
- //if (executeTime > 0) ClientApi.LOGGER.info("generateLodNodeFromChunk level: " + detailLevel + " time ms: " + executeTime);
- }
-
- /** creates a vertical DataPoint */
- private long[] createVerticalDataToMerge(HorizontalResolution detail, IChunkWrapper chunk, LodBuilderConfig config, int startX, int startZ)
- {
- // equivalent to 2^detailLevel
- int size = 1 << detail.detailLevel;
-
- long[] dataToMerge = ThreadMapUtil.getBuilderVerticalArray(detail.detailLevel);
- int verticalData = DataPointUtil.WORLD_HEIGHT / 2 + 1;
-
- AbstractChunkPosWrapper chunkPos = chunk.getPos();
- int height;
- int depth;
- int color;
- int light;
- int lightSky;
- int lightBlock;
- int generation = config.distanceGenerationMode.complexity;
-
- int xRel;
- int zRel;
- int xAbs;
- int yAbs;
- int zAbs;
- boolean hasCeiling = MC.getWrappedClientWorld().getDimensionType().hasCeiling();
- boolean hasSkyLight = MC.getWrappedClientWorld().getDimensionType().hasSkyLight();
- boolean isDefault;
- AbstractBlockPosWrapper blockPos = FACTORY.createBlockPos();
- int index;
-
- for (index = 0; index < size * size; index++)
- {
- xRel = startX + index % size;
- zRel = startZ + index / size;
- xAbs = chunkPos.getMinBlockX() + xRel;
- zAbs = chunkPos.getMinBlockZ() + zRel;
-
- //Calculate the height of the lod
- yAbs = DataPointUtil.WORLD_HEIGHT - DataPointUtil.VERTICAL_OFFSET + 1;
- int count = 0;
- boolean topBlock = true;
- while (yAbs > 0)
- {
- height = determineHeightPointFrom(chunk, config, xRel, yAbs, zRel, blockPos);
-
- // If the lod is at the default height, it must be void data
- if (height == DEFAULT_HEIGHT)
- {
- if (topBlock)
- dataToMerge[index * verticalData] = DataPointUtil.createVoidDataPoint(generation);
- break;
- }
-
- yAbs = height - 1;
- // We search light on above air block
- depth = determineBottomPointFrom(chunk, config, xRel, yAbs, zRel, blockPos);
- if (hasCeiling && topBlock)
- {
- yAbs = depth;
- blockPos.set(xAbs, yAbs, zAbs);
- light = getLightValue(chunk, blockPos, true, hasSkyLight, true);
- color = generateLodColor(chunk, config, xAbs, yAbs, zAbs, blockPos);
- blockPos.set(xAbs, yAbs - 1, zAbs);
- }
- else
- {
- blockPos.set(xAbs, yAbs, zAbs);
- light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, topBlock);
- color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
- blockPos.set(xAbs, yAbs + 1, zAbs);
- }
- lightBlock = light & 0b1111;
- lightSky = (light >> 4) & 0b1111;
- isDefault = ((light >> 8)) == 1;
-
- dataToMerge[index * verticalData + count] = DataPointUtil.createDataPoint(height - DataPointUtil.VERTICAL_OFFSET, depth - DataPointUtil.VERTICAL_OFFSET, color, lightSky, lightBlock, generation, isDefault);
- topBlock = false;
- yAbs = depth - 1;
- count++;
- }
- }
- return dataToMerge;
- }
-
- /**
- * Find the lowest valid point from the bottom.
- * Used when creating a vertical LOD.
- */
- private short determineBottomPointFrom(IChunkWrapper chunk, LodBuilderConfig config, int xAbs, int yAbs, int zAbs, AbstractBlockPosWrapper blockPos)
- {
- short depth = DEFAULT_DEPTH;
-
- for (int y = yAbs; y >= 0; y--)
- {
- blockPos.set(xAbs, y, zAbs);
- if (!isLayerValidLodPoint(chunk, blockPos))
- {
- depth = (short) (y + 1);
- break;
- }
- }
- return depth;
- }
-
- /** Find the highest valid point from the Top */
- private short determineHeightPointFrom(IChunkWrapper chunk, LodBuilderConfig config, int xAbs, int yAbs, int zAbs, AbstractBlockPosWrapper blockPos)
- {
- short height = DEFAULT_HEIGHT;
- if (config.useHeightmap)
- height = (short) chunk.getHeightMapValue(xAbs, zAbs);
- else
- {
- for (int y = yAbs; y >= 0; y--)
- {
- blockPos.set(xAbs, y, zAbs);
- if (isLayerValidLodPoint(chunk, blockPos))
- {
- height = (short) (y + 1);
- break;
- }
- }
- }
- return height;
- }
-
-
-
- // =====================//
- // constructor helpers //
- // =====================//
-
- /**
- * Generate the color for the given chunk using biome water color, foliage
- * color, and grass color.
- */
- private int generateLodColor(IChunkWrapper chunk, LodBuilderConfig builderConfig, int xRel, int yAbs, int zRel, AbstractBlockPosWrapper blockPos)
- {
- int colorInt;
- if (builderConfig.useBiomeColors)
- {
- // I have no idea why I need to bit shift to the right, but
- // if I don't the biomes don't show up correctly.
- colorInt = chunk.getBiome(xRel, yAbs, zRel).getColorForBiome(xRel, zRel);
- }
- else
- {
- blockPos.set(chunk.getPos().getMinBlockX() + xRel, yAbs, chunk.getPos().getMinBlockZ() + zRel);
- colorInt = getColorForBlock(chunk, blockPos);
-
- // if we are skipping non-full and non-solid blocks that means we ignore
- // snow, flowers, etc. Get the above block so we can still get the color
- // of the snow, flower, etc. that may be above this block
- int aboveColorInt = 0;
- if (config.client().worldGenerator().getBlocksToAvoid().nonFull || config.client().worldGenerator().getBlocksToAvoid().noCollision)
- {
- blockPos.set(chunk.getPos().getMinBlockX() + xRel, yAbs + 1, chunk.getPos().getMinBlockZ() + zRel);
- aboveColorInt = getColorForBlock(chunk, blockPos);
- }
-
- //if (colorInt == 0 && yAbs > 0)
- // if this block is invisible, check the block below it
- // colorInt = generateLodColor(chunk, config, xRel, yAbs - 1, zRel, blockPos);
-
- // override this block's color if there was a block above this
- // and we were avoiding non-full/non-solid blocks
- if (aboveColorInt != 0)
- colorInt = aboveColorInt;
- }
-
- return colorInt;
- }
-
- /** Gets the light value for the given block position */
- private int getLightValue(IChunkWrapper chunk, AbstractBlockPosWrapper blockPos, boolean hasCeiling, boolean hasSkyLight, boolean topBlock)
- {
- int skyLight = 0;
- int blockLight;
- // 1 means the lighting is a guess
- int isDefault = 0;
-
- IWorldWrapper world = MC.getWrappedServerWorld();
-
- int blockBrightness = chunk.getEmittedBrightness(blockPos);
- // get the air block above or below this block
- if (hasCeiling && topBlock)
- blockPos.set(blockPos.getX(), blockPos.getY() - 1, blockPos.getZ());
- else
- blockPos.set(blockPos.getX(), blockPos.getY() + 1, blockPos.getZ());
-
-
-
- if (world != null)
- {
- // server world sky light (always accurate)
- blockLight = world.getBlockLight(blockPos);
- if (topBlock && !hasCeiling && hasSkyLight)
- skyLight = DEFAULT_MAX_LIGHT;
- else
- {
- if (hasSkyLight)
- skyLight = world.getSkyLight(blockPos);
- //else
- // skyLight = 0;
- }
- if (!topBlock && skyLight == 15)
- {
- // we are on predicted terrain, and we don't know what the light here is,
- // lets just take a guess
- if (blockPos.getY() >= MC.getWrappedClientWorld().getSeaLevel() - 5)
- {
- skyLight = 12;
- isDefault = 1;
- }
- else
- skyLight = 0;
- }
- }
- else
- {
- world = MC.getWrappedClientWorld();
- if (world==null)
- {
- blockLight = 0;
- skyLight = 12;
- isDefault = 1;
- }
- else
- {
- // client world sky light (almost never accurate)
- blockLight = world.getBlockLight(blockPos);
- // estimate what the lighting should be
- if (hasSkyLight || !hasCeiling)
- {
- if (topBlock)
- skyLight = DEFAULT_MAX_LIGHT;
- else
- {
- if (hasSkyLight)
- skyLight = world.getSkyLight(blockPos);
- //else
- // skyLight = 0;
- if (!chunk.isLightCorrect() && (skyLight == 0 || skyLight == 15))
- {
- // we don't know what the light here is,
- // lets just take a guess
- if (blockPos.getY() >= MC.getWrappedClientWorld().getSeaLevel() - 5)
- {
- skyLight = 12;
- isDefault = 1;
- }
- else
- skyLight = 0;
- }
- }
- }
- }
- }
-
- blockLight = LodUtil.clamp(0, Math.max(blockLight, blockBrightness), DEFAULT_MAX_LIGHT);
-
- return blockLight + (skyLight << 4) + (isDefault << 8);
- }
-
- /** Returns a color int for the given block. */
- private int getColorForBlock(IChunkWrapper chunk, AbstractBlockPosWrapper blockPos)
- {
- int colorOfBlock;
- int colorInt;
-
- int xRel = blockPos.getX() - chunk.getPos().getMinBlockX();
- int zRel = blockPos.getZ() - chunk.getPos().getMinBlockZ();
- //int x = blockPos.getX();
- int y = blockPos.getY();
- //int z = blockPos.getZ();
-
- IBlockColorWrapper blockColorWrapper;
- IBlockShapeWrapper blockShapeWrapper = chunk.getBlockShapeWrapper(blockPos);
-
- if (chunk.isWaterLogged(blockPos))
- blockColorWrapper = BLOCK_COLOR.getWaterColor();
- else
- blockColorWrapper = chunk.getBlockColorWrapper(blockPos);
-
- if (blockShapeWrapper.isToAvoid())
- return 0;
-
- colorOfBlock = blockColorWrapper.getColor();
-
-
- if (blockColorWrapper.hasTint())
- {
- IBiomeWrapper biome = chunk.getBiome(xRel, y, zRel);
- int tintValue;
- if (blockColorWrapper.hasGrassTint())
- // grass and green plants
- tintValue = biome.getGrassTint(0,0);
- else if (blockColorWrapper.hasFolliageTint())
- tintValue = biome.getFolliageTint();
- else
- //we can reintroduce this with the wrappers
- tintValue = biome.getWaterTint();
-
- colorInt = ColorUtil.multiplyRGBcolors(tintValue | 0xFF000000, colorOfBlock);
- }
- else
- colorInt = colorOfBlock;
- return colorInt;
- }
-
-
- /** Is the block at the given blockPos a valid LOD point? */
- private boolean isLayerValidLodPoint(IChunkWrapper chunk, AbstractBlockPosWrapper blockPos)
- {
- if (chunk.isWaterLogged(blockPos))
- return true;
-
- boolean nonFullAvoidance = config.client().worldGenerator().getBlocksToAvoid().nonFull;
- boolean noCollisionAvoidance = config.client().worldGenerator().getBlocksToAvoid().noCollision;
-
- IBlockShapeWrapper block = chunk.getBlockShapeWrapper(blockPos);
- return !block.isToAvoid()
- && !(nonFullAvoidance && block.isNonFull())
- && !(noCollisionAvoidance && block.hasNoCollision());
-
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/builders/lodBuilding/LodBuilderConfig.java b/src/main/java/com/seibel/lod/core/builders/lodBuilding/LodBuilderConfig.java
deleted file mode 100644
index e88a5995b..000000000
--- a/src/main/java/com/seibel/lod/core/builders/lodBuilding/LodBuilderConfig.java
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.builders.lodBuilding;
-
-import com.seibel.lod.core.enums.config.DistanceGenerationMode;
-
-/**
- * This is used to easily configure how LodChunks are generated.
- * Generally this will only be used if we want to generate a
- * LodChunk using an incomplete Chunk, otherwise the defaults
- * work best for a fully generated chunk (IE has correct surface blocks).
- * @author James Seibel
- * @version 8-14-2021
- */
-public class LodBuilderConfig
-{
- /** default: false */
- public boolean useHeightmap;
- /** default: false */
- public boolean useBiomeColors;
- /** default: true */
- public boolean useSolidBlocksInColorGen;
- /** default: server */
- public DistanceGenerationMode distanceGenerationMode;
-
- /**
- * default settings for a normal chunk
- * useHeightmap = false
- * useBiomeColors = false
- * useSolidBlocksInColorGen = true
- * generationMode = Server
- */
- public LodBuilderConfig()
- {
- useHeightmap = false;
- useBiomeColors = false;
- useSolidBlocksInColorGen = true;
- distanceGenerationMode = DistanceGenerationMode.FULL;
- }
-
- /**
- * @param newUseHeightmap default = false
- * @param newUseBiomeColors default = false
- * @param newUseSolidBlocksInBiomeColor default = true
- * @param newDistanceGenerationMode default = Server
- */
- public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors,
- boolean newUseSolidBlocksInBiomeColor, DistanceGenerationMode newDistanceGenerationMode)
- {
- useHeightmap = newUseHeightmap;
- useBiomeColors = newUseBiomeColors;
- useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
- distanceGenerationMode = newDistanceGenerationMode;
- }
-
- /**
- * @param newUseHeightmap default = false
- * @param newUseBiomeColors default = false
- * @param newUseSolidBlocksInBiomeColor default = true
- */
- public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors, boolean newUseSolidBlocksInBiomeColor)
- {
- this();
- useHeightmap = newUseHeightmap;
- useBiomeColors = newUseBiomeColors;
- useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
- distanceGenerationMode = newUseHeightmap ? DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT : DistanceGenerationMode.BIOME_ONLY;
- }
-
- /**
- * @param newDistanceGenerationMode default = Server
- */
- public LodBuilderConfig(DistanceGenerationMode newDistanceGenerationMode)
- {
- this();
- distanceGenerationMode = newDistanceGenerationMode;
- }
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/builders/worldGeneration/LodGenWorker.java b/src/main/java/com/seibel/lod/core/builders/worldGeneration/LodGenWorker.java
deleted file mode 100644
index 77eb213b2..000000000
--- a/src/main/java/com/seibel/lod/core/builders/worldGeneration/LodGenWorker.java
+++ /dev/null
@@ -1,212 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.builders.worldGeneration;
-
-import java.util.concurrent.ExecutorService;
-import java.util.concurrent.Executors;
-
-import com.google.common.util.concurrent.ThreadFactoryBuilder;
-import com.seibel.lod.core.api.ClientApi;
-import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
-import com.seibel.lod.core.enums.config.DistanceGenerationMode;
-import com.seibel.lod.core.objects.lod.LodDimension;
-import com.seibel.lod.core.util.LodUtil;
-import com.seibel.lod.core.util.SingletonHandler;
-import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
-import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
-import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
-
-/**
- * This is used to generate a LodChunk at a given ChunkPos.
- *
- * @author James Seibel
- * @version 11-20-2021
- */
-public class LodGenWorker
-{
- private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
- private static final IWrapperFactory FACTORY = SingletonHandler.get(IWrapperFactory.class);
-
- public static ExecutorService genThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
-
- private final LodChunkGenThread thread;
-
-
-
- public LodGenWorker(AbstractChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
- LodBuilder newLodBuilder,
- LodDimension newLodDimension, IWorldWrapper serverWorld)
- {
- // just a few sanity checks
- if (newPos == null)
- throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ChunkPos");
-
- if (newLodBuilder == null)
- throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodChunkBuilder");
-
- if (newLodDimension == null)
- throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodDimension");
-
- if (serverWorld == null)
- throw new IllegalArgumentException("LodChunkGenThread requires a non-null ServerWorld");
-
-
-
- thread = new LodChunkGenThread(newPos, newGenerationMode,
- newLodBuilder,
- newLodDimension, serverWorld);
- }
-
- public void queueWork()
- {
- if (CONFIG.client().worldGenerator().getDistanceGenerationMode() == DistanceGenerationMode.FULL)
- {
- // if we are using FULL generation there is no reason
- // to queue up a bunch of generation requests,
- // because MC's internal server (as of 1.16.5) only
- // responds with a single thread. And we don't
- // want to cause more lag than necessary or queue up
- // requests that may end up being unneeded.
- thread.run();
- }
- else
- {
- // Every other method can
- // be done asynchronously
- genThreads.execute(thread);
- }
-
- // useful for debugging
-// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
-// ClientProxy.LOGGER.info(genThreads.toString());
- }
-
-
-
-
- private static class LodChunkGenThread implements Runnable
- {
- private final AbstractWorldGeneratorWrapper worldGenWrapper;
-
- public final LodDimension lodDim;
- public final DistanceGenerationMode generationMode;
-
- private final AbstractChunkPosWrapper pos;
-
- public LodChunkGenThread(AbstractChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
- LodBuilder newLodBuilder,
- LodDimension newLodDimension, IWorldWrapper worldWrapper)
- {
- worldGenWrapper = FACTORY.createWorldGenerator(newLodBuilder, newLodDimension, worldWrapper);
-
- pos = newPos;
- generationMode = newGenerationMode;
- lodDim = newLodDimension;
- }
-
- @Override
- public void run()
- {
- try
- {
- // only generate LodChunks if they can
- // be added to the current LodDimension
-
- if (lodDim.regionIsInRange(pos.getX() / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.getZ() / LodUtil.REGION_WIDTH_IN_CHUNKS))
- {
- switch (generationMode)
- {
- case NONE:
- // don't generate
- break;
- case BIOME_ONLY:
- case BIOME_ONLY_SIMULATE_HEIGHT:
- // fastest
- worldGenWrapper.generateBiomesOnly(pos, generationMode);
- break;
- case SURFACE:
- // faster
- worldGenWrapper.generateSurface(pos);
- break;
- case FEATURES:
- // fast
- worldGenWrapper.generateFeatures(pos);
- break;
- case FULL:
- // very slow
- worldGenWrapper.generateFull(pos);
- break;
- }
-
-
-// boolean dataExistence = lodDim.doesDataExist(new LevelPos((byte) 3, pos.x, pos.z));
-// if (dataExistence)
-// ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
-// else
-// ClientProxy.LOGGER.info(pos.x + " " + pos.z);
-
- // shows the pool size, active threads, queued tasks and completed tasks
-// ClientProxy.LOGGER.info(genThreads.toString());
-
-// long endTime = System.currentTimeMillis();
-// System.out.println(endTime - startTime);
-
- }// if in range
- }
- catch (Exception e)
- {
- ClientApi.LOGGER.error(LodChunkGenThread.class.getSimpleName() + ": ran into an error: " + e.getMessage());
- e.printStackTrace();
- }
- finally
- {
- // decrement how many threads are running
- LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.addAndGet(-1);
-
- // this position is no longer being generated
- LodWorldGenerator.INSTANCE.positionsWaitingToBeGenerated.remove(pos);
- }
- }// run
-
-
- }
-
-
- /**
- * Stops the current genThreads if they are running
- * and then recreates the Executor service.
- *
- * This is done to clear any outstanding tasks
- * that may exist after the player leaves their current world.
- * If this isn't done unfinished tasks may be left in the queue
- * preventing new LodChunks form being generated.
- */
- public static void restartExecutorService()
- {
- if (genThreads != null && !genThreads.isShutdown())
- {
- genThreads.shutdownNow();
- }
- genThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/builders/worldGeneration/LodWorldGenerator.java b/src/main/java/com/seibel/lod/core/builders/worldGeneration/LodWorldGenerator.java
deleted file mode 100644
index e97498c7c..000000000
--- a/src/main/java/com/seibel/lod/core/builders/worldGeneration/LodWorldGenerator.java
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.builders.worldGeneration;
-
-import java.util.HashSet;
-import java.util.Set;
-import java.util.concurrent.ExecutorService;
-import java.util.concurrent.Executors;
-import java.util.concurrent.atomic.AtomicInteger;
-
-import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
-import com.seibel.lod.core.enums.config.DistanceGenerationMode;
-import com.seibel.lod.core.objects.PosToGenerateContainer;
-import com.seibel.lod.core.objects.lod.LodDimension;
-import com.seibel.lod.core.render.LodRenderer;
-import com.seibel.lod.core.util.DetailDistanceUtil;
-import com.seibel.lod.core.util.LevelPosUtil;
-import com.seibel.lod.core.util.LodThreadFactory;
-import com.seibel.lod.core.util.LodUtil;
-import com.seibel.lod.core.util.SingletonHandler;
-import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
-
-/**
- * A singleton that handles all long distance LOD world generation.
- * @author Leonardo Amato
- * @author James Seibel
- * @version 9-25-2021
- */
-public class LodWorldGenerator
-{
- private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
- private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
- private static final IWrapperFactory WRAPPER_FACTORY = SingletonHandler.get(IWrapperFactory.class);
-
-
- /** This holds the thread used to create LOD generation requests off the main thread. */
- private final ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " world generator"));
-
- /** we only want to queue up one generator thread at a time */
- private boolean generatorThreadRunning = false;
-
- /**
- * How many chunks to generate outside the player's view distance at one
- * time. (or more specifically how many requests to make at one time). I
- * multiply by 8 to make sure there is always a buffer of chunk requests, to
- * make sure the CPU is always busy, and we can generate LODs as quickly as
- * possible.
- */
- public int maxChunkGenRequests;
-
- /**
- * This keeps track of how many chunk generation requests are on going. This is
- * to limit how many chunks are queued at once. To prevent chunks from being
- * generated for a long time in an area the player is no longer in.
- */
- public final AtomicInteger numberOfChunksWaitingToGenerate = new AtomicInteger(0);
-
- public final Set positionsWaitingToBeGenerated = new HashSet<>();
-
- /**
- * Singleton copy of this object
- */
- public static final LodWorldGenerator INSTANCE = new LodWorldGenerator();
-
-
-
- private LodWorldGenerator()
- {
-
- }
-
- /**
- * Queues up LodNodeGenWorkers for the given lodDimension.
- * @param renderer needed so the LodNodeGenWorkers can flag that the
- * buffers need to be rebuilt.
- */
- public void queueGenerationRequests(LodDimension lodDim, LodRenderer renderer, LodBuilder lodBuilder)
- {
- if (CONFIG.client().worldGenerator().getDistanceGenerationMode() != DistanceGenerationMode.NONE
- && !generatorThreadRunning
- && MC.hasSinglePlayerServer())
- {
- // the thread is now running, don't queue up another thread
- generatorThreadRunning = true;
-
- // just in case the config changed
- maxChunkGenRequests = CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads() * 8;
-
- Thread generatorThread = new Thread(() ->
- {
- try
- {
- // round the player's block position down to the nearest chunk BlockPos
- int playerPosX = MC.getPlayerBlockPos().getX();
- int playerPosZ = MC.getPlayerBlockPos().getZ();
-
-
- //=======================================//
- // fill in positionsWaitingToBeGenerated //
- //=======================================//
-
- IWorldWrapper serverWorld = LodUtil.getServerWorldFromDimension(lodDim.dimension);
-
- PosToGenerateContainer posToGenerate = lodDim.getPosToGenerate(
- maxChunkGenRequests,
- playerPosX,
- playerPosZ);
-
-
- byte detailLevel;
- int posX;
- int posZ;
- int nearIndex = 0;
- int farIndex = 0;
-
- for (int i = 0; i < posToGenerate.getNumberOfPos(); i++)
- {
- // I wish there was a way to compress this code, but I'm not aware of
- // an easy way to do so.
-
- // add the near positions
- if (posToGenerate.getNthDetail(nearIndex, true) != 0 && nearIndex < posToGenerate.getNumberOfNearPos())
- {
- detailLevel = (byte) (posToGenerate.getNthDetail(nearIndex, true) - 1);
- posX = posToGenerate.getNthPosX(nearIndex, true);
- posZ = posToGenerate.getNthPosZ(nearIndex, true);
- nearIndex++;
-
- AbstractChunkPosWrapper chunkPos = WRAPPER_FACTORY.createChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
-
- // prevent generating the same chunk multiple times
- if (positionsWaitingToBeGenerated.contains(chunkPos))
- continue;
-
- // don't add more to the generation queue then allowed
- if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
- break;
-
- positionsWaitingToBeGenerated.add(chunkPos);
- numberOfChunksWaitingToGenerate.addAndGet(1);
- LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
- genWorker.queueWork();
- }
-
-
- // add the far positions
- if (posToGenerate.getNthDetail(farIndex, false) != 0 && farIndex < posToGenerate.getNumberOfFarPos())
- {
- detailLevel = (byte) (posToGenerate.getNthDetail(farIndex, false) - 1);
- posX = posToGenerate.getNthPosX(farIndex, false);
- posZ = posToGenerate.getNthPosZ(farIndex, false);
- farIndex++;
-
- AbstractChunkPosWrapper chunkPos = WRAPPER_FACTORY.createChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
-
- // don't add more to the generation queue then allowed
- if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
- continue;
- //break;
-
- // prevent generating the same chunk multiple times
- if (positionsWaitingToBeGenerated.contains(chunkPos))
- continue;
-
- positionsWaitingToBeGenerated.add(chunkPos);
- numberOfChunksWaitingToGenerate.addAndGet(1);
- LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
- genWorker.queueWork();
- }
- }
-
- }
- catch (Exception e)
- {
- // this shouldn't ever happen, but just in case
- e.printStackTrace();
- }
- finally
- {
- generatorThreadRunning = false;
- }
- });
-
- mainGenThread.execute(generatorThread);
- } // if distanceGenerationMode != DistanceGenerationMode.NONE && !generatorThreadRunning
- } // queueGenerationRequests
-
-}
diff --git a/src/main/java/com/seibel/lod/core/dataFormat/BlockDataFormat.java b/src/main/java/com/seibel/lod/core/dataFormat/BlockDataFormat.java
deleted file mode 100644
index d8becb6f5..000000000
--- a/src/main/java/com/seibel/lod/core/dataFormat/BlockDataFormat.java
+++ /dev/null
@@ -1,5 +0,0 @@
-package com.seibel.lod.core.dataFormat;
-
-public class BlockDataFormat
-{
-}
diff --git a/src/main/java/com/seibel/lod/core/dataFormat/ColorFormat.java b/src/main/java/com/seibel/lod/core/dataFormat/ColorFormat.java
deleted file mode 100644
index 750fcde64..000000000
--- a/src/main/java/com/seibel/lod/core/dataFormat/ColorFormat.java
+++ /dev/null
@@ -1,5 +0,0 @@
-package com.seibel.lod.core.dataFormat;
-
-public class ColorFormat
-{
-}
diff --git a/src/main/java/com/seibel/lod/core/dataFormat/DepthHeightFormat.java b/src/main/java/com/seibel/lod/core/dataFormat/DepthHeightFormat.java
deleted file mode 100644
index 3573abec2..000000000
--- a/src/main/java/com/seibel/lod/core/dataFormat/DepthHeightFormat.java
+++ /dev/null
@@ -1,5 +0,0 @@
-package com.seibel.lod.core.dataFormat;
-
-public class DepthHeightFormat
-{
-}
diff --git a/src/main/java/com/seibel/lod/core/dataFormat/LightFormat.java b/src/main/java/com/seibel/lod/core/dataFormat/LightFormat.java
deleted file mode 100644
index 188a76cdb..000000000
--- a/src/main/java/com/seibel/lod/core/dataFormat/LightFormat.java
+++ /dev/null
@@ -1,5 +0,0 @@
-package com.seibel.lod.core.dataFormat;
-
-public class LightFormat
-{
-}
diff --git a/src/main/java/com/seibel/lod/core/dataFormat/PositionDataFormat.java b/src/main/java/com/seibel/lod/core/dataFormat/PositionDataFormat.java
deleted file mode 100644
index 8f8940ebe..000000000
--- a/src/main/java/com/seibel/lod/core/dataFormat/PositionDataFormat.java
+++ /dev/null
@@ -1,5 +0,0 @@
-package com.seibel.lod.core.dataFormat;
-
-public class PositionDataFormat
-{
-}
diff --git a/src/main/java/com/seibel/lod/core/enums/LodDirection.java b/src/main/java/com/seibel/lod/core/enums/LodDirection.java
deleted file mode 100644
index 2467ed14b..000000000
--- a/src/main/java/com/seibel/lod/core/enums/LodDirection.java
+++ /dev/null
@@ -1,529 +0,0 @@
-package com.seibel.lod.core.enums;
-
-import java.util.Arrays;
-import java.util.Locale;
-import java.util.Map;
-import java.util.function.Predicate;
-import java.util.stream.Collectors;
-
-import com.seibel.lod.core.objects.math.Vec3i;
-
-/**
- * A (almost) exact copy of Minecraft's
- * Direction enum.
- *
- * @author James Seibel
- * @version 11-13-2021
- */
-public enum LodDirection
-{
- DOWN(0, 1, -1, "down", LodDirection.AxisDirection.NEGATIVE, LodDirection.Axis.Y, new Vec3i(0, -1, 0)),
- UP(1, 0, -1, "up", LodDirection.AxisDirection.POSITIVE, LodDirection.Axis.Y, new Vec3i(0, 1, 0)),
- NORTH(2, 3, 2, "north", LodDirection.AxisDirection.NEGATIVE, LodDirection.Axis.Z, new Vec3i(0, 0, -1)),
- SOUTH(3, 2, 0, "south", LodDirection.AxisDirection.POSITIVE, LodDirection.Axis.Z, new Vec3i(0, 0, 1)),
- WEST(4, 5, 1, "west", LodDirection.AxisDirection.NEGATIVE, LodDirection.Axis.X, new Vec3i(-1, 0, 0)),
- EAST(5, 4, 3, "east", LodDirection.AxisDirection.POSITIVE, LodDirection.Axis.X, new Vec3i(1, 0, 0));
-
-// private final int data3d;
-// private final int oppositeIndex;
-// private final int data2d;
-
- private final String name;
- private final LodDirection.Axis axis;
- private final LodDirection.AxisDirection axisDirection;
- private final Vec3i normal;
- private static final LodDirection[] VALUES = values();
-
- private static final Map BY_NAME = Arrays.stream(VALUES).collect(Collectors.toMap(LodDirection::getName, (p_199787_0_) ->
- {
- return p_199787_0_;
- }));
-
-// private static final LodDirection[] BY_3D_DATA = Arrays.stream(VALUES).sorted(Comparator.comparingInt((p_199790_0_) ->
-// {
-// return p_199790_0_.data3d;
-// })).toArray((p_199788_0_) ->
-// {
-// return new LodDirection[p_199788_0_];
-// });
-//
-// private static final LodDirection[] BY_2D_DATA = Arrays.stream(VALUES).filter((p_199786_0_) ->
-// {
-// return p_199786_0_.getAxis().isHorizontal();
-// }).sorted(Comparator.comparingInt((p_199789_0_) ->
-// {
-// return p_199789_0_.data2d;
-// })).toArray((p_199791_0_) ->
-// {
-// return new LodDirection[p_199791_0_];
-// });
-
-// private static final Long2ObjectMap BY_NORMAL = Arrays.stream(VALUES).collect(Collectors.toMap((p_218385_0_) ->
-// {
-// return (new BlockPos(p_218385_0_.getNormal())).asLong();
-// }, (p_218384_0_) ->
-// {
-// return p_218384_0_;
-// }, (p_218386_0_, p_218386_1_) ->
-// {
-// throw new IllegalArgumentException("Duplicate keys");
-// }, Long2ObjectOpenHashMap::new));
-
-
-
- LodDirection(int p_i46016_3_, int p_i46016_4_, int p_i46016_5_, String p_i46016_6_, LodDirection.AxisDirection p_i46016_7_, LodDirection.Axis p_i46016_8_, Vec3i p_i46016_9_)
- {
-// this.data3d = p_i46016_3_;
-// this.data2d = p_i46016_5_;
-// this.oppositeIndex = p_i46016_4_;
- this.name = p_i46016_6_;
- this.axis = p_i46016_8_;
- this.axisDirection = p_i46016_7_;
- this.normal = p_i46016_9_;
- }
-
-
-
-
-// public static LodDirection[] orderedByNearest(Entity p_196054_0_)
-// {
-// float f = p_196054_0_.getViewXRot(1.0F) * ((float) Math.PI / 180F);
-// float f1 = -p_196054_0_.getViewYRot(1.0F) * ((float) Math.PI / 180F);
-// float f2 = MathHelper.sin(f);
-// float f3 = MathHelper.cos(f);
-// float f4 = MathHelper.sin(f1);
-// float f5 = MathHelper.cos(f1);
-// boolean flag = f4 > 0.0F;
-// boolean flag1 = f2 < 0.0F;
-// boolean flag2 = f5 > 0.0F;
-// float f6 = flag ? f4 : -f4;
-// float f7 = flag1 ? -f2 : f2;
-// float f8 = flag2 ? f5 : -f5;
-// float f9 = f6 * f3;
-// float f10 = f8 * f3;
-// LodDirection lodDirection = flag ? EAST : WEST;
-// LodDirection direction1 = flag1 ? UP : DOWN;
-// LodDirection direction2 = flag2 ? SOUTH : NORTH;
-// if (f6 > f8)
-// {
-// if (f7 > f9)
-// {
-// return makeDirectionArray(direction1, lodDirection, direction2);
-// }
-// else
-// {
-// return f10 > f7 ? makeDirectionArray(lodDirection, direction2, direction1) : makeDirectionArray(lodDirection, direction1, direction2);
-// }
-// }
-// else if (f7 > f10)
-// {
-// return makeDirectionArray(direction1, direction2, lodDirection);
-// }
-// else
-// {
-// return f9 > f7 ? makeDirectionArray(direction2, lodDirection, direction1) : makeDirectionArray(direction2, direction1, lodDirection);
-// }
-// }
-
-// private static LodDirection[] makeDirectionArray(LodDirection p_196053_0_, LodDirection p_196053_1_, LodDirection p_196053_2_)
-// {
-// return new LodDirection[] { p_196053_0_, p_196053_1_, p_196053_2_, p_196053_2_.getOpposite(), p_196053_1_.getOpposite(), p_196053_0_.getOpposite() };
-// }
-
-// public static LodDirection rotate(Mat4f p_229385_0_, LodDirection p_229385_1_)
-// {
-// Vec3i Vec3i = p_229385_1_.getNormal();
-// Vector4f vector4f = new Vector4f(Vec3i.getX(), Vec3i.getY(), Vec3i.getZ(), 0.0F);
-// vector4f.transform(p_229385_0_);
-// return getNearest(vector4f.x(), vector4f.y(), vector4f.z());
-// }
-
-// public Quaternion getRotation()
-// {
-// Quaternion quaternion = Vector3f.XP.rotationDegrees(90.0F);
-// switch (this)
-// {
-// case DOWN:
-// return Vector3f.XP.rotationDegrees(180.0F);
-// case UP:
-// return Quaternion.ONE.copy();
-// case NORTH:
-// quaternion.mul(Vector3f.ZP.rotationDegrees(180.0F));
-// return quaternion;
-// case SOUTH:
-// return quaternion;
-// case WEST:
-// quaternion.mul(Vector3f.ZP.rotationDegrees(90.0F));
-// return quaternion;
-// case EAST:
-// default:
-// quaternion.mul(Vector3f.ZP.rotationDegrees(-90.0F));
-// return quaternion;
-// }
-// }
-
-// public int get3DDataValue()
-// {
-// return this.data3d;
-// }
-//
-// public int get2DDataValue()
-// {
-// return this.data2d;
-// }
-
- public LodDirection.AxisDirection getAxisDirection()
- {
- return this.axisDirection;
- }
-
-// public LodDirection getOpposite()
-// {
-// return from3DDataValue(this.oppositeIndex);
-// }
-
- public LodDirection getClockWise()
- {
- switch (this)
- {
- case NORTH:
- return EAST;
- case SOUTH:
- return WEST;
- case WEST:
- return NORTH;
- case EAST:
- return SOUTH;
- default:
- throw new IllegalStateException("Unable to get Y-rotated facing of " + this);
- }
- }
-
- public LodDirection getCounterClockWise()
- {
- switch (this)
- {
- case NORTH:
- return WEST;
- case SOUTH:
- return EAST;
- case WEST:
- return SOUTH;
- case EAST:
- return NORTH;
- default:
- throw new IllegalStateException("Unable to get CCW facing of " + this);
- }
- }
-
- public String getName()
- {
- return this.name;
- }
-
- public LodDirection.Axis getAxis()
- {
- return this.axis;
- }
-
- public static LodDirection byName(String name)
- {
- return name == null ? null : BY_NAME.get(name.toLowerCase(Locale.ROOT));
- }
-
-// public static LodDirection from3DDataValue(int p_82600_0_)
-// {
-// return BY_3D_DATA[MathHelper.abs(p_82600_0_ % BY_3D_DATA.length)];
-// }
-//
-// public static LodDirection from2DDataValue(int p_176731_0_)
-// {
-// return BY_2D_DATA[MathHelper.abs(p_176731_0_ % BY_2D_DATA.length)];
-// }
-
-// @Nullable
-// public static LodDirection fromNormal(int p_218383_0_, int p_218383_1_, int p_218383_2_)
-// {
-// return BY_NORMAL.get(BlockPos.asLong(p_218383_0_, p_218383_1_, p_218383_2_));
-// }
-
-// public static LodDirection fromYRot(double p_176733_0_)
-// {
-// return from2DDataValue(MathHelper.floor(p_176733_0_ / 90.0D + 0.5D) & 3);
-// }
-
- public static LodDirection fromAxisAndDirection(LodDirection.Axis p_211699_0_, LodDirection.AxisDirection p_211699_1_)
- {
- switch (p_211699_0_)
- {
- case X:
- return p_211699_1_ == LodDirection.AxisDirection.POSITIVE ? EAST : WEST;
- case Y:
- return p_211699_1_ == LodDirection.AxisDirection.POSITIVE ? UP : DOWN;
- case Z:
- default:
- return p_211699_1_ == LodDirection.AxisDirection.POSITIVE ? SOUTH : NORTH;
- }
- }
-
-// public float toYRot()
-// {
-// return (this.data2d & 3) * 90;
-// }
-
-// public static LodDirection getRandom(Random p_239631_0_)
-// {
-// return Util.getRandom(VALUES, p_239631_0_);
-// }
-
-// public static LodDirection getNearest(double p_210769_0_, double p_210769_2_, double p_210769_4_)
-// {
-// return getNearest((float) p_210769_0_, (float) p_210769_2_, (float) p_210769_4_);
-// }
-
-// public static LodDirection getNearest(float p_176737_0_, float p_176737_1_, float p_176737_2_)
-// {
-// LodDirection lodDirection = NORTH;
-// float f = Float.MIN_VALUE;
-//
-// for (LodDirection direction1 : VALUES)
-// {
-// float f1 = p_176737_0_ * direction1.normal.x + p_176737_1_ * direction1.normal.y + p_176737_2_ * direction1.normal.z;
-// if (f1 > f)
-// {
-// f = f1;
-// lodDirection = direction1;
-// }
-// }
-//
-// return lodDirection;
-// }
-
- public static LodDirection get(LodDirection.AxisDirection p_181076_0_, LodDirection.Axis p_181076_1_)
- {
- for (LodDirection lodDirection : VALUES)
- {
- if (lodDirection.getAxisDirection() == p_181076_0_ && lodDirection.getAxis() == p_181076_1_)
- {
- return lodDirection;
- }
- }
-
- throw new IllegalArgumentException("No such direction: " + p_181076_0_ + " " + p_181076_1_);
- }
-
- public Vec3i getNormal()
- {
- return this.normal;
- }
-
-// public boolean isFacingAngle(float p_243532_1_)
-// {
-// float f = p_243532_1_ * ((float) Math.PI / 180F);
-// float f1 = -MathHelper.sin(f);
-// float f2 = MathHelper.cos(f);
-// return this.normal.getX() * f1 + this.normal.getZ() * f2 > 0.0F;
-// }
-
- public enum Axis implements Predicate
- {
- X("x")
- {
- @Override
- public int choose(int x, int y, int z)
- {
- return x;
- }
-
- @Override
- public double choose(double x, double y, double z)
- {
- return x;
- }
- },
- Y("y")
- {
- @Override
- public int choose(int x, int y, int z)
- {
- return y;
- }
-
- @Override
- public double choose(double x, double y, double z)
- {
- return y;
- }
- },
- Z("z")
- {
- @Override
- public int choose(int x, int y, int z)
- {
- return z;
- }
-
- @Override
- public double choose(double x, double y, double z)
- {
- return z;
- }
- };
-
- private static final LodDirection.Axis[] VALUES = values();
-
- private static final Map BY_NAME = Arrays.stream(VALUES).collect(Collectors.toMap(LodDirection.Axis::getName, (p_199785_0_) ->
- {
- return p_199785_0_;
- }));
- private final String name;
-
- Axis(String name)
- {
- this.name = name;
- }
-
- public static LodDirection.Axis byName(String name)
- {
- return BY_NAME.get(name.toLowerCase(Locale.ROOT));
- }
-
- public String getName()
- {
- return this.name;
- }
-
- public boolean isVertical()
- {
- return this == Y;
- }
-
- public boolean isHorizontal()
- {
- return this == X || this == Z;
- }
-
- @Override
- public String toString()
- {
- return this.name;
- }
-
-// public static LodDirection.Axis getRandom(Random p_239634_0_)
-// {
-// return Util.getRandom(VALUES, p_239634_0_);
-// }
-
- @Override
- public boolean test(LodDirection p_test_1_)
- {
- return p_test_1_ != null && p_test_1_.getAxis() == this;
- }
-
-// public LodDirection.Plane getPlane()
-// {
-// switch (this)
-// {
-// case X:
-// case Z:
-// return LodDirection.Plane.HORIZONTAL;
-// case Y:
-// return LodDirection.Plane.VERTICAL;
-// default:
-// throw new Error("Someone's been tampering with the universe!");
-// }
-// }
-
- public abstract int choose(int p_196052_1_, int p_196052_2_, int p_196052_3_);
-
- public abstract double choose(double p_196051_1_, double p_196051_3_, double p_196051_5_);
- }
-
- public enum AxisDirection
- {
- POSITIVE(1, "Towards positive"),
- NEGATIVE(-1, "Towards negative");
-
- private final int step;
- private final String name;
-
- AxisDirection(int newStep, String newName)
- {
- this.step = newStep;
- this.name = newName;
- }
-
- public int getStep()
- {
- return this.step;
- }
-
- @Override
- public String toString()
- {
- return this.name;
- }
-
- public LodDirection.AxisDirection opposite()
- {
- return this == POSITIVE ? NEGATIVE : POSITIVE;
- }
- }
-
-// public static enum Plane implements Iterable, Predicate
-// {
-// HORIZONTAL(new LodDirection[] { LodDirection.NORTH, LodDirection.EAST, LodDirection.SOUTH, LodDirection.WEST }, new LodDirection.Axis[] { LodDirection.Axis.X, LodDirection.Axis.Z }),
-// VERTICAL(new LodDirection[] { LodDirection.UP, LodDirection.DOWN }, new LodDirection.Axis[] { LodDirection.Axis.Y });
-//
-// private final LodDirection[] faces;
-// private final LodDirection.Axis[] axis;
-//
-// private Plane(LodDirection[] p_i49393_3_, LodDirection.Axis[] p_i49393_4_)
-// {
-// this.faces = p_i49393_3_;
-// this.axis = p_i49393_4_;
-// }
-//
-// public LodDirection getRandomDirection(Random p_179518_1_)
-// {
-// return Util.getRandom(this.faces, p_179518_1_);
-// }
-//
-// public LodDirection.Axis getRandomAxis(Random p_244803_1_)
-// {
-// return Util.getRandom(this.axis, p_244803_1_);
-// }
-//
-// @Override
-// public boolean test(@Nullable LodDirection p_test_1_)
-// {
-// return p_test_1_ != null && p_test_1_.getAxis().getPlane() == this;
-// }
-//
-// @Override
-// public Iterator iterator()
-// {
-// return Iterators.forArray(this.faces);
-// }
-//
-// public Stream stream()
-// {
-// return Arrays.stream(this.faces);
-// }
-// }
-
-
-
-
- public String getSerializedName()
- {
- return this.name;
- }
-
- @Override
- public String toString()
- {
- return this.name;
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/enums/WorldType.java b/src/main/java/com/seibel/lod/core/enums/WorldType.java
deleted file mode 100644
index a36b06194..000000000
--- a/src/main/java/com/seibel/lod/core/enums/WorldType.java
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums;
-
-/**
- * ServerWorld, ClientWorld, Unknown
- *
- * @author James Seibel
- * @version 11-12-2021
- */
-public enum WorldType
-{
- ServerWorld,
- ClientWorld,
- Unknown
-}
diff --git a/src/main/java/com/seibel/lod/core/enums/config/BlocksToAvoid.java b/src/main/java/com/seibel/lod/core/enums/config/BlocksToAvoid.java
deleted file mode 100644
index bdfcaf363..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/BlocksToAvoid.java
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.config;
-
-/**
- * heightmap
- * multi_lod
- *
- * @author Leonardo Amato
- * @version 11-16-2021
- */
-public enum BlocksToAvoid
-{
- NONE(false, false),
-
- NON_FULL(true, false),
-
- NO_COLLISION(false, true),
-
- BOTH(true, true);
-
- public final boolean nonFull;
- public final boolean noCollision;
-
- BlocksToAvoid(boolean nonFull, boolean noCollision)
- {
- this.nonFull = nonFull;
- this.noCollision = noCollision;
- }
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/enums/config/BufferRebuildTimes.java b/src/main/java/com/seibel/lod/core/enums/config/BufferRebuildTimes.java
deleted file mode 100644
index 3c5db0390..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/BufferRebuildTimes.java
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.config;
-
-/**
- * FREQUENT
- * NORMAL
- * RARE
- *
- * Determines how fast the buffers need to be regenerated
- *
- * @author Leonardo Amato
- * @version 9-25-2021
- */
-public enum BufferRebuildTimes
-{
- FREQUENT(1000, 500, 2500, 1),
-
- NORMAL(2000, 1000, 5000, 4),
-
- RARE(5000, 2000, 10000, 16);
-
- public final int playerMoveTimeout;
- public final int renderedChunkTimeout;
- public final int chunkChangeTimeout;
- public final int playerMoveDistance;
-
- BufferRebuildTimes(int playerMoveTimeout, int renderedChunkTimeout, int chunkChangeTimeout, int playerMoveDistance)
- {
- this.playerMoveTimeout = playerMoveTimeout;
- this.renderedChunkTimeout = renderedChunkTimeout;
- this.chunkChangeTimeout = chunkChangeTimeout;
- this.playerMoveDistance = playerMoveDistance;
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/enums/config/DistanceGenerationMode.java b/src/main/java/com/seibel/lod/core/enums/config/DistanceGenerationMode.java
deleted file mode 100644
index 712de3cc3..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/DistanceGenerationMode.java
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.config;
-
-/**
- * NONE
- * BIOME_ONLY
- * BIOME_ONLY_SIMULATE_HEIGHT
- * SURFACE
- * FEATURES
- * SERVER
- *
- * In order of fastest to slowest.
- *
- * @author James Seibel
- * @author Leonardo Amato
- * @version 8-7-2021
- */
-public enum DistanceGenerationMode
-{
- /**
- * Don't generate anything
- */
- NONE((byte) 0),
-
- /**
- * Only generate the biomes and use biome
- * grass/foliage color, water color, or ice color
- * to generate the color.
- * Doesn't generate height, everything is shown at sea level.
- * Multithreaded - Fastest (2-5 ms)
- */
- BIOME_ONLY((byte) 1),
-
- /**
- * Same as BIOME_ONLY, except instead
- * of always using sea level as the LOD height
- * different biome types (mountain, ocean, forest, etc.)
- * use predetermined heights to simulate having height data.
- */
- BIOME_ONLY_SIMULATE_HEIGHT((byte) 2),
-
- /**
- * Generate the world surface,
- * this does NOT include caves, trees,
- * or structures.
- * Multithreaded - Faster (10-20 ms)
- */
- SURFACE((byte) 3),
-
- /**
- * Generate everything except structures.
- * NOTE: This may cause world generation bugs or instability,
- * since some features cause concurrentModification exceptions.
- * Multithreaded - Fast (15-20 ms)
- */
- FEATURES((byte) 4),
-
- /**
- * Ask the server to generate/load each chunk.
- * This is the most compatible, but causes server/simulation lag.
- * This will also show player made structures if you
- * are adding the mod on a pre-existing world.
- * Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms)
- */
- FULL((byte) 5);
-
-
- /**
- * The higher the number the more complete the generation is.
- */
- public final byte complexity;
-
- DistanceGenerationMode(byte complexity)
- {
- this.complexity = complexity;
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/enums/config/GenerationPriority.java b/src/main/java/com/seibel/lod/core/enums/config/GenerationPriority.java
deleted file mode 100644
index af2089170..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/GenerationPriority.java
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.config;
-
-/**
- * AUTO
- * Near_First
- * Far_First
- *
- * Determines which LODs should have priority when generating
- * outside the normal view distance.
- *
- * @author Leonardo Amato
- * @version 12-1-2021
- */
-public enum GenerationPriority
-{
- /** NEAR_FIRST when connected to servers and FAR_FIRST when on single player */
- AUTO,
-
- NEAR_FIRST,
-
- FAR_FIRST
-}
diff --git a/src/main/java/com/seibel/lod/core/enums/config/GpuUploadMethod.java b/src/main/java/com/seibel/lod/core/enums/config/GpuUploadMethod.java
deleted file mode 100644
index 4d36d676a..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/GpuUploadMethod.java
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.config;
-
-/**
- * Auto, Buffer_Storage, Sub_Data, Buffer_Mapping, Data
- *
- * @author James Seibel
- * @version 12-1-2021
- */
-public enum GpuUploadMethod
-{
- /** Picks the best option based on the GPU the user has. */
- AUTO,
-
- /**
- * Default for NVIDIA if OpenGL 4.5 is supported.
- * Fast rendering, no stuttering.
- */
- BUFFER_STORAGE,
-
- /**
- * Backup option for NVIDIA.
- * Fast rendering but may stutter when uploading.
- */
- SUB_DATA,
-
- /**
- * Default option for AMD/Intel.
- * May end up storing buffers in System memory.
- * Fast rending if in GPU memory, slow if in system memory,
- * but won't stutter when uploading.
- */
- BUFFER_MAPPING,
-
- /**
- * Backup option for AMD/Intel.
- * Fast rendering but may stutter when uploading.
- */
- DATA,
-
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/enums/config/HorizontalQuality.java b/src/main/java/com/seibel/lod/core/enums/config/HorizontalQuality.java
deleted file mode 100644
index e91ed0f68..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/HorizontalQuality.java
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.config;
-
-/**
- * Lowest
- * Low
- * Medium
- * High
- *
- * this indicates the base of the quadratic function we use for the quality drop off
- *
- * @author Leonardo Amato
- * @version 9-29-2021
- */
-public enum HorizontalQuality
-{
- /** 1.0 AKA Linear */
- LOWEST(1.0f),
-
- /** exponent 1.5 */
- LOW(1.5f),
-
- /** exponent 2.0 */
- MEDIUM(2.0f),
-
- /** exponent 2.2 */
- HIGH(2.2f);
-
- public final double quadraticBase;
-
- HorizontalQuality(double distanceUnit)
- {
- this.quadraticBase = distanceUnit;
- }
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/enums/config/HorizontalResolution.java b/src/main/java/com/seibel/lod/core/enums/config/HorizontalResolution.java
deleted file mode 100644
index 794b67f71..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/HorizontalResolution.java
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.config;
-
-import java.util.ArrayList;
-import java.util.Collections;
-
-import com.seibel.lod.core.util.LodUtil;
-
-/**
- * chunk
- * half_chunk
- * four_blocks
- * two_blocks
- * block
- *
- * @author James Seibel
- * @author Leonardo Amato
- * @version 9-25-2021
- */
-public enum HorizontalResolution
-{
- /** render 256 LODs for each chunk */
- BLOCK(16, 0),
-
- /** render 64 LODs for each chunk */
- TWO_BLOCKS(8, 1),
-
- /** render 16 LODs for each chunk */
- FOUR_BLOCKS(4, 2),
-
- /** render 4 LODs for each chunk */
- HALF_CHUNK(2, 3),
-
- /** render 1 LOD for each chunk */
- CHUNK(1, 4);
-
-
-
-
-
- /**
- * How many DataPoints should
- * be drawn per side, per LodChunk
- */
- public final int dataPointLengthCount;
-
- /** How wide each LOD DataPoint is */
- public final int dataPointWidth;
-
- /**
- * This is the same as detailLevel in LodQuadTreeNode,
- * lowest is 0 highest is 9
- */
- public final byte detailLevel;
-
- /* Start/End X/Z give the block positions
- * for each individual dataPoint in a LodChunk */
- public final int[] startX;
- public final int[] startZ;
-
- public final int[] endX;
- public final int[] endZ;
-
-
- /**
- * 1st dimension: LodDetail.detailLevel
- * 2nd dimension: An array of all LodDetails that are less than or
- * equal to that detailLevel
- */
- private static HorizontalResolution[][] lowerDetailArrays;
-
-
-
-
- HorizontalResolution(int newLengthCount, int newDetailLevel)
- {
- detailLevel = (byte) newDetailLevel;
- dataPointLengthCount = newLengthCount;
- dataPointWidth = 16 / dataPointLengthCount;
-
- startX = new int[dataPointLengthCount * dataPointLengthCount];
- endX = new int[dataPointLengthCount * dataPointLengthCount];
-
- startZ = new int[dataPointLengthCount * dataPointLengthCount];
- endZ = new int[dataPointLengthCount * dataPointLengthCount];
-
-
- int index = 0;
- for (int x = 0; x < newLengthCount; x++)
- {
- for (int z = 0; z < newLengthCount; z++)
- {
- startX[index] = x * dataPointWidth;
- startZ[index] = z * dataPointWidth;
-
- endX[index] = (x * dataPointWidth) + dataPointWidth;
- endZ[index] = (z * dataPointWidth) + dataPointWidth;
-
- index++;
- }
- }
-
- }// constructor
-
-
-
-
-
-
- /**
- * Returns an array of all LodDetails that have a detail level
- * that is less than or equal to the given LodDetail
- */
- public static HorizontalResolution[] getSelfAndLowerDetails(HorizontalResolution detail)
- {
- if (lowerDetailArrays == null)
- {
- // run first time setup
- lowerDetailArrays = new HorizontalResolution[HorizontalResolution.values().length][];
-
- // go through each LodDetail
- for (HorizontalResolution currentDetail : HorizontalResolution.values())
- {
- ArrayList lowerDetails = new ArrayList<>();
-
- // find the details lower than currentDetail
- for (HorizontalResolution compareDetail : HorizontalResolution.values())
- {
- if (currentDetail.detailLevel <= compareDetail.detailLevel)
- {
- lowerDetails.add(compareDetail);
- }
- }
-
- // have the highest detail item first in the list
- Collections.sort(lowerDetails);
- Collections.reverse(lowerDetails);
-
- lowerDetailArrays[currentDetail.detailLevel] = lowerDetails.toArray(new HorizontalResolution[lowerDetails.size()]);
- }
- }
-
- return lowerDetailArrays[detail.detailLevel];
- }
-
- /** Returns what detail level should be used at a given distance and maxDistance. */
- public static HorizontalResolution getDetailForDistance(HorizontalResolution maxDetailLevel, int distance, int maxDistance)
- {
- HorizontalResolution[] lowerDetails = getSelfAndLowerDetails(maxDetailLevel);
- int distanceBetweenDetails = maxDistance / lowerDetails.length;
- int index = LodUtil.clamp(0, distance / distanceBetweenDetails, lowerDetails.length - 1);
-
- return lowerDetails[index];
-
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/enums/config/HorizontalScale.java b/src/main/java/com/seibel/lod/core/enums/config/HorizontalScale.java
deleted file mode 100644
index e710de006..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/HorizontalScale.java
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.config;
-
-/**
- * Low
- * Medium
- * High
- *
- * this is a quality scale for the detail drop-off
- *
- * @author Leonardo Amato
- * @version 9-25-2021
- */
-public enum HorizontalScale
-{
- /** Lods are 2D with heightMap */
- LOW(64),
-
- /** Lods expand in three dimension */
- MEDIUM(128),
-
- /** Lods expand in three dimension */
- HIGH(256);
-
- public final int distanceUnit;
-
- HorizontalScale(int distanceUnit)
- {
- this.distanceUnit = distanceUnit;
- }
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/enums/config/LodTemplate.java b/src/main/java/com/seibel/lod/core/enums/config/LodTemplate.java
deleted file mode 100644
index 397699c7d..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/LodTemplate.java
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.config;
-
-import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.AbstractLodTemplate;
-import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.CubicLodTemplate;
-import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.DynamicLodTemplate;
-import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.TriangularLodTemplate;
-
-/**
- * Cubic, Triangular, Dynamic
- *
- * @author James Seibel
- * @version 10-10-2021
- */
-public enum LodTemplate
-{
- /**
- * LODs are rendered as
- * rectangular prisms.
- */
- CUBIC(new CubicLodTemplate()),
-
- /**
- * LODs smoothly transition between
- * each other.
- */
- TRIANGULAR(new TriangularLodTemplate()),
-
- /**
- * LODs smoothly transition between
- * each other, unless a neighboring LOD
- * is at a significantly different height.
- */
- DYNAMIC(new DynamicLodTemplate());
-
-
- public final AbstractLodTemplate template;
-
- LodTemplate(AbstractLodTemplate newTemplate)
- {
- template = newTemplate;
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/enums/config/ShadingMode.java b/src/main/java/com/seibel/lod/core/enums/config/ShadingMode.java
deleted file mode 100644
index 1971d51bb..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/ShadingMode.java
+++ /dev/null
@@ -1,22 +0,0 @@
-package com.seibel.lod.core.enums.config;
-
-/**
- * NONE, GAME_SHADING
- *
- * @author James Seibel
- * @version 7-25-2020
- */
-public enum ShadingMode
-{
- /**
- * LODs will have darker sides and bottoms to simulate
- * Minecraft's fast lighting.
- */
- GAME_SHADING,
-
- /**
- * LODs will use ambient occlusion to mimic Minecarft's
- * Fancy lighting.
- */
- AMBIENT_OCCLUSION
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/enums/config/VanillaOverdraw.java b/src/main/java/com/seibel/lod/core/enums/config/VanillaOverdraw.java
deleted file mode 100644
index e28552893..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/VanillaOverdraw.java
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.config;
-
-/**
- * None, Dynamic, Always
- *
- *
- * This represents how far the LODs should overlap with
- * the vanilla Minecraft terrain.
- *
- * @author James Seibel
- * @version 10-11-2021
- */
-public enum VanillaOverdraw
-{
- /** Never draw LODs where a minecraft chunk could be. */
- NEVER,
-
- /** Draw LODs over the farther minecraft chunks. */
- DYNAMIC,
-
- /** Draw LODs over all minecraft chunks. */
- ALWAYS,
-
- /** Draw LODs over border chunks. */
- BORDER,
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/enums/config/VerticalQuality.java b/src/main/java/com/seibel/lod/core/enums/config/VerticalQuality.java
deleted file mode 100644
index 9d82f9486..000000000
--- a/src/main/java/com/seibel/lod/core/enums/config/VerticalQuality.java
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.config;
-
-/**
- * heightmap
- * multi_lod
- *
- * @author Leonardo Amato
- * @version 10-07-2021
- */
-public enum VerticalQuality
-{
- LOW(
- new int[] { 2,
- 2,
- 2,
- 2,
- 1,
- 1,
- 1,
- 1,
- 1,
- 1,
- 1 }
- ),
-
- MEDIUM(
- new int[] { 4,
- 4,
- 2,
- 2,
- 2,
- 1,
- 1,
- 1,
- 1,
- 1,
- 1 }
- ),
-
- HIGH(
- new int[] {
- 8,
- 8,
- 4,
- 4,
- 2,
- 2,
- 2,
- 1,
- 1,
- 1,
- 1 }
- );
-
- public final int[] maxVerticalData;
-
- VerticalQuality(int[] maxVerticalData)
- {
- this.maxVerticalData = maxVerticalData;
- }
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/enums/rendering/DebugMode.java b/src/main/java/com/seibel/lod/core/enums/rendering/DebugMode.java
deleted file mode 100644
index cdc02fa1f..000000000
--- a/src/main/java/com/seibel/lod/core/enums/rendering/DebugMode.java
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.rendering;
-
-/**
- * off, detail, detail wireframe
- *
- * @author James Seibel
- * @version 8-28-2021
- */
-public enum DebugMode
-{
- /** LODs are rendered normally */
- OFF,
-
- /** LOD colors are based on their detail */
- SHOW_DETAIL,
-
- /** LOD colors are based on their detail, and draws in wireframe. */
- SHOW_DETAIL_WIREFRAME;
-
- /** used when cycling through the different modes */
- private DebugMode next;
-
- static
- {
- OFF.next = SHOW_DETAIL;
- SHOW_DETAIL.next = SHOW_DETAIL_WIREFRAME;
- SHOW_DETAIL_WIREFRAME.next = OFF;
- }
-
- /** returns the next debug mode */
- public DebugMode getNext()
- {
- return this.next;
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/enums/rendering/FogColorMode.java b/src/main/java/com/seibel/lod/core/enums/rendering/FogColorMode.java
deleted file mode 100644
index 14b68004c..000000000
--- a/src/main/java/com/seibel/lod/core/enums/rendering/FogColorMode.java
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.rendering;
-
-/**
- * USE_DEFAULT_FOG_COLOR,
- * USE_SKY_COLOR,
- *
- * @author James Seibel
- * @version 11-27-2021
- */
-public enum FogColorMode
-{
- /** Fog uses Minecraft's fog color. */
- USE_WORLD_FOG_COLOR,
-
- /**
- * Replicates the effect of the clear sky mod.
- * Making the fog blend in with the sky better
- * https://www.curseforge.com/minecraft/mc-mods/clear-skies
- * https://www.curseforge.com/minecraft/mc-mods/clear-skies-forge-port
- * For it to look good you need one of those mods
- */
- USE_SKY_COLOR,
-}
diff --git a/src/main/java/com/seibel/lod/core/enums/rendering/FogDistance.java b/src/main/java/com/seibel/lod/core/enums/rendering/FogDistance.java
deleted file mode 100644
index a73443ca4..000000000
--- a/src/main/java/com/seibel/lod/core/enums/rendering/FogDistance.java
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.rendering;
-
-/**
- * NEAR, FAR, or NEAR_AND_FAR.
- *
- * @author James Seibel
- * @version 11-26-2021
- */
-public enum FogDistance
-{
- NEAR,
- FAR,
- NEAR_AND_FAR
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/enums/rendering/FogDrawMode.java b/src/main/java/com/seibel/lod/core/enums/rendering/FogDrawMode.java
deleted file mode 100644
index bf05d7dbe..000000000
--- a/src/main/java/com/seibel/lod/core/enums/rendering/FogDrawMode.java
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.rendering;
-
-/**
- * USE_OPTIFINE_FOG_SETTING,
- * FOG_ENABLED,
- * FOG_DISABLED
- *
- * @author James Seibel
- * @version 11-27-2021
- */
-public enum FogDrawMode
-{
- /**
- * Use whatever Fog setting optifine is using.
- * If optifine isn't installed this defaults to ALWAYS_DRAW_FOG.
- */
- USE_OPTIFINE_SETTING,
-
- FOG_ENABLED,
- FOG_DISABLED
-}
diff --git a/src/main/java/com/seibel/lod/core/enums/rendering/GLProxyContext.java b/src/main/java/com/seibel/lod/core/enums/rendering/GLProxyContext.java
deleted file mode 100644
index b83bcc6c3..000000000
--- a/src/main/java/com/seibel/lod/core/enums/rendering/GLProxyContext.java
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.enums.rendering;
-
-/**
- * Minecraft, Lod_Builder, None
- *
- * @author James Seibel
- * @version 10-1-2021
- */
-public enum GLProxyContext
-{
- /** Minecraft's render thread */
- MINECRAFT,
-
- /** The context we send buffers to the GPU on */
- LOD_BUILDER,
-
- /** A context that can be used for miscellaneous tasks, owned by the GLProxy */
- PROXY_WORKER,
-
- /** used to un-bind threads */
- NONE,
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/handlers/ChunkFileLoader.java b/src/main/java/com/seibel/lod/core/handlers/ChunkFileLoader.java
deleted file mode 100644
index 81cb0068e..000000000
--- a/src/main/java/com/seibel/lod/core/handlers/ChunkFileLoader.java
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.handlers;
-
-/**
- *
- * @author Cola
- * @author Leonardo Amato
- * @version 11-12-2021
- */
-public class ChunkFileLoader
-{
- // TODO
-// public static IChunk getChunkFromFile(ChunkPos pos)
-// {
-// LevelWrapper clientLevel = MinecraftWrapper.INSTANCE.getWrappedClientLevel();
-// if (clientLevel == null)
-// return null;
-// WorldWrapper serverWorld = LodUtil.getServerWorldFromDimension(clientLevel.getDimensionType());
-// try
-// {
-// File file = new File(serverWorld.getSaveFolder().getParent() + File.separatorChar + "region", "r." + (pos.x >> 5) + "." + (pos.z >> 5) + ".mca");
-// if(!file.exists())
-// return null;
-// IChunk loadedChunk = ChunkSerializer.read(
-// serverWorld,
-// serverWorld.getStructureManager(),
-// serverWorld.getPoiManager(),
-// pos,
-// serverWorld.getChunkSource().chunkMap.read(pos)
-// );
-// boolean emptyChunk = true;
-// for(int i = 0; i < 16; i++){
-// for(int j = 0; j < 16; j++){
-// emptyChunk &= loadedChunk.isYSpaceEmpty(i,j);
-// }
-// }
-// if(emptyChunk)
-// return null;
-// else
-// return loadedChunk;
-// }
-// catch (Exception e)
-// {
-// return null;
-// }
-// }
-}
diff --git a/src/main/java/com/seibel/lod/core/handlers/IReflectionHandler.java b/src/main/java/com/seibel/lod/core/handlers/IReflectionHandler.java
deleted file mode 100644
index 6e7aa1c2c..000000000
--- a/src/main/java/com/seibel/lod/core/handlers/IReflectionHandler.java
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.handlers;
-
-import com.seibel.lod.core.enums.rendering.FogDrawMode;
-import com.seibel.lod.core.objects.math.Mat4f;
-
-/**
- * A singleton used to get variables from methods
- * where they are private or potentially absent.
- * Specifically the fog setting used by Optifine or the
- * presence/absence of other mods.
- *
- * This interface doesn't necessarily have to exist, but
- * it makes using the singleton handler more uniform (always
- * passing in interfaces), and it may be needed in the future if
- * we find that reflection handlers need to be different for
- * different MC versions.
- *
- * @author James Seibel
- * @version 11-26-2021
- */
-public interface IReflectionHandler
-{
- /** @returns Whether Optifine is set to render fog or not. */
- FogDrawMode getFogDrawMode();
-
- /** @returns if Vivecraft is present. Attempts to find the "VRRenderer" class. */
- boolean vivecraftPresent();
-
- /**
- * Modifies the projection matrix's clip planes.
- * The projection matrix must be in column-major format.
- *
- * @param projectionMatrix The projection matrix to be modified.
- * @param newNearClipPlane the new near clip plane value.
- * @param newFarClipPlane the new far clip plane value.
- * @return The modified matrix.
- */
- Mat4f ModifyProjectionClipPlanes(Mat4f projectionMatrix, float newNearClipPlane, float newFarClipPlane);
-}
diff --git a/src/main/java/com/seibel/lod/core/handlers/LodDimensionFileHandler.java b/src/main/java/com/seibel/lod/core/handlers/LodDimensionFileHandler.java
deleted file mode 100644
index f8e5e1f1e..000000000
--- a/src/main/java/com/seibel/lod/core/handlers/LodDimensionFileHandler.java
+++ /dev/null
@@ -1,485 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.handlers;
-
-import java.io.*;
-import java.nio.file.Files;
-import java.nio.file.Paths;
-import java.nio.file.StandardCopyOption;
-import java.util.Arrays;
-import java.util.concurrent.ExecutorService;
-import java.util.concurrent.Executors;
-
-import org.apache.commons.compress.compressors.xz.XZCompressorInputStream;
-import org.apache.commons.compress.compressors.xz.XZCompressorOutputStream;
-
-import com.seibel.lod.core.api.ClientApi;
-import com.seibel.lod.core.enums.config.DistanceGenerationMode;
-import com.seibel.lod.core.enums.config.VerticalQuality;
-import com.seibel.lod.core.objects.lod.LodDimension;
-import com.seibel.lod.core.objects.lod.LodRegion;
-import com.seibel.lod.core.objects.lod.RegionPos;
-import com.seibel.lod.core.objects.lod.VerticalLevelContainer;
-import com.seibel.lod.core.util.LodThreadFactory;
-import com.seibel.lod.core.util.LodUtil;
-import com.seibel.lod.core.util.ThreadMapUtil;
-
-/**
- * This object handles creating LodRegions
- * from files and saving LodRegion objects
- * to file.
- *
- * @author James Seibel
- * @author Cola
- * @version 9-25-2021
- */
-public class LodDimensionFileHandler
-{
- /** This is the dimension that owns this file handler */
- private LodDimension lodDimension;
-
- private final File dimensionDataSaveFolder;
-
- /** lod */
- private static final String FILE_NAME_PREFIX = "lod";
- /** .txt */
- private static final String FILE_EXTENSION = ".xz";
- /** detail- */
- private static final String DETAIL_FOLDER_NAME_PREFIX = "detail-";
-
- /**
- * .tmp
- * Added to the end of the file path when saving to prevent
- * nulling a currently existing file.
- * After the file finishes saving it will end with
- * FILE_EXTENSION.
- */
- private static final String TMP_FILE_EXTENSION = ".tmp";
-
- /**
- * This is the file version currently accepted by this
- * file handler, older versions (smaller numbers) will be deleted and overwritten,
- * newer versions (larger numbers) will be ignored and won't be read.
- */
- public static final int LOD_SAVE_FILE_VERSION = 7;
-
- /**
- * Allow saving asynchronously, but never try to save multiple regions
- * at a time
- */
- private final ExecutorService fileWritingThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
-
-
-
-
- public LodDimensionFileHandler(File newSaveFolder, LodDimension newLodDimension)
- {
- if (newSaveFolder == null)
- throw new IllegalArgumentException("LodDimensionFileHandler requires a valid File location to read and write to.");
-
- dimensionDataSaveFolder = newSaveFolder;
- lodDimension = newLodDimension;
- }
-
-
-
- //================//
- // read from file //
- //================//
-
- /**
- * Returns the LodRegion at the given coordinates.
- * Returns an empty region if the file doesn't exist.
- */
- public LodRegion loadRegionFromFile(byte detailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
- {
- int regionX = regionPos.x;
- int regionZ = regionPos.z;
- LodRegion region = new LodRegion(LodUtil.REGION_DETAIL_LEVEL, regionPos, generationMode, verticalQuality);
-
- for (byte tempDetailLevel = LodUtil.REGION_DETAIL_LEVEL; tempDetailLevel >= detailLevel; tempDetailLevel--)
- {
- String fileName = getFileNameAndPathForRegion(regionX, regionZ, generationMode, tempDetailLevel, verticalQuality);
-
- try
- {
- // if the fileName was null that means the folder is inaccessible
- // for some reason
- if (fileName == null)
- throw new IllegalArgumentException("Unable to read region [" + regionX + ", " + regionZ + "] file, no fileName.");
-
- File file = new File(fileName);
- if (!file.exists())
- {
- //there is no file for current gen mode
- //search others above current from the most to the least detailed
- VerticalQuality tempVerticalQuality = VerticalQuality.HIGH;
- do {
- DistanceGenerationMode tempGenMode = DistanceGenerationMode.FULL;
- do {
- fileName = getFileNameAndPathForRegion(regionX, regionZ, tempGenMode, tempDetailLevel, verticalQuality);
- if (fileName != null)
- {
- file = new File(fileName);
- if (file.exists())
- break;
- }
- //decrease gen mode
- if (tempGenMode == DistanceGenerationMode.FULL)
- tempGenMode = DistanceGenerationMode.FEATURES;
- else if (tempGenMode == DistanceGenerationMode.FEATURES)
- tempGenMode = DistanceGenerationMode.SURFACE;
- else if (tempGenMode == DistanceGenerationMode.SURFACE)
- tempGenMode = DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
- else if (tempGenMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT)
- tempGenMode = DistanceGenerationMode.BIOME_ONLY;
- else if (tempGenMode == DistanceGenerationMode.BIOME_ONLY)
- tempGenMode = DistanceGenerationMode.NONE;
- } while (tempGenMode != generationMode);
- if (fileName != null)
- {
- file = new File(fileName);
- if (file.exists())
- break;
- }
- if (tempVerticalQuality == VerticalQuality.HIGH)
- tempVerticalQuality = VerticalQuality.MEDIUM;
- else if (tempVerticalQuality == VerticalQuality.MEDIUM)
- tempVerticalQuality = VerticalQuality.LOW;
- } while (tempVerticalQuality != verticalQuality);
- if (!file.exists())
- //there wasn't a file, don't return anything
- continue;
- }
-
-
-
- // don't try parsing empty files
- long dataSize = file.length();
- dataSize -= 1;
- if (dataSize > 0)
- {
- try (XZCompressorInputStream inputStream = new XZCompressorInputStream(new FileInputStream(file)))
- {
- int fileVersion;
- fileVersion = inputStream.read();
-
- // check if this file can be read by this file handler
- if (fileVersion < 6)
- {
- // the file we are reading is an older version,
- // close the reader and delete the file.
- inputStream.close();
- file.delete();
- ClientApi.LOGGER.info("Outdated LOD region file for region: (" + regionX + "," + regionZ + ")"
- + " version found: " + fileVersion
- + ", version requested: " + LOD_SAVE_FILE_VERSION
- + ". File was been deleted.");
-
- break;
- }
- else if (fileVersion > LOD_SAVE_FILE_VERSION)
- {
- // the file we are reading is a newer version,
- // close the reader and ignore the file, we don't
- // want to accidentally delete anything the user may want.
- inputStream.close();
- ClientApi.LOGGER.info("Newer LOD region file for region: (" + regionX + "," + regionZ + ")"
- + " version found: " + fileVersion
- + ", version requested: " + LOD_SAVE_FILE_VERSION
- + " this region will not be written to in order to protect the newer file.");
-
- break;
- }
- else if (fileVersion == 6)
- {
- //this is old, but readable version
- byte[] data = ThreadMapUtil.getSaveContainer(tempDetailLevel);
- inputStream.read(data);
- inputStream.close();
- // add the data to our region
- region.addLevelContainer(new VerticalLevelContainer(data, 6));
- } else
- {
- // this file is a readable version,
- // read the file
- byte[] data = ThreadMapUtil.getSaveContainer(tempDetailLevel);
- inputStream.read(data);
- inputStream.close();
- // add the data to our region
- region.addLevelContainer(new VerticalLevelContainer(data, LOD_SAVE_FILE_VERSION));
- }
- }
- catch (IOException ioEx)
- {
- ClientApi.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + ioEx.getMessage() + "]: ");
- ioEx.printStackTrace();
- }
- }
- }
- catch (Exception e)
- {
- // the buffered reader encountered a
- // problem reading the file
- ClientApi.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + e.getMessage() + "]: ");
- e.printStackTrace();
- }
- }// for each detail level
-
- if (region.getMinDetailLevel() >= detailLevel)
- region.growTree(detailLevel);
-
- return region;
- }
-
-
- //==============//
- // Save to File //
- //==============//
-
- /** Save all dirty regions in this LodDimension to file */
- public void saveDirtyRegionsToFileAsync()
- {
- fileWritingThreadPool.execute(saveDirtyRegionsThread);
- }
-
- private final Thread saveDirtyRegionsThread = new Thread(() ->
- {
- try
- {
- for (int i = 0; i < lodDimension.getWidth(); i++)
- {
- for (int j = 0; j < lodDimension.getWidth(); j++)
- {
- if (lodDimension.GetIsRegionDirty(i, j) && lodDimension.getRegionByArrayIndex(i, j) != null)
- {
- saveRegionToFile(lodDimension.getRegionByArrayIndex(i, j));
- lodDimension.SetIsRegionDirty(i, j, false);
- }
- }
- }
- }
- catch (Exception e)
- {
- e.printStackTrace();
- }
- });
-
- /**
- * Save a specific region to disk.
- * Note:
- * 1. If a file already exists for a newer version
- * the file won't be written.
- * 2. This will save to the LodDimension that this
- * handler is associated with.
- */
- private void saveRegionToFile(LodRegion region)
- {
- for (byte detailLevel = region.getMinDetailLevel(); detailLevel <= LodUtil.REGION_DETAIL_LEVEL; detailLevel++)
- {
- String fileName = getFileNameAndPathForRegion(region.regionPosX, region.regionPosZ, region.getGenerationMode(), detailLevel, region.getVerticalQuality());
-
- // if the fileName was null that means the folder is inaccessible
- // for some reason
- if (fileName == null)
- {
- ClientApi.LOGGER.warn("Unable to save region [" + region.regionPosX + ", " + region.regionPosZ + "] to file, file is inaccessible.");
- return;
- }
- File oldFile = new File(fileName);
- //ClientProxy.LOGGER.info("saving region [" + region.regionPosX + ", " + region.regionPosZ + "] to file.");
- byte[] temp = region.getLevel(detailLevel).toDataString();
-
- try
- {
- // make sure the file and folder exists
- if (!oldFile.exists())
- {
- // the file doesn't exist,
- // create it and the folder if need be
- if (!oldFile.getParentFile().exists())
- oldFile.getParentFile().mkdirs();
- oldFile.createNewFile();
- }
- else
- {
- // the file exists, make sure it
- // is the correct version.
- // (to make sure we don't overwrite a newer
- // version file if it exists)
- int fileVersion = LOD_SAVE_FILE_VERSION;
- int isFull = 0;
- try (XZCompressorInputStream inputStream = new XZCompressorInputStream(new FileInputStream(oldFile)))
- {
- fileVersion = inputStream.read();
- inputStream.skip(1);
- isFull = inputStream.read() & 0b10000000;
- inputStream.close();
- }
- catch (IOException ex)
- {
- ex.printStackTrace();
- }
-
- // check if this file can be written to by the file handler
- if (fileVersion > LOD_SAVE_FILE_VERSION)
- {
- // the file we are reading is a newer version,
- // don't write anything, we don't want to accidentally
- // delete anything the user may want.
- return;
- }
- if ((temp[1] & 0b10000000) != 0b10000000 && isFull == 0b10000000)
- {
- // existing file is complete while new one is only partially generate
- // this can happen is for some reason loading failed
- // this doesn't fix the bug, but at least protects old data
- ClientApi.LOGGER.error("LOD file write error. Attempted to overwrite complete region with incomplete one [" + fileName + "]");
- return;
- }
- // if we got this far then we are good
- // to overwrite the old file
- }
- // the old file is good, now create a new temporary save file
- File newFile = new File(fileName + TMP_FILE_EXTENSION);
- try (XZCompressorOutputStream outputStream = new XZCompressorOutputStream(new FileOutputStream(newFile), 3))
- {
- // add the version of this file
- outputStream.write(LOD_SAVE_FILE_VERSION);
-
- // add each LodChunk to the file
- outputStream.write(temp);
- outputStream.close();
-
- // overwrite the old file with the new one
- Files.move(newFile.toPath(), oldFile.toPath(), StandardCopyOption.ATOMIC_MOVE, StandardCopyOption.REPLACE_EXISTING);
- }
- catch (IOException ex)
- {
- ex.printStackTrace();
- }
- }
- catch (Exception e)
- {
- ClientApi.LOGGER.error("LOD file write error. Unable to write to [" + fileName + "] error [" + e.getMessage() + "]: ");
- e.printStackTrace();
- }
- }
- }
-
-
- public void saveRegionFile (byte[] regionFile, RegionPos regionPos, DistanceGenerationMode generationMode, byte detailLevel, VerticalQuality verticalQuality)
- {
- int regionX = regionPos.x;
- int regionZ = regionPos.z;
- String fileName = getFileNameAndPathForRegion(regionX, regionZ, generationMode, detailLevel, verticalQuality);
-
- if (fileName != null)
- {
- File oldFile = new File(fileName);
- File newFile = new File(fileName + TMP_FILE_EXTENSION);
- try (OutputStream os = new FileOutputStream(newFile))
- {
- os.write(regionFile);
- Files.move(newFile.toPath(), oldFile.toPath(), StandardCopyOption.ATOMIC_MOVE, StandardCopyOption.REPLACE_EXISTING);
- os.close();
- }
- catch (IOException ioEx)
- {
- ClientApi.LOGGER.error("LOD file write error. Unable to write to [" + fileName + "] error [" + ioEx.getMessage() + "]: ");
- ioEx.printStackTrace();
- }
- }
- }
-
- public byte[] getRegionFile (RegionPos regionPos, DistanceGenerationMode generationMode, byte detailLevel, VerticalQuality verticalQuality)
- {
- int regionX = regionPos.x;
- int regionZ = regionPos.z;
- String fileName = getFileNameAndPathForRegion(regionX, regionZ, generationMode, detailLevel, verticalQuality);
- if (fileName != null)
- {
- File file = new File(fileName);
- try (InputStream is = new FileInputStream(file))
- {
- byte[] data = ThreadMapUtil.getSaveContainer(detailLevel);
- is.read(data);
- is.close();
- return Arrays.copyOf(data, (int) file.length());
- }
- catch (IOException ioEx)
- {
- ClientApi.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + ioEx.getMessage() + "]: ");
- ioEx.printStackTrace();
- }
- }
- return new byte[0];
- }
-
-
- //================//
- // helper methods //
- //================//
-
- public int getHashFromFile(RegionPos regionPos, DistanceGenerationMode generationMode, byte detailLevel, VerticalQuality verticalQuality)
- {
- int regionX = regionPos.x;
- int regionZ = regionPos.z;
- String fileName = getFileNameAndPathForRegion(regionX, regionZ, generationMode, detailLevel, verticalQuality);
- if (fileName == null)
- return 0;
-
- File file = new File(fileName);
- return file.hashCode();
- }
-
-
- /**
- * Return the name of the file that should contain the
- * region at the given x and z.
- * Returns null if this object isn't available to read and write.
- *
- * example: "lod.0.0.txt"
- *
- * Returns null if there is an IO or security Exception.
- */
- private String getFileNameAndPathForRegion(int regionX, int regionZ, DistanceGenerationMode generationMode, byte detailLevel, VerticalQuality verticalQuality)
- {
- try
- {
- // saveFolder is something like
- // ".\Super Flat\DIM-1\data\"
- // or
- // ".\Super Flat\data\"
- return dimensionDataSaveFolder.getCanonicalPath() + File.separatorChar +
- verticalQuality + File.separatorChar +
- generationMode.toString() + File.separatorChar +
- DETAIL_FOLDER_NAME_PREFIX + detailLevel + File.separatorChar +
- FILE_NAME_PREFIX + "." + regionX + "." + regionZ + FILE_EXTENSION;
- }
- catch (IOException | SecurityException e)
- {
- ClientApi.LOGGER.warn("Unable to get the filename for the region [" + regionX + ", " + regionZ + "], error: [" + e.getMessage() + "], stacktrace: ");
- e.printStackTrace();
- return null;
- }
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/handlers/ReflectionHandler.java b/src/main/java/com/seibel/lod/core/handlers/ReflectionHandler.java
deleted file mode 100644
index a096bb71e..000000000
--- a/src/main/java/com/seibel/lod/core/handlers/ReflectionHandler.java
+++ /dev/null
@@ -1,195 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.handlers;
-
-import java.lang.reflect.Field;
-
-import org.apache.logging.log4j.LogManager;
-import org.apache.logging.log4j.Logger;
-
-import com.seibel.lod.core.ModInfo;
-import com.seibel.lod.core.enums.rendering.FogDrawMode;
-import com.seibel.lod.core.objects.math.Mat4f;
-
-/**
- * A singleton used to get variables from methods
- * where they are private or potentially absent.
- * Specifically the fog setting in Optifine or the
- * presence/absence of other mods.
- *
- * @author James Seibel
- * @version 11-26-2021
- */
-public class ReflectionHandler implements IReflectionHandler
-{
- private static final Logger LOGGER = LogManager.getLogger(ModInfo.NAME + "-" + ReflectionHandler.class.getSimpleName());
-
- private static ReflectionHandler instance;
-
- private Field ofFogField = null;
- private final Object mcOptionsObject;
-
-
-
- private ReflectionHandler(Field[] optionFields, Object newMcOptionsObject)
- {
- mcOptionsObject = newMcOptionsObject;
-
- setupFogField(optionFields);
- }
-
- /**
- * @param optionFields the fields that should contain "ofFogType"
- * @param newMcOptionsObject the object instance that contains "ofFogType"
- * @return the ReflectionHandler just created
- * @throws IllegalStateException if a ReflectionHandler already exists
- */
- public static ReflectionHandler createSingleton(Field[] optionFields, Object newMcOptionsObject) throws IllegalStateException
- {
- if (instance != null)
- {
- throw new IllegalStateException();
- }
-
- instance = new ReflectionHandler(optionFields, newMcOptionsObject);
- return instance;
- }
-
-
-
-
- /** finds the Optifine fog type field */
- private void setupFogField(Field[] optionFields)
- {
- // try and find the ofFogType variable in gameSettings
- for (Field field : optionFields)
- {
- if (field.getName().equals("ofFogType"))
- {
- ofFogField = field;
- return;
- }
- }
-
- // we didn't find the field,
- // either optifine isn't installed, or
- // optifine changed the name of the variable
- LOGGER.info(ReflectionHandler.class.getSimpleName() + ": unable to find the Optifine fog field. If Optifine isn't installed this can be ignored.");
- }
-
-
- /**
- * Get what type of fog optifine is currently set to render.
- * @return the fog quality
- */
- @Override
- public FogDrawMode getFogDrawMode()
- {
- if (ofFogField == null)
- {
- // either optifine isn't installed,
- // the variable name was changed, or
- // the setup method wasn't called yet.
- return FogDrawMode.FOG_ENABLED;
- }
-
- int returnNum = 0;
-
- try
- {
- returnNum = (int) ofFogField.get(mcOptionsObject);
- }
- catch (IllegalArgumentException | IllegalAccessException e)
- {
- e.printStackTrace();
- }
-
- switch (returnNum)
- {
- default:
- case 0:
- // optifine's "default" option,
- // it should never be called in this case
-
- // normal options
- case 1: // fast
- case 2: // fancy
- return FogDrawMode.FOG_ENABLED;
- case 3: // off
- return FogDrawMode.FOG_DISABLED;
- }
- }
-
-
-
- /** Detect if Vivecraft is present. Attempts to find the "VRRenderer" class. */
- @Override
- public boolean vivecraftPresent()
- {
- try
- {
- Class.forName("org.vivecraft.provider.VRRenderer");
- return true;
- }
- catch (ClassNotFoundException ignored)
- {
- LOGGER.info(ReflectionHandler.class.getSimpleName() + ": Vivecraft not detected.");
- }
- return false;
- }
-
- /**
- * Modifies the projection matrix's clip planes.
- * The projection matrix must be in column-major format.
- *
- * @param projectionMatrix The projection matrix to be modified.
- * @param newNearClipPlane the new near clip plane value.
- * @param newFarClipPlane the new far clip plane value.
- * @return The modified matrix.
- */
- @Override
- public Mat4f ModifyProjectionClipPlanes(Mat4f projectionMatrix, float newNearClipPlane, float newFarClipPlane)
- {
- // find the matrix values.
- float nearMatrixValue = -((newFarClipPlane + newNearClipPlane) / (newFarClipPlane - newNearClipPlane));
- float farMatrixValue = -((2 * newFarClipPlane * newNearClipPlane) / (newFarClipPlane - newNearClipPlane));
-
- try
- {
- // TODO this was originally created before we had the Mat4f object,
- // so this doesn't need to be done with reflection anymore.
- // And should be moved to RenderUtil
-
- // get the fields of the projectionMatrix
- Field[] fields = projectionMatrix.getClass().getDeclaredFields();
- // bypass the security protections on the fields that encode near and far plane values.
- fields[10].setAccessible(true);
- fields[11].setAccessible(true);
- // Change the values of the near and far plane.
- fields[10].set(projectionMatrix, nearMatrixValue);
- fields[11].set(projectionMatrix, farMatrixValue);
- }
- catch (Exception e)
- {
- e.printStackTrace();
- }
- return projectionMatrix;
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/MinDefaultMax.java b/src/main/java/com/seibel/lod/core/objects/MinDefaultMax.java
deleted file mode 100644
index 977c3533d..000000000
--- a/src/main/java/com/seibel/lod/core/objects/MinDefaultMax.java
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects;
-
-/**
- * Used when setting up configuration fields.
- *
- * @author James Seibel
- * @version 11-14-2021
- * @param The data type this object is storing
- */
-public class MinDefaultMax
-{
- public final T minValue;
- public final T defaultValue;
- public final T maxValue;
-
- public MinDefaultMax(T newMinValue, T newDefaultValue, T newMaxValue)
- {
- minValue = newMinValue;
- defaultValue = newDefaultValue;
- maxValue = newMaxValue;
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/PosToGenerateContainer.java b/src/main/java/com/seibel/lod/core/objects/PosToGenerateContainer.java
deleted file mode 100644
index 730c9d6cb..000000000
--- a/src/main/java/com/seibel/lod/core/objects/PosToGenerateContainer.java
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects;
-
-import com.seibel.lod.core.util.LevelPosUtil;
-
-/**
- * Holds the levelPos that need to be generated.
- *
- * @author Leonardo Amato
- * @version 9-27-2021
- */
-public class PosToGenerateContainer
-{
- private final int playerPosX;
- private final int playerPosZ;
- private final byte farMinDetail;
- private int nearSize;
- private int farSize;
-
- // TODO what is the format of these two arrays? [detailLevel][4-children]?
- private final int[][] nearPosToGenerate;
- private final int[][] farPosToGenerate;
-
-
-
-
- public PosToGenerateContainer(byte farMinDetail, int maxDataToGenerate, int playerPosX, int playerPosZ)
- {
- this.playerPosX = playerPosX;
- this.playerPosZ = playerPosZ;
- this.farMinDetail = farMinDetail;
- nearSize = 0;
- farSize = 0;
- nearPosToGenerate = new int[maxDataToGenerate][4];
- farPosToGenerate = new int[maxDataToGenerate][4];
- }
-
-
-
- // TODO what is going on in this method?
- public void addPosToGenerate(byte detailLevel, int posX, int posZ)
- {
- int distance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ);
- int index;
-
- if (detailLevel >= farMinDetail)
- {
- // We are introducing a position in the far array
-
- if (farSize < farPosToGenerate.length)
- farSize++;
-
- index = farSize - 1;
- while (index > 0 && LevelPosUtil.compareDistance(distance, farPosToGenerate[index - 1][3]) <= 0)
- {
- farPosToGenerate[index][0] = farPosToGenerate[index - 1][0];
- farPosToGenerate[index][1] = farPosToGenerate[index - 1][1];
- farPosToGenerate[index][2] = farPosToGenerate[index - 1][2];
- farPosToGenerate[index][3] = farPosToGenerate[index - 1][3];
- index--;
- }
-
-
- if (index != farSize - 1 || farSize != farPosToGenerate.length)
- {
- farPosToGenerate[index][0] = detailLevel + 1;
- farPosToGenerate[index][1] = posX;
- farPosToGenerate[index][2] = posZ;
- farPosToGenerate[index][3] = distance;
- }
- }
- else
- {
- //We are introducing a position in the near array
-
- if (nearSize < nearPosToGenerate.length)
- nearSize++;
-
- index = nearSize - 1;
- while (index > 0 && LevelPosUtil.compareDistance(distance, nearPosToGenerate[index - 1][3]) <= 0)
- {
- nearPosToGenerate[index][0] = nearPosToGenerate[index - 1][0];
- nearPosToGenerate[index][1] = nearPosToGenerate[index - 1][1];
- nearPosToGenerate[index][2] = nearPosToGenerate[index - 1][2];
- nearPosToGenerate[index][3] = nearPosToGenerate[index - 1][3];
- index--;
- }
-
-
- if (index != nearSize - 1 || nearSize != nearPosToGenerate.length)
- {
- nearPosToGenerate[index][0] = detailLevel + 1;
- nearPosToGenerate[index][1] = posX;
- nearPosToGenerate[index][2] = posZ;
- nearPosToGenerate[index][3] = distance;
- }
- }
- }
-
-
-
- public int getNumberOfPos()
- {
- return nearSize + farSize;
- }
-
- public int getNumberOfNearPos()
- {
- return nearSize;
- }
-
- public int getNumberOfFarPos()
- {
- return farSize;
- }
-
- // TODO what does getNth mean? could the name be more descriptive or is it just a index?
- public int getNthDetail(int n, boolean near)
- {
- if (near)
- return nearPosToGenerate[n][0];
- else
- return farPosToGenerate[n][0];
- }
-
- public int getNthPosX(int n, boolean near)
- {
- if (near)
- return nearPosToGenerate[n][1];
- else
- return farPosToGenerate[n][1];
- }
-
- public int getNthPosZ(int n, boolean near)
- {
- if (near)
- return nearPosToGenerate[n][2];
- else
- return farPosToGenerate[n][2];
- }
-
- public int getNthGeneration(int n, boolean near)
- {
- if (near)
- return nearPosToGenerate[n][3];
- else
- return farPosToGenerate[n][3];
- }
-
- @Override
- public String toString()
- {
- StringBuilder builder = new StringBuilder();
- builder.append('\n');
- builder.append('\n');
- builder.append('\n');
- builder.append("near pos to generate");
- builder.append('\n');
- for (int[] ints : nearPosToGenerate)
- {
- if (ints[0] == 0)
- break;
- builder.append(ints[0] - 1);
- builder.append(" ");
- builder.append(ints[1]);
- builder.append(" ");
- builder.append(ints[2]);
- builder.append(" ");
- builder.append(ints[3]);
- builder.append('\n');
- }
- builder.append('\n');
-
- builder.append("far pos to generate");
- builder.append('\n');
- for (int[] ints : farPosToGenerate)
- {
- if (ints[0] == 0)
- break;
- builder.append(ints[0] - 1);
- builder.append(" ");
- builder.append(ints[1]);
- builder.append(" ");
- builder.append(ints[2]);
- builder.append(" ");
- builder.append(ints[3]);
- builder.append('\n');
- }
- return builder.toString();
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/PosToRenderContainer.java b/src/main/java/com/seibel/lod/core/objects/PosToRenderContainer.java
deleted file mode 100644
index 5a42e7212..000000000
--- a/src/main/java/com/seibel/lod/core/objects/PosToRenderContainer.java
+++ /dev/null
@@ -1,147 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects;
-
-import java.util.Arrays;
-
-import com.seibel.lod.core.api.ClientApi;
-import com.seibel.lod.core.util.LevelPosUtil;
-import com.seibel.lod.core.util.LodUtil;
-
-/**
- * Holds a levelPos that needs to be rendered.
- *
- * @author Leonardo Amato
- * @version 9-18-2021
- */
-public class PosToRenderContainer
-{
- public byte minDetail;
- private int regionPosX;
- private int regionPosZ;
- private int numberOfPosToRender;
- private int[] posToRender;
- private byte[][] population;
-
- public PosToRenderContainer(byte minDetail, int regionPosX, int regionPosZ)
- {
- this.minDetail = minDetail;
- this.numberOfPosToRender = 0;
- this.regionPosX = regionPosX;
- this.regionPosZ = regionPosZ;
- int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
- posToRender = new int[size * size * 3];
- population = new byte[size][size];
- }
-
- public void addPosToRender(byte detailLevel, int posX, int posZ)
- {
- // When rapidly changing dimensions the bufferBuilder can cause this,
- // James isn't sure why, but this will prevent an exception at
- // the very least (while stilling logging the problem).
- if (numberOfPosToRender >= posToRender.length)
- {
- // This is might be due to dimensions having a different width
- // when first loading in
- ClientApi.LOGGER.error("Unable to addPosToRender. numberOfPosToRender [" + numberOfPosToRender + "] detailLevel [" + detailLevel + "] Pos [" + posX + "," + posZ + "]");
- numberOfPosToRender++; // incrementing so we can see how many pos over the limit we would go
- return;
- }
-
- //if(numberOfPosToRender >= posToRender.length)
- // posToRender = Arrays.copyOf(posToRender, posToRender.length*2);
- posToRender[numberOfPosToRender * 3] = detailLevel;
- posToRender[numberOfPosToRender * 3 + 1] = posX;
- posToRender[numberOfPosToRender * 3 + 2] = posZ;
- numberOfPosToRender++;
- population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posX, minDetail))]
- [LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posZ, minDetail))] = (byte) (detailLevel + 1);
- }
-
- public boolean contains(byte detailLevel, int posX, int posZ)
- {
- if (LevelPosUtil.getRegion(detailLevel, posX) == regionPosX && LevelPosUtil.getRegion(detailLevel, posZ) == regionPosZ)
- return (population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posX, minDetail))]
- [LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posZ, minDetail))] == (detailLevel + 1));
- else
- return false;
- }
-
- public void clear(byte minDetail, int regionPosX, int regionPosZ)
- {
- this.numberOfPosToRender = 0;
- this.regionPosX = regionPosX;
- this.regionPosZ = regionPosZ;
- if (this.minDetail == minDetail)
- {
- Arrays.fill(posToRender, 0);
- for (byte[] bytes : population)
- Arrays.fill(bytes, (byte) 0);
- }
- else
- {
- this.minDetail = minDetail;
- int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
- posToRender = new int[size * size * 3];
- population = new byte[size][size];
- }
- }
-
- public int getNumberOfPos()
- {
- return numberOfPosToRender;
- }
-
- public byte getNthDetailLevel(int n)
- {
- return (byte) posToRender[n * 3];
- }
-
- public int getNthPosX(int n)
- {
- return posToRender[n * 3 + 1];
- }
-
- public int getNthPosZ(int n)
- {
- return posToRender[n * 3 + 2];
- }
-
- @Override
- public String toString()
- {
-
- StringBuilder builder = new StringBuilder();
- builder.append("To render ");
- builder.append(numberOfPosToRender);
- builder.append('\n');
- for (int i = 0; i < numberOfPosToRender; i++)
- {
- builder.append(posToRender[i * 3]);
- builder.append(" ");
- builder.append(posToRender[i * 3 + 1]);
- builder.append(" ");
- builder.append(posToRender[i * 3 + 2]);
- builder.append('\n');
- }
- builder.append('\n');
- return builder.toString();
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/VertexOptimizer.java b/src/main/java/com/seibel/lod/core/objects/VertexOptimizer.java
deleted file mode 100644
index 4c13f247b..000000000
--- a/src/main/java/com/seibel/lod/core/objects/VertexOptimizer.java
+++ /dev/null
@@ -1,626 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects;
-
-import java.util.Arrays;
-import java.util.HashMap;
-import java.util.Map;
-
-import com.seibel.lod.core.enums.LodDirection;
-import com.seibel.lod.core.enums.rendering.DebugMode;
-import com.seibel.lod.core.objects.math.Vec3i;
-import com.seibel.lod.core.util.ColorUtil;
-import com.seibel.lod.core.util.DataPointUtil;
-import com.seibel.lod.core.util.LodUtil;
-import com.seibel.lod.core.util.SingletonHandler;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
-
-/**
- * This class handles all the vertex optimization that's needed for a column of lods. W
- * @author Leonardo Amato
- * @version 10-2-2021
- */
-public class VertexOptimizer
-{
- private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
- private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
-
- public static final int ADJACENT_HEIGHT_INDEX = 0;
- public static final int ADJACENT_DEPTH_INDEX = 1;
-
- public static final int X = 0;
- public static final int Y = 1;
- public static final int Z = 2;
-
- public static final int MIN = 0;
- public static final int MAX = 1;
-
- public static final int VOID_FACE = 0;
-
- /** The six cardinal directions */
- public static final LodDirection[] DIRECTIONS = new LodDirection[] {
- LodDirection.UP,
- LodDirection.DOWN,
- LodDirection.WEST,
- LodDirection.EAST,
- LodDirection.NORTH,
- LodDirection.SOUTH };
-
- /** North, South, East, West */
- public static final LodDirection[] ADJ_DIRECTIONS = new LodDirection[] {
- LodDirection.EAST,
- LodDirection.WEST,
- LodDirection.SOUTH,
- LodDirection.NORTH };
-
- /** All the faces and vertices of a cube. This is used to extract the vertex from the column */
- @SuppressWarnings("serial")
- public static final Map DIRECTION_VERTEX_MAP = new HashMap()
- {{
- put(LodDirection.UP, new int[][] {
- { 0, 1, 0 }, // 0
- { 0, 1, 1 }, // 1
- { 1, 1, 1 }, // 2
-
- { 0, 1, 0 }, // 0
- { 1, 1, 1 }, // 2
- { 1, 1, 0 } // 3
- });
- put(LodDirection.DOWN, new int[][] {
- { 1, 0, 0 }, // 0
- { 1, 0, 1 }, // 1
- { 0, 0, 1 }, // 2
-
- { 1, 0, 0 }, // 0
- { 0, 0, 1 }, // 2
- { 0, 0, 0 } // 3
- });
- put(LodDirection.EAST, new int[][] {
- { 1, 1, 0 }, // 0
- { 1, 1, 1 }, // 1
- { 1, 0, 1 }, // 2
-
- { 1, 1, 0 }, // 0
- { 1, 0, 1 }, // 2
- { 1, 0, 0 } }); // 3
- put(LodDirection.WEST, new int[][] {
- { 0, 0, 0 }, // 0
- { 0, 0, 1 }, // 1
- { 0, 1, 1 }, // 2
-
- { 0, 0, 0 }, // 0
- { 0, 1, 1 }, // 2
- { 0, 1, 0 } // 3
- });
- put(LodDirection.SOUTH, new int[][] {
- { 1, 0, 1 }, // 0
- { 1, 1, 1 }, // 1
- { 0, 1, 1 }, // 2
-
- { 1, 0, 1 }, // 0
- { 0, 1, 1 }, // 2
- { 0, 0, 1 } // 3
- });
- put(LodDirection.NORTH, new int[][] {
- { 0, 0, 0 }, // 0
- { 0, 1, 0 }, // 1
- { 1, 1, 0 }, // 2
-
- { 0, 0, 0 }, // 0
- { 1, 1, 0 }, // 2
- { 1, 0, 0 } // 3
- });
- }};
-
-
- /**
- * This indicates which position is invariable in the DIRECTION_VERTEX_MAP.
- * Is used to extract the vertex
- */
- @SuppressWarnings("serial")
- public static final Map FACE_DIRECTION = new HashMap()
- {{
- put(LodDirection.UP, new int[] { Y, MAX });
- put(LodDirection.DOWN, new int[] { Y, MIN });
- put(LodDirection.EAST, new int[] { X, MAX });
- put(LodDirection.WEST, new int[] { X, MIN });
- put(LodDirection.SOUTH, new int[] { Z, MAX });
- put(LodDirection.NORTH, new int[] { Z, MIN });
- }};
-
-
- /**
- * This is a map from Direction to the relative normal vector
- * we are using this since I'm not sure if the getNormal create new object at every call
- */
- @SuppressWarnings("serial")
- public static final Map DIRECTION_NORMAL_MAP = new HashMap()
- {{
- put(LodDirection.UP, LodDirection.UP.getNormal());
- put(LodDirection.DOWN, LodDirection.DOWN.getNormal());
- put(LodDirection.EAST, LodDirection.EAST.getNormal());
- put(LodDirection.WEST, LodDirection.WEST.getNormal());
- put(LodDirection.SOUTH, LodDirection.SOUTH.getNormal());
- put(LodDirection.NORTH, LodDirection.NORTH.getNormal());
- }};
-
- /** We use this index for all array that are going to */
- @SuppressWarnings("serial")
- public static final Map DIRECTION_INDEX = new HashMap()
- {{
- put(LodDirection.UP, 0);
- put(LodDirection.DOWN, 1);
- put(LodDirection.EAST, 2);
- put(LodDirection.WEST, 3);
- put(LodDirection.SOUTH, 4);
- put(LodDirection.NORTH, 5);
- }};
-
- @SuppressWarnings("serial")
- public static final Map ADJ_DIRECTION_INDEX = new HashMap()
- {{
- put(LodDirection.EAST, 0);
- put(LodDirection.WEST, 1);
- put(LodDirection.SOUTH, 2);
- put(LodDirection.NORTH, 3);
- }};
- /** holds the box's x, y, z offset */
- public final int[] boxOffset;
- /** holds the box's x, y, z width */
- public final int[] boxWidth;
-
- /** Holds each direction's color */
- public final int[] colorMap;
- /** The original color (before shading) of this box */
- public int color;
- /**
- *
- */
- public final Map adjHeight;
- public final Map adjDepth;
- public final Map skyLights;
- public byte blockLight;
-
- /** Holds if the given direction should be culled or not */
- public final boolean[] culling;
-
-
- /** creates an empty box */
- @SuppressWarnings("serial")
- public VertexOptimizer()
- {
- boxOffset = new int[3];
- boxWidth = new int[3];
-
- colorMap = new int[6];
- skyLights = new HashMap()
- {{
- put(LodDirection.UP, new byte[1]);
- put(LodDirection.DOWN, new byte[1]);
- put(LodDirection.EAST, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- put(LodDirection.WEST, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- put(LodDirection.SOUTH, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- put(LodDirection.NORTH, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- }};
- adjHeight = new HashMap()
- {{
- put(LodDirection.EAST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- put(LodDirection.WEST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- put(LodDirection.SOUTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- put(LodDirection.NORTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- }};
- adjDepth = new HashMap()
- {{
- put(LodDirection.EAST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- put(LodDirection.WEST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- put(LodDirection.SOUTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- put(LodDirection.NORTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
- }};
-
- culling = new boolean[6];
- }
-
- /** Set the light of the columns */
- public void setLights(int skyLight, int blockLight)
- {
- this.blockLight = (byte) blockLight;
- skyLights.get(LodDirection.UP)[0] = (byte) skyLight;
- }
-
- /**
- * Set the color of the columns
- * @param color color to add
- * @param adjShadeDisabled this array indicates which face does not need shading
- */
- public void setColor(int color, boolean[] adjShadeDisabled)
- {
- this.color = color;
- for (LodDirection lodDirection : DIRECTIONS)
- {
- if (!adjShadeDisabled[DIRECTION_INDEX.get(lodDirection)])
- colorMap[DIRECTION_INDEX.get(lodDirection)] = ColorUtil.applyShade(color, MC.getShade(lodDirection));
- else
- colorMap[DIRECTION_INDEX.get(lodDirection)] = color;
- }
- }
-
- /**
- * @param lodDirection of the face of which we want to get the color
- * @return color of the face
- */
- public int getColor(LodDirection lodDirection)
- {
- if (CONFIG.client().advanced().debugging().getDebugMode() != DebugMode.SHOW_DETAIL)
- return colorMap[DIRECTION_INDEX.get(lodDirection)];
- else
- return ColorUtil.applyShade(color, MC.getShade(lodDirection));
- }
-
- /**
- */
- public byte getSkyLight(LodDirection lodDirection, int verticalIndex)
- {
- if(lodDirection == LodDirection.UP || lodDirection == LodDirection.DOWN)
- return skyLights.get(lodDirection)[0];
- else
- return skyLights.get(lodDirection)[verticalIndex];
- }
-
- /**
- */
- public int getBlockLight()
- {
- return blockLight;
- }
- /** clears this box, resetting everything to default values */
- public void reset()
- {
- Arrays.fill(boxWidth, 0);
- Arrays.fill(boxOffset, 0);
- Arrays.fill(colorMap, 0);
- blockLight = 0;
- for (LodDirection lodDirection : ADJ_DIRECTIONS)
- {
- for (int i = 0; i < adjHeight.get(lodDirection).length; i++)
- {
- adjHeight.get(lodDirection)[i] = VOID_FACE;
- adjDepth.get(lodDirection)[i] = VOID_FACE;
- skyLights.get(lodDirection)[i] = 0;
- }
- }
- }
-
- /** determine which faces should be culled */
- public void setUpCulling(int cullingDistance, AbstractBlockPosWrapper playerPos)
- {
- for (LodDirection lodDirection : DIRECTIONS)
- {
- if (lodDirection == LodDirection.DOWN || lodDirection == LodDirection.WEST || lodDirection == LodDirection.NORTH)
- culling[DIRECTION_INDEX.get(lodDirection)] = playerPos.get(lodDirection.getAxis()) > getFacePos(lodDirection) + cullingDistance;
-
- else if (lodDirection == LodDirection.UP || lodDirection == LodDirection.EAST || lodDirection == LodDirection.SOUTH)
- culling[DIRECTION_INDEX.get(lodDirection)] = playerPos.get(lodDirection.getAxis()) < getFacePos(lodDirection) - cullingDistance;
-
- culling[DIRECTION_INDEX.get(lodDirection)] = false;
- }
- }
-
- /**
- * @param lodDirection direction that we want to check if it's culled
- * @return true if and only if the face of the direction is culled
- */
- public boolean isCulled(LodDirection lodDirection)
- {
- return culling[DIRECTION_INDEX.get(lodDirection)];
- }
-
-
- /**
- * This method create all the shared face culling based on the adjacent data
- * @param adjData data adjacent to the column we are going to render
- */
- public void setAdjData(Map adjData)
- {
- int height;
- int depth;
- int minY = getMinY();
- int maxY = getMaxY();
- long singleAdjDataPoint;
-
- /* TODO implement attached vertical face culling
- //Up direction case
- if(DataPointUtil.doesItExist(adjData.get(Direction.UP)))
- {
- height = DataPointUtil.getHeight(singleAdjDataPoint);
- depth = DataPointUtil.getDepth(singleAdjDataPoint);
- }*/
- //Down direction case
- singleAdjDataPoint = adjData.get(LodDirection.DOWN)[0];
- if(DataPointUtil.doesItExist(singleAdjDataPoint))
- skyLights.get(LodDirection.DOWN)[0] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
- else
- skyLights.get(LodDirection.DOWN)[0] = skyLights.get(LodDirection.UP)[0];
- //other sided
- //TODO clean some similar cases
- for (LodDirection lodDirection : ADJ_DIRECTIONS)
- {
- if (isCulled(lodDirection))
- continue;
-
- long[] dataPoint = adjData.get(lodDirection);
- if (dataPoint == null || DataPointUtil.isVoid(dataPoint[0]))
- {
- adjHeight.get(lodDirection)[0] = maxY;
- adjDepth.get(lodDirection)[0] = minY;
- adjHeight.get(lodDirection)[1] = VOID_FACE;
- adjDepth.get(lodDirection)[1] = VOID_FACE;
- skyLights.get(lodDirection)[0] = 15; //in void set full skylight
- continue;
- }
-
- int i;
- int faceToDraw = 0;
- boolean firstFace = true;
- boolean toFinish = false;
- int toFinishIndex = 0;
- boolean allAbove = true;
- for (i = 0; i < dataPoint.length; i++)
- {
- singleAdjDataPoint = dataPoint[i];
-
- if (DataPointUtil.isVoid(singleAdjDataPoint) || !DataPointUtil.doesItExist(singleAdjDataPoint))
- break;
-
- height = DataPointUtil.getHeight(singleAdjDataPoint);
- depth = DataPointUtil.getDepth(singleAdjDataPoint);
-
- if (depth <= maxY)
- {
- allAbove = false;
- if (height < minY)
- {
- // the adj data is lower than the current data
-
- if (firstFace)
- {
- adjHeight.get(lodDirection)[0] = getMaxY();
- adjDepth.get(lodDirection)[0] = getMinY();
- skyLights.get(lodDirection)[0] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint); //skyLights.get(Direction.UP)[0];
- }
- else
- {
- adjDepth.get(lodDirection)[faceToDraw] = getMinY();
- skyLights.get(lodDirection)[faceToDraw] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
- }
- faceToDraw++;
- toFinish = false;
-
- // break since all the other data will be lower
- break;
- }
- else if (depth <= minY)
- {
- if (height >= maxY)
- {
- // the adj data is inside the current data
- // don't draw the face
- adjHeight.get(lodDirection)[0] = VOID_FACE;
- adjDepth.get(lodDirection)[0] = VOID_FACE;
- }
- else // height < maxY
- {
- // the adj data intersects the lower part of the current data
- // if this is the only face, use the maxY and break,
- // if there was another face we finish the last one and break
- if (firstFace)
- {
- adjHeight.get(lodDirection)[0] = getMaxY();
- adjDepth.get(lodDirection)[0] = height;
- skyLights.get(lodDirection)[0] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint); //skyLights.get(Direction.UP)[0];
- }
- else
- {
- adjDepth.get(lodDirection)[faceToDraw] = height;
- skyLights.get(lodDirection)[faceToDraw] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
- }
- toFinish = false;
- faceToDraw++;
- }
- break;
- }
- else if (height >= maxY)//depth > minY &&
- {
- // the adj data intersects the higher part of the current data
- // we start the creation of a new face
- adjHeight.get(lodDirection)[faceToDraw] = depth;
- //skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
- firstFace = false;
- toFinish = true;
- toFinishIndex = i + 1;
- }
- else
- {
- // if (depth > minY && height < maxY)
-
- // the adj data is contained in the current data
- if (firstFace)
- {
- adjHeight.get(lodDirection)[0] = getMaxY();
- }
-
- adjDepth.get(lodDirection)[faceToDraw] = height;
- skyLights.get(lodDirection)[faceToDraw] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
- faceToDraw++;
- adjHeight.get(lodDirection)[faceToDraw] = depth;
- firstFace = false;
- toFinish = true;
- toFinishIndex = i + 1;
- }
- }
- }
-
- if (allAbove)
- {
- adjHeight.get(lodDirection)[0] = getMaxY();
- adjDepth.get(lodDirection)[0] = getMinY();
- skyLights.get(lodDirection)[0] = skyLights.get(LodDirection.UP)[0];
- faceToDraw++;
- }
- else if (toFinish)
- {
- adjDepth.get(lodDirection)[faceToDraw] = minY;
- if(toFinishIndex < dataPoint.length)
- {
- singleAdjDataPoint = dataPoint[toFinishIndex];
- if (DataPointUtil.doesItExist(singleAdjDataPoint))
- skyLights.get(lodDirection)[faceToDraw] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
- else
- skyLights.get(lodDirection)[faceToDraw] = skyLights.get(LodDirection.UP)[0];
- }
- faceToDraw++;
- }
-
- adjHeight.get(lodDirection)[faceToDraw] = VOID_FACE;
- adjDepth.get(lodDirection)[faceToDraw] = VOID_FACE;
- }
- }
-
- /** We use this method to set the various width of the column */
- public void setWidth(int xWidth, int yWidth, int zWidth)
- {
- boxWidth[X] = xWidth;
- boxWidth[Y] = yWidth;
- boxWidth[Z] = zWidth;
- }
-
- /** We use this method to set the various offset of the column */
- public void setOffset(int xOffset, int yOffset, int zOffset)
- {
- boxOffset[X] = xOffset;
- boxOffset[Y] = yOffset;
- boxOffset[Z] = zOffset;
- }
-
- /**
- * This method return the position of a face in the axis of the face
- * This is useful for the face culling
- * @param lodDirection that we want to check
- * @return position in the axis of the face
- */
- public int getFacePos(LodDirection lodDirection)
- {
- return boxOffset[FACE_DIRECTION.get(lodDirection)[0]] + boxWidth[FACE_DIRECTION.get(lodDirection)[0]] * FACE_DIRECTION.get(lodDirection)[1];
- }
-
- /**
- * returns true if the given direction should be rendered.
- */
- public boolean shouldRenderFace(LodDirection lodDirection, int adjIndex)
- {
- if (lodDirection == LodDirection.UP || lodDirection == LodDirection.DOWN)
- return adjIndex == 0;
- return !(adjHeight.get(lodDirection)[adjIndex] == VOID_FACE && adjDepth.get(lodDirection)[adjIndex] == VOID_FACE);
- }
-
-
- /**
- * @param lodDirection direction of the face we want to render
- * @param vertexIndex index of the vertex of the face (0-1-2-3)
- * @return position x of the relative vertex
- */
- public int getX(LodDirection lodDirection, int vertexIndex)
- {
- return boxOffset[X] + boxWidth[X] * DIRECTION_VERTEX_MAP.get(lodDirection)[vertexIndex][X];
- }
-
- /**
- * @param lodDirection direction of the face we want to render
- * @param vertexIndex index of the vertex of the face (0-1-2-3)
- * @return position y of the relative vertex
- */
- public int getY(LodDirection lodDirection, int vertexIndex)
- {
- return boxOffset[Y] + boxWidth[Y] * DIRECTION_VERTEX_MAP.get(lodDirection)[vertexIndex][Y];
- }
-
- /**
- * @param lodDirection direction of the face we want to render
- * @param vertexIndex index of the vertex of the face (0-1-2-3)
- * @param adjIndex, index of the n-th culled face of this direction
- * @return position x of the relative vertex
- */
- public int getY(LodDirection lodDirection, int vertexIndex, int adjIndex)
- {
- if (lodDirection == LodDirection.DOWN || lodDirection == LodDirection.UP)
- return boxOffset[Y] + boxWidth[Y] * DIRECTION_VERTEX_MAP.get(lodDirection)[vertexIndex][Y];
- else
- {
- // this could probably be cleaned up more,
- // but it still works
- if (1 - DIRECTION_VERTEX_MAP.get(lodDirection)[vertexIndex][Y] == ADJACENT_HEIGHT_INDEX)
- return adjHeight.get(lodDirection)[adjIndex];
- else
- return adjDepth.get(lodDirection)[adjIndex];
- }
- }
-
- /**
- * @param lodDirection direction of the face we want to render
- * @param vertexIndex index of the vertex of the face (0-1-2-3)
- * @return position z of the relative vertex
- */
- public int getZ(LodDirection lodDirection, int vertexIndex)
- {
- return boxOffset[Z] + boxWidth[Z] * DIRECTION_VERTEX_MAP.get(lodDirection)[vertexIndex][Z];
- }
-
- public int getMinX()
- {
- return boxOffset[X];
- }
-
- public int getMaxX()
- {
- return boxOffset[X] + boxWidth[X];
- }
-
- public int getMinY()
- {
- return boxOffset[Y];
- }
-
- public int getMaxY()
- {
- return boxOffset[Y] + boxWidth[Y];
- }
-
- public int getMinZ()
- {
- return boxOffset[Z];
- }
-
- public int getMaxZ()
- {
- return boxOffset[Z] + boxWidth[Z];
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/lod/LevelContainer.java b/src/main/java/com/seibel/lod/core/objects/lod/LevelContainer.java
deleted file mode 100644
index b314fbcf7..000000000
--- a/src/main/java/com/seibel/lod/core/objects/lod/LevelContainer.java
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.lod;
-
-/**
- * A level container is a quad tree level
- */
-public interface LevelContainer
-{
- /**
- * With this you can add data to the level container
- * @param data actual data to add in an array of long format.
- * @param posX x position in the detail level
- * @param posZ z position in the detail level
- * @param index z position in the detail level
- * @return true if correctly added, false otherwise
- */
- boolean addData(long data, int posX, int posZ, int index);
-
- /**
- * With this you can add data to the level container
- * @param data actual data to add in an array of long[] format.
- * @param posX x position in the detail level
- * @param posZ z position in the detail level
- * @return true if correctly added, false otherwise
- */
- boolean addVerticalData(long[] data, int posX, int posZ);
-
- /**
- * With this you can add data to the level container
- * @param data actual data to add in an array of long format.
- * @param posX x position in the detail level
- * @param posZ z position in the detail level
- * @return true if correctly added, false otherwise
- */
- boolean addSingleData(long data, int posX, int posZ);
-
- /**
- * With this you can get data from the level container
- * @param posX x position in the detail level
- * @param posZ z position in the detail level
- * @return the data in long array format
- */
- long getData(int posX, int posZ, int index);
-
- /**
- * With this you can get data from the level container
- * @param posX x position in the detail level
- * @param posZ z position in the detail level
- * @return the data in long array format
- */
- long getSingleData(int posX, int posZ);
-
- /**
- * @param posX x position in the detail level
- * @param posZ z position in the detail level
- * @return true only if the data exist
- */
- boolean doesItExist(int posX, int posZ);
-
- /**
- * @return return the detailLevel of this level container
- */
- byte getDetailLevel();
-
-
- int getMaxVerticalData();
-
- /** Clears the dataPoint at the given array index */
- void clear(int posX, int posZ);
-
- /**
- * This return a level container with detail level lower than the current level.
- * The new level container may use information of this level.
- * @return the new level container
- */
- LevelContainer expand();
-
- /**
- * @param lowerLevelContainer lower level where we extract the data
- * @param posX x position in the detail level to update
- * @param posZ z position in the detail level to update
- */
- void updateData(LevelContainer lowerLevelContainer, int posX, int posZ);
-
- /**
- * This will give the data to save in the file
- * @return data as a String
- */
- byte[] toDataString();
-
-
- /**
- * This will give the data to save in the file
- * @return data as a String
- */
- int getMaxNumberOfLods();
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/lod/LodDimension.java b/src/main/java/com/seibel/lod/core/objects/lod/LodDimension.java
deleted file mode 100644
index 06c8fd921..000000000
--- a/src/main/java/com/seibel/lod/core/objects/lod/LodDimension.java
+++ /dev/null
@@ -1,913 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.lod;
-
-import java.io.File;
-import java.io.IOException;
-import java.util.concurrent.ExecutorService;
-import java.util.concurrent.Executors;
-
-import com.seibel.lod.core.enums.config.DistanceGenerationMode;
-import com.seibel.lod.core.enums.config.GenerationPriority;
-import com.seibel.lod.core.enums.config.VerticalQuality;
-import com.seibel.lod.core.handlers.LodDimensionFileHandler;
-import com.seibel.lod.core.objects.PosToGenerateContainer;
-import com.seibel.lod.core.objects.PosToRenderContainer;
-import com.seibel.lod.core.util.DataPointUtil;
-import com.seibel.lod.core.util.DetailDistanceUtil;
-import com.seibel.lod.core.util.LevelPosUtil;
-import com.seibel.lod.core.util.LodThreadFactory;
-import com.seibel.lod.core.util.LodUtil;
-import com.seibel.lod.core.util.SingletonHandler;
-import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
-
-
-
-/**
- * This object holds all loaded LOD regions
- * for a given dimension.
- *
- * Coordinate Standard:
- * Coordinate called posX or posZ are relative LevelPos coordinates
- * unless stated otherwise.
- *
- * @author Leonardo Amato
- * @author James Seibel
- * @version 11-12-2021
- */
-public class LodDimension
-{
- private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
- private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
- private static final IWrapperFactory FACTORY = SingletonHandler.get(IWrapperFactory.class);
-
- public final IDimensionTypeWrapper dimension;
-
- /** measured in regions */
- private volatile int width;
- /** measured in regions */
- private volatile int halfWidth;
-
- // these three variables are private to force use of the getWidth() method
- // which is a safer way to get the width then directly asking the arrays
- /** stores all the regions in this dimension */
- public volatile LodRegion[][] regions;
-
- /** stores if the region at the given x and z index needs to be saved to disk */
- private volatile boolean[][] isRegionDirty;
- /** stores if the region at the given x and z index needs to be regenerated */
- private volatile boolean[][] regenRegionBuffer;
- /** stores if the buffer size at the given x and z index needs to be changed */
- private volatile boolean[][] recreateRegionBuffer;
-
- /**
- * if true that means there are regions in this dimension
- * that need to have their buffers rebuilt.
- */
- public volatile boolean regenDimensionBuffers = false;
-
- private LodDimensionFileHandler fileHandler;
-
- private final RegionPos center;
-
- /** prevents the cutAndExpandThread from expanding at the same location multiple times */
- private volatile AbstractChunkPosWrapper lastExpandedChunk;
- /** prevents the cutAndExpandThread from cutting at the same location multiple times */
- private volatile AbstractChunkPosWrapper lastCutChunk;
- private final ExecutorService cutAndExpandThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " - Cut and Expand"));
-
- /**
- * Creates the dimension centered at (0,0)
- * @param newWidth in regions
- */
- public LodDimension(IDimensionTypeWrapper newDimension, LodWorld lodWorld, int newWidth)
- {
- lastCutChunk = null;
- lastExpandedChunk = null;
- dimension = newDimension;
- width = newWidth;
- halfWidth = width / 2;
-
- if (newDimension != null && lodWorld != null)
- {
- try
- {
- // determine the save folder
- File saveDir;
- if (MC.hasSinglePlayerServer())
- {
- // local world
-
- IWorldWrapper serverWorld = LodUtil.getServerWorldFromDimension(newDimension);
- saveDir = new File(serverWorld.getSaveFolder().getCanonicalFile().getPath() + File.separatorChar + "lod");
- }
- else
- {
- // connected to server
-
- saveDir = new File(MC.getGameDirectory().getCanonicalFile().getPath() +
- File.separatorChar + "Distant_Horizons_server_data" + File.separatorChar + MC.getCurrentDimensionId());
- }
-
- fileHandler = new LodDimensionFileHandler(saveDir, this);
- }
- catch (IOException e)
- {
- // the file handler wasn't able to be created
- // we won't be able to read or write any files
- }
- }
-
-
- regions = new LodRegion[width][width];
- isRegionDirty = new boolean[width][width];
- regenRegionBuffer = new boolean[width][width];
- recreateRegionBuffer = new boolean[width][width];
-
- center = new RegionPos(0, 0);
- }
-
-
- /**
- * Move the center of this LodDimension and move all owned
- * regions over by the given x and z offset.
- *
- * Synchronized to prevent multiple moves happening on top of each other.
- */
- public synchronized void move(RegionPos regionOffset)
- {
- int xOffset = regionOffset.x;
- int zOffset = regionOffset.z;
-
- // if the x or z offset is equal to or greater than
- // the total width, just delete the current data
- // and update the centerX and/or centerZ
- if (Math.abs(xOffset) >= width || Math.abs(zOffset) >= width)
- {
- for (int x = 0; x < width; x++)
- for (int z = 0; z < width; z++)
- regions[x][z] = null;
-
- // update the new center
- center.x += xOffset;
- center.z += zOffset;
-
- return;
- }
-
-
- // X
- if (xOffset > 0)
- {
- // move everything over to the left (as the center moves to the right)
- for (int x = 0; x < width; x++)
- {
- for (int z = 0; z < width; z++)
- {
- if (x + xOffset < width)
- regions[x][z] = regions[x + xOffset][z];
- else
- regions[x][z] = null;
- }
- }
- }
- else
- {
- // move everything over to the right (as the center moves to the left)
- for (int x = width - 1; x >= 0; x--)
- {
- for (int z = 0; z < width; z++)
- {
- if (x + xOffset >= 0)
- regions[x][z] = regions[x + xOffset][z];
- else
- regions[x][z] = null;
- }
- }
- }
-
-
- // Z
- if (zOffset > 0)
- {
- // move everything up (as the center moves down)
- for (int x = 0; x < width; x++)
- {
- for (int z = 0; z < width; z++)
- {
- if (z + zOffset < width)
- regions[x][z] = regions[x][z + zOffset];
- else
- regions[x][z] = null;
- }
- }
- }
- else
- {
- // move everything down (as the center moves up)
- for (int x = 0; x < width; x++)
- {
- for (int z = width - 1; z >= 0; z--)
- {
- if (z + zOffset >= 0)
- regions[x][z] = regions[x][z + zOffset];
- else
- regions[x][z] = null;
- }
- }
- }
-
-
- // update the new center
- center.x += xOffset;
- center.z += zOffset;
- }
-
-
- /**
- * Gets the region at the given LevelPos
- *
- * Returns null if the region doesn't exist
- * or is outside the loaded area.
- */
- public LodRegion getRegion(byte detailLevel, int levelPosX, int levelPosZ)
- {
- int xRegion = LevelPosUtil.getRegion(detailLevel, levelPosX);
- int zRegion = LevelPosUtil.getRegion(detailLevel, levelPosZ);
- int xIndex = (xRegion - center.x) + halfWidth;
- int zIndex = (zRegion - center.z) + halfWidth;
-
- if (!regionIsInRange(xRegion, zRegion))
- return null;
- // throw new ArrayIndexOutOfBoundsException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " out of range");
- else if (regions[xIndex][zIndex] == null)
- return null;
- else if (regions[xIndex][zIndex].getMinDetailLevel() > detailLevel)
- return null;
- //throw new InvalidParameterException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " currently only reach level " + regions[xIndex][zIndex].getMinDetailLevel());
-
- return regions[xIndex][zIndex];
- }
-
- /**
- * Gets the region at the given X and Z
- *
- * Returns null if the region doesn't exist
- * or is outside the loaded area.
- */
- public LodRegion getRegion(int regionPosX, int regionPosZ)
- {
- int xIndex = (regionPosX - center.x) + halfWidth;
- int zIndex = (regionPosZ - center.z) + halfWidth;
-
- if (!regionIsInRange(regionPosX, regionPosZ))
- return null;
- //throw new ArrayIndexOutOfBoundsException("Region " + regionPosX + " " + regionPosZ + " out of range");
-
- return regions[xIndex][zIndex];
- }
-
- /** Useful when iterating over every region. */
- public LodRegion getRegionByArrayIndex(int xIndex, int zIndex)
- {
- return regions[xIndex][zIndex];
- }
-
- /**
- * Overwrite the LodRegion at the location of newRegion with newRegion.
- * @throws ArrayIndexOutOfBoundsException if newRegion is outside what can be stored in this LodDimension.
- */
- public synchronized void addOrOverwriteRegion(LodRegion newRegion) throws ArrayIndexOutOfBoundsException
- {
- int xIndex = (newRegion.regionPosX - center.x) + halfWidth;
- int zIndex = (newRegion.regionPosZ - center.z) + halfWidth;
-
- if (!regionIsInRange(newRegion.regionPosX, newRegion.regionPosZ))
- // out of range
- throw new ArrayIndexOutOfBoundsException("Region " + newRegion.regionPosX + ", " + newRegion.regionPosZ + " out of range");
-
- regions[xIndex][zIndex] = newRegion;
- }
-
-
- /**
- * Deletes nodes that are a higher detail then necessary, freeing
- * up memory.
- */
- public void cutRegionNodesAsync(int playerPosX, int playerPosZ)
- {
- AbstractChunkPosWrapper newPlayerChunk = FACTORY.createChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
-
- if (lastCutChunk == null)
- lastCutChunk = FACTORY.createChunkPos(newPlayerChunk.getX() + 1, newPlayerChunk.getZ() - 1);
-
- // don't run the tree cutter multiple times
- // for the same location
- if (newPlayerChunk.getX() != lastCutChunk.getX() || newPlayerChunk.getZ() != lastCutChunk.getZ())
- {
- lastCutChunk = newPlayerChunk;
-
- Thread thread = new Thread(() ->
- {
- int regionX;
- int regionZ;
- int minDistance;
- byte detail;
- byte minAllowedDetailLevel;
-
- // go over every region in the dimension
- for (int x = 0; x < regions.length; x++)
- {
- for (int z = 0; z < regions.length; z++)
- {
- regionX = (x + center.x) - halfWidth;
- regionZ = (z + center.z) - halfWidth;
-
- if (regions[x][z] != null)
- {
- // check what detail level this region should be
- // and cut it if it is higher then that
- minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
- detail = DetailDistanceUtil.getTreeCutDetailFromDistance(minDistance);
- minAllowedDetailLevel = DetailDistanceUtil.getCutLodDetail(detail);
-
- if (regions[x][z].getMinDetailLevel() > minAllowedDetailLevel)
- {
- regions[x][z].cutTree(minAllowedDetailLevel);
- recreateRegionBuffer[x][z] = true;
- }
- }
- }// region z
- }// region z
- });
-
- cutAndExpandThread.execute(thread);
- }
- }
-
- /** Either expands or loads all regions in the rendered LOD area */
- public void expandOrLoadRegionsAsync(int playerPosX, int playerPosZ)
- {
- DistanceGenerationMode generationMode = CONFIG.client().worldGenerator().getDistanceGenerationMode();
- AbstractChunkPosWrapper newPlayerChunk = FACTORY.createChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
- VerticalQuality verticalQuality = CONFIG.client().graphics().quality().getVerticalQuality();
-
-
- if (lastExpandedChunk == null)
- lastExpandedChunk = FACTORY.createChunkPos(newPlayerChunk.getX() + 1, newPlayerChunk.getZ() - 1);
-
- // don't run the expander multiple times
- // for the same location
- if (newPlayerChunk.getX() != lastExpandedChunk.getX() || newPlayerChunk.getZ() != lastExpandedChunk.getZ())
- {
- lastExpandedChunk = newPlayerChunk;
-
- Thread thread = new Thread(() ->
- {
- int regionX;
- int regionZ;
- LodRegion region;
- int minDistance;
- byte detail;
- byte levelToGen;
-
- for (int x = 0; x < regions.length; x++)
- {
- for (int z = 0; z < regions.length; z++)
- {
- regionX = (x + center.x) - halfWidth;
- regionZ = (z + center.z) - halfWidth;
- final RegionPos regionPos = new RegionPos(regionX, regionZ);
- region = regions[x][z];
-
- minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
- detail = DetailDistanceUtil.getTreeGenDetailFromDistance(minDistance);
- levelToGen = DetailDistanceUtil.getLodGenDetail(detail).detailLevel;
-
- // check that the region isn't null and at least this detail level
- if (region == null || region.getGenerationMode() != generationMode)
- {
- // First case, region has to be created
-
- // try to get the region from file
- regions[x][z] = getRegionFromFile(regionPos, levelToGen, generationMode, verticalQuality);
-
- // if there is no region file create an empty region
- if (regions[x][z] == null)
- regions[x][z] = new LodRegion(levelToGen, regionPos, generationMode, verticalQuality);
-
- regenRegionBuffer[x][z] = true;
- regenDimensionBuffers = true;
- recreateRegionBuffer[x][z] = true;
- }
- else if (region.getMinDetailLevel() > levelToGen)
- {
- // Second case, the region exists at a higher detail level.
-
- // Expand the region by introducing the missing layer
- region.growTree(levelToGen);
- regions[x][z] = getRegionFromFile(regionPos, levelToGen, generationMode, verticalQuality);
- recreateRegionBuffer[x][z] = true;
- }
- }
- }
- });
-
- cutAndExpandThread.execute(thread);
- }
- }
-
- /**
- * Use addVerticalData when possible.
- * Add the given LOD to this dimension at the coordinate
- * stored in the LOD. If an LOD already exists at the given
- * coordinate it will be overwritten.
- */
- public Boolean addData(byte detailLevel, int posX, int posZ, int verticalIndex, long data, boolean dontSave)
- {
- int regionPosX = LevelPosUtil.getRegion(detailLevel, posX);
- int regionPosZ = LevelPosUtil.getRegion(detailLevel, posZ);
-
- // don't continue if the region can't be saved
- LodRegion region = getRegion(regionPosX, regionPosZ);
- if (region == null)
- return false;
-
- boolean nodeAdded = region.addData(detailLevel, posX, posZ, verticalIndex, data);
-
- // only save valid LODs to disk
- if (!dontSave && fileHandler != null)
- {
- try
- {
- // mark the region as dirty, so it will be saved to disk
- int xIndex = (regionPosX - center.x) + halfWidth;
- int zIndex = (regionPosZ - center.z) + halfWidth;
-
- isRegionDirty[xIndex][zIndex] = true;
- regenRegionBuffer[xIndex][zIndex] = true;
- regenDimensionBuffers = true;
- }
- catch (ArrayIndexOutOfBoundsException e)
- {
- e.printStackTrace();
- // If this happens, the method was probably
- // called when the dimension was changing size.
- // Hopefully this shouldn't be an issue.
- }
- }
-
- return nodeAdded;
- }
-
- /**
- * Add whole column of LODs to this dimension at the coordinate
- * stored in the LOD. If an LOD already exists at the given
- * coordinate it will be overwritten.
- */
- public Boolean addVerticalData(byte detailLevel, int posX, int posZ, long[] data, boolean dontSave)
- {
- int regionPosX = LevelPosUtil.getRegion(detailLevel, posX);
- int regionPosZ = LevelPosUtil.getRegion(detailLevel, posZ);
-
- // don't continue if the region can't be saved
- LodRegion region = getRegion(regionPosX, regionPosZ);
- if (region == null)
- return false;
-
- boolean nodeAdded = region.addVerticalData(detailLevel, posX, posZ, data);
-
- // only save valid LODs to disk
- if (!dontSave && fileHandler != null)
- {
- try
- {
- // mark the region as dirty, so it will be saved to disk
- int xIndex = (regionPosX - center.x) + halfWidth;
- int zIndex = (regionPosZ - center.z) + halfWidth;
-
- isRegionDirty[xIndex][zIndex] = true;
- regenRegionBuffer[xIndex][zIndex] = true;
- regenDimensionBuffers = true;
- }
- catch (ArrayIndexOutOfBoundsException e)
- {
- e.printStackTrace();
- // If this happens, the method was probably
- // called when the dimension was changing size.
- // Hopefully this shouldn't be an issue.
- }
- }
-
- return nodeAdded;
- }
-
- /** marks the region at the given region position to have its buffer rebuilt */
- public void markRegionBufferToRegen(int xRegion, int zRegion)
- {
- int xIndex = (xRegion - center.x) + halfWidth;
- int zIndex = (zRegion - center.z) + halfWidth;
- regenRegionBuffer[xIndex][zIndex] = true;
- }
-
- /**
- * Returns every position that need to be generated based on the position of the player
- */
- public PosToGenerateContainer getPosToGenerate(int maxDataToGenerate, int playerBlockPosX, int playerBlockPosZ)
- {
- PosToGenerateContainer posToGenerate;
- LodRegion lodRegion;
- // all the following values are used for the spiral matrix visit
- // x and z are the matrix coord
- // dx and dz is the next move on the coordinate in the range -1 0 +1
- int x, z, dx, dz, t;
- x = 0;
- z = 0;
- dx = 0;
- dz = -1;
-
- // We can use two type of generation scheduling
- switch (CONFIG.client().worldGenerator().getGenerationPriority())
- {
- default:
- case NEAR_FIRST:
- //in the NEAR_FIRST generation scheduling we prioritize the nearest un-generated position to the player
- //the chunk position to generate will be stored in a posToGenerate object
- posToGenerate = new PosToGenerateContainer((byte) 10, maxDataToGenerate, playerBlockPosX, playerBlockPosZ);
-
- int playerChunkX = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosX);
- int playerChunkZ = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosZ);
-
- int complexity;
- int xChunkToCheck;
- int zChunkToCheck;
- byte detailLevel;
- int posX;
- int posZ;
- long data;
- int numbChunksWide = (width) * 32;
- int circleLimit = Integer.MAX_VALUE;
-
- //posToGenerate is using an insertion sort algorithm which can become really fast if the
- //original data order is almost ordered. For this reason we explore the matrix of the position to generate
- //with a spiral matrix visit (a square spiral is almost ordered in the "nearest to farthest" order)
- for (int i = 0; i < numbChunksWide * numbChunksWide; i++)
- {
- //Firstly we check if the posToGenerate has been filled
- if (maxDataToGenerate == 0)
- {
- maxDataToGenerate--;
- //if it has been filled then we set a stop distance
- //the stop distance will be current distance (generically x) per square root of 2
- //this would guarantee a circular generation since (Math.abs(x) * 1.41f) is the
- //radius of a circle that inscribe a square
- circleLimit = (int) (Math.abs(x) * 1.41f);
- }
- //This second if check if we reached the circleLimit decided in the previous if
- //if so we stop
- else if (maxDataToGenerate < 0)
- {
- if (circleLimit < Math.abs(x) && circleLimit < Math.abs(z))
- break;
- }
-
-
- xChunkToCheck = x + playerChunkX;
- zChunkToCheck = z + playerChunkZ;
-
- //we get the lod region in which the chunk is present
- lodRegion = getRegion(LodUtil.CHUNK_DETAIL_LEVEL, xChunkToCheck, zChunkToCheck);
- if (lodRegion == null)
- continue;
-
- //Now we check if the current chunk has been generated with the correct complexity
- //if(lodRegion.isChunkPreGenerated(xChunkToCheck,zChunkToCheck))
- // complexity = DistanceGenerationMode.SERVER.complexity;
- //else
- complexity = CONFIG.client().worldGenerator().getDistanceGenerationMode().complexity;
-
-
- //we create the level position info of the chunk
- detailLevel = lodRegion.getMinDetailLevel();
- posX = LevelPosUtil.convert(LodUtil.CHUNK_DETAIL_LEVEL, xChunkToCheck, detailLevel);
- posZ = LevelPosUtil.convert(LodUtil.CHUNK_DETAIL_LEVEL, zChunkToCheck, detailLevel);
-
- data = getSingleData(detailLevel, posX, posZ);
-
- //we will generate the position only if the current generation complexity is lower than the target one.
- //an un-generated area will always have 0 generation
- if (DataPointUtil.getGenerationMode(data) < complexity)
- {
- posToGenerate.addPosToGenerate(detailLevel, posX, posZ);
- if (maxDataToGenerate >= 0)
- maxDataToGenerate--;
- }
-
- //with this code section we find the next chunk to check
- if ((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z)))
- {
- t = dx;
- dx = -dz;
- dz = t;
- }
- x += dx;
- z += dz;
- }
- break;
-
-
- case FAR_FIRST:
- //in the FAR_FIRST generation we dedicate part of the generation process to the far region with really
- //low detail quality.
-
- posToGenerate = new PosToGenerateContainer((byte) 8, maxDataToGenerate, playerBlockPosX, playerBlockPosZ);
-
- int xRegion;
- int zRegion;
-
- for (int i = 0; i < width * width; i++)
- {
- xRegion = x + center.x;
- zRegion = z + center.z;
-
- //All of this is handled directly by the region, which scan every pos from top to bottom of the quad tree
- lodRegion = getRegion(xRegion, zRegion);
- if (lodRegion != null)
- lodRegion.getPosToGenerate(posToGenerate, playerBlockPosX, playerBlockPosZ);
-
-
- //with this code section we find the next chunk to check
- if ((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z)))
- {
- t = dx;
- dx = -dz;
- dz = t;
- }
- x += dx;
- z += dz;
- }
- break;
- }
- return posToGenerate;
- }
-
- /**
- * Fills the posToRender with the position to render for the regionPos given in input
- */
- public void getPosToRender(PosToRenderContainer posToRender, RegionPos regionPos, int playerPosX,
- int playerPosZ)
- {
- LodRegion region = getRegion(regionPos.x, regionPos.z);
-
- // use FAR_FIRST on local worlds and NEAR_FIRST on servers
- GenerationPriority generationPriority = CONFIG.client().worldGenerator().getGenerationPriority() == GenerationPriority.AUTO && MC.hasSinglePlayerServer() ? GenerationPriority.FAR_FIRST : GenerationPriority.NEAR_FIRST;
- boolean requireCorrectDetailLevel = generationPriority == GenerationPriority.NEAR_FIRST;
-
- if (region != null)
- region.getPosToRender(posToRender, playerPosX, playerPosZ, requireCorrectDetailLevel);
- }
-
- /**
- * Determines how many vertical LODs could be used
- * for the given region at the given detail level
- */
- public int getMaxVerticalData(byte detailLevel, int posX, int posZ)
- {
- if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
- throw new IllegalArgumentException("getMaxVerticalData given a level of [" + detailLevel + "] when [" + LodUtil.REGION_DETAIL_LEVEL + "] is the max.");
-
- LodRegion region = getRegion(detailLevel, posX, posZ);
- if (region == null)
- return 0;
-
- return region.getMaxVerticalData(detailLevel);
- }
-
- /**
- * Get the data point at the given X and Z coordinates
- * in this dimension.
- *
- * Returns null if the LodChunk doesn't exist or
- * is outside the loaded area.
- */
- public long getData(byte detailLevel, int posX, int posZ, int verticalIndex)
- {
- if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
- throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
-
- LodRegion region = getRegion(detailLevel, posX, posZ);
- if (region == null)
- return DataPointUtil.EMPTY_DATA;
-
- return region.getData(detailLevel, posX, posZ, verticalIndex);
- }
-
-
- /**
- * Get the data point at the given X and Z coordinates
- * in this dimension.
- *
- * Returns null if the LodChunk doesn't exist or
- * is outside the loaded area.
- */
- public long getSingleData(byte detailLevel, int posX, int posZ)
- {
- if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
- throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
-
- LodRegion region = getRegion(detailLevel, posX, posZ);
- if (region == null)
- return DataPointUtil.EMPTY_DATA;
-
- return region.getSingleData(detailLevel, posX, posZ);
- }
-
- /** Clears the given region */
- public void clear(byte detailLevel, int posX, int posZ)
- {
- if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
- throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
-
- LodRegion region = getRegion(detailLevel, posX, posZ);
- if (region == null)
- return;
-
- region.clear(detailLevel, posX, posZ);
- }
-
- /**
- * Returns if the buffer at the given array index needs
- * to have its buffer regenerated.
- */
- public boolean doesRegionNeedBufferRegen(int xIndex, int zIndex)
- {
- return regenRegionBuffer[xIndex][zIndex] || recreateRegionBuffer[xIndex][zIndex];
- }
-
-
- /**
- * Sets if the buffer at the given array index needs
- * to have its buffer regenerated.
- */
- public void setRegenRegionBufferByArrayIndex(int xIndex, int zIndex, boolean newRegen)
- {
- regenRegionBuffer[xIndex][zIndex] = newRegen;
- }
-
- /**
- * Get the data point at the given LevelPos
- * in this dimension.
- *
- * Returns null if the LodChunk doesn't exist or
- * is outside the loaded area.
- */
- public void updateData(byte detailLevel, int posX, int posZ)
- {
- if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
- throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
-
- LodRegion region = getRegion(detailLevel, posX, posZ);
- if (region == null)
- return;
-
- region.updateArea(detailLevel, posX, posZ);
- }
-
- /** Returns true if a region exists at the given LevelPos */
- public boolean doesDataExist(byte detailLevel, int posX, int posZ)
- {
- LodRegion region = getRegion(detailLevel, posX, posZ);
- return region != null && region.doesDataExist(detailLevel, posX, posZ);
- }
-
- /**
- * Loads the region at the given RegionPos from file,
- * if a file exists for that region.
- */
- public LodRegion getRegionFromFile(RegionPos regionPos, byte detailLevel,
- DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
- {
- return fileHandler != null ? fileHandler.loadRegionFromFile(detailLevel, regionPos, generationMode, verticalQuality) : null;
- }
-
- /** Save all dirty regions in this LodDimension to file. */
- public void saveDirtyRegionsToFileAsync()
- {
- fileHandler.saveDirtyRegionsToFileAsync();
- }
-
-
- /** Return true if the chunk has been pregenerated in game */
- //public boolean isChunkPreGenerated(int xChunkPosWrapper, int zChunkPosWrapper)
- //{
- //
- // LodRegion region = getRegion(LodUtil.CHUNK_DETAIL_LEVEL, xChunkPosWrapper, zChunkPosWrapper);
- // if (region == null)
- // return false;
- //
- // return region.isChunkPreGenerated(xChunkPosWrapper, zChunkPosWrapper);
- //}
-
- /**
- * Returns whether the region at the given RegionPos
- * is within the loaded range.
- */
- public boolean regionIsInRange(int regionX, int regionZ)
- {
- int xIndex = (regionX - center.x) + halfWidth;
- int zIndex = (regionZ - center.z) + halfWidth;
-
- return xIndex >= 0 && xIndex < width && zIndex >= 0 && zIndex < width;
- }
-
- /** Returns the dimension's center region position X value */
- public int getCenterRegionPosX()
- {
- return center.x;
- }
-
- /** Returns the dimension's center region position Z value */
- public int getCenterRegionPosZ()
- {
- return center.z;
- }
-
- /** returns the width of the dimension in regions */
- public int getWidth()
- {
- // we want to get the length directly from the
- // source to make sure it is in sync with region
- // and isRegionDirty
- return regions != null ? regions.length : width;
- }
-
- /** Update the width of this dimension, in regions */
- public void setRegionWidth(int newWidth)
- {
- width = newWidth;
- halfWidth = width/ 2;
-
- regions = new LodRegion[width][width];
- isRegionDirty = new boolean[width][width];
- regenRegionBuffer = new boolean[width][width];
- recreateRegionBuffer = new boolean[width][width];
-
- // populate isRegionDirty
- for (int i = 0; i < width; i++)
- for (int j = 0; j < width; j++)
- isRegionDirty[i][j] = false;
- }
-
-
- @Override
- public String toString()
- {
- StringBuilder stringBuilder = new StringBuilder();
- stringBuilder.append("Dimension : \n");
- for (LodRegion[] lodRegions : regions)
- {
- for (LodRegion region : lodRegions)
- {
- if (region == null)
- stringBuilder.append("n");
- else
- stringBuilder.append(region.getMinDetailLevel());
- stringBuilder.append("\t");
- }
- stringBuilder.append("\n");
- }
- return stringBuilder.toString();
- }
-
- public boolean GetIsRegionDirty(int i, int j)
- {
- return isRegionDirty[i][j];
- }
-
- public void SetIsRegionDirty(int i, int j, boolean val)
- {
- isRegionDirty[i][j] = val;
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/lod/LodRegion.java b/src/main/java/com/seibel/lod/core/objects/lod/LodRegion.java
deleted file mode 100644
index 7acd6b8cf..000000000
--- a/src/main/java/com/seibel/lod/core/objects/lod/LodRegion.java
+++ /dev/null
@@ -1,611 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.lod;
-
-import com.seibel.lod.core.enums.config.DistanceGenerationMode;
-import com.seibel.lod.core.enums.config.VerticalQuality;
-import com.seibel.lod.core.objects.PosToGenerateContainer;
-import com.seibel.lod.core.objects.PosToRenderContainer;
-import com.seibel.lod.core.util.DataPointUtil;
-import com.seibel.lod.core.util.DetailDistanceUtil;
-import com.seibel.lod.core.util.LevelPosUtil;
-import com.seibel.lod.core.util.LodUtil;
-
-/**
- * This object holds all loaded LevelContainers acting as a quad tree
- * for a given region.
- *
- * Coordinate Standard:
- * Coordinate called posX or posZ are relative LevelPos coordinates
- * unless stated otherwise.
- *
- * @author Leonardo Amato
- * @version 10-10-2021
- */
-public class LodRegion
-{
- /** Number of detail level supported by a region */
- private static final byte POSSIBLE_LOD = 10;
-
-
- /** Holds the lowest (least detailed) detail level in this region */
- private byte minDetailLevel;
-
- /**
- * This holds all data for this region
- */
- private final LevelContainer[] dataContainer;
-
- /** This chunk Pos has been generated */
- //private final boolean[] preGeneratedChunkPos;
-
- /** the generation mode for this region */
- private final DistanceGenerationMode generationMode;
- /** the vertical quality of this region */
- private final VerticalQuality verticalQuality;
-
- /** this region's x RegionPos */
- public final int regionPosX;
- /** this region's z RegionPos */
- public final int regionPosZ;
-
- public LodRegion(byte minDetailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
- {
- this.minDetailLevel = minDetailLevel;
- this.regionPosX = regionPos.x;
- this.regionPosZ = regionPos.z;
- this.verticalQuality = verticalQuality;
- this.generationMode = generationMode;
- dataContainer = new LevelContainer[POSSIBLE_LOD];
-
-
- // Initialize all the different matrices
- for (byte lod = minDetailLevel; lod <= LodUtil.REGION_DETAIL_LEVEL; lod++)
- {
- dataContainer[lod] = new VerticalLevelContainer(lod);
- }
-
- boolean fileFound = false;
-
- /*
- preGeneratedChunkPos = new boolean[32 * 32];
- if (MinecraftWrapper.INSTANCE.hasSinglePlayerServer() && LodConfig.CLIENT.worldGenerator.useExperimentalPreGenLoading.get())
- {
- File regionFileDirHead;
- File regionFileDirParent;
- // local world
-
- ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(MinecraftWrapper.INSTANCE.getCurrentDimension());
-
- // provider needs a separate variable to prevent
- // the compiler from complaining
- StringBuilder string = new StringBuilder();
- try
- {
- ServerChunkProvider provider = serverWorld.getChunkSource();
-
- //System.out.println(provider.dataStorage.dataFolder);
- regionFileDirHead = new File(provider.dataStorage.dataFolder.getCanonicalFile().getParentFile().toPath().toAbsolutePath().toString() + File.separatorChar + "region", "r." + regionPosZ + "." + regionPosX + ".mca");
- if (regionFileDirHead.exists())
- {
- regionFileDirParent = regionFileDirHead.getParentFile();
- //string.append(regionFileDirParent.toString());
- string.append(regionFileDirHead);
- RegionFile regionFile = new RegionFile(regionFileDirHead, regionFileDirParent, true);
- for (int x = 0; x < 32; x++)
- {
- for (int z = 0; z < 32; z++)
- {
- preGeneratedChunkPos[x * 32 + z] = regionFile.doesChunkExist(new ChunkPos(regionPosX * 32 + x, regionPosZ * 32 + z));
- }
- }
-
- string.append("region " + regionPosX + " " + regionPosZ + "\n");
- for (int x = 0; x < 32; x++)
- {
- for (int z = 0; z < 32; z++)
- {
- //regionFile.doesChunkExist()
- string.append(preGeneratedChunkPos[x * 32 + z] + "\t");
- }
- string.append("\n");
- }
- regionFile.close();
- }
- }
- catch (Exception e)
- {
- e.printStackTrace();
- }
- System.out.println(string);
- }*/
-
- }
-
-
- /** Return true if the chunk has been pregenerated in game */
- //public boolean isChunkPreGenerated(int xChunkPos, int zChunkPos)
- //{
- // xChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, xChunkPos);
- // zChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, zChunkPos);
- // return preGeneratedChunkPos[xChunkPos * 32 + zChunkPos];
- //}
-
- /**
- * Inserts the data point into the region.
- *
- * TODO this will always return true unless it has
- * @return true if the data was added successfully
- */
- public boolean addData(byte detailLevel, int posX, int posZ, int verticalIndex, long data)
- {
- posX = LevelPosUtil.getRegionModule(detailLevel, posX);
- posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
-
- // The dataContainer could have null entries if the
- // detailLevel changes.
- if (this.dataContainer[detailLevel] == null)
- {
- this.dataContainer[detailLevel] = new VerticalLevelContainer(detailLevel);
- }
-
- this.dataContainer[detailLevel].addData(data, posX, posZ, verticalIndex);
-
- return true;
- }
-
- /**
- * Inserts the vertical data into the region.
- *
- * TODO this will always return true unless it has
- * @return true if the data was added successfully
- */
- public boolean addVerticalData(byte detailLevel, int posX, int posZ, long[] data)
- {
- //position is already relative
- //posX = LevelPosUtil.getRegionModule(detailLevel, posX);
- //posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
-
- // The dataContainer could have null entries if the
- // detailLevel changes.
- if (this.dataContainer[detailLevel] == null)
- this.dataContainer[detailLevel] = new VerticalLevelContainer(detailLevel);
-
- return this.dataContainer[detailLevel].addVerticalData(data, posX, posZ);
- }
-
- /**
- * Get the dataPoint at the given relative position.
- * @return the data at the relative pos and detail level,
- * 0 if the data doesn't exist.
- */
- public long getData(byte detailLevel, int posX, int posZ, int verticalIndex)
- {
- return dataContainer[detailLevel].getData(posX, posZ, verticalIndex);
- }
-
- /**
- * Get the dataPoint at the given relative position.
- * @return the data at the relative pos and detail level,
- * 0 if the data doesn't exist.
- */
- public long getSingleData(byte detailLevel, int posX, int posZ)
- {
- return dataContainer[detailLevel].getSingleData(posX, posZ);
- }
-
- /**
- * Clears the datapoint at the given relative position
- */
- public void clear(byte detailLevel, int posX, int posZ)
- {
- dataContainer[detailLevel].clear(posX, posZ);
- }
-
- /**
- * This method will fill the posToGenerate array with all levelPos that
- * are render-able.
- *
- * TODO why don't we return the posToGenerate, it would make this easier to understand
- */
- public void getPosToGenerate(PosToGenerateContainer posToGenerate,
- int playerBlockPosX, int playerBlockPosZ)
- {
- getPosToGenerate(posToGenerate, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerBlockPosX, playerBlockPosZ);
-
- }
-
- /**
- * A recursive method that fills the posToGenerate array with all levelPos that
- * need to be generated.
- *
- * TODO why don't we return the posToGenerate, it would make this easier to understand
- */
- private void getPosToGenerate(PosToGenerateContainer posToGenerate, byte detailLevel,
- int childOffsetPosX, int childOffsetPosZ, int playerPosX, int playerPosZ)
- {
- // equivalent to 2^(...)
- int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
-
- // calculate what LevelPos are in range to generate
- int maxDistance = LevelPosUtil.maxDistance(detailLevel, childOffsetPosX, childOffsetPosZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
-
- // determine this child's levelPos
- byte childDetailLevel = (byte) (detailLevel - 1);
- int childPosX = childOffsetPosX * 2;
- int childPosZ = childOffsetPosZ * 2;
-
- int childSize = 1 << (LodUtil.REGION_DETAIL_LEVEL - childDetailLevel);
-
- byte targetDetailLevel = DetailDistanceUtil.getLodGenDetail(DetailDistanceUtil.getGenerationDetailFromDistance(maxDistance)).detailLevel;
- if (targetDetailLevel <= detailLevel)
- {
- if (targetDetailLevel == detailLevel)
- {
- if (!doesDataExist(detailLevel, childOffsetPosX, childOffsetPosZ))
- posToGenerate.addPosToGenerate(detailLevel, childOffsetPosX + regionPosX * size, childOffsetPosZ + regionPosZ * size);
- }
- else
- {
- // we want at max one request per chunk (since the world generator creates chunks).
- // So for lod smaller than a chunk, only recurse down
- // the top right child
-
- if (detailLevel > LodUtil.CHUNK_DETAIL_LEVEL)
- {
- int ungeneratedChildren = 0;
-
- // make sure all children are generated to this detailLevel
- for (int x = 0; x <= 1; x++)
- {
- for (int z = 0; z <= 1; z++)
- {
- if (!doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
- {
- ungeneratedChildren++;
- posToGenerate.addPosToGenerate(childDetailLevel, childPosX + x + regionPosX * childSize, childPosZ + z + regionPosZ * childSize);
- }
- }
- }
-
- // only if all the children are correctly generated
- // should we go deeper
- if (ungeneratedChildren == 0)
- for (int x = 0; x <= 1; x++)
- for (int z = 0; z <= 1; z++)
- getPosToGenerate(posToGenerate, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ);
- }
- else
- {
- // The detail Level is smaller than a chunk.
- // Only recurse down the top right child.
-
- if (DetailDistanceUtil.getLodGenDetail(childDetailLevel).detailLevel <= (childDetailLevel))
- {
- if (!doesDataExist(childDetailLevel, childPosX, childPosZ))
- posToGenerate.addPosToGenerate(childDetailLevel, childPosX + regionPosX * childSize, childPosZ + regionPosZ * childSize);
- else
- getPosToGenerate(posToGenerate, childDetailLevel, childPosX, childPosZ, playerPosX, playerPosZ);
- }
- }
- }
- }
- // we have gone beyond the target Detail level
- // we can stop generating
-
- }
-
-
- /**
- * This method will fill the posToRender array with all levelPos that
- * are render-able.
- *
- * TODO why don't we return the posToRender, it would make this easier to understand
- */
- public void getPosToRender(PosToRenderContainer posToRender,
- int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
- {
- getPosToRender(posToRender, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerPosX, playerPosZ, requireCorrectDetailLevel);
- }
-
- /**
- * This method will fill the posToRender array with all levelPos that
- * are render-able.
- *
- * TODO why don't we return the posToRender, it would make this easier to understand
- * TODO this needs some more comments, James was only able to figure out part of it
- */
- private void getPosToRender(PosToRenderContainer posToRender,
- byte detailLevel, int posX, int posZ,
- int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
- {
- // equivalent to 2^(...)
- int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
-
- byte desiredLevel;
- int maxDistance;
- int minDistance;
- int childLevel;
-
-
- // calculate the LevelPos that are in range
- maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
- desiredLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(maxDistance));
- minDistance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
- childLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(minDistance));
-
- if (detailLevel == childLevel - 1)
- {
- posToRender.addPosToRender(detailLevel,
- posX + regionPosX * size,
- posZ + regionPosZ * size);
- }
- else
- //if (desiredLevel > detailLevel)
- //{
- // we have gone beyond the target Detail level
- // we can stop generating
- //} else
- if (desiredLevel == detailLevel)
- {
- posToRender.addPosToRender(detailLevel,
- posX + regionPosX * size,
- posZ + regionPosZ * size);
- }
- else //case where (detailLevel > desiredLevel)
- {
- int childPosX = posX * 2;
- int childPosZ = posZ * 2;
- byte childDetailLevel = (byte) (detailLevel - 1);
- int childrenCount = 0;
-
- for (int x = 0; x <= 1; x++)
- {
- for (int z = 0; z <= 1; z++)
- {
- if (doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
- {
- if (!requireCorrectDetailLevel)
- childrenCount++;
- else
- getPosToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
- }
- }
- }
-
-
- if (!requireCorrectDetailLevel)
- {
- // If all the four children exist go deeper
- if (childrenCount == 4)
- {
- for (int x = 0; x <= 1; x++)
- for (int z = 0; z <= 1; z++)
- getPosToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
- }
- else
- {
- posToRender.addPosToRender(detailLevel,
- posX + regionPosX * size,
- posZ + regionPosZ * size);
- }
- }
- }
- }
-
-
- /**
- * Updates all children.
- *
- * TODO could this be renamed mergeArea?
- */
- public void updateArea(byte detailLevel, int posX, int posZ)
- {
- int width;
- int startX;
- int startZ;
-
- // TODO what are each of these loops updating?
- for (byte down = (byte) (minDetailLevel + 1); down <= detailLevel; down++)
- {
- startX = LevelPosUtil.convert(detailLevel, posX, down);
- startZ = LevelPosUtil.convert(detailLevel, posZ, down);
- width = 1 << (detailLevel - down);
-
- for (int x = 0; x < width; x++)
- for (int z = 0; z < width; z++)
- update(down, startX + x, startZ + z);
- }
-
-
- for (byte up = (byte) (detailLevel + 1); up <= LodUtil.REGION_DETAIL_LEVEL; up++)
- {
- update(up,
- LevelPosUtil.convert(detailLevel, posX, up),
- LevelPosUtil.convert(detailLevel, posZ, up));
- }
- }
-
- /**
- * Update the child at the given relative Pos
- *
- * TODO could this be renamed mergeChildData?
- */
- private void update(byte detailLevel, int posX, int posZ)
- {
- dataContainer[detailLevel].updateData(dataContainer[detailLevel - 1], posX, posZ);
- }
-
-
- /**
- * Returns if data exists at the given relative Pos.
- */
- public boolean doesDataExist(byte detailLevel, int posX, int posZ)
- {
- if (detailLevel < minDetailLevel)
- return false;
-
- posX = LevelPosUtil.getRegionModule(detailLevel, posX);
- posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
-
- if (dataContainer[detailLevel] == null)
- return false;
-
- return dataContainer[detailLevel].doesItExist(posX, posZ);
- }
-
- /**
- * Gets the generation mode for the data point at the given relative pos.
- */
- public byte getGenerationMode(byte detailLevel, int posX, int posZ)
- {
- if (dataContainer[detailLevel].doesItExist(posX, posZ))
- // We take the bottom information always
- // TODO what does that mean? bottom of what?
- return DataPointUtil.getGenerationMode(dataContainer[detailLevel].getSingleData(posX, posZ));
- else
- return DistanceGenerationMode.NONE.complexity;
- }
-
- /**
- * Returns the lowest (least detailed) detail level in this region
- * TODO is that right?
- */
- public byte getMinDetailLevel()
- {
- return minDetailLevel;
- }
-
- /**
- * Returns the LevelContainer for the detailLevel
- * @throws IllegalArgumentException if the detailLevel is less than minDetailLevel
- */
- public LevelContainer getLevel(byte detailLevel)
- {
- if (detailLevel < minDetailLevel)
- throw new IllegalArgumentException("getLevel asked for a detail level that does not exist: minimum: [" + minDetailLevel + "] level requested: [" + detailLevel + "]");
-
- return dataContainer[detailLevel];
- }
-
- /**
- * Add the levelContainer to this Region, updating the minDetailLevel
- * if necessary.
- * @throws IllegalArgumentException if the LevelContainer's detailLevel
- * is 2 or more detail levels lower than the
- * minDetailLevel of this region.
- */
- public void addLevelContainer(LevelContainer levelContainer)
- {
- if (levelContainer.getDetailLevel() < minDetailLevel - 1)
- {
- throw new IllegalArgumentException(
- "the LevelContainer's detailLevel was "
- + "[" + levelContainer.getDetailLevel() + "] but this region "
- + "only allows adding LevelContainers with a "
- + "detail level of [" + (minDetailLevel - 1) + "]");
- }
-
- if (levelContainer.getDetailLevel() == minDetailLevel - 1)
- minDetailLevel = levelContainer.getDetailLevel();
-
- dataContainer[levelContainer.getDetailLevel()] = levelContainer;
- }
-
- // TODO James thinks cutTree and growTree (which he renamed to match cutTree)
- // should have more descriptive names, to make sure the "Tree" portion isn't
- // confused with Minecraft trees (the plant).
-
- /**
- * Removes any dataContainers that are higher than
- * the given detailLevel
- */
- public void cutTree(byte detailLevel)
- {
- if (detailLevel > minDetailLevel)
- {
- for (byte detailLevelIndex = 0; detailLevelIndex < detailLevel; detailLevelIndex++)
- dataContainer[detailLevelIndex] = null;
-
- minDetailLevel = detailLevel;
- }
- }
-
- /**
- * Make this region more detailed to the detailLevel given.
- * TODO is that correct?
- */
- public void growTree(byte detailLevel)
- {
- if (detailLevel < minDetailLevel)
- {
- for (byte detailLevelIndex = (byte) (minDetailLevel - 1); detailLevelIndex >= detailLevel; detailLevelIndex--)
- {
- if (dataContainer[detailLevelIndex + 1] == null)
- dataContainer[detailLevelIndex + 1] = new VerticalLevelContainer((byte) (detailLevelIndex + 1));
-
- dataContainer[detailLevelIndex] = dataContainer[detailLevelIndex + 1].expand();
- }
- minDetailLevel = detailLevel;
- }
- }
-
- /**
- * return RegionPos of this lod region
- */
- public RegionPos getRegionPos()
- {
- return new RegionPos(regionPosX, regionPosZ);
- }
-
- /**
- * Returns how many LODs are in this region
- */
- public int getNumberOfLods()
- {
- int count = 0;
- for (LevelContainer container : dataContainer)
- count += container.getMaxNumberOfLods();
-
- return count;
- }
-
- public VerticalQuality getVerticalQuality()
- {
- return verticalQuality;
- }
-
- public DistanceGenerationMode getGenerationMode()
- {
- return generationMode;
- }
-
- public int getMaxVerticalData(byte detailLevel)
- {
- return dataContainer[detailLevel].getMaxVerticalData();
- }
-
-
- @Override
- public String toString()
- {
- return getLevel(LodUtil.REGION_DETAIL_LEVEL).toString();
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/lod/LodWorld.java b/src/main/java/com/seibel/lod/core/objects/lod/LodWorld.java
deleted file mode 100644
index 9897d297d..000000000
--- a/src/main/java/com/seibel/lod/core/objects/lod/LodWorld.java
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.lod;
-
-import java.util.Hashtable;
-import java.util.Map;
-
-import com.seibel.lod.core.api.ClientApi;
-import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
-
-/**
- * This stores all LODs for a given world.
- *
- * @author James Seibel
- * @author Leonardo Amato
- * @version 9-27-2021
- */
-public class LodWorld
-{
- /** name of this world */
- private String worldName;
-
- /** dimensions in this world */
- private Map lodDimensions;
-
- /** If true then the LOD world is setup and ready to use */
- private boolean isWorldLoaded = false;
-
- /** the name given to the world if it isn't loaded */
- public static final String NO_WORLD_LOADED = "No world loaded";
-
-
-
- public LodWorld()
- {
- worldName = NO_WORLD_LOADED;
- }
-
-
-
- /**
- * Set up the LodWorld with the given newWorldName.
- * This should be done whenever loading a new world.
- *
- * Note a System.gc() call may be in order after calling this
- * since a lot of LOD data is now homeless.
- * @param newWorldName name of the world
- */
- public void selectWorld(String newWorldName)
- {
- if (newWorldName.isEmpty())
- {
- deselectWorld();
- return;
- }
-
- if (worldName.equals(newWorldName))
- // don't recreate everything if we
- // didn't actually change worlds
- return;
-
- worldName = newWorldName;
- lodDimensions = new Hashtable<>();
- isWorldLoaded = true;
- }
-
- /**
- * Set the worldName to "No world loaded"
- * and clear the lodDimensions Map.
- * This should be done whenever unloaded a world.
- *
- * Note a System.gc() call may be in order after calling this
- * since a lot of LOD data is now homeless.
- */
- public void deselectWorld()
- {
- worldName = NO_WORLD_LOADED;
- lodDimensions = null;
- isWorldLoaded = false;
- }
-
-
- /**
- * Adds newDimension to this world, if a LodDimension
- * already exists for the given dimension it is replaced.
- */
- public void addLodDimension(LodDimension newDimension)
- {
- if (lodDimensions == null)
- return;
-
- lodDimensions.put(newDimension.dimension, newDimension);
- }
-
- /**
- * Returns null if no LodDimension exists for the given dimension
- */
- public LodDimension getLodDimension(IDimensionTypeWrapper dimType)
- {
- if (lodDimensions == null)
- return null;
-
- return lodDimensions.get(dimType);
- }
-
- /**
- * Resizes the max width in regions that each LodDimension
- * should use.
- */
- public void resizeDimensionRegionWidth(int newRegionWidth)
- {
- if (lodDimensions == null)
- return;
-
- saveAllDimensions();
-
- for (IDimensionTypeWrapper key : lodDimensions.keySet())
- lodDimensions.get(key).setRegionWidth(newRegionWidth);
- }
-
- /**
- * Requests all dimensions save any dirty regions they may have.
- */
- public void saveAllDimensions()
- {
- if (lodDimensions == null)
- return;
-
- // TODO we should only print this if lods were actually saved to file
- // but that requires a LodDimension.hasDirtyRegions() method or something similar
- ClientApi.LOGGER.info("Saving LODs");
-
- for (IDimensionTypeWrapper key : lodDimensions.keySet())
- lodDimensions.get(key).saveDirtyRegionsToFileAsync();
- }
-
-
- public boolean getIsWorldNotLoaded()
- {
- return !isWorldLoaded;
- }
-
- public String getWorldName()
- {
- return worldName;
- }
-
- @Override
- public String toString()
- {
- return "World name: " + worldName;
- }
-}
-
diff --git a/src/main/java/com/seibel/lod/core/objects/lod/RegionPos.java b/src/main/java/com/seibel/lod/core/objects/lod/RegionPos.java
deleted file mode 100644
index f50754d02..000000000
--- a/src/main/java/com/seibel/lod/core/objects/lod/RegionPos.java
+++ /dev/null
@@ -1,91 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.lod;
-
-import com.seibel.lod.core.util.LodUtil;
-import com.seibel.lod.core.util.SingletonHandler;
-import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-
-/**
- * This object is similar to ChunkPos or BlockPos.
- *
- * @author James Seibel
- * @version 8-21-2021
- */
-public class RegionPos
-{
- private static final IWrapperFactory WRAPPER_FACTORY = SingletonHandler.get(IWrapperFactory.class);
-
-
- public int x;
- public int z;
-
-
- /** Sets x and z to 0 */
- public RegionPos()
- {
- x = 0;
- z = 0;
- }
-
- /** simple constructor that sets x and z to new x and z. */
- public RegionPos(int newX, int newZ)
- {
- x = newX;
- z = newZ;
- }
-
- /** Converts from a BlockPos to a RegionPos */
- public RegionPos(AbstractBlockPosWrapper pos)
- {
- this(WRAPPER_FACTORY.createChunkPos(pos));
- }
-
- /** Converts from a ChunkPos to a RegionPos */
- public RegionPos(AbstractChunkPosWrapper pos)
- {
- x = Math.floorDiv(pos.getX(), LodUtil.REGION_WIDTH_IN_CHUNKS);
- z = Math.floorDiv(pos.getZ(), LodUtil.REGION_WIDTH_IN_CHUNKS);
- }
-
- /** Returns the ChunkPos at the center of this region */
- public AbstractChunkPosWrapper chunkPos()
- {
- return WRAPPER_FACTORY.createChunkPos(
- (x * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2,
- (z * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2);
- }
-
- /** Returns the BlockPos at the center of this region */
- public AbstractBlockPosWrapper blockPos()
- {
- return chunkPos().getWorldPosition()
- .offset(LodUtil.CHUNK_WIDTH / 2, 0, LodUtil.CHUNK_WIDTH / 2);
- }
-
-
- @Override
- public String toString()
- {
- return "(" + x + "," + z + ")";
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/lod/VerticalLevelContainer.java b/src/main/java/com/seibel/lod/core/objects/lod/VerticalLevelContainer.java
deleted file mode 100644
index f813a9a86..000000000
--- a/src/main/java/com/seibel/lod/core/objects/lod/VerticalLevelContainer.java
+++ /dev/null
@@ -1,289 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.lod;
-
-import com.seibel.lod.core.util.DataPointUtil;
-import com.seibel.lod.core.util.DetailDistanceUtil;
-import com.seibel.lod.core.util.LevelPosUtil;
-import com.seibel.lod.core.util.LodUtil;
-import com.seibel.lod.core.util.ThreadMapUtil;
-
-/**
- *
- * @author Leonardo Amato
- * @version ??
- */
-public class VerticalLevelContainer implements LevelContainer
-{
-
- public final byte detailLevel;
- public final int size;
- public final int maxVerticalData;
-
- public final long[] dataContainer;
-
- public VerticalLevelContainer(byte detailLevel)
- {
- this.detailLevel = detailLevel;
- size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
- maxVerticalData = DetailDistanceUtil.getMaxVerticalData(detailLevel);
- dataContainer = new long[size * size * DetailDistanceUtil.getMaxVerticalData(detailLevel)];
- }
-
- @Override
- public byte getDetailLevel()
- {
- return detailLevel;
- }
-
- @Override
- public void clear(int posX, int posZ)
- {
- posX = LevelPosUtil.getRegionModule(detailLevel, posX);
- posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
- for (int verticalIndex = 0; verticalIndex < maxVerticalData; verticalIndex++)
- {
- dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = DataPointUtil.EMPTY_DATA;
- }
- }
-
- @Override
- public boolean addData(long data, int posX, int posZ, int verticalIndex)
- {
- posX = LevelPosUtil.getRegionModule(detailLevel, posX);
- posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
- dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = data;
- return true;
- }
-
- @Override
- public boolean addVerticalData(long[] data, int posX, int posZ)
- {
- posX = LevelPosUtil.getRegionModule(detailLevel, posX);
- posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
- for (int verticalIndex = 0; verticalIndex < maxVerticalData; verticalIndex++)
- dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = data[verticalIndex];
- return true;
- }
-
- @Override
- public boolean addSingleData(long data, int posX, int posZ)
- {
- return addData(data, posX, posZ, 0);
- }
-
- @Override
- public long getData(int posX, int posZ, int verticalIndex)
- {
- posX = LevelPosUtil.getRegionModule(detailLevel, posX);
- posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
- return dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex];
- }
-
- @Override
- public long getSingleData(int posX, int posZ)
- {
- return getData(posX, posZ, 0);
- }
-
- @Override
- public int getMaxVerticalData()
- {
- return maxVerticalData;
- }
-
- public int getSize()
- {
- return size;
- }
-
- @Override
- public boolean doesItExist(int posX, int posZ)
- {
- posX = LevelPosUtil.getRegionModule(detailLevel, posX);
- posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
- return DataPointUtil.doesItExist(getSingleData(posX, posZ));
- }
-
- public VerticalLevelContainer(byte[] inputData, int version)
- {
- int tempMaxVerticalData;
- int tempIndex;
- int index = 0;
- long newData;
- detailLevel = inputData[index];
- index++;
- tempMaxVerticalData = inputData[index] & 0b01111111;
- index++;
- size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
- int x = size * size * tempMaxVerticalData;
- long[] tempDataContainer = new long[x];
-
- if (version == 6)
- {
- for (int i = 0; i < x; i++)
- {
- newData = 0;
- for (tempIndex = 0; tempIndex < 8; tempIndex++)
- newData += (((long) inputData[index + tempIndex]) & 0xff) << (8 * tempIndex);
- index += 8;
-
- newData = DataPointUtil.createDataPoint(
- DataPointUtil.getAlpha(newData),
- DataPointUtil.getRed(newData),
- DataPointUtil.getGreen(newData),
- DataPointUtil.getBlue(newData),
- DataPointUtil.getHeight(newData) - DataPointUtil.VERTICAL_OFFSET,
- DataPointUtil.getDepth(newData) - DataPointUtil.VERTICAL_OFFSET,
- DataPointUtil.getLightSky(newData),
- DataPointUtil.getLightBlock(newData),
- DataPointUtil.getGenerationMode(newData),
- DataPointUtil.getFlag(newData)
- );
- tempDataContainer[i] = newData;
- }
- }
- else //if (version == 7)
- {
- for (int i = 0; i < x; i++)
- {
- newData = 0;
- for (tempIndex = 0; tempIndex < 8; tempIndex++)
- newData += (((long) inputData[index + tempIndex]) & 0xff) << (8 * tempIndex);
- index += 8;
- tempDataContainer[i] = newData;
- }
- }
-
- if (tempMaxVerticalData > DetailDistanceUtil.getMaxVerticalData(detailLevel))
- {
- int tempMaxVerticalData2 = DetailDistanceUtil.getMaxVerticalData(detailLevel);
- long[] dataToMerge = new long[tempMaxVerticalData];
- long[] tempDataContainer2 = new long[size * size * tempMaxVerticalData2];
- for (int i = 0; i < size * size; i++)
- {
- System.arraycopy(tempDataContainer, i * tempMaxVerticalData, dataToMerge, 0, tempMaxVerticalData);
- dataToMerge = DataPointUtil.mergeMultiData(dataToMerge, tempMaxVerticalData, tempMaxVerticalData2);
- System.arraycopy(dataToMerge, 0, tempDataContainer2, i * tempMaxVerticalData2, tempMaxVerticalData2);
- }
- maxVerticalData = tempMaxVerticalData2;
- this.dataContainer = tempDataContainer2;
- }
- else
- {
- maxVerticalData = tempMaxVerticalData;
- this.dataContainer = tempDataContainer;
- }
- }
-
- @Override
- public LevelContainer expand()
- {
- return new VerticalLevelContainer((byte) (getDetailLevel() - 1));
- }
-
- @Override
- public void updateData(LevelContainer lowerLevelContainer, int posX, int posZ)
- {
- //We reset the array
- long[] dataToMerge = ThreadMapUtil.getVerticalUpdateArray(detailLevel);
-
- int lowerMaxVertical = dataToMerge.length / 4;
- int childPosX;
- int childPosZ;
- long[] data;
- posX = LevelPosUtil.getRegionModule(detailLevel, posX);
- posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
- for (int x = 0; x <= 1; x++)
- {
- for (int z = 0; z <= 1; z++)
- {
- childPosX = 2 * posX + x;
- childPosZ = 2 * posZ + z;
- for (int verticalIndex = 0; verticalIndex < lowerMaxVertical; verticalIndex++)
- dataToMerge[(z * 2 + x) * lowerMaxVertical + verticalIndex] = lowerLevelContainer.getData(childPosX, childPosZ, verticalIndex);
- }
- }
- data = DataPointUtil.mergeMultiData(dataToMerge, lowerMaxVertical, getMaxVerticalData());
-
- addVerticalData(data, posX, posZ);
- }
-
- @Override
- public byte[] toDataString()
- {
- int index = 0;
- int x = size * size;
- int tempIndex;
- long current;
- boolean allGenerated = true;
- byte[] tempData = ThreadMapUtil.getSaveContainer(detailLevel);
-
- tempData[index] = detailLevel;
- index++;
- tempData[index] = (byte) maxVerticalData;
- index++;
- int j;
- for (int i = 0; i < x; i++)
- {
- for (j = 0; j < maxVerticalData; j++)
- {
- current = dataContainer[i * maxVerticalData + j];
- for (tempIndex = 0; tempIndex < 8; tempIndex++)
- tempData[index + tempIndex] = (byte) (current >>> (8 * tempIndex));
- index += 8;
- }
- if(!DataPointUtil.doesItExist(dataContainer[i]))
- allGenerated = false;
- }
- if (allGenerated)
- tempData[1] |= 0b10000000;
- return tempData;
- }
-
- @Override
- @SuppressWarnings("unused")
- public String toString()
- {
- /*
- StringBuilder stringBuilder = new StringBuilder();
- int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
- stringBuilder.append(detailLevel);
- stringBuilder.append(DATA_DELIMITER);
- for (int x = 0; x < size; x++)
- {
- for (int z = 0; z < size; z++)
- {
- //Converting the dataToHex
- stringBuilder.append(Long.toHexString(dataContainer[x][z][0]));
- stringBuilder.append(DATA_DELIMITER);
- }
- }
- return stringBuilder.toString();
- */
- return " ";
- }
-
- @Override
- public int getMaxNumberOfLods()
- {
- return size * size * getMaxVerticalData();
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/math/Mat4f.java b/src/main/java/com/seibel/lod/core/objects/math/Mat4f.java
deleted file mode 100644
index 88588131e..000000000
--- a/src/main/java/com/seibel/lod/core/objects/math/Mat4f.java
+++ /dev/null
@@ -1,543 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.math;
-
-import java.nio.FloatBuffer;
-
-/**
- * A (almost) exact copy of Minecraft's 1.16.5
- * implementation of a 4x4 float matrix.
- *
- * @author James Seibel
- * @version 11-11-2021
- */
-public class Mat4f
-{
- private float m00;
- private float m01;
- private float m02;
- private float m03;
- private float m10;
- private float m11;
- private float m12;
- private float m13;
- private float m20;
- private float m21;
- private float m22;
- private float m23;
- private float m30;
- private float m31;
- private float m32;
- private float m33;
-
-
- public Mat4f()
- {
-
- }
-
- public Mat4f(Mat4f sourceMatrix)
- {
- this.m00 = sourceMatrix.m00;
- this.m01 = sourceMatrix.m01;
- this.m02 = sourceMatrix.m02;
- this.m03 = sourceMatrix.m03;
- this.m10 = sourceMatrix.m10;
- this.m11 = sourceMatrix.m11;
- this.m12 = sourceMatrix.m12;
- this.m13 = sourceMatrix.m13;
- this.m20 = sourceMatrix.m20;
- this.m21 = sourceMatrix.m21;
- this.m22 = sourceMatrix.m22;
- this.m23 = sourceMatrix.m23;
- this.m30 = sourceMatrix.m30;
- this.m31 = sourceMatrix.m31;
- this.m32 = sourceMatrix.m32;
- this.m33 = sourceMatrix.m33;
- }
-
- /* Quaternions are not currently needed/implemented
- public Matrix4float(Quaternion p_i48104_1_)
- {
- float f = p_i48104_1_.i();
- float f1 = p_i48104_1_.j();
- float f2 = p_i48104_1_.k();
- float f3 = p_i48104_1_.r();
- float f4 = 2.0F * f * f;
- float f5 = 2.0F * f1 * f1;
- float f6 = 2.0F * f2 * f2;
- this.m00 = 1.0F - f5 - f6;
- this.m11 = 1.0F - f6 - f4;
- this.m22 = 1.0F - f4 - f5;
- this.m33 = 1.0F;
- float f7 = f * f1;
- float f8 = f1 * f2;
- float f9 = f2 * f;
- float f10 = f * f3;
- float f11 = f1 * f3;
- float f12 = f2 * f3;
- this.m10 = 2.0F * (f7 + f12);
- this.m01 = 2.0F * (f7 - f12);
- this.m20 = 2.0F * (f9 - f11);
- this.m02 = 2.0F * (f9 + f11);
- this.m21 = 2.0F * (f8 + f10);
- this.m12 = 2.0F * (f8 - f10);
- }
- */
-
-
- @Override
- public boolean equals(Object obj)
- {
- if (this == obj)
- {
- return true;
- }
- else if (obj != null && this.getClass() == obj.getClass())
- {
- Mat4f otherMatrix = (Mat4f) obj;
- return Float.compare(otherMatrix.m00, this.m00) == 0
- && Float.compare(otherMatrix.m01, this.m01) == 0
- && Float.compare(otherMatrix.m02, this.m02) == 0
- && Float.compare(otherMatrix.m03, this.m03) == 0
- && Float.compare(otherMatrix.m10, this.m10) == 0
- && Float.compare(otherMatrix.m11, this.m11) == 0
- && Float.compare(otherMatrix.m12, this.m12) == 0
- && Float.compare(otherMatrix.m13, this.m13) == 0
- && Float.compare(otherMatrix.m20, this.m20) == 0
- && Float.compare(otherMatrix.m21, this.m21) == 0
- && Float.compare(otherMatrix.m22, this.m22) == 0
- && Float.compare(otherMatrix.m23, this.m23) == 0
- && Float.compare(otherMatrix.m30, this.m30) == 0
- && Float.compare(otherMatrix.m31, this.m31) == 0
- && Float.compare(otherMatrix.m32, this.m32) == 0
- && Float.compare(otherMatrix.m33, this.m33) == 0;
- }
- else
- {
- return false;
- }
- }
-
- @Override
- public int hashCode()
- {
- int i = this.m00 != 0.0F ? Float.floatToIntBits(this.m00) : 0;
- i = 31 * i + (this.m01 != 0.0F ? Float.floatToIntBits(this.m01) : 0);
- i = 31 * i + (this.m02 != 0.0F ? Float.floatToIntBits(this.m02) : 0);
- i = 31 * i + (this.m03 != 0.0F ? Float.floatToIntBits(this.m03) : 0);
- i = 31 * i + (this.m10 != 0.0F ? Float.floatToIntBits(this.m10) : 0);
- i = 31 * i + (this.m11 != 0.0F ? Float.floatToIntBits(this.m11) : 0);
- i = 31 * i + (this.m12 != 0.0F ? Float.floatToIntBits(this.m12) : 0);
- i = 31 * i + (this.m13 != 0.0F ? Float.floatToIntBits(this.m13) : 0);
- i = 31 * i + (this.m20 != 0.0F ? Float.floatToIntBits(this.m20) : 0);
- i = 31 * i + (this.m21 != 0.0F ? Float.floatToIntBits(this.m21) : 0);
- i = 31 * i + (this.m22 != 0.0F ? Float.floatToIntBits(this.m22) : 0);
- i = 31 * i + (this.m23 != 0.0F ? Float.floatToIntBits(this.m23) : 0);
- i = 31 * i + (this.m30 != 0.0F ? Float.floatToIntBits(this.m30) : 0);
- i = 31 * i + (this.m31 != 0.0F ? Float.floatToIntBits(this.m31) : 0);
- i = 31 * i + (this.m32 != 0.0F ? Float.floatToIntBits(this.m32) : 0);
- return 31 * i + (this.m33 != 0.0F ? Float.floatToIntBits(this.m33) : 0);
- }
-
-
- @Override
- public String toString()
- {
- return "Matrix4f:\n" +
- this.m00 + " " + this.m01 + " " + this.m02 + " " + this.m03 + "\n" +
- this.m10 + " " + this.m11 + " " + this.m12 + " " + this.m13 + "\n" +
- this.m20 + " " + this.m21 + " " + this.m22 + " " + this.m23 + "\n" +
- this.m30 + " " + this.m31 + " " + this.m32 + " " + this.m33 + "\n";
- }
-
-
- public void store(FloatBuffer floatBuffer)
- {
- floatBuffer.put(bufferIndex(0, 0), this.m00);
- floatBuffer.put(bufferIndex(0, 1), this.m01);
- floatBuffer.put(bufferIndex(0, 2), this.m02);
- floatBuffer.put(bufferIndex(0, 3), this.m03);
- floatBuffer.put(bufferIndex(1, 0), this.m10);
- floatBuffer.put(bufferIndex(1, 1), this.m11);
- floatBuffer.put(bufferIndex(1, 2), this.m12);
- floatBuffer.put(bufferIndex(1, 3), this.m13);
- floatBuffer.put(bufferIndex(2, 0), this.m20);
- floatBuffer.put(bufferIndex(2, 1), this.m21);
- floatBuffer.put(bufferIndex(2, 2), this.m22);
- floatBuffer.put(bufferIndex(2, 3), this.m23);
- floatBuffer.put(bufferIndex(3, 0), this.m30);
- floatBuffer.put(bufferIndex(3, 1), this.m31);
- floatBuffer.put(bufferIndex(3, 2), this.m32);
- floatBuffer.put(bufferIndex(3, 3), this.m33);
- }
-
- private static int bufferIndex(int xIndex, int zIndex)
- {
- return (zIndex * 4) + xIndex;
- }
-
-
- public void setIdentity()
- {
- this.m00 = 1.0F;
- this.m01 = 0.0F;
- this.m02 = 0.0F;
- this.m03 = 0.0F;
- this.m10 = 0.0F;
- this.m11 = 1.0F;
- this.m12 = 0.0F;
- this.m13 = 0.0F;
- this.m20 = 0.0F;
- this.m21 = 0.0F;
- this.m22 = 1.0F;
- this.m23 = 0.0F;
- this.m30 = 0.0F;
- this.m31 = 0.0F;
- this.m32 = 0.0F;
- this.m33 = 1.0F;
- }
-
- /** adjugate and determinate */
- public float adjugateAndDet()
- {
- float f = this.m00 * this.m11 - this.m01 * this.m10;
- float f1 = this.m00 * this.m12 - this.m02 * this.m10;
- float f2 = this.m00 * this.m13 - this.m03 * this.m10;
- float f3 = this.m01 * this.m12 - this.m02 * this.m11;
- float f4 = this.m01 * this.m13 - this.m03 * this.m11;
- float f5 = this.m02 * this.m13 - this.m03 * this.m12;
- float f6 = this.m20 * this.m31 - this.m21 * this.m30;
- float f7 = this.m20 * this.m32 - this.m22 * this.m30;
- float f8 = this.m20 * this.m33 - this.m23 * this.m30;
- float f9 = this.m21 * this.m32 - this.m22 * this.m31;
- float f10 = this.m21 * this.m33 - this.m23 * this.m31;
- float f11 = this.m22 * this.m33 - this.m23 * this.m32;
- float f12 = this.m11 * f11 - this.m12 * f10 + this.m13 * f9;
- float f13 = -this.m10 * f11 + this.m12 * f8 - this.m13 * f7;
- float f14 = this.m10 * f10 - this.m11 * f8 + this.m13 * f6;
- float f15 = -this.m10 * f9 + this.m11 * f7 - this.m12 * f6;
- float f16 = -this.m01 * f11 + this.m02 * f10 - this.m03 * f9;
- float f17 = this.m00 * f11 - this.m02 * f8 + this.m03 * f7;
- float f18 = -this.m00 * f10 + this.m01 * f8 - this.m03 * f6;
- float f19 = this.m00 * f9 - this.m01 * f7 + this.m02 * f6;
- float f20 = this.m31 * f5 - this.m32 * f4 + this.m33 * f3;
- float f21 = -this.m30 * f5 + this.m32 * f2 - this.m33 * f1;
- float f22 = this.m30 * f4 - this.m31 * f2 + this.m33 * f;
- float f23 = -this.m30 * f3 + this.m31 * f1 - this.m32 * f;
- float f24 = -this.m21 * f5 + this.m22 * f4 - this.m23 * f3;
- float f25 = this.m20 * f5 - this.m22 * f2 + this.m23 * f1;
- float f26 = -this.m20 * f4 + this.m21 * f2 - this.m23 * f;
- float f27 = this.m20 * f3 - this.m21 * f1 + this.m22 * f;
- this.m00 = f12;
- this.m10 = f13;
- this.m20 = f14;
- this.m30 = f15;
- this.m01 = f16;
- this.m11 = f17;
- this.m21 = f18;
- this.m31 = f19;
- this.m02 = f20;
- this.m12 = f21;
- this.m22 = f22;
- this.m32 = f23;
- this.m03 = f24;
- this.m13 = f25;
- this.m23 = f26;
- this.m33 = f27;
- return f * f11 - f1 * f10 + f2 * f9 + f3 * f8 - f4 * f7 + f5 * f6;
- }
-
- public void transpose()
- {
- float f = this.m10;
- this.m10 = this.m01;
- this.m01 = f;
- f = this.m20;
- this.m20 = this.m02;
- this.m02 = f;
- f = this.m21;
- this.m21 = this.m12;
- this.m12 = f;
- f = this.m30;
- this.m30 = this.m03;
- this.m03 = f;
- f = this.m31;
- this.m31 = this.m13;
- this.m13 = f;
- f = this.m32;
- this.m32 = this.m23;
- this.m23 = f;
- }
-
- public boolean invert()
- {
- float det = this.adjugateAndDet();
- if (Math.abs(det) > 1.0E-6F)
- {
- this.multiply(det);
- return true;
- }
- else
- {
- return false;
- }
- }
-
- public void multiply(Mat4f multMatrix)
- {
- float f = this.m00 * multMatrix.m00 + this.m01 * multMatrix.m10 + this.m02 * multMatrix.m20 + this.m03 * multMatrix.m30;
- float f1 = this.m00 * multMatrix.m01 + this.m01 * multMatrix.m11 + this.m02 * multMatrix.m21 + this.m03 * multMatrix.m31;
- float f2 = this.m00 * multMatrix.m02 + this.m01 * multMatrix.m12 + this.m02 * multMatrix.m22 + this.m03 * multMatrix.m32;
- float f3 = this.m00 * multMatrix.m03 + this.m01 * multMatrix.m13 + this.m02 * multMatrix.m23 + this.m03 * multMatrix.m33;
- float f4 = this.m10 * multMatrix.m00 + this.m11 * multMatrix.m10 + this.m12 * multMatrix.m20 + this.m13 * multMatrix.m30;
- float f5 = this.m10 * multMatrix.m01 + this.m11 * multMatrix.m11 + this.m12 * multMatrix.m21 + this.m13 * multMatrix.m31;
- float f6 = this.m10 * multMatrix.m02 + this.m11 * multMatrix.m12 + this.m12 * multMatrix.m22 + this.m13 * multMatrix.m32;
- float f7 = this.m10 * multMatrix.m03 + this.m11 * multMatrix.m13 + this.m12 * multMatrix.m23 + this.m13 * multMatrix.m33;
- float f8 = this.m20 * multMatrix.m00 + this.m21 * multMatrix.m10 + this.m22 * multMatrix.m20 + this.m23 * multMatrix.m30;
- float f9 = this.m20 * multMatrix.m01 + this.m21 * multMatrix.m11 + this.m22 * multMatrix.m21 + this.m23 * multMatrix.m31;
- float f10 = this.m20 * multMatrix.m02 + this.m21 * multMatrix.m12 + this.m22 * multMatrix.m22 + this.m23 * multMatrix.m32;
- float f11 = this.m20 * multMatrix.m03 + this.m21 * multMatrix.m13 + this.m22 * multMatrix.m23 + this.m23 * multMatrix.m33;
- float f12 = this.m30 * multMatrix.m00 + this.m31 * multMatrix.m10 + this.m32 * multMatrix.m20 + this.m33 * multMatrix.m30;
- float f13 = this.m30 * multMatrix.m01 + this.m31 * multMatrix.m11 + this.m32 * multMatrix.m21 + this.m33 * multMatrix.m31;
- float f14 = this.m30 * multMatrix.m02 + this.m31 * multMatrix.m12 + this.m32 * multMatrix.m22 + this.m33 * multMatrix.m32;
- float f15 = this.m30 * multMatrix.m03 + this.m31 * multMatrix.m13 + this.m32 * multMatrix.m23 + this.m33 * multMatrix.m33;
- this.m00 = f;
- this.m01 = f1;
- this.m02 = f2;
- this.m03 = f3;
- this.m10 = f4;
- this.m11 = f5;
- this.m12 = f6;
- this.m13 = f7;
- this.m20 = f8;
- this.m21 = f9;
- this.m22 = f10;
- this.m23 = f11;
- this.m30 = f12;
- this.m31 = f13;
- this.m32 = f14;
- this.m33 = f15;
- }
-
- /* Quaternions aren't currently needed/implemented
- public void multiply(Quaternion p_226596_1_)
- {
- this.multiply(new Matrix4f(p_226596_1_));
- }
- */
-
- public void multiply(float scalar)
- {
- this.m00 *= scalar;
- this.m01 *= scalar;
- this.m02 *= scalar;
- this.m03 *= scalar;
- this.m10 *= scalar;
- this.m11 *= scalar;
- this.m12 *= scalar;
- this.m13 *= scalar;
- this.m20 *= scalar;
- this.m21 *= scalar;
- this.m22 *= scalar;
- this.m23 *= scalar;
- this.m30 *= scalar;
- this.m31 *= scalar;
- this.m32 *= scalar;
- this.m33 *= scalar;
- }
-
- public static Mat4f perspective(double fov, float widthHeightRatio, float nearClipPlane, float farClipPlane)
- {
- float f = (float) (1.0D / Math.tan(fov * ((float) Math.PI / 180F) / 2.0D));
- Mat4f matrix = new Mat4f();
- matrix.m00 = f / widthHeightRatio;
- matrix.m11 = f;
- matrix.m22 = (farClipPlane + nearClipPlane) / (nearClipPlane - farClipPlane);
- matrix.m32 = -1.0F;
- matrix.m23 = 2.0F * farClipPlane * nearClipPlane / (nearClipPlane - farClipPlane);
- return matrix;
- }
-
-
- /* not currently needed/implemented
- * Also the parameter names should be double checked as they may be incorrect
- public static Matrix4Float orthographic(float left, float right, float top, float bottom)
- {
- Matrix4Float matrix4f = new Matrix4Float();
- matrix4f.m00 = 2.0F / left;
- matrix4f.m11 = 2.0F / right;
- float f = bottom - top;
- matrix4f.m22 = -2.0F / f;
- matrix4f.m33 = 1.0F;
- matrix4f.m03 = -1.0F;
- matrix4f.m13 = -1.0F;
- matrix4f.m23 = -(bottom + top) / f;
- return matrix4f;
- }
- */
-
- /**
- * TODO: what kind of translation is this?
- * and how is this different from "multiplyTranslationMatrix"?
- */
- public void translate(Vec3f vec)
- {
- this.m03 += vec.x;
- this.m13 += vec.y;
- this.m23 += vec.z;
- }
-
- /** originally "translate" from Minecraft's MatrixStack */
- public void multiplyTranslationMatrix(double x, double y, double z)
- {
- multiply(createTranslateMatrix((float)x, (float)y, (float)z));
- }
-
- public Mat4f copy()
- {
- return new Mat4f(this);
- }
-
- public static Mat4f createScaleMatrix(float x, float y, float z)
- {
- Mat4f matrix = new Mat4f();
- matrix.m00 = x;
- matrix.m11 = y;
- matrix.m22 = z;
- matrix.m33 = 1.0F;
- return matrix;
- }
-
- public static Mat4f createTranslateMatrix(float x, float y, float z)
- {
- Mat4f matrix = new Mat4f();
- matrix.m00 = 1.0F;
- matrix.m11 = 1.0F;
- matrix.m22 = 1.0F;
- matrix.m33 = 1.0F;
- matrix.m03 = x;
- matrix.m13 = y;
- matrix.m23 = z;
- return matrix;
- }
-
-
- // Forge start
- public Mat4f(float[] values)
- {
- m00 = values[0];
- m01 = values[1];
- m02 = values[2];
- m03 = values[3];
- m10 = values[4];
- m11 = values[5];
- m12 = values[6];
- m13 = values[7];
- m20 = values[8];
- m21 = values[9];
- m22 = values[10];
- m23 = values[11];
- m30 = values[12];
- m31 = values[13];
- m32 = values[14];
- m33 = values[15];
- }
-
- public Mat4f(FloatBuffer buffer)
- {
- this(buffer.array());
- }
-
- public void set(Mat4f mat)
- {
- this.m00 = mat.m00;
- this.m01 = mat.m01;
- this.m02 = mat.m02;
- this.m03 = mat.m03;
- this.m10 = mat.m10;
- this.m11 = mat.m11;
- this.m12 = mat.m12;
- this.m13 = mat.m13;
- this.m20 = mat.m20;
- this.m21 = mat.m21;
- this.m22 = mat.m22;
- this.m23 = mat.m23;
- this.m30 = mat.m30;
- this.m31 = mat.m31;
- this.m32 = mat.m32;
- this.m33 = mat.m33;
- }
-
- public void add(Mat4f other)
- {
- m00 += other.m00;
- m01 += other.m01;
- m02 += other.m02;
- m03 += other.m03;
- m10 += other.m10;
- m11 += other.m11;
- m12 += other.m12;
- m13 += other.m13;
- m20 += other.m20;
- m21 += other.m21;
- m22 += other.m22;
- m23 += other.m23;
- m30 += other.m30;
- m31 += other.m31;
- m32 += other.m32;
- m33 += other.m33;
- }
-
- public void multiplyBackward(Mat4f other)
- {
- Mat4f copy = other.copy();
- copy.multiply(this);
- this.set(copy);
- }
-
- public void setTranslation(float x, float y, float z)
- {
- this.m00 = 1.0F;
- this.m11 = 1.0F;
- this.m22 = 1.0F;
- this.m33 = 1.0F;
- this.m03 = x;
- this.m13 = y;
- this.m23 = z;
- }
-
- /**
- * Changes the values that store the clipping planes.
- * Formula for calculating matrix values is the same that OpenGL uses when making matrices.
- *
- * @param nearClip New near clipping plane value.
- * @param farClip New far clipping plane value.
- */
- public void setClipPlanes(float nearClip,float farClip)
- {
- //convert to matrix values, formula copied from a textbook / openGL specification.
- float matNearClip = -((farClip + nearClip) / (farClip - nearClip));
- float matFarClip = -((2 * farClip * nearClip) / (farClip - nearClip));
- //set new values for the clip planes.
- this.m22 = matNearClip;
- this.m23 = matFarClip;
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/math/Vec3d.java b/src/main/java/com/seibel/lod/core/objects/math/Vec3d.java
deleted file mode 100644
index c2ba8aa24..000000000
--- a/src/main/java/com/seibel/lod/core/objects/math/Vec3d.java
+++ /dev/null
@@ -1,257 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.math;
-
-import com.seibel.lod.core.util.LodUtil;
-
-/**
- * This is closer to MC's implementation of a
- * 3 element float vector than a 3 element double
- * vector. Hopefully that shouldn't cause any issues.
- *
- * @author James Seibel
- * @version 11-18-2021
- */
-public class Vec3d
-{
- public static Vec3d XNeg = new Vec3d(-1.0F, 0.0F, 0.0F);
- public static Vec3d XPos = new Vec3d(1.0F, 0.0F, 0.0F);
- public static Vec3d YNeg = new Vec3d(0.0F, -1.0F, 0.0F);
- public static Vec3d YPos = new Vec3d(0.0F, 1.0F, 0.0F);
- public static Vec3d ZNeg = new Vec3d(0.0F, 0.0F, -1.0F);
- public static Vec3d ZPos = new Vec3d(0.0F, 0.0F, 1.0F);
-
- public static final Vec3d ZERO_VECTOR = new Vec3d(0.0D, 0.0D, 0.0D);
-
- public double x;
- public double y;
- public double z;
-
-
-
- public Vec3d()
- {
-
- }
-
- public Vec3d(double x, double y, double z)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- @Override
- public boolean equals(Object obj)
- {
- if (this == obj)
- {
- return true;
- }
- else if (obj != null && this.getClass() == obj.getClass())
- {
- Vec3d Vec3f = (Vec3d) obj;
- if (Double.compare(Vec3f.x, this.x) != 0)
- {
- return false;
- }
- else if (Double.compare(Vec3f.y, this.y) != 0)
- {
- return false;
- }
- else
- {
- return Double.compare(Vec3f.z, this.z) == 0;
- }
- }
- else
- {
- return false;
- }
- }
-
- @Override
- public int hashCode()
- {
- long longVal = Double.doubleToLongBits(this.x);
-
- int intVal = (int) (longVal ^ longVal >>> 32);
- longVal = Double.doubleToLongBits(this.y);
- intVal = 31 * intVal + (int) (longVal ^ longVal >>> 32);
- longVal = Double.doubleToLongBits(this.z);
-
- return 31 * intVal + (int) (longVal ^ longVal >>> 32);
- }
-
- public void mul(double scalar)
- {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- }
-
- public void mul(double x, double y, double z)
- {
- this.x *= x;
- this.y *= y;
- this.z *= z;
- }
-
- public void clamp(double min, double max)
- {
- this.x = LodUtil.clamp(min, this.x, max);
- this.y = LodUtil.clamp(min, this.y, max);
- this.z = LodUtil.clamp(min, this.z, max);
- }
-
- public void set(double x, double y, double z)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- public void add(double x, double y, double z)
- {
- this.x += x;
- this.y += y;
- this.z += z;
- }
-
- public void add(Vec3d vector)
- {
- this.x += vector.x;
- this.y += vector.y;
- this.z += vector.z;
- }
-
- public void subtract(Vec3d vector)
- {
- this.x -= vector.x;
- this.y -= vector.y;
- this.z -= vector.z;
- }
-
- public double dotProduct(Vec3d vector)
- {
- return this.x * vector.x + this.y * vector.y + this.z * vector.z;
- }
-
- public Vec3d normalize()
- {
- double value = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
- return value < 1.0E-4D ? ZERO_VECTOR : new Vec3d(this.x / value, this.y / value, this.z / value);
- }
-
- public void crossProduct(Vec3d vector)
- {
- double f = this.x;
- double f1 = this.y;
- double f2 = this.z;
- double f3 = vector.x;
- double f4 = vector.y;
- double f5 = vector.z;
- this.x = f1 * f5 - f2 * f4;
- this.y = f2 * f3 - f * f5;
- this.z = f * f4 - f1 * f3;
- }
-
- /* Matrix3f is not currently needed/implemented
- public void transform(Matrix3f p_229188_1_)
- {
- double f = this.x;
- double f1 = this.y;
- double f2 = this.z;
- this.x = p_229188_1_.m00 * f + p_229188_1_.m01 * f1 + p_229188_1_.m02 * f2;
- this.y = p_229188_1_.m10 * f + p_229188_1_.m11 * f1 + p_229188_1_.m12 * f2;
- this.z = p_229188_1_.m20 * f + p_229188_1_.m21 * f1 + p_229188_1_.m22 * f2;
- }
- */
-
- /* Quaternions are not currently needed/implemented
- public void transform(Quaternion p_214905_1_)
- {
- Quaternion quaternion = new Quaternion(p_214905_1_);
- quaternion.mul(new Quaternion(this.x(), this.y(), this.z(), 0.0F));
- Quaternion quaternion1 = new Quaternion(p_214905_1_);
- quaternion1.conj();
- quaternion.mul(quaternion1);
- this.set(quaternion.i(), quaternion.j(), quaternion.k());
- }
- */
-
- /* not currently needed
- * percent may actually be partial ticks (which is available when rendering)
- public void linearInterp(Vec3f resultingVector, double percent)
- {
- double f = 1.0F - percent;
- this.x = this.x * f + resultingVector.x * percent;
- this.y = this.y * f + resultingVector.y * percent;
- this.z = this.z * f + resultingVector.z * percent;
- }
- */
-
- /* Quaternions are not currently needed/implemented
- public Quaternion rotation(double p_229193_1_)
- {
- return new Quaternion(this, p_229193_1_, false);
- }
-
-
- @OnlyIn(Dist.CLIENT)
- public Quaternion rotationDegrees(double p_229187_1_)
- {
- return new Quaternion(this, p_229187_1_, true);
- }
- */
-
- public Vec3d copy()
- {
- return new Vec3d(this.x, this.y, this.z);
- }
-
- /* not currently needed/implemented
- public void map(double2doubleFunction p_229191_1_)
- {
- this.x = p_229191_1_.get(this.x);
- this.y = p_229191_1_.get(this.y);
- this.z = p_229191_1_.get(this.z);
- }
- */
-
- @Override
- public String toString()
- {
- return "[" + this.x + ", " + this.y + ", " + this.z + "]";
- }
-
- // Forge start
- public Vec3d(double[] values)
- {
- set(values);
- }
-
- public void set(double[] values)
- {
- this.x = values[0];
- this.y = values[1];
- this.z = values[2];
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/math/Vec3f.java b/src/main/java/com/seibel/lod/core/objects/math/Vec3f.java
deleted file mode 100644
index fe25d8889..000000000
--- a/src/main/java/com/seibel/lod/core/objects/math/Vec3f.java
+++ /dev/null
@@ -1,261 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.math;
-
-import com.seibel.lod.core.util.LodUtil;
-
-/**
- * A (almost) exact copy of Minecraft's 1.16.5
- * implementation of a 3 element float vector.
- *
- * @author James Seibel
- * @version 11-11-2021
- */
-public class Vec3f
-{
- public static Vec3f XNeg = new Vec3f(-1.0F, 0.0F, 0.0F);
- public static Vec3f XPos = new Vec3f(1.0F, 0.0F, 0.0F);
- public static Vec3f YNeg = new Vec3f(0.0F, -1.0F, 0.0F);
- public static Vec3f YPos = new Vec3f(0.0F, 1.0F, 0.0F);
- public static Vec3f ZNeg = new Vec3f(0.0F, 0.0F, -1.0F);
- public static Vec3f ZPos = new Vec3f(0.0F, 0.0F, 1.0F);
-
-
- public float x;
- public float y;
- public float z;
-
-
-
- public Vec3f()
- {
-
- }
-
- public Vec3f(float x, float y, float z)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- @Override
- public boolean equals(Object obj)
- {
- if (this == obj)
- {
- return true;
- }
- else if (obj != null && this.getClass() == obj.getClass())
- {
- Vec3f Vec3f = (Vec3f) obj;
- if (Float.compare(Vec3f.x, this.x) != 0)
- {
- return false;
- }
- else if (Float.compare(Vec3f.y, this.y) != 0)
- {
- return false;
- }
- else
- {
- return Float.compare(Vec3f.z, this.z) == 0;
- }
- }
- else
- {
- return false;
- }
- }
-
- @Override
- public int hashCode()
- {
- int i = Float.floatToIntBits(this.x);
- i = 31 * i + Float.floatToIntBits(this.y);
- return 31 * i + Float.floatToIntBits(this.z);
- }
-
- public void mul(float scalar)
- {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- }
-
- public void mul(float x, float y, float z)
- {
- this.x *= x;
- this.y *= y;
- this.z *= z;
- }
-
- public void clamp(float min, float max)
- {
- this.x = LodUtil.clamp(min, this.x, max);
- this.y = LodUtil.clamp(min, this.y, max);
- this.z = LodUtil.clamp(min, this.z, max);
- }
-
- public void set(float x, float y, float z)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- public void add(float x, float y, float z)
- {
- this.x += x;
- this.y += y;
- this.z += z;
- }
-
- public void add(Vec3f vector)
- {
- this.x += vector.x;
- this.y += vector.y;
- this.z += vector.z;
- }
-
- public void subtract(Vec3f vector)
- {
- this.x -= vector.x;
- this.y -= vector.y;
- this.z -= vector.z;
- }
-
- public float dotProduct(Vec3f vector)
- {
- return this.x * vector.x + this.y * vector.y + this.z * vector.z;
- }
-
- public boolean normalize()
- {
- float squaredSum = this.x * this.x + this.y * this.y + this.z * this.z;
- if (squaredSum < 1.0E-5D)
- {
- return false;
- }
- else
- {
- float f1 = LodUtil.fastInvSqrt(squaredSum);
- this.x *= f1;
- this.y *= f1;
- this.z *= f1;
- return true;
- }
- }
-
- public void crossProduct(Vec3f vector)
- {
- float f = this.x;
- float f1 = this.y;
- float f2 = this.z;
- float f3 = vector.x;
- float f4 = vector.y;
- float f5 = vector.z;
- this.x = f1 * f5 - f2 * f4;
- this.y = f2 * f3 - f * f5;
- this.z = f * f4 - f1 * f3;
- }
-
- /* Matrix3f is not currently needed/implemented
- public void transform(Matrix3f p_229188_1_)
- {
- float f = this.x;
- float f1 = this.y;
- float f2 = this.z;
- this.x = p_229188_1_.m00 * f + p_229188_1_.m01 * f1 + p_229188_1_.m02 * f2;
- this.y = p_229188_1_.m10 * f + p_229188_1_.m11 * f1 + p_229188_1_.m12 * f2;
- this.z = p_229188_1_.m20 * f + p_229188_1_.m21 * f1 + p_229188_1_.m22 * f2;
- }
- */
-
- /* Quaternions are not currently needed/implemented
- public void transform(Quaternion p_214905_1_)
- {
- Quaternion quaternion = new Quaternion(p_214905_1_);
- quaternion.mul(new Quaternion(this.x(), this.y(), this.z(), 0.0F));
- Quaternion quaternion1 = new Quaternion(p_214905_1_);
- quaternion1.conj();
- quaternion.mul(quaternion1);
- this.set(quaternion.i(), quaternion.j(), quaternion.k());
- }
- */
-
- /* not currently needed
- * percent may actually be partial ticks (which is available when rendering)
- public void linearInterp(Vec3f resultingVector, float percent)
- {
- float f = 1.0F - percent;
- this.x = this.x * f + resultingVector.x * percent;
- this.y = this.y * f + resultingVector.y * percent;
- this.z = this.z * f + resultingVector.z * percent;
- }
- */
-
- /* Quaternions are not currently needed/implemented
- public Quaternion rotation(float p_229193_1_)
- {
- return new Quaternion(this, p_229193_1_, false);
- }
-
-
- @OnlyIn(Dist.CLIENT)
- public Quaternion rotationDegrees(float p_229187_1_)
- {
- return new Quaternion(this, p_229187_1_, true);
- }
- */
-
- public Vec3f copy()
- {
- return new Vec3f(this.x, this.y, this.z);
- }
-
- /* not currently needed/implemented
- public void map(Float2FloatFunction p_229191_1_)
- {
- this.x = p_229191_1_.get(this.x);
- this.y = p_229191_1_.get(this.y);
- this.z = p_229191_1_.get(this.z);
- }
- */
-
- @Override
- public String toString()
- {
- return "[" + this.x + ", " + this.y + ", " + this.z + "]";
- }
-
- // Forge start
- public Vec3f(float[] values)
- {
- set(values);
- }
-
- public void set(float[] values)
- {
- this.x = values[0];
- this.y = values[1];
- this.z = values[2];
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/math/Vec3i.java b/src/main/java/com/seibel/lod/core/objects/math/Vec3i.java
deleted file mode 100644
index a65a404f0..000000000
--- a/src/main/java/com/seibel/lod/core/objects/math/Vec3i.java
+++ /dev/null
@@ -1,203 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.math;
-
-import com.seibel.lod.core.util.LodUtil;
-
-/**
- * A (almost) exact copy of Minecraft's 1.16.5
- * implementation of a 3 element integer vector.
- *
- * @author James Seibel
- * @version 11-11-2021
- */
-public class Vec3i
-{
- public static Vec3i XNeg = new Vec3i(-1, 0, 0);
- public static Vec3i XPos = new Vec3i(1, 0, 0);
- public static Vec3i YNeg = new Vec3i(0, -1, 0);
- public static Vec3i YPos = new Vec3i(0, 1, 0);
- public static Vec3i ZNeg = new Vec3i(0, 0, -1);
- public static Vec3i ZPos = new Vec3i(0, 0, 1);
-
-
- public int x;
- public int y;
- public int z;
-
-
-
- public Vec3i()
- {
-
- }
-
- public Vec3i(int x, int y, int z)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- @Override
- public boolean equals(Object obj)
- {
- if (this == obj)
- {
- return true;
- }
- else if (obj != null && this.getClass() == obj.getClass())
- {
- Vec3i Vec3f = (Vec3i) obj;
- if (Float.compare(Vec3f.x, this.x) != 0)
- {
- return false;
- }
- else if (Float.compare(Vec3f.y, this.y) != 0)
- {
- return false;
- }
- else
- {
- return Float.compare(Vec3f.z, this.z) == 0;
- }
- }
- else
- {
- return false;
- }
- }
-
- @Override
- public int hashCode()
- {
- int i = Float.floatToIntBits(this.x);
- i = 31 * i + Float.floatToIntBits(this.y);
- return 31 * i + Float.floatToIntBits(this.z);
- }
-
- public void mul(float scalar)
- {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- }
-
- public void mul(float x, float y, float z)
- {
- this.x *= x;
- this.y *= y;
- this.z *= z;
- }
-
- public void clamp(int min, int max)
- {
- this.x = LodUtil.clamp(min, this.x, max);
- this.y = LodUtil.clamp(min, this.y, max);
- this.z = LodUtil.clamp(min, this.z, max);
- }
-
- public void set(int x, int y, int z)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- public void add(int x, int y, int z)
- {
- this.x += x;
- this.y += y;
- this.z += z;
- }
-
- public void add(Vec3i vector)
- {
- this.x += vector.x;
- this.y += vector.y;
- this.z += vector.z;
- }
-
- public void subtract(Vec3i vector)
- {
- this.x -= vector.x;
- this.y -= vector.y;
- this.z -= vector.z;
- }
-
- public double distSqr(double x, double y, double z, boolean centerOfBlock)
- {
- double offset = centerOfBlock ? 0.5 : 0.0;
- double xAdd = this.x + offset - x;
- double yAdd = this.y + offset - y;
- double zAdd = this.z + offset - z;
- return (xAdd * xAdd) + (yAdd * yAdd) + (zAdd * zAdd);
- }
-
- public int distManhattan(Vec3i otherVec)
- {
- float xSub = Math.abs(otherVec.x - this.x);
- float ySub = Math.abs(otherVec.y - this.y);
- float zSub = Math.abs(otherVec.z - this.z);
- return (int) (xSub + ySub + zSub);
- }
-
- /** inner product */
- public float dotProduct(Vec3i vector)
- {
- return (this.x * vector.x) + (this.y * vector.y) + (this.z * vector.z);
- }
-
- /** Cross product */
- public Vec3i cross(Vec3i otherVec)
- {
- return new Vec3i(
- (this.y * otherVec.z) - (this.z * otherVec.y),
- (this.z * otherVec.x) - (this.x * otherVec.z),
- (this.x * otherVec.y) - (this.y * otherVec.x));
- }
-
- public Vec3i copy()
- {
- return new Vec3i(this.x, this.y, this.z);
- }
-
-
-
- @Override
- public String toString()
- {
- return "[" + this.x + ", " + this.y + ", " + this.z + "]";
- }
-
-
- // Forge start
- public Vec3i(int[] values)
- {
- set(values);
- }
-
- public void set(int[] values)
- {
- this.x = values[0];
- this.y = values[1];
- this.z = values[2];
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/opengl/DefaultLodVertexFormats.java b/src/main/java/com/seibel/lod/core/objects/opengl/DefaultLodVertexFormats.java
deleted file mode 100644
index 116ed0f0c..000000000
--- a/src/main/java/com/seibel/lod/core/objects/opengl/DefaultLodVertexFormats.java
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.opengl;
-
-import com.google.common.collect.ImmutableList;
-
-/**
- * A (almost) exact copy of MC's
- * DefaultVertexFormats class.
- *
- * @author James Seibel
- * @version 11-13-2021
- */
-public class DefaultLodVertexFormats
-{
- public static final LodVertexFormatElement ELEMENT_POSITION = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.FLOAT, 3);
- public static final LodVertexFormatElement ELEMENT_COLOR = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.UBYTE, 4);
- public static final LodVertexFormatElement ELEMENT_UV = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.FLOAT, 2);
- public static final LodVertexFormatElement ELEMENT_LIGHT_MAP_UV = new LodVertexFormatElement(1, LodVertexFormatElement.DataType.SHORT, 2);
- public static final LodVertexFormatElement ELEMENT_NORMAL = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.BYTE, 3);
- public static final LodVertexFormatElement ELEMENT_PADDING = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.BYTE, 1);
-
-
- public static final LodVertexFormat POSITION = new LodVertexFormat(ImmutableList.builder().add(ELEMENT_POSITION).build());
- public static final LodVertexFormat POSITION_COLOR = new LodVertexFormat(ImmutableList.builder().add(ELEMENT_POSITION).add(ELEMENT_COLOR).build());
- public static final LodVertexFormat POSITION_COLOR_LIGHTMAP = new LodVertexFormat(ImmutableList.builder().add(ELEMENT_POSITION).add(ELEMENT_COLOR).add(ELEMENT_LIGHT_MAP_UV).build());
- public static final LodVertexFormat POSITION_TEX = new LodVertexFormat(ImmutableList.builder().add(ELEMENT_POSITION).add(ELEMENT_UV).build());
- public static final LodVertexFormat POSITION_COLOR_TEX = new LodVertexFormat(ImmutableList.builder().add(ELEMENT_POSITION).add(ELEMENT_COLOR).add(ELEMENT_UV).build());
- public static final LodVertexFormat POSITION_COLOR_TEX_LIGHTMAP = new LodVertexFormat(ImmutableList.builder().add(ELEMENT_POSITION).add(ELEMENT_COLOR).add(ELEMENT_UV).add(ELEMENT_LIGHT_MAP_UV).build());
-
-}
diff --git a/src/main/java/com/seibel/lod/core/objects/opengl/LodBufferBuilder.java b/src/main/java/com/seibel/lod/core/objects/opengl/LodBufferBuilder.java
deleted file mode 100644
index 29d764092..000000000
--- a/src/main/java/com/seibel/lod/core/objects/opengl/LodBufferBuilder.java
+++ /dev/null
@@ -1,543 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.opengl;
-
-import java.nio.Buffer;
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.FloatBuffer;
-import java.util.List;
-
-import org.apache.logging.log4j.LogManager;
-import org.apache.logging.log4j.Logger;
-
-import com.google.common.collect.ImmutableList;
-import com.google.common.collect.Lists;
-
-/**
- * A (almost) exact copy of Minecraft's
- * BufferBuilder object.
- * Which allows for creating and filling
- * OpenGL buffers.
- *
- * @author James Seibel
- * @version 11-13-2021
- */
-public class LodBufferBuilder
-{
- private static final Logger LOGGER = LogManager.getLogger();
- public ByteBuffer buffer;
-
- private final List vertexCounts = Lists.newArrayList();
- private int lastRenderedCountIndex = 0;
- private int totalRenderedBytes = 0;
- private int nextElementByte = 0;
- private int totalUploadedBytes = 0;
- private int vertices;
- private LodVertexFormatElement currentElement;
- private int elementIndex;
- private int mode;
- private LodVertexFormat format;
- private boolean building;
-
-
-
-
- public LodBufferBuilder(int bufferSizeInBytes)
- {
- this.buffer = allocateByteBuffer(bufferSizeInBytes * 4);
- }
-
-
-
- /** originally from MC's GLAllocation class */
- private ByteBuffer allocateByteBuffer(int bufferSizeInBytes)
- {
- return ByteBuffer.allocateDirect(bufferSizeInBytes).order(ByteOrder.nativeOrder());
- }
- /** originally from MC's GLAllocation class */
- @SuppressWarnings("unused")
- private FloatBuffer allocateFloatBuffer(int bufferSizeInBytes)
- {
- return allocateByteBuffer(bufferSizeInBytes).asFloatBuffer();
- }
-
-
-
- /** make sure the buffer doesn't overflow when inserting new elements */
- private void ensureVertexCapacity()
- {
- this.ensureCapacity(this.format.getVertexSize());
- }
- private void ensureCapacity(int vertexSizeInBytes)
- {
- if (this.nextElementByte + vertexSizeInBytes > this.buffer.capacity())
- {
- int i = this.buffer.capacity();
- int j = i + roundUp(vertexSizeInBytes);
- //LOGGER.debug("Needed to grow BufferBuilder buffer: Old size {} bytes, new size {} bytes.", i, j);
- ByteBuffer bytebuffer = allocateByteBuffer(j);
- this.buffer.position(0);
- bytebuffer.put(this.buffer);
- bytebuffer.rewind();
- this.buffer = bytebuffer;
- }
- }
- private static int roundUp(int vertexSizeInBytes)
- {
- int i = 2097152; // 2 ^ 21
- if (vertexSizeInBytes == 0)
- {
- return i;
- }
- else
- {
- if (vertexSizeInBytes < 0)
- {
- i *= -1;
- }
-
- int j = vertexSizeInBytes % i;
- return j == 0 ? vertexSizeInBytes : vertexSizeInBytes + i - j;
- }
- }
-
-
- /* not currently needed sortQuads()
- // the x,y,z location is a blockPos
- public void sortQuads(float x, float y, float z)
- {
- ((Buffer) this.buffer).clear();
- FloatBuffer floatbuffer = this.buffer.asFloatBuffer();
- int i = this.vertices / 4;
- float[] afloat = new float[i];
-
- for (int j = 0; j < i; ++j)
- {
- afloat[j] = getQuadDistanceFromPlayer(floatbuffer, x, y, z, this.format.getIntegerSize(), this.totalRenderedBytes / 4 + j * this.format.getVertexSize());
- }
-
- int[] aint = new int[i];
-
- for (int k = 0; k < aint.length; aint[k] = k++)
- {
- }
-
- IntArrays.mergeSort(aint, (p_227830_1_, p_227830_2_) ->
- {
- return Floats.compare(afloat[p_227830_2_], afloat[p_227830_1_]);
- });
- BitSet bitset = new BitSet();
- FloatBuffer floatbuffer1 = allocateFloatBuffer(this.format.getIntegerSize() * 4);
-
- for (int l = bitset.nextClearBit(0); l < aint.length; l = bitset.nextClearBit(l + 1))
- {
- int i1 = aint[l];
- if (i1 != l)
- {
- this.limitToVertex(floatbuffer, i1);
- ((Buffer) floatbuffer1).clear();
- floatbuffer1.put(floatbuffer);
- int j1 = i1;
-
- for (int k1 = aint[i1]; j1 != l; k1 = aint[k1])
- {
- this.limitToVertex(floatbuffer, k1);
- FloatBuffer floatbuffer2 = floatbuffer.slice();
- this.limitToVertex(floatbuffer, j1);
- floatbuffer.put(floatbuffer2);
- bitset.set(j1);
- j1 = k1;
- }
-
- this.limitToVertex(floatbuffer, l);
- ((Buffer) floatbuffer1).flip();
- floatbuffer.put(floatbuffer1);
- }
-
- bitset.set(l);
- }
- }
-
-
- private void limitToVertex(FloatBuffer p_227829_1_, int p_227829_2_)
- {
- int i = this.format.getIntegerSize() * 4;
- ((Buffer) p_227829_1_).limit(this.totalRenderedBytes / 4 + (p_227829_2_ + 1) * i);
- ((Buffer) p_227829_1_).position(this.totalRenderedBytes / 4 + p_227829_2_ * i);
- }
- */
-
- /* not curerntly needed getState()
- public LodBufferBuilder.State getState()
- {
- ((Buffer) this.buffer).limit(this.nextElementByte);
- ((Buffer) this.buffer).position(this.totalRenderedBytes);
- ByteBuffer bytebuffer = ByteBuffer.allocate(this.vertices * this.format.getVertexSize());
- bytebuffer.put(this.buffer);
- ((Buffer) this.buffer).clear();
- return new LodBufferBuilder.State(bytebuffer, this.format);
- }
- */
-
- /* not currently needed getQuadDistanceFromPlayer()
- private static float getQuadDistanceFromPlayer(FloatBuffer floatBuffer, float x, float y, float z, int p_181665_4_, int p_181665_5_)
- {
- float f = floatBuffer.get(p_181665_5_ + p_181665_4_ * 0 + 0);
- float f1 = floatBuffer.get(p_181665_5_ + p_181665_4_ * 0 + 1);
- float f2 = floatBuffer.get(p_181665_5_ + p_181665_4_ * 0 + 2);
- float f3 = floatBuffer.get(p_181665_5_ + p_181665_4_ * 1 + 0);
- float f4 = floatBuffer.get(p_181665_5_ + p_181665_4_ * 1 + 1);
- float f5 = floatBuffer.get(p_181665_5_ + p_181665_4_ * 1 + 2);
- float f6 = floatBuffer.get(p_181665_5_ + p_181665_4_ * 2 + 0);
- float f7 = floatBuffer.get(p_181665_5_ + p_181665_4_ * 2 + 1);
- float f8 = floatBuffer.get(p_181665_5_ + p_181665_4_ * 2 + 2);
- float f9 = floatBuffer.get(p_181665_5_ + p_181665_4_ * 3 + 0);
- float f10 = floatBuffer.get(p_181665_5_ + p_181665_4_ * 3 + 1);
- float f11 = floatBuffer.get(p_181665_5_ + p_181665_4_ * 3 + 2);
- float f12 = (f + f3 + f6 + f9) * 0.25F - x;
- float f13 = (f1 + f4 + f7 + f10) * 0.25F - y;
- float f14 = (f2 + f5 + f8 + f11) * 0.25F - z;
- return f12 * f12 + f13 * f13 + f14 * f14;
- }
- */
-
- /* not currently needed restoreState()
- public void restoreState(LodBufferBuilder.State bufferState)
- {
- ((Buffer) bufferState.data).clear();
- int i = bufferState.data.capacity();
- this.ensureCapacity(i);
- ((Buffer) this.buffer).limit(this.buffer.capacity());
- ((Buffer) this.buffer).position(this.totalRenderedBytes);
- this.buffer.put(bufferState.data);
- ((Buffer) this.buffer).clear();
- LodVertexFormat LodVertexFormat = bufferState.format;
- this.switchFormat(LodVertexFormat);
- this.vertices = i / LodVertexFormat.getVertexSize();
- this.nextElementByte = this.totalRenderedBytes + this.vertices * LodVertexFormat.getVertexSize();
- }
- */
-
-
-
-
-
- private void switchFormat(LodVertexFormat newFormat)
- {
- format = newFormat;
- }
-
-
-
-
- //========================================//
- // methods for actually building a buffer //
- //========================================//
-
- /**
- * @param openGlLodVertexFormat GL11.GL_QUADS, GL11.GL_TRIANGLES, etc.
- * @param LodVertexFormat
- */
- public void begin(int openGlLodVertexFormat, LodVertexFormat LodVertexFormat)
- {
- if (this.building)
- {
- throw new IllegalStateException("Already building!");
- }
- else
- {
- this.building = true;
- this.mode = openGlLodVertexFormat;
- this.switchFormat(LodVertexFormat);
- this.currentElement = LodVertexFormat.getElements().get(0);
- this.elementIndex = 0;
- this.buffer.clear();
- }
- }
-
- public void end()
- {
- if (!this.building)
- {
- throw new IllegalStateException("Not building!");
- }
- else
- {
- this.building = false;
- this.vertexCounts.add(new LodBufferBuilder.DrawState(this.format, this.vertices, this.mode));
- this.totalRenderedBytes += this.vertices * this.format.getVertexSize();
- this.vertices = 0;
- this.currentElement = null;
- this.elementIndex = 0;
- }
- }
-
- public void putByte(int index, byte newByte)
- {
- this.buffer.put(this.nextElementByte + index, newByte);
- }
-
- public void putShort(int index, short newShort)
- {
- this.buffer.putShort(this.nextElementByte + index, newShort);
- }
-
- public void putFloat(int index, float newFloat)
- {
- this.buffer.putFloat(this.nextElementByte + index, newFloat);
- }
-
- public void endVertex()
- {
- if (this.elementIndex != 0)
- {
- throw new IllegalStateException("Not filled all elements of the vertex");
- }
- else
- {
- ++this.vertices;
- this.ensureVertexCapacity();
- }
- }
-
- public void nextElement()
- {
- ImmutableList immutablelist = this.format.getElements();
- this.elementIndex = (this.elementIndex + 1) % immutablelist.size();
- this.nextElementByte += this.currentElement.getByteSize();
- this.currentElement = immutablelist.get(this.elementIndex);
-// if (LodVertexFormatelement.getUsage() == LodVertexFormatElement.Usage.PADDING)
-// {
-// this.nextElement();
-// }
-
-// if (this.defaultColorSet && this.currentElement.getUsage() == LodVertexFormatElement.Usage.COLOR)
-// {
-// color(this.defaultR, this.defaultG, this.defaultB, this.defaultA);
-// }
-
- }
-
- public LodBufferBuilder color(int red, int green, int blue, int alpha)
- {
- LodVertexFormatElement LodVertexFormatelement = this.currentElement();
- if (LodVertexFormatelement.getType() != LodVertexFormatElement.DataType.UBYTE)
- {
- throw new IllegalStateException("Color must be stored as a UBYTE");
- }
- else
- {
- this.putByte(0, (byte) red);
- this.putByte(1, (byte) green);
- this.putByte(2, (byte) blue);
- this.putByte(3, (byte) alpha);
- this.nextElement();
- return this;
- }
- }
-
- public LodBufferBuilder vertex(float x, float y, float z)
- {
- if (this.currentElement().getType() != LodVertexFormatElement.DataType.FLOAT)
- {
- throw new IllegalStateException("Position verticies must be stored as a FLOAT");
- }
- else
- {
- this.putFloat(0, x);
- this.putFloat(4, y);
- this.putFloat(8, z);
- this.nextElement();
- return this;
- }
- }
-
-
-
-
-
-
- /* not currently needed fullVertex()
- * TODO James isn't sure about these names
- public void vertex(float blockPosX, float blockPosY, float blockPosZ,
- float red, float green, float blue, float alpha,
- float textureU, float textureV,
- int p_225588_10_, int p_225588_11_,
- float p_225588_12_, float p_225588_13_, float p_225588_14_)
- {
- if (this.defaultColorSet)
- {
- throw new IllegalStateException();
- }
- else if (this.fastFormat)
- {
- this.putFloat(0, blockPosX);
- this.putFloat(4, blockPosY);
- this.putFloat(8, blockPosZ);
- this.putByte(12, (byte) ((int) (red * 255.0F)));
- this.putByte(13, (byte) ((int) (green * 255.0F)));
- this.putByte(14, (byte) ((int) (blue * 255.0F)));
- this.putByte(15, (byte) ((int) (alpha * 255.0F)));
- this.putFloat(16, textureU);
- this.putFloat(20, textureV);
- int i;
- if (this.fullFormat)
- {
- this.putShort(24, (short) (p_225588_10_ & '\uffff'));
- this.putShort(26, (short) (p_225588_10_ >> 16 & '\uffff'));
- i = 28;
- }
- else
- {
- i = 24;
- }
-
- this.putShort(i + 0, (short) (p_225588_11_ & '\uffff'));
- this.putShort(i + 2, (short) (p_225588_11_ >> 16 & '\uffff'));
- this.putByte(i + 4, IVertexConsumer.normalIntValue(p_225588_12_));
- this.putByte(i + 5, IVertexConsumer.normalIntValue(p_225588_13_));
- this.putByte(i + 6, IVertexConsumer.normalIntValue(p_225588_14_));
- this.nextElementByte += i + 8;
- this.endVertex();
- }
- else
- {
- super.vertex(blockPosX, blockPosY, blockPosZ, red, green, blue, alpha, textureU, textureV, p_225588_10_, p_225588_11_, p_225588_12_, p_225588_13_, p_225588_14_);
- }
- }
- */
-
- /**
- * James isn't sure what the difference between
- * using this method and just directly getting the buffer would be.
- * But this was what was being used before, so it will stay for now.
- *
- * If anyone figures out what is special about this, please replace this comment.
- */
- public ByteBuffer getCleanedByteBuffer()
- {
- LodBufferBuilder.DrawState bufferbuilder$drawstate = this.vertexCounts.get(this.lastRenderedCountIndex++);
- this.buffer.position(this.totalUploadedBytes);
- this.totalUploadedBytes += bufferbuilder$drawstate.vertexCount() * bufferbuilder$drawstate.format().getVertexSize();
- this.buffer.limit(this.totalUploadedBytes);
- if (this.lastRenderedCountIndex == this.vertexCounts.size() && this.vertices == 0)
- {
- this.clear();
- }
-
- ByteBuffer bytebuffer = this.buffer.slice();
- bytebuffer.order(this.buffer.order()); // FORGE: Fix incorrect byte order
- this.buffer.clear();
- return bytebuffer; // the original method also returned bufferbuilder$drawstate
- }
-
-
- public void clear()
- {
- if (this.totalRenderedBytes != this.totalUploadedBytes)
- {
- LOGGER.warn("Bytes mismatch " + this.totalRenderedBytes + " " + this.totalUploadedBytes);
- }
-
- this.discard();
- }
-
- public void discard()
- {
- this.totalRenderedBytes = 0;
- this.totalUploadedBytes = 0;
- this.nextElementByte = 0;
- this.vertexCounts.clear();
- this.lastRenderedCountIndex = 0;
- }
-
- public LodVertexFormatElement currentElement()
- {
- if (this.currentElement == null)
- {
- throw new IllegalStateException("BufferBuilder not started");
- }
- else
- {
- return this.currentElement;
- }
- }
-
- public boolean building()
- {
- return this.building;
- }
-
-
-
-
-
- //==================//
- // internal classes //
- //==================//
-
-
- public static final class DrawState
- {
- private final LodVertexFormat format;
- private final int vertexCount;
- private final int mode;
-
- private DrawState(LodVertexFormat p_i225905_1_, int p_i225905_2_, int p_i225905_3_)
- {
- this.format = p_i225905_1_;
- this.vertexCount = p_i225905_2_;
- this.mode = p_i225905_3_;
- }
-
- public LodVertexFormat format()
- {
- return this.format;
- }
-
- public int vertexCount()
- {
- return this.vertexCount;
- }
-
- public int mode()
- {
- return this.mode;
- }
- }
-
-
-
- // Forge added methods
- public void putBulkData(ByteBuffer buffer)
- {
- ensureCapacity(buffer.limit() + this.format.getVertexSize());
- this.buffer.position(this.vertices * this.format.getVertexSize());
- this.buffer.put(buffer);
- this.vertices += buffer.limit() / this.format.getVertexSize();
- this.nextElementByte += buffer.limit();
- }
-
- public LodVertexFormat getLodVertexFormat()
- {
- return this.format;
- }
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/objects/opengl/LodVertexBuffer.java b/src/main/java/com/seibel/lod/core/objects/opengl/LodVertexBuffer.java
deleted file mode 100644
index a933e84ba..000000000
--- a/src/main/java/com/seibel/lod/core/objects/opengl/LodVertexBuffer.java
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.opengl;
-
-import org.lwjgl.opengl.GL15;
-
-import com.seibel.lod.core.enums.rendering.GLProxyContext;
-import com.seibel.lod.core.render.GLProxy;
-
-/**
- * This is a container for a OpenGL
- * VBO (Vertex Buffer Object).
- *
- * @author James Seibel
- * @version 11-20-2021
- */
-public class LodVertexBuffer implements AutoCloseable
-{
- public int id;
- public int vertexCount;
-
- public LodVertexBuffer()
- {
- if (GLProxy.getInstance().getGlContext() == GLProxyContext.NONE)
- throw new IllegalStateException("Thread [" +Thread.currentThread().getName() + "] tried to create a [" + LodVertexBuffer.class.getSimpleName() + "] outside a OpenGL contex.");
-
- this.id = GL15.glGenBuffers();
- }
-
-
- @Override
- public void close()
- {
- if (this.id >= 0)
- {
- GLProxy.getInstance().recordOpenGlCall(() -> GL15.glDeleteBuffers(this.id));
- this.id = -1;
- }
- }
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/objects/opengl/LodVertexFormat.java b/src/main/java/com/seibel/lod/core/objects/opengl/LodVertexFormat.java
deleted file mode 100644
index a35cee4e9..000000000
--- a/src/main/java/com/seibel/lod/core/objects/opengl/LodVertexFormat.java
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.opengl;
-
-import java.util.stream.Collectors;
-
-import com.google.common.collect.ImmutableList;
-
-import it.unimi.dsi.fastutil.ints.IntArrayList;
-import it.unimi.dsi.fastutil.ints.IntList;
-
-/**
- * This is used to represent a single vertex
- * stored in GPU memory,
- *
- * A (almost) exact copy of Minecraft's
- * VertexFormat class, several methods
- * were commented out since we didn't need them.
- *
- * @author James Seibel
- * @version 11-13-2021
- */
-public class LodVertexFormat
-{
- private final ImmutableList elements;
- private final IntList offsets = new IntArrayList();
- private final int vertexSize;
-
- public LodVertexFormat(ImmutableList elementList)
- {
- this.elements = elementList;
- int i = 0;
-
- for (LodVertexFormatElement LodVertexFormatElement : elementList)
- {
- this.offsets.add(i);
- i += LodVertexFormatElement.getByteSize();
- }
-
- this.vertexSize = i;
- }
-
- public int getIntegerSize()
- {
- return this.getVertexSize() / 4;
- }
-
- public int getVertexSize()
- {
- return this.vertexSize;
- }
-
- public ImmutableList getElements()
- {
- return this.elements;
- }
-
-
- // Forge added method
- public int getOffset(int index)
- {
- return offsets.getInt(index);
- }
-
-
-
- @Override
- public String toString()
- {
- return "format: " + this.elements.size() + " elements: " + this.elements.stream().map(Object::toString).collect(Collectors.joining(" "));
- }
-
-
- @Override
- public boolean equals(Object obj)
- {
- if (this == obj)
- {
- return true;
- }
- else if (obj != null && this.getClass() == obj.getClass())
- {
- LodVertexFormat vertexformat = (LodVertexFormat) obj;
- return this.vertexSize == vertexformat.vertexSize && this.elements.equals(vertexformat.elements);
- }
- else
- {
- return false;
- }
- }
-
- @Override
- public int hashCode()
- {
- return this.elements.hashCode();
- }
-
-
-
-
-
-
-
- /* not currently needed setupBufferState()
- public void setupBufferState(long p_227892_1_)
- {
- if (!RenderSystem.isOnRenderThread())
- {
- RenderSystem.recordRenderCall(() ->
- {
- this.setupBufferState(p_227892_1_);
- });
- }
- else
- {
- int i = this.getVertexSize();
- List list = this.getElements();
-
- for (int j = 0; j < list.size(); ++j)
- {
- list.get(j).setupBufferState(p_227892_1_ + this.offsets.getInt(j), i);
- }
-
- }
- }
- */
-
- /* not currently needed clearBufferState()
- public void clearBufferState()
- {
- if (!RenderSystem.isOnRenderThread())
- {
- RenderSystem.recordRenderCall(this::clearBufferState);
- }
- else
- {
- for (LodVertexFormatElement LodVertexFormatElement : this.getElements())
- {
- LodVertexFormatElement.clearBufferState();
- }
-
- }
- }
- */
-
-
- /* not currently needed has-Position/Normal/Color/UV
- public boolean hasPosition()
- {
- return elements.stream().anyMatch(e -> e.getUsage() == LodVertexFormatElement.Usage.POSITION);
- }
-
- public boolean hasNormal()
- {
- return elements.stream().anyMatch(e -> e.getUsage() == LodVertexFormatElement.Usage.NORMAL);
- }
-
- public boolean hasColor()
- {
- return elements.stream().anyMatch(e -> e.getUsage() == LodVertexFormatElement.Usage.COLOR);
- }
-
- public boolean hasUV(int which)
- {
- return elements.stream().anyMatch(e -> e.getUsage() == LodVertexFormatElement.Usage.UV && e.getIndex() == which);
- }
- */
-
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/objects/opengl/LodVertexFormatElement.java b/src/main/java/com/seibel/lod/core/objects/opengl/LodVertexFormatElement.java
deleted file mode 100644
index a85ca82cf..000000000
--- a/src/main/java/com/seibel/lod/core/objects/opengl/LodVertexFormatElement.java
+++ /dev/null
@@ -1,161 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.opengl;
-
-import org.lwjgl.opengl.GL11;
-
-/**
- * This object is used to build LodVertexFormats.
- *
- * A (almost) exact copy of Minecraft's
- * VertexFormatElement class.
- * A number of things were removed from the original
- * object since we didn't need them, specifically "usage".
- *
- * @author James Seibel
- * @version 11-13-2021
- */
-public class LodVertexFormatElement
-{
- private final LodVertexFormatElement.DataType dataType;
- /** James isn't sure what index is for */
- private final int index;
- private final int count;
- private final int byteSize;
-
- public LodVertexFormatElement(int newIndex, LodVertexFormatElement.DataType newType, int newCount)
- {
- this.dataType = newType;
- this.index = newIndex;
- this.count = newCount;
- this.byteSize = newType.getSize() * this.count;
- }
-
- public final LodVertexFormatElement.DataType getType()
- {
- return this.dataType;
- }
-
- public final int getIndex()
- {
- return this.index;
- }
-
- public final int getByteSize()
- {
- return this.byteSize;
- }
-
- // added by Forge
- public int getElementCount()
- {
- return count;
- }
-
-
-
- public enum DataType
- {
- FLOAT(4, "Float", GL11.GL_FLOAT),
- UBYTE(1, "Unsigned Byte", GL11.GL_UNSIGNED_BYTE),
- BYTE(1, "Byte", GL11.GL_BYTE),
- USHORT(2, "Unsigned Short", GL11.GL_UNSIGNED_SHORT),
- SHORT(2, "Short", GL11.GL_SHORT),
- UINT(4, "Unsigned Int", GL11.GL_UNSIGNED_INT),
- INT(4, "Int", GL11.GL_INT);
-
- private final int size;
- private final String name;
- private final int glType;
-
- DataType(int sizeInBytes, String newName, int openGlDataType)
- {
- this.size = sizeInBytes;
- this.name = newName;
- this.glType = openGlDataType;
- }
-
- public int getSize()
- {
- return this.size;
- }
-
- public String getName()
- {
- return this.name;
- }
-
- public int getGlType()
- {
- return this.glType;
- }
- }
-
-
-
-
- @Override
- public int hashCode()
- {
- int i = this.dataType.hashCode();
- i = 31 * i + this.index;
- return 31 * i + this.count;
- }
-
- @Override
- public String toString()
- {
- return this.count + "," + this.dataType.getName();
- }
-
- @Override
- public boolean equals(Object obj)
- {
- if (this == obj)
- {
- return true;
- }
- else if (obj != null && this.getClass() == obj.getClass())
- {
- LodVertexFormatElement LodVertexFormatElement = (LodVertexFormatElement) obj;
- if (this.count != LodVertexFormatElement.count)
- {
- return false;
- }
- else if (this.index != LodVertexFormatElement.index)
- {
- return false;
- }
- else if (this.dataType != LodVertexFormatElement.dataType)
- {
- return false;
- }
- else
- {
- return false;
- }
- }
- else
- {
- return false;
- }
- }
-
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/objects/rending/LodFogConfig.java b/src/main/java/com/seibel/lod/core/objects/rending/LodFogConfig.java
deleted file mode 100644
index 0fcdba0db..000000000
--- a/src/main/java/com/seibel/lod/core/objects/rending/LodFogConfig.java
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.objects.rending;
-
-import com.seibel.lod.core.enums.rendering.FogDistance;
-import com.seibel.lod.core.enums.rendering.FogDrawMode;
-
-/**
- * This object is just a replacement for an array
- * to make things easier to understand in the LodRenderer.
- *
- * @author James Seibel
- * @version 11-26-2021
- */
-public class LodFogConfig
-{
- public FogDrawMode fogDrawMode;
- public FogDistance fogDistance;
-
-
- public float nearFogStart = 0;
- public float nearFogEnd = 0;
-
- public float farFogStart = 0;
- public float farFogEnd = 0;
-}
diff --git a/src/main/java/com/seibel/lod/core/render/GLProxy.java b/src/main/java/com/seibel/lod/core/render/GLProxy.java
deleted file mode 100644
index 9843d3e4c..000000000
--- a/src/main/java/com/seibel/lod/core/render/GLProxy.java
+++ /dev/null
@@ -1,426 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.render;
-
-import java.util.concurrent.ExecutorService;
-import java.util.concurrent.Executors;
-
-import org.lwjgl.glfw.GLFW;
-import org.lwjgl.opengl.GL;
-import org.lwjgl.opengl.GL11;
-import org.lwjgl.opengl.GL15;
-import org.lwjgl.opengl.GL20;
-import org.lwjgl.opengl.GL30;
-import org.lwjgl.opengl.GLCapabilities;
-
-import com.google.common.util.concurrent.ThreadFactoryBuilder;
-import com.seibel.lod.core.ModInfo;
-import com.seibel.lod.core.api.ClientApi;
-import com.seibel.lod.core.enums.config.GpuUploadMethod;
-import com.seibel.lod.core.enums.rendering.GLProxyContext;
-import com.seibel.lod.core.render.shader.LodShader;
-import com.seibel.lod.core.render.shader.LodShaderProgram;
-import com.seibel.lod.core.util.SingletonHandler;
-import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
-
-/**
- * A singleton that holds references to different openGL contexts
- * and GPU capabilities.
- *
- *
- * Helpful OpenGL resources:
- *
- * https://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
- * https://learnopengl.com/Advanced-OpenGL/Advanced-Data
- * https://www.slideshare.net/CassEveritt/approaching-zero-driver-overhead
- *
- * https://gamedev.stackexchange.com/questions/91995/edit-vbo-data-or-create-a-new-one
- * https://stackoverflow.com/questions/63509735/massive-performance-loss-with-glmapbuffer
- *
- * @author James Seibel
- * @version 12-1-2021
- */
-public class GLProxy
-{
- private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
- private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
-
- private static final ExecutorService workerThread = Executors.newSingleThreadExecutor(new ThreadFactoryBuilder().setNameFormat(GLProxy.class.getSimpleName() + "-Worker-Thread").build());
-
-
- private static GLProxy instance = null;
-
- /** Minecraft's GLFW window */
- public final long minecraftGlContext;
- /** Minecraft's GL capabilities */
- public final GLCapabilities minecraftGlCapabilities;
-
- /** the LodBuilder's GLFW window */
- public final long lodBuilderGlContext;
- /** the LodBuilder's GL capabilities */
- public final GLCapabilities lodBuilderGlCapabilities;
-
- /** the proxyWorker's GLFW window */
- public final long proxyWorkerGlContext;
- /** the proxyWorker's GL capabilities */
- public final GLCapabilities proxyWorkerGlCapabilities;
-
-
-
- /** This program contains all shaders required when rendering LODs */
- public LodShaderProgram lodShaderProgram;
- /** This is the VAO that is used when rendering */
- public final int vertexArrayObjectId;
-
-
- /** Requires OpenGL 4.5, and offers the best buffer uploading */
- public final boolean bufferStorageSupported;
-
- /** Requires OpenGL 3.0 */
- public final boolean mapBufferRangeSupported;
-
-
-
- // May throw IllegalStateException, RuntimeException, FileNotFoundException
- private GLProxy()
- {
- ClientApi.LOGGER.info("Lod: Creating " + GLProxy.class.getSimpleName() + "...");
-
- // getting Minecraft's context has to be done on the render thread,
- // where the GL context is
- if (GLFW.glfwGetCurrentContext() == 0L)
- throw new IllegalStateException(GLProxy.class.getSimpleName() + " was created outside the render thread!");
-
- //============================//
- // create the builder context //
- //============================//
-
- // get Minecraft's context
- minecraftGlContext = GLFW.glfwGetCurrentContext();
- minecraftGlCapabilities = GL.getCapabilities();
-
-
- // context creation setup
- GLFW.glfwDefaultWindowHints();
- // make the context window invisible
- GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);
- // by default the context should get the highest available OpenGL version
- // but this can be explicitly set for testing
-// GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 4);
-// GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 5);
-
-
- // create the LodBuilder context
- lodBuilderGlContext = GLFW.glfwCreateWindow(64, 48, "LOD Builder Window", 0L, minecraftGlContext);
- GLFW.glfwMakeContextCurrent(lodBuilderGlContext);
- lodBuilderGlCapabilities = GL.createCapabilities();
-
-
- // create the proxyWorker's context
- proxyWorkerGlContext = GLFW.glfwCreateWindow(64, 48, "LOD proxy worker Window", 0L, minecraftGlContext);
- GLFW.glfwMakeContextCurrent(proxyWorkerGlContext);
- proxyWorkerGlCapabilities = GL.createCapabilities();
-
-
-
-
-
-
- //==================================//
- // get any GPU related capabilities //
- //==================================//
-
- setGlContext(GLProxyContext.LOD_BUILDER);
-
- ClientApi.LOGGER.info("Lod Render OpenGL version [" + GL11.glGetString(GL11.GL_VERSION) + "].");
-
- // crash the game if the GPU doesn't support OpenGL 2.0
- if (!minecraftGlCapabilities.OpenGL20)
- {
- // Note: as of MC 1.17 this shouldn't happen since MC
- // requires OpenGL 3.3, but just in case.
- String errorMessage = ModInfo.READABLE_NAME + " was initializing " + GLProxy.class.getSimpleName() + " and discoverd this GPU doesn't support OpenGL 2.0 or greater.";
- MC.crashMinecraft(errorMessage + " Sorry I couldn't tell you sooner :(", new UnsupportedOperationException("This GPU doesn't support OpenGL 2.0 or greater."));
- }
-
-
-
- // get specific capabilities
- bufferStorageSupported = lodBuilderGlCapabilities.glBufferStorage != 0;
- mapBufferRangeSupported = lodBuilderGlCapabilities.glMapBufferRange != 0;
-
- // display the capabilities
- if (!bufferStorageSupported)
- {
- String fallBackVersion = mapBufferRangeSupported ? "3.0" : "1.5";
- ClientApi.LOGGER.error("This GPU doesn't support Buffer Storage (OpenGL 4.5), falling back to OpenGL " + fallBackVersion + ". This may cause stuttering and reduced performance.");
- }
-
-
- // if using AUTO gpuUpload
- // determine a good default for the GPU
- if (CONFIG.client().advanced().buffers().getGpuUploadMethod() == GpuUploadMethod.AUTO)
- {
- GpuUploadMethod uploadMethod;
- String vendor = GL15.glGetString(GL15.GL_VENDOR).toUpperCase(); // example return: "NVIDIA CORPORATION"
- if (vendor.contains("NVIDIA") || vendor.contains("GEFORCE"))
- {
- // NVIDIA card
-
- if (bufferStorageSupported)
- {
- uploadMethod = GpuUploadMethod.BUFFER_STORAGE;
- }
- else
- {
- uploadMethod = GpuUploadMethod.SUB_DATA;
- }
- }
- else
- {
- // AMD or Intel card
-
- if (mapBufferRangeSupported)
- {
- uploadMethod = GpuUploadMethod.BUFFER_MAPPING;
- }
- else
- {
- uploadMethod = GpuUploadMethod.DATA;
- }
- }
-
- CONFIG.client().advanced().buffers().setGpuUploadMethod(uploadMethod);
- ClientApi.LOGGER.info("GPU Vendor [" + vendor + "], Upload method set to [" + uploadMethod + "].");
- }
-
-
-
-
- //==============//
- // shader setup //
- //==============//
-
- setGlContext(GLProxyContext.MINECRAFT);
-
- createShaderProgram();
-
- // Note: VAO objects can not be shared between contexts,
- // this must be created on minecraft's render context to work correctly
- vertexArrayObjectId = GL30.glGenVertexArrays();
-
-
-
-
-
- //==========//
- // clean up //
- //==========//
-
- // Since this is created on the render thread, make sure the Minecraft context is used in the end
- setGlContext(GLProxyContext.MINECRAFT);
-
-
- // GLProxy creation success
- ClientApi.LOGGER.info(GLProxy.class.getSimpleName() + " creation completed");
- }
-
- /** Creates all required shaders */
- // May throw RuntimeException, FileNotFoundException
- public void createShaderProgram()
- {
- LodShader vertexShader = null;
- LodShader fragmentShader = null;
-
- // get the shaders from the resource folder
- // Use File.separator ONLY if the file is external (not in the resourse), otherwise use "/"
- vertexShader = LodShader.loadShader(GL20.GL_VERTEX_SHADER, "shaders/standard.vert", false);
- fragmentShader = LodShader.loadShader(GL20.GL_FRAGMENT_SHADER, "shaders/flat_shaded.frag", false);
-
- // this can be used when testing shaders,
- // since we can't hot swap the files in the resource folder
- // vertexShader = LodShader.loadShader(GL20.GL_VERTEX_SHADER, "C:/Users/James Seibel/Desktop/shaders/standard.vert", true);
- // fragmentShader = LodShader.loadShader(GL20.GL_FRAGMENT_SHADER, "C:/Users/James Seibel/Desktop/shaders/flat_shaded.frag", true);
-
-
- // create the shaders
- lodShaderProgram = new LodShaderProgram();
-
- // Attach the compiled shaders to the program, throws RuntimeException on link error
- lodShaderProgram.attachShader(vertexShader);
- lodShaderProgram.attachShader(fragmentShader);
-
- // activate the fragment shader output
- GL30.glBindFragDataLocation(lodShaderProgram.id, 0, "fragColor");
-
- // attach the shader program to the OpenGL context
- lodShaderProgram.link();
-
- // after the shaders have been attached to the program
- // we don't need their OpenGL references anymore
- GL20.glDeleteShader(vertexShader.id);
- GL20.glDeleteShader(fragmentShader.id);
-
- }
-
-
- /**
- * A wrapper function to make switching contexts easier.
- * Does nothing if the calling thread is already using newContext.
- */
- public void setGlContext(GLProxyContext newContext)
- {
- GLProxyContext currentContext = getGlContext();
-
- // we don't have to change the context, we are already there.
- if (currentContext == newContext)
- return;
-
-
- long contextPointer;
- GLCapabilities newGlCapabilities = null;
-
- // get the pointer(s) for this context
- switch (newContext)
- {
- case LOD_BUILDER:
- contextPointer = lodBuilderGlContext;
- newGlCapabilities = lodBuilderGlCapabilities;
- break;
-
- case MINECRAFT:
- contextPointer = minecraftGlContext;
- newGlCapabilities = minecraftGlCapabilities;
- break;
-
- case PROXY_WORKER:
- contextPointer = proxyWorkerGlContext;
- newGlCapabilities = proxyWorkerGlCapabilities;
- break;
-
- default: // default should never happen, it is just here to make the compiler happy
- case NONE:
- // 0L is equivalent to null
- contextPointer = 0L;
- break;
- }
-
- GLFW.glfwMakeContextCurrent(contextPointer);
- GL.setCapabilities(newGlCapabilities);
- }
-
- /** Returns this thread's OpenGL context. */
- public GLProxyContext getGlContext()
- {
- long currentContext = GLFW.glfwGetCurrentContext();
-
-
- if (currentContext == lodBuilderGlContext)
- return GLProxyContext.LOD_BUILDER;
- else if (currentContext == minecraftGlContext)
- return GLProxyContext.MINECRAFT;
- else if (currentContext == proxyWorkerGlContext)
- return GLProxyContext.PROXY_WORKER;
- else if (currentContext == 0L)
- return GLProxyContext.NONE;
- else
- // hopefully this shouldn't happen
- throw new IllegalStateException(Thread.currentThread().getName() +
- " has a unknown OpenGl context: [" + currentContext + "]. "
- + "Minecraft context [" + minecraftGlContext + "], "
- + "LodBuilder context [" + lodBuilderGlContext + "], "
- + "ProxyWorker context [" + proxyWorkerGlContext + "], "
- + "no context [0].");
- }
-
-
- public static GLProxy getInstance()
- {
- if (instance == null)
- instance = new GLProxy();
-
- return instance;
- }
-
-
-
-
-
-
-
-
- /**
- * Asynchronously calls the given runnable on proxy's OpenGL context.
- * Useful for creating/destroying OpenGL objects in a thread
- * that doesn't normally have access to a OpenGL context.
- * No rendering can be done through this method.
- */
- public void recordOpenGlCall(Runnable renderCall)
- {
- workerThread.execute(new Thread(() -> { runnableContainer(renderCall); }));
- }
- private void runnableContainer(Runnable renderCall)
- {
- try
- {
- // set up the context...
- setGlContext(GLProxyContext.PROXY_WORKER);
- // ...run the actual code...
- renderCall.run();
- }
- catch (Exception e)
- {
- ClientApi.LOGGER.error(Thread.currentThread().getName() + " ran into a issue: " + e.getMessage());
- e.printStackTrace();
- }
- finally
- {
- // ...and make sure the context is released when the thread finishes
- setGlContext(GLProxyContext.NONE);
- }
- }
-
- /**
- * If called from a legacy OpenGL context this will
- * set the fog end to infinity with a density of 0.
- * Effectively removing the fog.
- *
- * This only works with Legacy OpenGL because James hasn't
- * looking into a way for it to work with Modern OpenGL.
- */
- public void disableLegacyFog()
- {
- // make sure this is a legacy OpenGL context
- if (minecraftGlCapabilities.glFogf != 0)
- {
- // glFogf should only have an address if the current OpenGL
- // context can call it, and it should only be able to call it in
- // legacy OpenGL contexts; since it is disabled in Modern
- // OpenGL.
-
- GL11.glFogf(GL11.GL_FOG_START, 0.0f);
- GL11.glFogf(GL11.GL_FOG_END, Float.MAX_VALUE);
- GL11.glFogf(GL11.GL_FOG_DENSITY, 0.0f);
- }
- }
-
-
-}
diff --git a/src/main/java/com/seibel/lod/core/render/LodRenderer.java b/src/main/java/com/seibel/lod/core/render/LodRenderer.java
deleted file mode 100644
index 2bb298b48..000000000
--- a/src/main/java/com/seibel/lod/core/render/LodRenderer.java
+++ /dev/null
@@ -1,777 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.render;
-
-import java.awt.Color;
-import java.util.HashSet;
-
-import org.lwjgl.opengl.GL15;
-import org.lwjgl.opengl.GL20;
-import org.lwjgl.opengl.GL30;
-
-import com.seibel.lod.core.api.ApiShared;
-import com.seibel.lod.core.builders.bufferBuilding.LodBufferBuilderFactory;
-import com.seibel.lod.core.builders.bufferBuilding.LodBufferBuilderFactory.VertexBuffersAndOffset;
-import com.seibel.lod.core.enums.config.GpuUploadMethod;
-import com.seibel.lod.core.enums.rendering.DebugMode;
-import com.seibel.lod.core.enums.rendering.FogColorMode;
-import com.seibel.lod.core.enums.rendering.FogDistance;
-import com.seibel.lod.core.enums.rendering.FogDrawMode;
-import com.seibel.lod.core.handlers.IReflectionHandler;
-import com.seibel.lod.core.objects.lod.LodDimension;
-import com.seibel.lod.core.objects.lod.RegionPos;
-import com.seibel.lod.core.objects.math.Mat4f;
-import com.seibel.lod.core.objects.math.Vec3d;
-import com.seibel.lod.core.objects.math.Vec3f;
-import com.seibel.lod.core.objects.opengl.LodVertexBuffer;
-import com.seibel.lod.core.objects.rending.LodFogConfig;
-import com.seibel.lod.core.render.shader.LodShaderProgram;
-import com.seibel.lod.core.util.DetailDistanceUtil;
-import com.seibel.lod.core.util.LevelPosUtil;
-import com.seibel.lod.core.util.LodUtil;
-import com.seibel.lod.core.util.SingletonHandler;
-import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IProfilerWrapper;
-
-/**
- * This is where all the magic happens.
- * This is where LODs are draw to the world.
- *
- * @author James Seibel
- * @version 11-27-2021
- */
-public class LodRenderer
-{
- private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonHandler.get(IMinecraftRenderWrapper.class);
- private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
- private static final IReflectionHandler REFLECTION_HANDLER = SingletonHandler.get(IReflectionHandler.class);
- private static final IWrapperFactory FACTORY = SingletonHandler.get(IWrapperFactory.class);
-
-
- /**
- * If true the LODs colors will be replaced with
- * a checkerboard, this can be used for debugging.
- */
- public DebugMode previousDebugMode = DebugMode.OFF;
-
- private int farPlaneBlockDistance;
-
-
- /** This is used to generate the buildable buffers */
- private final LodBufferBuilderFactory lodBufferBuilderFactory;
-
- /** Each VertexBuffer represents 1 region */
- private LodVertexBuffer[][][] vbos;
- /**
- * the OpenGL IDs for the vbos of the same indices.
- * These have to be separate because we can't override the
- * buffers in the VBOs (and we don't want to)
- */
- @SuppressWarnings("unused")
- private int[][][] storageBufferIds;
-
- private AbstractChunkPosWrapper vbosCenter = FACTORY.createChunkPos();
-
-
- /** This is used to determine if the LODs should be regenerated */
- private int[] previousPos = new int[] { 0, 0, 0 };
-
- // these variables are used to determine if the buffers should be rebuilt
- private float prevSkyBrightness = 0;
- private double prevBrightness = 0;
- private int prevRenderDistance = 0;
- private long prevPlayerPosTime = 0;
- private long prevVanillaChunkTime = 0;
- private long prevChunkTime = 0;
-
-
- /** This is used to determine if the LODs should be regenerated */
- private FogDistance prevFogDistance = FogDistance.NEAR_AND_FAR;
-
- /**
- * if this is true the LOD buffers should be regenerated,
- * provided they aren't already being regenerated.
- */
- private volatile boolean partialRegen = false;
- private volatile boolean fullRegen = true;
-
- /**
- * This HashSet contains every chunk that Vanilla Minecraft
- * is going to render
- */
- public boolean[][] vanillaRenderedChunks;
- public boolean vanillaRenderedChunksChanged;
- public boolean vanillaRenderedChunksEmptySkip = false;
- public int vanillaBlockRenderedDistance;
-
-
-
-
- public LodRenderer(LodBufferBuilderFactory newLodNodeBufferBuilder)
- {
- lodBufferBuilderFactory = newLodNodeBufferBuilder;
- }
-
-
-
-
-
-
-
- /**
- * Besides drawing the LODs this method also starts
- * the async process of generating the Buffers that hold those LODs.
- * @param lodDim The dimension to draw, if null doesn't replace the current dimension.
- * @param mcModelViewMatrix This matrix stack should come straight from MC's renderChunkLayer (or future equivalent) method
- * @param mcProjectionMatrix
- * @param partialTicks how far into the current tick this method was called.
- */
- public void drawLODs(LodDimension lodDim, Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks, IProfilerWrapper profiler)
- {
- //=================================//
- // determine if LODs should render //
- //=================================//
-
- if (lodDim == null)
- {
- // if there aren't any loaded LodChunks
- // don't try drawing anything
- return;
- }
-
- if (MC_RENDER.playerHasBlindnessEffect())
- {
- // if the player is blind, don't render LODs,
- // and don't change minecraft's fog
- // which blindness relies on.
- return;
- }
-
- if (CONFIG.client().graphics().fogQuality().getDisableVanillaFog())
- GLProxy.getInstance().disableLegacyFog();
-
-
-
-
- // TODO move the buffer regeneration logic into its own class (probably called in the client api instead)
- // starting here...
- determineIfLodsShouldRegenerate(lodDim, partialTicks);
-
- //=================//
- // create the LODs //
- //=================//
-
- // only regenerate the LODs if:
- // 1. we want to regenerate LODs
- // 2. we aren't already regenerating the LODs
- // 3. we aren't waiting for the build and draw buffers to swap
- // (this is to prevent thread conflicts)
- if ((partialRegen || fullRegen) && !lodBufferBuilderFactory.generatingBuffers && !lodBufferBuilderFactory.newBuffersAvailable())
- {
- // generate the LODs on a separate thread to prevent stuttering or freezing
- lodBufferBuilderFactory.generateLodBuffersAsync(this, lodDim, MC.getPlayerBlockPos(), true);
-
- // the regen process has been started,
- // it will be done when lodBufferBuilder.newBuffersAvailable()
- // is true
- fullRegen = false;
- partialRegen = false;
- }
-
- // TODO move the buffer regeneration logic into its own class (probably called in the client api instead)
- // ...ending here
-
- if (lodBufferBuilderFactory.newBuffersAvailable())
- {
- swapBuffers();
- }
-
-
-
-
-
- //===============//
- // initial setup //
- //===============//
-
- profiler.push("LOD setup");
-
- GLProxy glProxy = GLProxy.getInstance();
-
-
-
- // set the required open GL settings
-
- if (CONFIG.client().advanced().debugging().getDebugMode() == DebugMode.SHOW_DETAIL_WIREFRAME)
- GL15.glPolygonMode(GL15.GL_FRONT_AND_BACK, GL15.GL_LINE);
- else
- GL15.glPolygonMode(GL15.GL_FRONT_AND_BACK, GL15.GL_FILL);
-
- GL15.glEnable(GL15.GL_CULL_FACE);
- GL15.glEnable(GL15.GL_DEPTH_TEST);
-
- // enable transparent rendering
- GL15.glBlendFunc(GL15.GL_SRC_ALPHA, GL15.GL_ONE_MINUS_SRC_ALPHA);
- GL15.glEnable(GL15.GL_BLEND);
-
- // get MC's shader program
- int currentProgram = GL20.glGetInteger(GL20.GL_CURRENT_PROGRAM);
-
-
- Mat4f modelViewMatrix = translateModelViewMatrix(mcModelViewMatrix, partialTicks);
- vanillaBlockRenderedDistance = MC_RENDER.getRenderDistance() * LodUtil.CHUNK_WIDTH;
- // required for setupFog and setupProjectionMatrix
- if (MC.getWrappedClientWorld().getDimensionType().hasCeiling())
- farPlaneBlockDistance = Math.min(CONFIG.client().graphics().quality().getLodChunkRenderDistance(), LodUtil.CEILED_DIMENSION_MAX_RENDER_DISTANCE) * LodUtil.CHUNK_WIDTH;
- else
- farPlaneBlockDistance = CONFIG.client().graphics().quality().getLodChunkRenderDistance() * LodUtil.CHUNK_WIDTH;
-
-
- Mat4f projectionMatrix = createProjectionMatrix(mcProjectionMatrix, vanillaBlockRenderedDistance);
-
- LodFogConfig fogSettings = determineFogConfig();
-
-
-
-
-
-
- if (vbos != null)
- {
- //==============//
- // shader setup //
- //==============//
-
- // can be used when testing shaders
- // glProxy.createShaderProgram();
-
-
- LodShaderProgram shaderProgram = glProxy.lodShaderProgram;
- shaderProgram.use();
-
-
- // determine the VertexArrayObject's element positions
- int posAttrib = shaderProgram.getAttributeLocation("vPosition");
- shaderProgram.enableVertexAttribute(posAttrib);
- int colAttrib = shaderProgram.getAttributeLocation("color");
- shaderProgram.enableVertexAttribute(colAttrib);
-
-
- // global uniforms
- int mvmUniform = shaderProgram.getUniformLocation("modelViewMatrix");
- shaderProgram.setUniform(mvmUniform, modelViewMatrix);
- int projUniform = shaderProgram.getUniformLocation("projectionMatrix");
- shaderProgram.setUniform(projUniform, projectionMatrix);
- int cameraUniform = shaderProgram.getUniformLocation("cameraPos");
- shaderProgram.setUniform(cameraUniform, getTranslatedCameraPos());
- int fogColorUniform = shaderProgram.getUniformLocation("fogColor");
- shaderProgram.setUniform(fogColorUniform, getFogColor());
-
-
- // region dependent uniforms
- int fogEnabledUniform = shaderProgram.getUniformLocation("fogEnabled");
- int nearFogEnabledUniform = shaderProgram.getUniformLocation("nearFogEnabled");
- int farFogEnabledUniform = shaderProgram.getUniformLocation("farFogEnabled");
- // near
- int nearFogStartUniform = shaderProgram.getUniformLocation("nearFogStart");
- int nearFogEndUniform = shaderProgram.getUniformLocation("nearFogEnd");
- // far
- int farFogStartUniform = shaderProgram.getUniformLocation("farFogStart");
- int farFogEndUniform = shaderProgram.getUniformLocation("farFogEnd");
-
-
-
-
-
- //===========//
- // rendering //
- //===========//
-
- profiler.popPush("LOD draw");
-
- boolean cullingDisabled = CONFIG.client().graphics().advancedGraphics().getDisableDirectionalCulling();
- boolean renderBufferStorage = CONFIG.client().advanced().buffers().getGpuUploadMethod() == GpuUploadMethod.BUFFER_STORAGE && glProxy.bufferStorageSupported;
-
- // where the center of the buffers is (needed when culling regions)
- RegionPos vboCenterRegionPos = new RegionPos(vbosCenter);
- RegionPos vboPos = new RegionPos();
-
-
- // render each of the buffers
- for (int x = 0; x < vbos.length; x++)
- {
- for (int z = 0; z < vbos.length; z++)
- {
- vboPos.x = x + vboCenterRegionPos.x - (lodDim.getWidth() / 2);
- vboPos.z = z + vboCenterRegionPos.z - (lodDim.getWidth() / 2);
-
- if (cullingDisabled || RenderUtil.isRegionInViewFrustum(MC_RENDER.getCameraBlockPosition(), MC_RENDER.getLookAtVector(), vboPos.blockPos()))
- {
- // fog may be different from region to region
- applyFog(shaderProgram,
- fogSettings, fogEnabledUniform, nearFogEnabledUniform, farFogEnabledUniform,
- nearFogStartUniform, nearFogEndUniform, farFogStartUniform, farFogEndUniform);
-
-
- // actual rendering
- int bufferId = 0;
- for (int i = 0; i < vbos[x][z].length; i++)
- {
- bufferId = (storageBufferIds != null && renderBufferStorage) ? storageBufferIds[x][z][i] : vbos[x][z][i].id;
- drawArrays(bufferId, vbos[x][z][i].vertexCount, posAttrib, colAttrib);
- }
-
- }
- }
- }
-
-
-
- //================//
- // render cleanup //
- //================//
-
- // if this cleanup isn't done MC may crash
- // when trying to render its own terrain
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
- GL30.glBindVertexArray(0);
-
- GL20.glDisableVertexAttribArray(posAttrib);
- GL20.glDisableVertexAttribArray(colAttrib);
- }
-
-
-
-
-
- //=========//
- // cleanup //
- //=========//
-
- profiler.popPush("LOD cleanup");
-
- GL15.glPolygonMode(GL15.GL_FRONT_AND_BACK, GL15.GL_FILL);
- GL15.glDisable(GL15.GL_BLEND); // TODO: what should this be reset to?
-
- GL20.glUseProgram(currentProgram);
-
- // clear the depth buffer so everything is drawn
- // over the LODs
- GL15.glClear(GL15.GL_DEPTH_BUFFER_BIT);
-
-
-
- // end of internal LOD profiling
- profiler.pop();
- }
-
-
-
-
-
-
-
-
- /** This is where the actual drawing happens. */
- private void drawArrays(int glBufferId, int vertexCount, int posAttrib, int colAttrib)
- {
- if (glBufferId == 0)
- return;
-
- // can be used to check for OpenGL errors
-// int error = GL15.glGetError();
-// ClientProxy.LOGGER.info(Integer.toHexString(error));
-
-
- // bind the buffer we are going to draw
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, glBufferId);
- GL30.glBindVertexArray(GLProxy.getInstance().vertexArrayObjectId);
-
- // let OpenGL know how our buffer is set up
- int vertexByteCount = (Float.BYTES * 3) + (Byte.BYTES * 4);
- GL20.glEnableVertexAttribArray(posAttrib);
- GL20.glVertexAttribPointer(posAttrib, 3, GL15.GL_FLOAT, false, vertexByteCount, 0);
- GL20.glEnableVertexAttribArray(colAttrib);
- GL20.glVertexAttribPointer(colAttrib, 4, GL15.GL_UNSIGNED_BYTE, true, vertexByteCount, Float.BYTES * 3);
-
-
- // draw the LODs
- GL30.glDrawArrays(GL30.GL_TRIANGLES, 0, vertexCount);
- }
-
-
-
-
-
-
- //=================//
- // Setup Functions //
- //=================//
-
-
- /** Create all buffers that will be used. */
- public void setupBuffers(LodDimension lodDim)
- {
- lodBufferBuilderFactory.setupBuffers(lodDim);
- }
-
-
-
-
- /** Return what fog settings should be used when rendering. */
- private LodFogConfig determineFogConfig()
- {
- LodFogConfig fogConfig = new LodFogConfig();
-
-
- fogConfig.fogDrawMode = CONFIG.client().graphics().fogQuality().getFogDrawMode();
- if (fogConfig.fogDrawMode == FogDrawMode.USE_OPTIFINE_SETTING)
- fogConfig.fogDrawMode = REFLECTION_HANDLER.getFogDrawMode();
-
-
- // how different distances are drawn depends on the quality set
- fogConfig.fogDistance = CONFIG.client().graphics().fogQuality().getFogDistance();
-
-
-
-
-
- // far fog //
-
- if (CONFIG.client().graphics().fogQuality().getFogDistance() == FogDistance.NEAR_AND_FAR)
- fogConfig.farFogStart = farPlaneBlockDistance * 1.6f * 0.9f;
- else
- // for more realistic fog when using FAR
- fogConfig.farFogStart = Math.min(vanillaBlockRenderedDistance * 1.5f, farPlaneBlockDistance * 0.9f * 1.6f);
-
- fogConfig.farFogEnd = farPlaneBlockDistance * 1.6f;
-
-
- // near fog //
-
- // the reason that I wrote fogEnd then fogStart backwards
- // is because we are using fog backwards to how
- // it is normally used, hiding near objects
- // instead of far objects.
- fogConfig.nearFogEnd = vanillaBlockRenderedDistance * 1.41f;
- fogConfig.nearFogStart = vanillaBlockRenderedDistance * 1.6f;
-
-
- return fogConfig;
- }
-
- private Color getFogColor()
- {
- Color fogColor;
-
- if (CONFIG.client().graphics().fogQuality().getFogColorMode() == FogColorMode.USE_SKY_COLOR)
- fogColor = MC_RENDER.getSkyColor();
- else
- fogColor = MC_RENDER.getFogColor();
-
- return fogColor;
- }
-
- /**
- * Translate the camera relative to the LodDimension's center,
- * this is done since all LOD buffers are created in world space
- * instead of object space.
- * (since AxisAlignedBoundingBoxes (LODs) use doubles and thus have a higher
- * accuracy vs the model view matrix, which only uses floats)
- */
- private Mat4f translateModelViewMatrix(Mat4f mcModelViewMatrix, float partialTicks)
- {
- // get all relevant camera info
- Vec3d projectedView = MC_RENDER.getCameraExactPosition();
-
- // translate the camera relative to the regions' center
- // (AxisAlignedBoundingBoxes (LODs) use doubles and thus have a higher
- // accuracy vs the model view matrix, which only uses floats)
- AbstractBlockPosWrapper bufferPos = vbosCenter.getWorldPosition();
- double xDiff = projectedView.x - bufferPos.getX();
- double zDiff = projectedView.z - bufferPos.getZ();
- mcModelViewMatrix.multiplyTranslationMatrix(-xDiff, -projectedView.y, -zDiff);
-
- return mcModelViewMatrix;
- }
-
- /**
- * Similar to translateModelViewMatrix (above),
- * but for the camera position
- */
- private Vec3f getTranslatedCameraPos()
- {
- AbstractBlockPosWrapper worldCenter = vbosCenter.getWorldPosition();
- Vec3d cameraPos = MC_RENDER.getCameraExactPosition();
- return new Vec3f((float)cameraPos.x - worldCenter.getX(), (float)cameraPos.y, (float)cameraPos.z - worldCenter.getZ());
- }
-
- /**
- * create and return a new projection matrix based on MC's projection matrix
- * @param currentProjectionMatrix this is Minecraft's current projection matrix
- * @param vanillaBlockRenderedDistance Minecraft's vanilla far plane distance
- */
- private Mat4f createProjectionMatrix(Mat4f currentProjectionMatrix, float vanillaBlockRenderedDistance)
- {
- //Create a copy of the current matrix, so the current matrix isn't modified.
- Mat4f lodProj = currentProjectionMatrix.copy();
-
- //Set new far and near clip plane values.
- lodProj.setClipPlanes(
- CONFIG.client().graphics().advancedGraphics().getUseExtendedNearClipPlane() ? vanillaBlockRenderedDistance / 5 : 1,
- farPlaneBlockDistance * LodUtil.CHUNK_WIDTH / 2);
-
- return lodProj;
- }
-
- private void applyFog(LodShaderProgram shaderProgram,
- LodFogConfig fogSettings, int fogEnabledUniform, int nearFogEnabledUniform, int farFogEnabledUniform,
- int nearFogStartUniform, int nearFogEndUniform, int farFogStartUniform, int farFogEndUniform)
- {
- if (fogSettings.fogDrawMode != FogDrawMode.FOG_DISABLED)
- {
- shaderProgram.setUniform(fogEnabledUniform, true);
- shaderProgram.setUniform(nearFogEnabledUniform, fogSettings.fogDistance != FogDistance.FAR);
- shaderProgram.setUniform(farFogEnabledUniform, fogSettings.fogDistance != FogDistance.NEAR);
-
- // near
- shaderProgram.setUniform(nearFogStartUniform, fogSettings.nearFogStart);
- shaderProgram.setUniform(nearFogEndUniform, fogSettings.nearFogEnd);
- // far
- shaderProgram.setUniform(farFogStartUniform, fogSettings.farFogStart);
- shaderProgram.setUniform(farFogEndUniform, fogSettings.farFogEnd);
- }
- else
- {
- shaderProgram.setUniform(fogEnabledUniform, false);
- }
- }
-
-
-
-
-
- //======================//
- // Other Misc Functions //
- //======================//
-
-
- /**
- * If this is called then the next time "drawLODs" is called
- * the LODs will be regenerated; the same as if the player moved.
- */
- public void regenerateLODsNextFrame()
- {
- fullRegen = true;
- }
-
- /**
- * Replace the current Vertex Buffers with the newly
- * created buffers from the lodBufferBuilder.
- *
- * For some reason this has to be called after the frame has been rendered,
- * otherwise visual stuttering/rubber banding may happen. I'm not sure why...
- */
- private void swapBuffers()
- {
- // replace the drawable buffers with
- // the newly created buffers from the lodBufferBuilder
- VertexBuffersAndOffset result = lodBufferBuilderFactory.getVertexBuffers();
- vbos = result.vbos;
- storageBufferIds = result.storageBufferIds;
- vbosCenter = result.drawableCenterChunkPos;
- }
-
- /** Calls the BufferBuilder's destroyBuffers method. */
- public void destroyBuffers()
- {
- lodBufferBuilderFactory.destroyBuffers();
- }
-
-
-
- /** Determines if the LODs should have a fullRegen or partialRegen */
- private void determineIfLodsShouldRegenerate(LodDimension lodDim, float partialTicks)
- {
- short chunkRenderDistance = (short) MC_RENDER.getRenderDistance();
- int vanillaRenderedChunksWidth = chunkRenderDistance * 2 + 2;
-
- //=============//
- // full regens //
- //=============//
-
- // check if the view distance changed
- if (ApiShared.previousLodRenderDistance != CONFIG.client().graphics().quality().getLodChunkRenderDistance()
- || chunkRenderDistance != prevRenderDistance
- || prevFogDistance != CONFIG.client().graphics().fogQuality().getFogDistance())
- {
-
- vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
- DetailDistanceUtil.updateSettings();
- fullRegen = true;
- previousPos = LevelPosUtil.createLevelPos((byte) 4, MC.getPlayerChunkPos().getZ(), MC.getPlayerChunkPos().getZ());
- prevFogDistance = CONFIG.client().graphics().fogQuality().getFogDistance();
- prevRenderDistance = chunkRenderDistance;
- }
-
- // did the user change the debug setting?
- if (CONFIG.client().advanced().debugging().getDebugMode() != previousDebugMode)
- {
- previousDebugMode = CONFIG.client().advanced().debugging().getDebugMode();
- fullRegen = true;
- }
-
-
- long newTime = System.currentTimeMillis();
-
- // check if the player has moved
- if (newTime - prevPlayerPosTime > CONFIG.client().advanced().buffers().getRebuildTimes().playerMoveTimeout)
- {
- if (LevelPosUtil.getDetailLevel(previousPos) == 0
- || Math.abs(MC.getPlayerChunkPos().getX() - LevelPosUtil.getPosX(previousPos)) > CONFIG.client().advanced().buffers().getRebuildTimes().playerMoveDistance
- || Math.abs(MC.getPlayerChunkPos().getZ() - LevelPosUtil.getPosZ(previousPos)) > CONFIG.client().advanced().buffers().getRebuildTimes().playerMoveDistance)
- {
- vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
- fullRegen = true;
- previousPos = LevelPosUtil.createLevelPos((byte) 4, MC.getPlayerChunkPos().getX(), MC.getPlayerChunkPos().getZ());
- }
- prevPlayerPosTime = newTime;
- }
-
-
-
- // determine how far the lighting has to
- // change in order to rebuild the buffers
-
- // the max brightness is 1 and the minimum is 0.2
- float skyBrightness = lodDim.dimension.hasSkyLight() ? MC.getSkyDarken(partialTicks) : 0.2f;
- float minLightingDifference;
- switch (CONFIG.client().advanced().buffers().getRebuildTimes())
- {
- case FREQUENT:
- minLightingDifference = 0.025f;
- break;
- case NORMAL:
- minLightingDifference = 0.05f;
- break;
- default:
- case RARE:
- minLightingDifference = 0.1f;
- break;
- }
-
- // check if the lighting changed
- if (Math.abs(skyBrightness - prevSkyBrightness) > minLightingDifference
- // make sure the lighting gets to the max/minimum value
- // (just in case the minLightingDifference is too large to notice the change)
- || (skyBrightness == 1.0f && prevSkyBrightness != 1.0f) // noon
- || (skyBrightness == 0.2f && prevSkyBrightness != 0.2f) // midnight
- || MC_RENDER.getGamma() != prevBrightness)
- {
- fullRegen = true;
- prevBrightness = MC_RENDER.getGamma();
- prevSkyBrightness = skyBrightness;
- }
-
- /*if (lightMap != lastLightMap)
- {
- fullRegen = true;
- lastLightMap = lightMap;
- }*/
-
- //================//
- // partial regens //
- //================//
-
-
- // check if the vanilla rendered chunks changed
- if (newTime - prevVanillaChunkTime > CONFIG.client().advanced().buffers().getRebuildTimes().renderedChunkTimeout)
- {
- if (vanillaRenderedChunksChanged)
- {
- partialRegen = true;
- vanillaRenderedChunksChanged = false;
- }
- prevVanillaChunkTime = newTime;
- }
-
-
- // check if there is any newly generated terrain to show
- if (newTime - prevChunkTime > CONFIG.client().advanced().buffers().getRebuildTimes().chunkChangeTimeout)
- {
- if (lodDim.regenDimensionBuffers)
- {
- partialRegen = true;
- lodDim.regenDimensionBuffers = false;
- }
- prevChunkTime = newTime;
- }
-
-
-
- //==============//
- // LOD skipping //
- //==============//
-
- // determine which LODs should not be rendered close to the player
- HashSet chunkPosToSkip = LodUtil.getNearbyLodChunkPosToSkip(lodDim, MC.getPlayerBlockPos());
- int xIndex;
- int zIndex;
- for (AbstractChunkPosWrapper pos : chunkPosToSkip)
- {
- vanillaRenderedChunksEmptySkip = false;
-
- xIndex = (pos.getX() - MC.getPlayerChunkPos().getX()) + (chunkRenderDistance + 1);
- zIndex = (pos.getZ() - MC.getPlayerChunkPos().getZ()) + (chunkRenderDistance + 1);
-
- // sometimes we are given chunks that are outside the render distance,
- // This prevents index out of bounds exceptions
- if (xIndex >= 0 && zIndex >= 0
- && xIndex < vanillaRenderedChunks.length
- && zIndex < vanillaRenderedChunks.length)
- {
- if (!vanillaRenderedChunks[xIndex][zIndex])
- {
- vanillaRenderedChunks[xIndex][zIndex] = true;
- vanillaRenderedChunksChanged = true;
- lodDim.markRegionBufferToRegen(pos.getRegionX(), pos.getRegionZ());
- }
- }
- }
-
-
- // if the player is high enough, draw all LODs
- if (chunkPosToSkip.isEmpty() && MC.getPlayerBlockPos().getY() > 256 && !vanillaRenderedChunksEmptySkip)
- {
- vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
- vanillaRenderedChunksChanged = true;
- vanillaRenderedChunksEmptySkip = true;
- }
-
- vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/render/RenderUtil.java b/src/main/java/com/seibel/lod/core/render/RenderUtil.java
deleted file mode 100644
index 15130a691..000000000
--- a/src/main/java/com/seibel/lod/core/render/RenderUtil.java
+++ /dev/null
@@ -1,124 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.render;
-
-import com.seibel.lod.core.objects.math.Vec3f;
-import com.seibel.lod.core.util.LodUtil;
-import com.seibel.lod.core.util.SingletonHandler;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-
-/**
- * This holds miscellaneous helper code
- * to be used in the rendering process.
- *
- * @author James Seibel
- * @version 10-19-2021
- */
-public class RenderUtil
-{
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonHandler.get(IMinecraftRenderWrapper.class);
-
-
- /**
- * Returns if the given ChunkPos is in the loaded area of the world.
- * @param center the center of the loaded world (probably the player's ChunkPos)
- */
- public static boolean isChunkPosInLoadedArea(AbstractChunkPosWrapper pos, AbstractChunkPosWrapper center)
- {
- return (pos.getX() >= center.getX() - MC_RENDER.getRenderDistance()
- && pos.getX() <= center.getX() + MC_RENDER.getRenderDistance())
- &&
- (pos.getZ() >= center.getZ() - MC_RENDER.getRenderDistance()
- && pos.getZ() <= center.getZ() + MC_RENDER.getRenderDistance());
- }
-
- /**
- * Returns if the given coordinate is in the loaded area of the world.
- * @param centerCoordinate the center of the loaded world
- */
- public static boolean isCoordinateInLoadedArea(int x, int z, int centerCoordinate)
- {
- return (x >= centerCoordinate - MC_RENDER.getRenderDistance()
- && x <= centerCoordinate + MC_RENDER.getRenderDistance())
- &&
- (z >= centerCoordinate - MC_RENDER.getRenderDistance()
- && z <= centerCoordinate + MC_RENDER.getRenderDistance());
- }
-
-
- /**
- * Find the coordinates that are in the center half of the given
- * 2D matrix, starting at (0,0) and going to (2 * lodRadius, 2 * lodRadius).
- */
- public static boolean isCoordinateInNearFogArea(int i, int j, int lodRadius)
- {
- int halfRadius = lodRadius / 2;
-
- return (i >= lodRadius - halfRadius
- && i <= lodRadius + halfRadius)
- &&
- (j >= lodRadius - halfRadius
- && j <= lodRadius + halfRadius);
- }
-
-
- /**
- * Returns true if one of the region's 4 corners is in front
- * of the camera.
- */
- public static boolean isRegionInViewFrustum(AbstractBlockPosWrapper playerBlockPos, Vec3f cameraDir, AbstractBlockPosWrapper vboCenterPos)
- {
- // convert the vbo position into a direction vector
- // starting from the player's position
- Vec3f vboVec = new Vec3f(vboCenterPos.getX(), 0, vboCenterPos.getZ());
- Vec3f playerVec = new Vec3f(playerBlockPos.getX(), playerBlockPos.getY(), playerBlockPos.getZ());
-
- vboVec.subtract(playerVec);
-
-
- int halfRegionWidth = LodUtil.REGION_WIDTH / 2;
-
- // calculate the 4 corners
- Vec3f vboSeVec = new Vec3f(vboVec.x + halfRegionWidth, vboVec.y, vboVec.z + halfRegionWidth);
- Vec3f vboSwVec = new Vec3f(vboVec.x - halfRegionWidth, vboVec.y, vboVec.z + halfRegionWidth);
- Vec3f vboNwVec = new Vec3f(vboVec.x - halfRegionWidth, vboVec.y, vboVec.z - halfRegionWidth);
- Vec3f vboNeVec = new Vec3f(vboVec.x + halfRegionWidth, vboVec.y, vboVec.z - halfRegionWidth);
-
- // if any corner is visible, this region should be rendered
- return isNormalizedVectorInViewFrustum(vboSeVec, cameraDir) ||
- isNormalizedVectorInViewFrustum(vboSwVec, cameraDir) ||
- isNormalizedVectorInViewFrustum(vboNwVec, cameraDir) ||
- isNormalizedVectorInViewFrustum(vboNeVec, cameraDir);
- }
-
- /**
- * Currently takes the dot product of the two vectors,
- * but in the future could do more complicated frustum culling tests.
- */
- private static boolean isNormalizedVectorInViewFrustum(Vec3f objectVector, Vec3f cameraDir)
- {
- // the -0.1 is to offer a slight buffer, so we are
- // more likely to render LODs and thus, hopefully prevent
- // flickering or odd disappearances
- return objectVector.dotProduct(cameraDir) > -0.1;
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/render/shader/LodShader.java b/src/main/java/com/seibel/lod/core/render/shader/LodShader.java
deleted file mode 100644
index 91a1ca397..000000000
--- a/src/main/java/com/seibel/lod/core/render/shader/LodShader.java
+++ /dev/null
@@ -1,124 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.render.shader;
-
-import java.io.BufferedReader;
-import java.io.FileInputStream;
-import java.io.FileNotFoundException;
-import java.io.IOException;
-import java.io.InputStream;
-import java.io.InputStreamReader;
-
-import org.lwjgl.opengl.GL20;
-
-/**
- * This object holds a OpenGL reference to a shader
- * and allows for reading in and compiling a shader file.
- *
- * @author James Seibel
- * @version 11-8-2021
- */
-public class LodShader
-{
- /** OpenGL shader ID */
- public final int id;
-
-
-
- /** Creates a shader with specified type. */
- public LodShader(int type)
- {
- id = GL20.glCreateShader(type);
- }
-
-
-
- /**
- * Loads a shader from file.
- *
- * @param type Either GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
- * @param path File path of the shader
- * @param absoluteFilePath If false the file path is relative to the resource jar folder.
- * @throws Exception if the shader fails to compile
- */
- public static LodShader loadShader(int type, String path, boolean absoluteFilePath)
- {
- StringBuilder stringBuilder = new StringBuilder();
-
- try
- {
- // open the file
- InputStream in;
- if (absoluteFilePath) {
- // Throws FileNotFoundException
- in = new FileInputStream(path); // Note: this should use OS path seperator
- } else {
- in = LodShader.class.getClassLoader().getResourceAsStream(path); // Note: path seperator should be '/'
- if (in == null) {
- throw new FileNotFoundException("Shader file not found in resource: "+path);
- }
- }
- BufferedReader reader = new BufferedReader(new InputStreamReader(in));
-
- // read in the file
- String line;
- while ((line = reader.readLine()) != null)
- stringBuilder.append(line).append("\n");
- }
- catch (IOException e)
- {
- throw new RuntimeException("Unable to load shader from file [" + path + "]. Error: " + e.getMessage());
- }
- CharSequence shaderFileSource = stringBuilder.toString();
-
- return createShader(type, shaderFileSource);
- }
-
- /**
- * Creates a shader with the specified type and source.
- *
- * @param type Either GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
- * @param source Source of the shader
- * @throws Exception if the shader fails to compile
- */
- public static LodShader createShader(int type, CharSequence source)
- {
- LodShader shader = new LodShader(type);
- GL20.glShaderSource(shader.id, source);
- shader.compile();
-
- return shader;
- }
-
- /**
- * Compiles the shader and checks its status afterwards.
- * @throws Exception if the shader fails to compile
- */
- public void compile()
- {
- GL20.glCompileShader(id);
-
- // check if the shader compiled
- int status = GL20.glGetShaderi(id, GL20.GL_COMPILE_STATUS);
- if (status != GL20.GL_TRUE)
- throw new RuntimeException("Shader compiler error. Details: "+GL20.glGetShaderInfoLog(id));
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/render/shader/LodShaderProgram.java b/src/main/java/com/seibel/lod/core/render/shader/LodShaderProgram.java
deleted file mode 100644
index e8c59b8dd..000000000
--- a/src/main/java/com/seibel/lod/core/render/shader/LodShaderProgram.java
+++ /dev/null
@@ -1,203 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.render.shader;
-
-import java.awt.Color;
-import java.nio.FloatBuffer;
-
-import org.lwjgl.opengl.GL20;
-import org.lwjgl.system.MemoryStack;
-
-import com.seibel.lod.core.objects.math.Mat4f;
-import com.seibel.lod.core.objects.math.Vec3d;
-import com.seibel.lod.core.objects.math.Vec3f;
-
-
-/**
- * This object holds the reference to a OpenGL shader program
- * and contains a few methods that can be used with OpenGL shader programs.
- * The reason for many of these simple wrapper methods is as reminders of what
- * can (and needs to be) done with a shader program.
- *
- * @author James Seibel
- * @version 11-26-2021
- */
-public class LodShaderProgram
-{
- /** Stores the handle of the program. */
- public final int id;
-
- /** Creates a shader program. */
- public LodShaderProgram()
- {
- id = GL20.glCreateProgram();
- }
-
-
-
- /** Calls GL20.glUseProgram(this.id) */
- public void use()
- {
- GL20.glUseProgram(id);
- }
-
- /**
- * Calls GL20.glAttachShader(this.id, shader.id)
- *
- * @param shader Shader to get attached
- */
- public void attachShader(LodShader shader)
- {
- GL20.glAttachShader(this.id, shader.id);
- }
-
-
- /**
- * Links the shader program to the current OpenGL context.
- * @throws Exception Exception if the program failed to link
- */
- public void link()
- {
- GL20.glLinkProgram(this.id);
- checkLinkStatus();
- }
-
- /**
- * Checks if the program was linked successfully.
- * @throws Exception if the program failed to link
- */
- public void checkLinkStatus()
- {
- int status = GL20.glGetProgrami(this.id, GL20.GL_LINK_STATUS);
- if (status != GL20.GL_TRUE)
- throw new RuntimeException("Shader Link Error. Details: "+GL20.glGetProgramInfoLog(this.id));
- }
-
-
-
-
- /**
- * Gets the location of an attribute variable with specified name.
- * Calls GL20.glGetAttribLocation(id, name)
- *
- * @param name Attribute name
- *
- * @return Location of the attribute
- */
- public int getAttributeLocation(CharSequence name)
- {
- return GL20.glGetAttribLocation(id, name);
- }
-
- /**
- * Calls GL20.glEnableVertexAttribArray(location)
- *
- * @param location Location of the vertex attribute
- */
- public void enableVertexAttribute(int location)
- {
- GL20.glEnableVertexAttribArray(location);
- }
-
- /**
- * Calls GL20.glDisableVertexAttribArray(location)
- *
- * @param location Location of the vertex attribute
- */
- public void disableVertexAttribute(int location)
- {
- GL20.glDisableVertexAttribArray(location);
- }
-
- /**
- * Sets the vertex attribute pointer.
- * Calls GL20.glVertexAttribPointer(...)
- *
- * @param location Location of the vertex attribute
- * @param size Number of values per vertex
- * @param stride Offset between consecutive generic vertex attributes in
- * bytes
- * @param offset Offset of the first component of the first generic vertex
- * attribute in bytes
- */
- public void pointVertexAttribute(int location, int size, int stride, int offset)
- {
- GL20.glVertexAttribPointer(location, size, GL20.GL_FLOAT, false, stride, offset);
- }
-
- /**
- * Gets the location of a uniform variable with specified name.
- * Calls GL20.glGetUniformLocation(id, name)
- *
- * @param name Uniform name
- *
- * @return -1 = error value, 0 = first value, 1 = second value, etc.
- */
- public int getUniformLocation(CharSequence name)
- {
- return GL20.glGetUniformLocation(id, name);
- }
-
-
-
- public void setUniform(int location, boolean value)
- {
- GL20.glUniform1i(location, value ? 1 : 0);
- }
-
- public void setUniform(int location, int value)
- {
- GL20.glUniform1i(location, value);
- }
-
- public void setUniform(int location, float value)
- {
- GL20.glUniform1f(location, value);
- }
-
- public void setUniform(int location, Vec3f value)
- {
- GL20.glUniform3f(location, value.x, value.y, value.z);
- }
-
- public void setUniform(int location, Vec3d value)
- {
- GL20.glUniform3f(location, (float) value.x, (float) value.y, (float) value.z);
- }
-
- public void setUniform(int location, Mat4f value)
- {
- try (MemoryStack stack = MemoryStack.stackPush())
- {
- FloatBuffer buffer = stack.mallocFloat(4 * 4);
- value.store(buffer);
- GL20.glUniformMatrix4fv(location, false, buffer);
- }
- }
-
- /** Converts the color's RGBA values into values between 0 and 1. */
- public void setUniform(int location, Color value)
- {
- GL20.glUniform4f(location, value.getRed() / 256.0f, value.getGreen() / 256.0f, value.getBlue() / 256.0f, value.getAlpha() / 256.0f);
- }
-
-
-
-}
diff --git a/src/main/java/com/seibel/lod/core/util/ColorUtil.java b/src/main/java/com/seibel/lod/core/util/ColorUtil.java
deleted file mode 100644
index 1933246d2..000000000
--- a/src/main/java/com/seibel/lod/core/util/ColorUtil.java
+++ /dev/null
@@ -1,122 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.util;
-
-import java.awt.Color;
-
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
-
-/**
- *
- * @author Cola
- * @author Leonardo Amato
- * @version 11-13-2021
- */
-public class ColorUtil
-{
- private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
-
-
- public static int rgbToInt(int red, int green, int blue)
- {
- return (0xFF << 24) | (red << 16) | (green << 8) | blue;
- }
-
- public static int rgbToInt(int alpha, int red, int green, int blue)
- {
- return (alpha << 24) | (red << 16) | (green << 8) | blue;
- }
-
- /** Returns a value between 0 and 255 */
- public static int getAlpha(int color)
- {
- return (color >> 24) & 0xFF;
- }
-
- /** Returns a value between 0 and 255 */
- public static int getRed(int color)
- {
- return (color >> 16) & 0xFF;
- }
-
- /** Returns a value between 0 and 255 */
- public static int getGreen(int color)
- {
- return (color >> 8) & 0xFF;
- }
-
- /** Returns a value between 0 and 255 */
- public static int getBlue(int color)
- {
- return color & 0xFF;
- }
-
- public static int applyShade(int color, int shade)
- {
- if (shade < 0)
- return (getAlpha(color) << 24) | (Math.max(getRed(color) + shade, 0) << 16) | (Math.max(getGreen(color) + shade, 0) << 8) | Math.max(getBlue(color) + shade, 0);
- else
- return (getAlpha(color) << 24) | (Math.min(getRed(color) + shade, 255) << 16) | (Math.min(getGreen(color) + shade, 255) << 8) | Math.min(getBlue(color) + shade, 255);
- }
-
- public static int applyShade(int color, float shade)
- {
- if (shade < 1)
- return (getAlpha(color) << 24) | ((int) Math.max(getRed(color) * shade, 0) << 16) | ((int) Math.max(getGreen(color) * shade, 0) << 8) | (int) Math.max(getBlue(color) * shade, 0);
- else
- return (getAlpha(color) << 24) | ((int) Math.min(getRed(color) * shade, 255) << 16) | ((int) Math.min(getGreen(color) * shade, 255) << 8) | (int) Math.min(getBlue(color) * shade, 255);
- }
-
- /** This method apply the lightmap to the color to use */
- public static int applyLightValue(int color, int skyLight, int blockLight)
- {
- int lightColor = MC.getColorIntFromLightMap(blockLight, skyLight);
- int red = ColorUtil.getBlue(lightColor);
- int green = ColorUtil.getGreen(lightColor);
- int blue = ColorUtil.getRed(lightColor);
-
- return ColorUtil.multiplyRGBcolors(color, ColorUtil.rgbToInt(red, green, blue));
- }
-
- /** Edit the given color as an HSV (Hue Saturation Value) color */
- public static int applySaturationAndBrightnessMultipliers(int color, float saturationMultiplier, float brightnessMultiplier)
- {
- float[] hsv = Color.RGBtoHSB(getRed(color), getGreen(color), getBlue(color), null);
- return Color.getHSBColor(
- hsv[0], // hue
- LodUtil.clamp(0.0f, hsv[1] * saturationMultiplier, 1.0f),
- LodUtil.clamp(0.0f, hsv[2] * brightnessMultiplier, 1.0f)).getRGB();
- }
-
- /** Multiply 2 RGB colors */
- public static int multiplyRGBcolors(int color1, int color2)
- {
- return ((getAlpha(color1) * getAlpha(color2) / 255) << 24) | ((getRed(color1) * getRed(color2) / 255) << 16) | ((getGreen(color1) * getGreen(color2) / 255) << 8) | (getBlue(color1) * getBlue(color2) / 255);
- }
-
- @SuppressWarnings("unused")
- public static String toString(int color)
- {
- return Integer.toHexString(getAlpha(color)) + " " +
- Integer.toHexString(getRed(color)) + " " +
- Integer.toHexString(getGreen(color)) + " " +
- Integer.toHexString(getBlue(color));
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/util/DataPointUtil.java b/src/main/java/com/seibel/lod/core/util/DataPointUtil.java
deleted file mode 100644
index 81b11c287..000000000
--- a/src/main/java/com/seibel/lod/core/util/DataPointUtil.java
+++ /dev/null
@@ -1,521 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.util;
-
-import static com.seibel.lod.core.builders.bufferBuilding.LodBufferBuilderFactory.skyLightPlayer;
-
-import com.seibel.lod.core.enums.config.DistanceGenerationMode;
-
-/**
- *
- * @author Leonardo Amato
- * @version ??
- */
-public class DataPointUtil
-{
- /*
- |a |a |a |a |r |r |r |r |
-
- |r |r |r |r |g |g |g |g |
-
- |g |g |g |g |b |b |b |b |
-
- |b |b |b |b |h |h |h |h |
-
- |h |h |h |h |h |h |d |d |
-
- |d |d |d |d |d |d |d |d |
-
- |bl |bl |bl |bl |sl |sl |sl |sl |
-
- |l |l |f |g |g |g |v |e |
-
-
- */
-
- // Reminder: bytes have range of [-128, 127].
- // When converting to or from an int a 128 should be added or removed.
- // If there is a bug with color then it's probably caused by this.
-
- //To be used in the future for negative value
- //public final static int MIN_DEPTH = -64;
- //public final static int MIN_HEIGHT = -64;
- public final static int EMPTY_DATA = 0;
- public static final short VERTICAL_OFFSET = -64;
- public static int WORLD_HEIGHT = 1024;
-
- public final static int ALPHA_DOWNSIZE_SHIFT = 4;
-
- //public final static int BLUE_COLOR_SHIFT = 0;
- //public final static int GREEN_COLOR_SHIFT = 8;
- //public final static int RED_COLOR_SHIFT = 16;
- //public final static int ALPHA_COLOR_SHIFT = 24;
-
- public final static int BLUE_SHIFT = 36;
- public final static int GREEN_SHIFT = BLUE_SHIFT + 8;
- public final static int RED_SHIFT = BLUE_SHIFT + 16;
- public final static int ALPHA_SHIFT = BLUE_SHIFT + 24;
-
- public final static int COLOR_SHIFT = 36;
-
- public final static int HEIGHT_SHIFT = 26;
- public final static int DEPTH_SHIFT = 16;
- public final static int BLOCK_LIGHT_SHIFT = 12;
- public final static int SKY_LIGHT_SHIFT = 8;
- //public final static int LIGHTS_SHIFT = SKY_LIGHT_SHIFT;
- //public final static int VERTICAL_INDEX_SHIFT = 6;
- public final static int FLAG_SHIFT = 5;
- public final static int GEN_TYPE_SHIFT = 2;
- public final static int VOID_SHIFT = 1;
- public final static int EXISTENCE_SHIFT = 0;
-
- public final static long ALPHA_MASK = 0b1111;
- public final static long RED_MASK = 0b1111_1111;
- public final static long GREEN_MASK = 0b1111_1111;
- public final static long BLUE_MASK = 0b1111_1111;
- public final static long COLOR_MASK = 0b11111111_11111111_11111111;
- public final static long HEIGHT_MASK = 0b11_1111_1111;
- public final static long DEPTH_MASK = 0b11_1111_1111;
- //public final static long LIGHTS_MASK = 0b1111_1111;
- public final static long BLOCK_LIGHT_MASK = 0b1111;
- public final static long SKY_LIGHT_MASK = 0b1111;
- //public final static long VERTICAL_INDEX_MASK = 0b11;
- public final static long FLAG_MASK = 0b1;
- public final static long GEN_TYPE_MASK = 0b111;
- public final static long VOID_MASK = 1;
- public final static long EXISTENCE_MASK = 1;
-
-
- public static long createVoidDataPoint(int generationMode)
- {
- long dataPoint = 0;
- dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
- dataPoint += VOID_MASK << VOID_SHIFT;
- dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
- return dataPoint;
- }
-
- public static long createDataPoint(int height, int depth, int color, int lightSky, int lightBlock, int generationMode, boolean flag)
- {
- return createDataPoint(
- ColorUtil.getAlpha(color),
- ColorUtil.getRed(color),
- ColorUtil.getGreen(color),
- ColorUtil.getBlue(color),
- height, depth, lightSky, lightBlock, generationMode, flag);
- }
-
- public static long createDataPoint(int alpha, int red, int green, int blue, int height, int depth, int lightSky, int lightBlock, int generationMode, boolean flag)
- {
- long dataPoint = 0;
- dataPoint += (long) (alpha >>> ALPHA_DOWNSIZE_SHIFT) << ALPHA_SHIFT;
- dataPoint += (red & RED_MASK) << RED_SHIFT;
- dataPoint += (green & GREEN_MASK) << GREEN_SHIFT;
- dataPoint += (blue & BLUE_MASK) << BLUE_SHIFT;
- dataPoint += (height & HEIGHT_MASK) << HEIGHT_SHIFT;
- dataPoint += (depth & DEPTH_MASK) << DEPTH_SHIFT;
- dataPoint += (lightBlock & BLOCK_LIGHT_MASK) << BLOCK_LIGHT_SHIFT;
- dataPoint += (lightSky & SKY_LIGHT_MASK) << SKY_LIGHT_SHIFT;
- dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
- if (flag) dataPoint += FLAG_MASK << FLAG_SHIFT;
- dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
-
- return dataPoint;
- }
-
- public static short getHeight(long dataPoint)
- {
- return (short) ((dataPoint >>> HEIGHT_SHIFT) & HEIGHT_MASK);
- }
-
- public static short getDepth(long dataPoint)
- {
- return (short) ((dataPoint >>> DEPTH_SHIFT) & DEPTH_MASK);
- }
-
- public static short getAlpha(long dataPoint)
- {
- return (short) ((((dataPoint >>> ALPHA_SHIFT) & ALPHA_MASK) << ALPHA_DOWNSIZE_SHIFT) | 0b1111);
- }
-
- public static short getRed(long dataPoint)
- {
- return (short) ((dataPoint >>> RED_SHIFT) & RED_MASK);
- }
-
- public static short getGreen(long dataPoint)
- {
- return (short) ((dataPoint >>> GREEN_SHIFT) & GREEN_MASK);
- }
-
- public static short getBlue(long dataPoint)
- {
- return (short) ((dataPoint >>> BLUE_SHIFT) & BLUE_MASK);
- }
-
- public static byte getLightSky(long dataPoint)
- {
- return (byte) ((dataPoint >>> SKY_LIGHT_SHIFT) & SKY_LIGHT_MASK);
- }
-
- public static byte getLightSkyAlt(long dataPoint)
- {
- if (skyLightPlayer == 0 && ((dataPoint >>> FLAG_SHIFT) & FLAG_MASK) == 1)
- return 0;
- else
- return (byte) ((dataPoint >>> SKY_LIGHT_SHIFT) & SKY_LIGHT_MASK);
- }
-
- public static byte getLightBlock(long dataPoint)
- {
- return (byte) ((dataPoint >>> BLOCK_LIGHT_SHIFT) & BLOCK_LIGHT_MASK);
- }
-
- public static boolean getFlag(long dataPoint)
- {
- return ((dataPoint >>> FLAG_SHIFT) & FLAG_MASK) == 1;
- }
-
- public static byte getGenerationMode(long dataPoint)
- {
- return (byte) ((dataPoint >>> GEN_TYPE_SHIFT) & GEN_TYPE_MASK);
- }
-
-
- public static boolean isVoid(long dataPoint)
- {
- return (((dataPoint >>> VOID_SHIFT) & VOID_MASK) == 1);
- }
-
- public static boolean doesItExist(long dataPoint)
- {
- return (((dataPoint >>> EXISTENCE_SHIFT) & EXISTENCE_MASK) == 1);
- }
-
- public static int getColor(long dataPoint)
- {
- return (int) (((dataPoint >>> COLOR_SHIFT) & COLOR_MASK) | (/*((dataPoint >>> (ALPHA_SHIFT - ALPHA_DOWNSIZE_SHIFT)) | 0b1111)*/255 << 24));
- }
-
- /** This is used to convert a dataPoint to string (useful for the print function) */
- @SuppressWarnings("unused")
- public static String toString(long dataPoint)
- {
- return getHeight(dataPoint) + " " +
- getDepth(dataPoint) + " " +
- getAlpha(dataPoint) + " " +
- getRed(dataPoint) + " " +
- getBlue(dataPoint) + " " +
- getGreen(dataPoint) + " " +
- getLightBlock(dataPoint) + " " +
- getLightSky(dataPoint) + " " +
- getGenerationMode(dataPoint) + " " +
- isVoid(dataPoint) + " " +
- doesItExist(dataPoint) + '\n';
- }
-
- public static void shrinkArray(short[] array, int packetSize, int start, int length, int arraySize)
- {
- start *= packetSize;
- length *= packetSize;
- arraySize *= packetSize;
- for (int i = 0; i < arraySize - start; i++)
- {
- array[start + i] = array[start + length + i];
- //remove comment to not leave garbage at the end
- //array[start + packetSize + i] = 0;
- }
- }
-
- public static void extendArray(short[] array, int packetSize, int start, int length, int arraySize)
- {
- start *= packetSize;
- length *= packetSize;
- arraySize *= packetSize;
- for (int i = arraySize - start - 1; i >= 0; i--)
- {
- array[start + length + i] = array[start + i];
- array[start + i] = 0;
- }
- }
-
- /**
- * This method merge column of multiple data together
- * @param dataToMerge one or more columns of data
- * @param inputVerticalData vertical size of an input data
- * @param maxVerticalData max vertical size of the merged data
- * @return one column of correctly parsed data
- */
- public static long[] mergeMultiData(long[] dataToMerge, int inputVerticalData, int maxVerticalData)
- {
- int size = dataToMerge.length / inputVerticalData;
-
- // We initialize the arrays that are going to be used
- short[] heightAndDepth = ThreadMapUtil.getHeightAndDepth((WORLD_HEIGHT / 2 + 1) * 2);
- long[] dataPoint = ThreadMapUtil.getVerticalDataArray(DetailDistanceUtil.getMaxVerticalData(0));
-
-
- int genMode = DistanceGenerationMode.FULL.complexity;
- boolean allEmpty = true;
- boolean allVoid = true;
- boolean allDefault;
- long singleData;
-
-
- short depth;
- short height;
- int count = 0;
- int i;
- int ii;
- int dataIndex;
- //We collect the indexes of the data, ordered by the depth
- for (int index = 0; index < size; index++)
- {
- for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
- {
- singleData = dataToMerge[index * inputVerticalData + dataIndex];
- if (doesItExist(singleData))
- {
- genMode = Math.min(genMode, getGenerationMode(singleData));
- allEmpty = false;
- if (!isVoid(singleData))
- {
- allVoid = false;
- depth = getDepth(singleData);
- height = getHeight(singleData);
-
- int botPos = -1;
- int topPos = -1;
- //values fall in between and possibly require extension of array
- boolean botExtend = false;
- boolean topExtend = false;
- for (i = 0; i < count; i++)
- {
- if (depth <= heightAndDepth[i * 2] && depth >= heightAndDepth[i * 2 + 1])
- {
- botPos = i;
- break;
- }
- else if (depth < heightAndDepth[i * 2 + 1] && ((i + 1 < count && depth > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
- {
- botPos = i;
- botExtend = true;
- break;
- }
- }
- for (i = 0; i < count; i++)
- {
- if (height <= heightAndDepth[i * 2] && height >= heightAndDepth[i * 2 + 1])
- {
- topPos = i;
- break;
- }
- else if (height < heightAndDepth[i * 2 + 1] && ((i + 1 < count && height > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
- {
- topPos = i;
- topExtend = true;
- break;
- }
- }
- if (topPos == -1)
- {
- if (botPos == -1)
- {
- //whole block falls above
- extendArray(heightAndDepth, 2, 0, 1, count);
- heightAndDepth[0] = height;
- heightAndDepth[1] = depth;
- count++;
- }
- else if (!botExtend)
- {
- //only top falls above extending it there, while bottom is inside existing
- shrinkArray(heightAndDepth, 2, 0, botPos, count);
- heightAndDepth[0] = height;
- count -= botPos;
- }
- else
- {
- //top falls between some blocks, extending those as well
- shrinkArray(heightAndDepth, 2, 0, botPos, count);
- heightAndDepth[0] = height;
- heightAndDepth[1] = depth;
- count -= botPos;
- }
- }
- else if (!topExtend)
- {
- if (!botExtend)
- //both top and bottom are within some exiting blocks, possibly merging them
- heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
- else
- //top falls between some blocks, extending it there
- heightAndDepth[topPos * 2 + 1] = depth;
- shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
- count -= botPos - topPos;
- }
- else
- {
- if (!botExtend)
- {
- //only top is within some exiting block, extending it
- topPos++; //to make it easier
- heightAndDepth[topPos * 2] = height;
- heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
- shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
- count -= botPos - topPos;
- }
- else
- {
- //both top and bottom are outside existing blocks
- shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
- count -= botPos - topPos;
- extendArray(heightAndDepth, 2, topPos + 1, 1, count);
- count++;
- heightAndDepth[topPos * 2 + 2] = height;
- heightAndDepth[topPos * 2 + 3] = depth;
- }
- }
- }
- }
- else
- break;
- }
- }
-
- //We check if there is any data that's not empty or void
- if (allEmpty)
- return dataPoint;
- if (allVoid)
- {
- dataPoint[0] = createVoidDataPoint(genMode);
- return dataPoint;
- }
-
- //we limit the vertical portion to maxVerticalData
- int j = 0;
- while (count > maxVerticalData)
- {
- ii = WORLD_HEIGHT - VERTICAL_OFFSET;
- for (i = 0; i < count - 1; i++)
- {
- if (heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2] <= ii)
- {
- ii = heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2];
- j = i;
- }
- }
- heightAndDepth[j * 2 + 1] = heightAndDepth[(j + 1) * 2 + 1];
- for (i = j + 1; i < count - 1; i++)
- {
- heightAndDepth[i * 2] = heightAndDepth[(i + 1) * 2];
- heightAndDepth[i * 2 + 1] = heightAndDepth[(i + 1) * 2 + 1];
- }
- //System.arraycopy(heightAndDepth, j + 1, heightAndDepth, j, count - j - 1);
- count--;
- }
- //As standard the vertical lods are ordered from top to bottom
- for (j = count - 1; j >= 0; j--)
- {
- height = heightAndDepth[j * 2];
- depth = heightAndDepth[j * 2 + 1];
-
- if ((depth == 0 && height == 0) || j >= heightAndDepth.length / 2)
- break;
-
- int numberOfChildren = 0;
- int tempAlpha = 0;
- int tempRed = 0;
- int tempGreen = 0;
- int tempBlue = 0;
- int tempLightBlock = 0;
- int tempLightSky = 0;
- byte tempGenMode = DistanceGenerationMode.FULL.complexity;
- allEmpty = true;
- allVoid = true;
- allDefault = true;
- long data = 0;
-
- for (int index = 0; index < size; index++)
- {
- for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
- {
- singleData = dataToMerge[index * inputVerticalData + dataIndex];
- if (doesItExist(singleData) && !isVoid(singleData))
- {
-
- if ((depth <= getDepth(singleData) && getDepth(singleData) <= height)
- || (depth <= getHeight(singleData) && getHeight(singleData) <= height))
- {
- if (getHeight(singleData) > getHeight(data))
- data = singleData;
- }
- }
- else
- break;
- }
- if (!doesItExist(data))
- {
- singleData = dataToMerge[index * inputVerticalData];
- data = createVoidDataPoint(getGenerationMode(singleData));
- }
-
- if (doesItExist(data))
- {
- allEmpty = false;
- if (!isVoid(data))
- {
- numberOfChildren++;
- allVoid = false;
- tempAlpha += getAlpha(data);
- tempRed += getRed(data);
- tempGreen += getGreen(data);
- tempBlue += getBlue(data);
- tempLightBlock += getLightBlock(data);
- tempLightSky += getLightSky(data);
- if (!getFlag(data)) allDefault = false;
- }
- tempGenMode = (byte) Math.min(tempGenMode, getGenerationMode(data));
- }
- else
- tempGenMode = (byte) Math.min(tempGenMode, DistanceGenerationMode.NONE.complexity);
- }
-
- if (allEmpty)
- //no child has been initialized
- dataPoint[j] = EMPTY_DATA;
- else if (allVoid)
- //all the children are void
- dataPoint[j] = createVoidDataPoint(tempGenMode);
- else
- {
- //we have at least 1 child
- tempAlpha = tempAlpha / numberOfChildren;
- tempRed = tempRed / numberOfChildren;
- tempGreen = tempGreen / numberOfChildren;
- tempBlue = tempBlue / numberOfChildren;
- tempLightBlock = tempLightBlock / numberOfChildren;
- tempLightSky = tempLightSky / numberOfChildren;
- dataPoint[j] = createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, height, depth, tempLightSky, tempLightBlock, tempGenMode, allDefault);
- }
- }
- return dataPoint;
- }
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/util/DetailDistanceUtil.java b/src/main/java/com/seibel/lod/core/util/DetailDistanceUtil.java
deleted file mode 100644
index 3976a46c7..000000000
--- a/src/main/java/com/seibel/lod/core/util/DetailDistanceUtil.java
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.util;
-
-import com.seibel.lod.core.enums.config.DistanceGenerationMode;
-import com.seibel.lod.core.enums.config.HorizontalQuality;
-import com.seibel.lod.core.enums.config.HorizontalResolution;
-import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-
-/**
- *
- * @author Leonardo Amato
- * @version ??
- */
-public class DetailDistanceUtil
-{
- private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonHandler.get(IMinecraftRenderWrapper.class);
-
- private static final double genMultiplier = 1.0;
- private static final double treeGenMultiplier = 1.0;
- private static final double treeCutMultiplier = 1.0;
- private static byte minGenDetail = CONFIG.client().graphics().quality().getDrawResolution().detailLevel;
- private static byte minDrawDetail = CONFIG.client().graphics().quality().getDrawResolution().detailLevel;
- private static final int maxDetail = LodUtil.REGION_DETAIL_LEVEL + 1;
- private static final int minDistance = 0;
- private static int minDetailDistance = (int) (MC_RENDER.getRenderDistance()*16 * 1.42f);
- private static int maxDistance = CONFIG.client().graphics().quality().getLodChunkRenderDistance() * 16 * 2;
-
-
- private static final HorizontalResolution[] lodGenDetails = {
- HorizontalResolution.BLOCK,
- HorizontalResolution.TWO_BLOCKS,
- HorizontalResolution.FOUR_BLOCKS,
- HorizontalResolution.HALF_CHUNK,
- HorizontalResolution.CHUNK,
- HorizontalResolution.CHUNK,
- HorizontalResolution.CHUNK,
- HorizontalResolution.CHUNK,
- HorizontalResolution.CHUNK,
- HorizontalResolution.CHUNK,
- HorizontalResolution.CHUNK };
-
-
-
- public static void updateSettings()
- {
- minDetailDistance = (int) (MC_RENDER.getRenderDistance()*16 * 1.42f);
- minGenDetail = CONFIG.client().graphics().quality().getDrawResolution().detailLevel;
- minDrawDetail = (byte) Math.max(CONFIG.client().graphics().quality().getDrawResolution().detailLevel, CONFIG.client().graphics().quality().getDrawResolution().detailLevel);
- maxDistance = CONFIG.client().graphics().quality().getLodChunkRenderDistance() * 16 * 8;
- }
-
- public static int baseDistanceFunction(int detail)
- {
- if (detail <= minGenDetail)
- return minDistance;
- if (detail >= maxDetail)
- return maxDistance;
-
- if (CONFIG.client().graphics().advancedGraphics().getAlwaysDrawAtMaxQuality())
- return detail * 0x10000; //if you want more you are doing wrong
-
- int distanceUnit = CONFIG.client().graphics().quality().getHorizontalScale() * 16;
- if (CONFIG.client().graphics().quality().getHorizontalQuality() == HorizontalQuality.LOWEST)
- return (detail * distanceUnit);
- else
- {
- double base = CONFIG.client().graphics().quality().getHorizontalQuality().quadraticBase;
- return (int) (Math.pow(base, detail) * distanceUnit);
- }
- }
-
- public static int getDrawDistanceFromDetail(int detail)
- {
- return baseDistanceFunction(detail);
- }
-
- public static byte baseInverseFunction(int distance, byte minDetail, boolean useRenderMinDistance)
- {
- byte detail;
- if (distance == 0
- || (distance < minDetailDistance && useRenderMinDistance)
- || CONFIG.client().graphics().advancedGraphics().getAlwaysDrawAtMaxQuality())
- return minDetail;
- int distanceUnit = CONFIG.client().graphics().quality().getHorizontalScale() * 16;
- if (CONFIG.client().graphics().quality().getHorizontalQuality() == HorizontalQuality.LOWEST)
- detail = (byte) (distance / distanceUnit);
- else
- {
- double base = CONFIG.client().graphics().quality().getHorizontalQuality().quadraticBase;
- double logBase = Math.log(base);
- //noinspection IntegerDivisionInFloatingPointContext
- detail = (byte) (Math.log(distance / distanceUnit) / logBase);
- }
- return (byte) LodUtil.clamp(minDetail, detail, maxDetail - 1);
- }
-
- public static byte getDrawDetailFromDistance(int distance)
- {
- return baseInverseFunction(distance, minDrawDetail, false);
- }
-
- public static byte getGenerationDetailFromDistance(int distance)
- {
- return baseInverseFunction((int) (distance * genMultiplier), minGenDetail, true);
- }
-
- public static byte getTreeCutDetailFromDistance(int distance)
- {
- return baseInverseFunction((int) (distance * treeCutMultiplier), minGenDetail, true);
- }
-
- public static byte getTreeGenDetailFromDistance(int distance)
- {
- return baseInverseFunction((int) (distance * treeGenMultiplier), minGenDetail, true);
- }
-
- public static DistanceGenerationMode getDistanceGenerationMode(int detail)
- {
- return CONFIG.client().worldGenerator().getDistanceGenerationMode();
- }
-
- public static byte getLodDrawDetail(byte detail)
- {
- detail += minDrawDetail;
- if (detail > 10)
- detail = 10;
- return detail;
- }
-
- public static HorizontalResolution getLodGenDetail(int detail)
- {
- if (detail < minGenDetail)
- return lodGenDetails[minGenDetail];
- else
- return lodGenDetails[detail];
- }
-
-
- public static byte getCutLodDetail(int detail)
- {
- if (detail < minGenDetail)
- return lodGenDetails[minGenDetail].detailLevel;
- else if (detail == maxDetail)
- return LodUtil.REGION_DETAIL_LEVEL;
- else
- return lodGenDetails[detail].detailLevel;
- }
-
- public static int getMaxVerticalData(int detail)
- {
- return CONFIG.client().graphics().quality().getVerticalQuality().maxVerticalData[LodUtil.clamp(minGenDetail, detail, LodUtil.REGION_DETAIL_LEVEL)];
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/util/LevelPosUtil.java b/src/main/java/com/seibel/lod/core/util/LevelPosUtil.java
deleted file mode 100644
index 2dfe29440..000000000
--- a/src/main/java/com/seibel/lod/core/util/LevelPosUtil.java
+++ /dev/null
@@ -1,269 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.util;
-
-/**
- *
- * @author Leonardo Amato
- * @version ??
- */
-public class LevelPosUtil
-{
- public static int[] convert(int[] levelPos, byte newDetailLevel)
- {
- return convert(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos), newDetailLevel);
- }
-
- public static int[] convert(byte detailLevel, int posX, int posZ, byte newDetailLevel)
- {
- int width;
- if (newDetailLevel >= detailLevel)
- {
- width = 1 << (newDetailLevel - detailLevel);
- return createLevelPos(
- newDetailLevel,
- Math.floorDiv(posX, width),
- Math.floorDiv(posZ, width));
- }
- else
- {
- width = 1 << (detailLevel - newDetailLevel);
- return createLevelPos(
- newDetailLevel,
- posX * width,
- posZ * width);
- }
- }
-
- public static int[] createLevelPos(byte detailLevel, int posX, int posZ)
- {
- return new int[] { detailLevel, posX, posZ };
- }
-
- public static int convert(byte detailLevel, int pos, byte newDetailLevel)
- {
- int width;
- if (newDetailLevel >= detailLevel)
- {
- width = 1 << (newDetailLevel - detailLevel);
- return Math.floorDiv(pos, width);
- }
- else
- {
- width = 1 << (detailLevel - newDetailLevel);
- return pos * width;
- }
- }
-
- public static int getRegion(byte detailLevel, int pos)
- {
- return Math.floorDiv(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
- }
-
- public static int getRegionModule(byte detailLevel, int pos)
- {
- return Math.floorMod(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
- }
-
- public static byte getDetailLevel(int[] levelPos)
- {
- return (byte) levelPos[0];
- }
-
- public static int getPosX(int[] levelPos)
- {
- return levelPos[1];
- }
-
- public static int getPosZ(int[] levelPos)
- {
- return levelPos[2];
- }
-
- public static int getDistance(int[] levelPos)
- {
- return levelPos[3];
- }
-
- public static int[] getRegionModule(int[] levelPos)
- {
- return getRegionModule(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos));
- }
-
- public static int[] getRegionModule(byte detailLevel, int posX, int posZ)
- {
- int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
- return createLevelPos(
- detailLevel,
- Math.floorMod(posX, width),
- Math.floorMod(posZ, width));
- }
-
- public static int[] applyOffset(int[] levelPos, int xOffset, int zOffset)
- {
- return createLevelPos(
- getDetailLevel(levelPos),
- getPosX(levelPos) + xOffset,
- getPosZ(levelPos) + zOffset);
- }
-
- public static int[] applyLevelOffset(int[] levelPos, byte detailOffset, int xOffset, int zOffset)
- {
- return createLevelPos(
- getDetailLevel(levelPos),
- getPosX(levelPos) + xOffset * (1 << detailOffset),
- getPosZ(levelPos) + zOffset * (1 << detailOffset));
- }
-
- public static int getRegionPosX(int[] levelPos)
- {
- int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
- return Math.floorDiv(getPosX(levelPos), width);
- }
-
- public static int getRegionPosZ(int[] levelPos)
- {
- int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
- return Math.floorDiv(getPosZ(levelPos), width);
- }
-
- public static int getChunkPos(byte detailLevel, int pos)
- {
- return convert(detailLevel, pos, LodUtil.CHUNK_DETAIL_LEVEL);
- }
-
- public static int myPow2(int x)
- {
- return x*x;
- }
-
- public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
- {
- int width = 1 << detailLevel;
-
- int startPosX = posX * width;
- int startPosZ = posZ * width;
- int endPosX = myPow2(playerPosX - startPosX - width);
- int endPosZ = myPow2(playerPosZ - startPosZ - width);
- startPosX = myPow2(playerPosX - startPosX);
- startPosZ = myPow2(playerPosZ - startPosZ);
-
- int maxDistance = (int) Math.sqrt(startPosX + startPosZ);
- maxDistance = Math.max(maxDistance, (int) Math.sqrt(startPosX + endPosZ));
- maxDistance = Math.max(maxDistance, (int) Math.sqrt(endPosX + startPosZ));
- maxDistance = Math.max(maxDistance, (int) Math.sqrt(endPosX + endPosZ));
-
- return maxDistance;
- }
-
- public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
- {
- int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
- int newPosX = xRegion * width + posX;
- int newPosZ = zRegion * width + posZ;
- return maxDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
- }
-
-
- public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
- {
- int width = 1 << detailLevel;
-
- int startPosX = posX * width;
- int startPosZ = posZ * width;
- int endPosX = startPosX + width;
- int endPosZ = startPosZ + width;
-
- boolean inXArea = playerPosX >= startPosX && playerPosX <= endPosX;
- boolean inZArea = playerPosZ >= startPosZ && playerPosZ <= endPosZ;
- if (inXArea && inZArea)
- return 0;
- else if (inXArea)
- {
- return Math.min(
- Math.abs(playerPosZ - startPosZ),
- Math.abs(playerPosZ - endPosZ)
- );
- }
- else if (inZArea)
- {
- return Math.min(
- Math.abs(playerPosX - startPosX),
- Math.abs(playerPosX - endPosX)
- );
- }
- else
- {
- startPosX = myPow2(playerPosX - startPosX);
- startPosZ = myPow2(playerPosZ - startPosZ);
- endPosX = myPow2(playerPosX - endPosX);
- endPosZ = myPow2(playerPosZ - endPosZ);
-
- int minDistance = (int) Math.sqrt(startPosX + startPosZ);
- minDistance = Math.min(minDistance, (int) Math.sqrt(startPosX + endPosZ));
- minDistance = Math.min(minDistance, (int) Math.sqrt(endPosX + startPosZ));
- minDistance = Math.min(minDistance, (int) Math.sqrt(endPosX + endPosZ));
- return minDistance;
- }
- }
-
- public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
- {
- int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
- int newPosX = xRegion * width + posX;
- int newPosZ = zRegion * width + posZ;
- return minDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
- }
-
- public static int compareDistance(int firstDistance, int secondDistance)
- {
- return Integer.compare(
- firstDistance,
- secondDistance);
- }
-
-
- public static int compareLevelAndDistance(byte firstDetail, int firstDistance, byte secondDetail, int secondDistance)
- {
- int compareResult = Integer.compare(
- secondDetail,
- firstDetail);
- if (compareResult == 0)
- {
- compareResult = Integer.compare(
- firstDistance,
- secondDistance);
- }
- return compareResult;
- }
-
- @SuppressWarnings("unused")
- public static String toString(int[] levelPos)
- {
- return (getDetailLevel(levelPos) + " "
- + getPosX(levelPos) + " "
- + getPosZ(levelPos));
- }
-
- public static String toString(byte detailLevel, int posX, int posZ)
- {
- return (detailLevel + " " + posX + " " + posZ);
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/util/LodThreadFactory.java b/src/main/java/com/seibel/lod/core/util/LodThreadFactory.java
deleted file mode 100644
index c12e8e0ff..000000000
--- a/src/main/java/com/seibel/lod/core/util/LodThreadFactory.java
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.util;
-
-import java.util.concurrent.ThreadFactory;
-
-/**
- * Just a simple ThreadFactory to name ExecutorService
- * threads, which can be helpful when debugging.
- * @author James Seibel
- * @version 8-15-2021
- */
-public class LodThreadFactory implements ThreadFactory
-{
- public final String threadName;
-
-
- public LodThreadFactory(String newThreadName)
- {
- threadName = newThreadName + " Thread";
- }
-
- @Override
- public Thread newThread(Runnable r)
- {
- return new Thread(r, threadName);
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/util/LodUtil.java b/src/main/java/com/seibel/lod/core/util/LodUtil.java
deleted file mode 100644
index f87c85f0a..000000000
--- a/src/main/java/com/seibel/lod/core/util/LodUtil.java
+++ /dev/null
@@ -1,427 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.util;
-
-import java.awt.Color;
-import java.io.File;
-import java.util.HashSet;
-
-import com.seibel.lod.core.enums.LodDirection;
-import com.seibel.lod.core.enums.config.HorizontalResolution;
-import com.seibel.lod.core.enums.config.VanillaOverdraw;
-import com.seibel.lod.core.objects.VertexOptimizer;
-import com.seibel.lod.core.objects.lod.LodDimension;
-import com.seibel.lod.core.objects.lod.RegionPos;
-import com.seibel.lod.core.objects.opengl.DefaultLodVertexFormats;
-import com.seibel.lod.core.objects.opengl.LodVertexFormat;
-import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
-
-/**
- * This class holds methods and constants that may be used in multiple places.
- *
- * @author James Seibel
- * @version 11-13-2021
- */
-public class LodUtil
-{
- private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonHandler.get(IMinecraftRenderWrapper.class);
- private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
- private static final IWrapperFactory FACTORY = SingletonHandler.get(IWrapperFactory.class);
-
- /**
- * Vanilla render distances less than or equal to this will not allow partial
- * overdraw. The VanillaOverdraw will either be ALWAYS or NEVER.
- */
- public static final int MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW = 4;
-
- /**
- * Vanilla render distances less than or equal to this will cause the overdraw to
- * run at a smaller fraction of the vanilla render distance.
- */
- public static final int MINIMUM_RENDER_DISTANCE_FOR_FAR_OVERDRAW = 11;
-
-
-
-
- /** The maximum number of LODs that can be rendered vertically */
- public static final int MAX_NUMBER_OF_VERTICAL_LODS = 32;
-
- /**
- * alpha used when drawing chunks in debug mode
- */
- public static final int DEBUG_ALPHA = 255; // 0 - 255
- public static final Color COLOR_DEBUG_BLACK = new Color(0, 0, 0, DEBUG_ALPHA);
- public static final Color COLOR_DEBUG_WHITE = new Color(255, 255, 255, DEBUG_ALPHA);
- public static final Color COLOR_INVISIBLE = new Color(0, 0, 0, 0);
-
- public static final int CEILED_DIMENSION_MAX_RENDER_DISTANCE = 64; // 0 - 255
-
- /**
- * In order of nearest to farthest:
- * Red, Orange, Yellow, Green, Cyan, Blue, Magenta, white, gray, black
- */
- public static final Color[] DEBUG_DETAIL_LEVEL_COLORS = new Color[] { Color.RED, Color.ORANGE, Color.YELLOW, Color.GREEN, Color.CYAN, Color.BLUE, Color.MAGENTA, Color.WHITE, Color.GRAY, Color.BLACK };
-
-
- public static final byte DETAIL_OPTIONS = 10;
-
- /** 512 blocks wide */
- public static final byte REGION_DETAIL_LEVEL = DETAIL_OPTIONS - 1;
- /** 16 blocks wide */
- public static final byte CHUNK_DETAIL_LEVEL = 4;
- /** 1 block wide */
- public static final byte BLOCK_DETAIL_LEVEL = 0;
-
- public static final short MAX_VERTICAL_DATA = 4;
-
- /**
- * measured in Blocks
- * detail level max - 1
- */
- public static final short REGION_WIDTH = 1 << REGION_DETAIL_LEVEL;
- /**
- * measured in Blocks
- * detail level 4
- */
- public static final short CHUNK_WIDTH = 16;
- /**
- * measured in Blocks
- * detail level 0
- */
- public static final short BLOCK_WIDTH = 1;
-
-
- /** number of chunks wide */
- public static final int REGION_WIDTH_IN_CHUNKS = REGION_WIDTH / CHUNK_WIDTH;
-
-
- /**
- * This regex finds any characters that are invalid for use in a windows
- * (and by extension mac and linux) file path
- */
- public static final String INVALID_FILE_CHARACTERS_REGEX = "[\\\\/:*?\"<>|]";
-
- /**
- * 64 MB by default is the maximum amount of memory that
- * can be directly allocated.
- *
- * James knows there are commands to change that amount
- * (specifically "-XX:MaxDirectMemorySize"), but
- * He has no idea how to access that amount.
- * So for now this will be the hard limit.
- *
- * https://stackoverflow.com/questions/50499238/bytebuffer-allocatedirect-and-xmx
- */
- public static final int MAX_ALLOCATABLE_DIRECT_MEMORY = 64 * 1024 * 1024;
-
- /** the format of data stored in the GPU buffers */
- public static final LodVertexFormat LOD_VERTEX_FORMAT = DefaultLodVertexFormats.POSITION_COLOR;
-
-
-
-
-
- /**
- * Gets the ServerWorld for the relevant dimension.
- * @return null if there is no ServerWorld for the given dimension
- */
- public static IWorldWrapper getServerWorldFromDimension(IDimensionTypeWrapper newDimension)
- {
- if(!MC.hasSinglePlayerServer())
- return null;
-
- Iterable worlds = MC.getAllServerWorlds();
- IWorldWrapper returnWorld = null;
-
- for (IWorldWrapper world : worlds)
- {
- if (world.getDimensionType() == newDimension)
- {
- returnWorld = world;
- break;
- }
- }
-
- return returnWorld;
- }
-
- /** Convert a 2D absolute position into a quad tree relative position. */
- public static RegionPos convertGenericPosToRegionPos(int x, int z, int detailLevel)
- {
- int relativePosX = Math.floorDiv(x, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
- int relativePosZ = Math.floorDiv(z, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
-
- return new RegionPos(relativePosX, relativePosZ);
- }
-
- /** Convert a 2D absolute position into a quad tree relative position. */
- public static int convertLevelPos(int pos, int currentDetailLevel, int targetDetailLevel)
- {
- return pos / (1 << (targetDetailLevel - currentDetailLevel));
- }
-
-
- /**
- * If on single player this will return the name of the user's
- * world, if in multiplayer it will return the server name, IP,
- * and game version.
- */
- public static String getWorldID(IWorldWrapper world)
- {
- if (MC.hasSinglePlayerServer())
- {
- // chop off the dimension ID as it is not needed/wanted
- String dimId = getDimensionIDFromWorld(world);
-
- // get the world name
- int saveIndex = dimId.indexOf("saves") + 1 + "saves".length();
- int slashIndex = dimId.indexOf(File.separatorChar, saveIndex);
- dimId = dimId.substring(saveIndex, slashIndex);
- return dimId;
- }
- else
- {
- return getServerId();
- }
- }
-
-
- /**
- * If on single player this will return the name of the user's
- * world and the dimensional save folder, if in multiplayer
- * it will return the server name, ip, game version, and dimension.
- *
- * This can be used to determine where to save files for a given
- * dimension.
- */
- public static String getDimensionIDFromWorld(IWorldWrapper world)
- {
- if (MC.hasSinglePlayerServer())
- {
- // this will return the world save location
- // and the dimension folder
-
- IWorldWrapper serverWorld = LodUtil.getServerWorldFromDimension(world.getDimensionType());
- if (serverWorld == null)
- throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the WorldWrapper for the dimension " + world.getDimensionType().getDimensionName());
-
- return serverWorld.getSaveFolder().toString();
- }
- else
- {
- return getServerId() + File.separatorChar + "dim_" + world.getDimensionType().getDimensionName() + File.separatorChar;
- }
- }
-
- /** returns the server name, IP and game version. */
- public static String getServerId()
- {
- String serverName = MC.getCurrentServerName().replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
- String serverIp = MC.getCurrentServerIp().replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
- String serverMcVersion = MC.getCurrentServerVersion().replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
-
- return serverName + ", IP " + serverIp + ", GameVersion " + serverMcVersion;
- }
-
-
- /** Convert a BlockColors int into a Color object */
- public static Color intToColor(int num)
- {
- int filter = 0b11111111;
-
- int red = (num >> 16) & filter;
- int green = (num >> 8) & filter;
- int blue = num & filter;
-
- return new Color(red, green, blue);
- }
-
- /** Convert a Color into a BlockColors object. */
- public static int colorToInt(Color color)
- {
- return color.getRGB();
- }
-
-
- /**
- * Clamps the given value between the min and max values.
- * May behave strangely if min > max.
- */
- public static int clamp(int min, int value, int max)
- {
- return Math.min(max, Math.max(value, min));
- }
-
- /**
- * Clamps the given value between the min and max values.
- * May behave strangely if min > max.
- */
- public static float clamp(float min, float value, float max)
- {
- return Math.min(max, Math.max(value, min));
- }
-
- /**
- * Clamps the given value between the min and max values.
- * May behave strangely if min > max.
- */
- public static double clamp(double min, double value, double max)
- {
- return Math.min(max, Math.max(value, min));
- }
-
- /**
- * Get a HashSet of all ChunkPos within the normal render distance
- * that should not be rendered.
- */
- public static HashSet getNearbyLodChunkPosToSkip(LodDimension lodDim, AbstractBlockPosWrapper blockPosWrapper)
- {
- int chunkRenderDist = MC_RENDER.getRenderDistance();
- AbstractChunkPosWrapper centerChunk = FACTORY.createChunkPos(blockPosWrapper);
-
- int skipRadius;
- VanillaOverdraw overdraw = CONFIG.client().graphics().advancedGraphics().getVanillaOverdraw();
- HorizontalResolution drawRes = CONFIG.client().graphics().quality().getDrawResolution();
-
- // apply distance based rules for dynamic overdraw
- if (overdraw == VanillaOverdraw.DYNAMIC
- && chunkRenderDist <= MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW)
- {
- // The vanilla render distance isn't far enough
- // for partial skipping to make sense...
- if (!lodDim.dimension.hasCeiling() && (drawRes == HorizontalResolution.BLOCK))
- {
- // ...and the dimension is open, so we don't have to worry about
- // LODs rendering on top of the player,
- // and the user is using a high horizontal resolution,
- // so the overdraw shouldn't be noticeable
- overdraw = VanillaOverdraw.ALWAYS;
- }
- else
- {
- // ...but we are underground, so we don't want
- // LODs rendering on top of the player,
- // Or the user is using a LOW horizontal resolution
- // and overdraw would be very noticeable.
- overdraw = VanillaOverdraw.NEVER;
- }
- }
-
-
- // determine the skipping type based
- // on the overdraw type
- switch (overdraw)
- {
- case ALWAYS:
- // don't skip any positions
- return new HashSet<>();
-
- case DYNAMIC:
-
- if (chunkRenderDist > MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW
- && chunkRenderDist <= MINIMUM_RENDER_DISTANCE_FOR_FAR_OVERDRAW)
- {
- // This is a small render distance (but greater than the minimum partial
- // distance), skip positions that are greater than 2/3 the render distance
- skipRadius = (int) Math.ceil(chunkRenderDist * (2.0/3.0));
- }
- else
- {
- // This is a large render distance. Skip positions that are greater than
- // 4/5ths the render distance
- skipRadius = (int) Math.ceil(chunkRenderDist * (4.0 / 5.0));
- }
- break;
-
- default:
- case BORDER:
- case NEVER:
- // skip chunks in render distance that are rendered
- // by vanilla minecraft
- skipRadius = 0;
- break;
- }
-
-
- // get the chunks that are going to be rendered by Minecraft
- HashSet posToSkip = MC_RENDER.getRenderedChunks();
-
-
- // remove everything outside the skipRadius,
- // if the skipRadius is being used
- if (skipRadius != 0)
- {
- for (int x = centerChunk.getX() - chunkRenderDist; x < centerChunk.getX() + chunkRenderDist; x++)
- {
- for (int z = centerChunk.getZ() - chunkRenderDist; z < centerChunk.getZ() + chunkRenderDist; z++)
- {
- if (x <= centerChunk.getX() - skipRadius || x >= centerChunk.getX() + skipRadius
- || z <= centerChunk.getZ() - skipRadius || z >= centerChunk.getZ() + skipRadius)
- posToSkip.remove(FACTORY.createChunkPos(x, z));
- }
- }
- }
- return posToSkip;
- }
-
-
- /**
- * This method find if a given chunk is a border chunk of the renderable ones
- * @param vanillaRenderedChunks matrix of the vanilla rendered chunks
- * @param x relative (to the matrix) x chunk to check
- * @param z relative (to the matrix) z chunk to check
- * @return true if and only if the chunk is a border of the renderable chunks
- */
- public static boolean isBorderChunk(boolean[][] vanillaRenderedChunks, int x, int z)
- {
- if (x < 0 || z < 0 || x >= vanillaRenderedChunks.length || z >= vanillaRenderedChunks[0].length)
- return false;
- int tempX;
- int tempZ;
- for (LodDirection lodDirection : VertexOptimizer.ADJ_DIRECTIONS)
- {
- tempX = x + VertexOptimizer.DIRECTION_NORMAL_MAP.get(lodDirection).x;
- tempZ = z + VertexOptimizer.DIRECTION_NORMAL_MAP.get(lodDirection).z;
- if (vanillaRenderedChunks[x][z] || (!(tempX < 0 || tempZ < 0 || tempX >= vanillaRenderedChunks.length || tempZ >= vanillaRenderedChunks[0].length)
- && !vanillaRenderedChunks[tempX][tempZ]))
- return true;
- }
- return false;
- }
-
-
- /** This is copied from Minecraft's MathHelper class */
- public static float fastInvSqrt(float numb)
- {
- float half = 0.5F * numb;
- int i = Float.floatToIntBits(numb);
- i = 1597463007 - (i >> 1);
- numb = Float.intBitsToFloat(i);
- return numb * (1.5F - half * numb * numb);
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/util/SingletonHandler.java b/src/main/java/com/seibel/lod/core/util/SingletonHandler.java
deleted file mode 100644
index 1770aef20..000000000
--- a/src/main/java/com/seibel/lod/core/util/SingletonHandler.java
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.util;
-
-import java.util.HashMap;
-import java.util.Map;
-
-/**
- * This class takes care of dependency injection
- * for singletons.
- *
- * @author James Seibel
- * @version 11-20-2021
- */
-public class SingletonHandler
-{
- private static final Map, Object> singletons = new HashMap, Object>();
-
-
-
-
-
- /**
- * Adds the given singleton so it can be referenced later.
- *
- * @param interfaceClass
- * @param singletonReference
- * @throws IllegalStateException
- */
- public static void bind(Class> interfaceClass, Object singletonReference) throws IllegalStateException
- {
- // make sure we haven't already bound this singleton
- if (singletons.containsKey(interfaceClass))
- {
- throw new IllegalStateException("The singleton [" + interfaceClass.getSimpleName() + "] has already been bound.");
- }
-
-
- // make sure the given singleton implements the interface
- boolean singletonImplementsInterface = false;
- for (Class> singletonInterface : singletonReference.getClass().getInterfaces())
- {
- if (singletonInterface.equals(interfaceClass))
- {
- singletonImplementsInterface = true;
- break;
- }
- }
- if (!singletonImplementsInterface)
- {
- throw new IllegalStateException("The singleton [" + interfaceClass.getSimpleName() + "] doesn't implement the interface [" + interfaceClass.getSimpleName() + "].");
- }
-
-
- singletons.put(interfaceClass, singletonReference);
- }
-
- /**
- * Returns a singleton of type T
- * if one has been bound.
- *
- * @param class of the singleton
- * @param objectClass class of the singleton, but as a parameter!
- * @return the singleton of type T
- * @throws NullPointerException if no singleton of type T has been bound.
- * @throws ClassCastException if the singleton isn't able to be cast to type T. (this shouldn't normally happen, unless the bound object changed somehow)
- */
- @SuppressWarnings("unchecked")
- public static T get(Class objectClass) throws NullPointerException, ClassCastException
- {
- // throw an error if the given singleton doesn't exist.
- if (!singletons.containsKey(objectClass))
- {
- throw new NullPointerException("The singleton [" + objectClass.getSimpleName() + "] was never bound. If you are calling [bind], make sure it is happening before you call [get].");
- }
-
-
- return (T) singletons.get(objectClass);
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/util/ThreadMapUtil.java b/src/main/java/com/seibel/lod/core/util/ThreadMapUtil.java
deleted file mode 100644
index 7cf8405b3..000000000
--- a/src/main/java/com/seibel/lod/core/util/ThreadMapUtil.java
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.util;
-
-import java.util.Arrays;
-import java.util.HashMap;
-import java.util.Map;
-import java.util.concurrent.ConcurrentHashMap;
-import java.util.concurrent.ConcurrentMap;
-
-import com.seibel.lod.core.enums.LodDirection;
-import com.seibel.lod.core.objects.VertexOptimizer;
-
-/**
- * Holds data used by specific threads so
- * the data doesn't have to be recreated every
- * time it is needed.
- *
- * @author Leonardo Amato
- * @version 9-25-2021
- */
-public class ThreadMapUtil
-{
- public static final ConcurrentMap threadSingleUpdateMap = new ConcurrentHashMap<>();
- public static final ConcurrentMap threadBuilderArrayMap = new ConcurrentHashMap<>();
- public static final ConcurrentMap threadBuilderVerticalArrayMap = new ConcurrentHashMap<>();
- public static final ConcurrentMap threadVerticalAddDataMap = new ConcurrentHashMap<>();
- public static final ConcurrentMap saveContainer = new ConcurrentHashMap<>();
- public static final ConcurrentMap projectionArrayMap = new ConcurrentHashMap<>();
- public static final ConcurrentMap heightAndDepthMap = new ConcurrentHashMap<>();
- public static final ConcurrentMap singleDataToMergeMap = new ConcurrentHashMap<>();
- public static final ConcurrentMap verticalUpdate = new ConcurrentHashMap<>();
-
-
- //________________________//
- // used in BufferBuilder //
- //________________________//
-
- public static final ConcurrentMap adjShadeDisabled = new ConcurrentHashMap<>();
- public static final ConcurrentMap> adjDataMap = new ConcurrentHashMap<>();
- public static final ConcurrentMap boxMap = new ConcurrentHashMap<>();
-
-
-
- /** returns the array NOT cleared every time */
- public static boolean[] getAdjShadeDisabledArray()
- {
- if (!adjShadeDisabled.containsKey(Thread.currentThread().getName())
- || (adjShadeDisabled.get(Thread.currentThread().getName()) == null))
- {
- adjShadeDisabled.put(Thread.currentThread().getName(), new boolean[VertexOptimizer.DIRECTIONS.length]);
- }
- Arrays.fill(adjShadeDisabled.get(Thread.currentThread().getName()), false);
- return adjShadeDisabled.get(Thread.currentThread().getName());
- }
-
- /** returns the array NOT cleared every time */
- public static Map getAdjDataArray(int verticalData)
- {
- if (!adjDataMap.containsKey(Thread.currentThread().getName())
- || (adjDataMap.get(Thread.currentThread().getName()) == null)
- || (adjDataMap.get(Thread.currentThread().getName()).get(LodDirection.NORTH) == null)
- || (adjDataMap.get(Thread.currentThread().getName()).get(LodDirection.NORTH).length != verticalData))
- {
- adjDataMap.put(Thread.currentThread().getName(), new HashMap<>());
- adjDataMap.get(Thread.currentThread().getName()).put(LodDirection.UP, new long[1]);
- adjDataMap.get(Thread.currentThread().getName()).put(LodDirection.DOWN, new long[1]);
- for (LodDirection lodDirection : VertexOptimizer.ADJ_DIRECTIONS)
- adjDataMap.get(Thread.currentThread().getName()).put(lodDirection, new long[verticalData]);
- }
- else
- {
-
- for (LodDirection lodDirection : VertexOptimizer.ADJ_DIRECTIONS)
- Arrays.fill(adjDataMap.get(Thread.currentThread().getName()).get(lodDirection), DataPointUtil.EMPTY_DATA);
- }
- return adjDataMap.get(Thread.currentThread().getName());
- }
-
- public static VertexOptimizer getBox()
- {
- if (!boxMap.containsKey(Thread.currentThread().getName())
- || (boxMap.get(Thread.currentThread().getName()) == null))
- {
- boxMap.put(Thread.currentThread().getName(), new VertexOptimizer());
- }
- boxMap.get(Thread.currentThread().getName()).reset();
- return boxMap.get(Thread.currentThread().getName());
- }
-
- //________________________//
- // used in DataPointUtil //
- // mergeVerticalData //
- //________________________//
-
-
- //________________________//
- // used in DataPointUtil //
- // mergeSingleData //
- //________________________//
-
-
-
- /** returns the array filled with 0's */
- public static long[] getBuilderVerticalArray(int detailLevel)
- {
- if (!threadBuilderVerticalArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderVerticalArrayMap.get(Thread.currentThread().getName()) == null))
- {
- long[][] array = new long[5][];
- int size;
- for (int i = 0; i < 5; i++)
- {
- size = 1 << i;
- array[i] = new long[size * size * (DataPointUtil.WORLD_HEIGHT / 2 + 1)];
- }
- threadBuilderVerticalArrayMap.put(Thread.currentThread().getName(), array);
- }
- Arrays.fill(threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel], 0);
- return threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel];
- }
-
- /** returns the array NOT cleared every time */
- public static byte[] getSaveContainer(int detailLevel)
- {
- if (!saveContainer.containsKey(Thread.currentThread().getName()) || (saveContainer.get(Thread.currentThread().getName()) == null))
- {
- byte[][] array = new byte[LodUtil.DETAIL_OPTIONS][];
- int size = 1;
- for (int i = LodUtil.DETAIL_OPTIONS - 1; i >= 0; i--)
- {
- array[i] = new byte[2 + 8 * size * size * DetailDistanceUtil.getMaxVerticalData(i)];
- size = size << 1;
- }
- saveContainer.put(Thread.currentThread().getName(), array);
- }
- //Arrays.fill(threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel], 0);
- return saveContainer.get(Thread.currentThread().getName())[detailLevel];
- }
-
-
- /** returns the array filled with 0's */
- public static long[] getVerticalDataArray(int arrayLength)
- {
- if (!threadVerticalAddDataMap.containsKey(Thread.currentThread().getName()) || (threadVerticalAddDataMap.get(Thread.currentThread().getName()) == null))
- {
- threadVerticalAddDataMap.put(Thread.currentThread().getName(), new long[arrayLength]);
- }
- else
- {
- Arrays.fill(threadVerticalAddDataMap.get(Thread.currentThread().getName()), 0);
- }
- return threadVerticalAddDataMap.get(Thread.currentThread().getName());
- }
-
-
-
- /** returns the array NOT cleared every time */
- public static short[] getHeightAndDepth(int arrayLength)
- {
- if (!heightAndDepthMap.containsKey(Thread.currentThread().getName()) || (heightAndDepthMap.get(Thread.currentThread().getName()) == null))
- {
- heightAndDepthMap.put(Thread.currentThread().getName(), new short[arrayLength]);
- }
- return heightAndDepthMap.get(Thread.currentThread().getName());
- }
-
-
- /** returns the array filled with 0's */
- public static long[] getVerticalUpdateArray(int detailLevel)
- {
- if (!verticalUpdate.containsKey(Thread.currentThread().getName()) || (verticalUpdate.get(Thread.currentThread().getName()) == null))
- {
- long[][] array = new long[LodUtil.DETAIL_OPTIONS][];
- for (int i = 1; i < LodUtil.DETAIL_OPTIONS; i++)
- array[i] = new long[DetailDistanceUtil.getMaxVerticalData(i - 1) * 4];
- verticalUpdate.put(Thread.currentThread().getName(), array);
- }
- else
- {
- Arrays.fill(verticalUpdate.get(Thread.currentThread().getName())[detailLevel], 0);
- }
- return verticalUpdate.get(Thread.currentThread().getName())[detailLevel];
- }
-
- /** clears all arrays so they will have to be rebuilt */
- public static void clearMaps()
- {
- adjShadeDisabled.clear();
- adjDataMap.clear();
- boxMap.clear();
- threadSingleUpdateMap.clear();
- threadBuilderArrayMap.clear();
- threadBuilderVerticalArrayMap.clear();
- threadVerticalAddDataMap.clear();
- saveContainer.clear();
- projectionArrayMap.clear();
- heightAndDepthMap.clear();
- singleDataToMergeMap.clear();
- verticalUpdate.clear();
- }
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/IWrapperFactory.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/IWrapperFactory.java
deleted file mode 100644
index 123aa33f7..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/IWrapperFactory.java
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces;
-
-import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
-import com.seibel.lod.core.objects.lod.LodDimension;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
-import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
-
-/**
- * This handles creating abstract wrapper objects.
- *
- * @author James Seibel
- * @version 11-18-2021
- */
-public interface IWrapperFactory
-{
- AbstractBlockPosWrapper createBlockPos();
- AbstractBlockPosWrapper createBlockPos(int x, int y, int z);
-
-
- AbstractChunkPosWrapper createChunkPos();
- AbstractChunkPosWrapper createChunkPos(int x, int z);
- AbstractChunkPosWrapper createChunkPos(AbstractChunkPosWrapper newChunkPos);
- AbstractChunkPosWrapper createChunkPos(AbstractBlockPosWrapper blockPos);
-
-
- AbstractWorldGeneratorWrapper createWorldGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper);
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/AbstractBlockPosWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/AbstractBlockPosWrapper.java
deleted file mode 100644
index a8cf65f6d..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/AbstractBlockPosWrapper.java
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.block;
-
-import com.seibel.lod.core.enums.LodDirection;
-
-/**
- * BlockPos needs to be abstract instead of an interfaces
- * so that we can define its constructors.
- *
- * @author James Seibel
- * @version 11-20-2021
- */
-public abstract class AbstractBlockPosWrapper
-{
- public AbstractBlockPosWrapper() { }
- public AbstractBlockPosWrapper(int x, int y, int z) { }
-
-
-
- public abstract void set(int x, int y, int z);
-
- public abstract int getX();
- public abstract int getY();
- public abstract int getZ();
-
- public abstract int get(LodDirection.Axis axis);
-
- /** returns itself */
- public abstract AbstractBlockPosWrapper offset(int x, int y, int z);
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/IBlockColorSingletonWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/IBlockColorSingletonWrapper.java
deleted file mode 100644
index aeef4ba9d..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/IBlockColorSingletonWrapper.java
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.block;
-
-/**
- * Contains methods that would have been static in BlockColorWrapper.
- * Since interfaces can't create/implement static methods we have
- * to split the object up in two.
- *
- * @author James Seibel
- * @version 11-17-2021
- */
-public interface IBlockColorSingletonWrapper
-{
- /** @returns the base color of water (grey) */
- IBlockColorWrapper getWaterColor();
-}
-
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/IBlockColorWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/IBlockColorWrapper.java
deleted file mode 100644
index 7bc4f82dc..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/IBlockColorWrapper.java
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.block;
-
-/**
- * @author James Seibel
- * @version 11-17-2021
- */
-public interface IBlockColorWrapper
-{
- //--------------//
- //Colors getters//
- //--------------//
-
- boolean hasColor();
-
- int getColor();
-
-
- //------------//
- //Tint getters//
- //------------//
-
- boolean hasTint();
-
- boolean hasGrassTint();
-
- boolean hasFolliageTint();
-
- boolean hasWaterTint();
-
-}
-
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/IBlockShapeWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/IBlockShapeWrapper.java
deleted file mode 100644
index 4a3b3448b..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/block/IBlockShapeWrapper.java
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.block;
-
-/**
- * @author James Seibel
- * @version 11-20-2021
- */
-public interface IBlockShapeWrapper
-{
- boolean ofBlockToAvoid();
-
- //-----------------//
- //Avoidance getters//
- //-----------------//
-
- boolean isNonFull();
-
- boolean hasNoCollision();
-
- boolean isToAvoid();
-}
\ No newline at end of file
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/chunk/AbstractChunkPosWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/chunk/AbstractChunkPosWrapper.java
deleted file mode 100644
index 374d43f7b..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/chunk/AbstractChunkPosWrapper.java
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.chunk;
-
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-
-
-/**
- * This is abstract instead of an interface, so
- * we can define its constructors.
- *
- * @author James Seibel
- * @version 11-18-2021
- */
-public abstract class AbstractChunkPosWrapper
-{
- public AbstractChunkPosWrapper(AbstractChunkPosWrapper newChunkPos) { }
- public AbstractChunkPosWrapper(AbstractBlockPosWrapper blockPos) { }
- public AbstractChunkPosWrapper(int chunkX, int chunkZ) { }
- public AbstractChunkPosWrapper() { }
-
-
-
- public abstract int getX();
- public abstract int getZ();
-
- public abstract int getMinBlockX();
- public abstract int getMinBlockZ();
-
- public abstract int getRegionX();
- public abstract int getRegionZ();
-
- public abstract AbstractBlockPosWrapper getWorldPosition();
-
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/chunk/IChunkWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/chunk/IChunkWrapper.java
deleted file mode 100644
index 6aaa2a497..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/chunk/IChunkWrapper.java
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.chunk;
-
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
-import com.seibel.lod.core.wrapperInterfaces.block.IBlockShapeWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
-
-/**
- * @author James Seibel
- * @version 11-17-2021
- */
-public interface IChunkWrapper
-{
- int getHeight();
-
- boolean isPositionInWater(AbstractBlockPosWrapper blockPos);
-
- int getHeightMapValue(int xRel, int zRel);
-
- IBiomeWrapper getBiome(int xRel, int yAbs, int zRel);
-
- IBlockColorWrapper getBlockColorWrapper(AbstractBlockPosWrapper blockPos);
-
- IBlockShapeWrapper getBlockShapeWrapper(AbstractBlockPosWrapper blockPos);
-
- AbstractChunkPosWrapper getPos();
-
- boolean isLightCorrect();
-
- boolean isWaterLogged(AbstractBlockPosWrapper blockPos);
-
- int getEmittedBrightness(AbstractBlockPosWrapper blockPos);
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/config/ILodConfigWrapperSingleton.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/config/ILodConfigWrapperSingleton.java
deleted file mode 100644
index 2d0fc46e6..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/config/ILodConfigWrapperSingleton.java
+++ /dev/null
@@ -1,512 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.config;
-
-import com.seibel.lod.core.enums.config.BlocksToAvoid;
-import com.seibel.lod.core.enums.config.BufferRebuildTimes;
-import com.seibel.lod.core.enums.config.DistanceGenerationMode;
-import com.seibel.lod.core.enums.config.GenerationPriority;
-import com.seibel.lod.core.enums.config.GpuUploadMethod;
-import com.seibel.lod.core.enums.config.HorizontalQuality;
-import com.seibel.lod.core.enums.config.HorizontalResolution;
-import com.seibel.lod.core.enums.config.HorizontalScale;
-import com.seibel.lod.core.enums.config.LodTemplate;
-import com.seibel.lod.core.enums.config.VanillaOverdraw;
-import com.seibel.lod.core.enums.config.VerticalQuality;
-import com.seibel.lod.core.enums.rendering.DebugMode;
-import com.seibel.lod.core.enums.rendering.FogColorMode;
-import com.seibel.lod.core.enums.rendering.FogDistance;
-import com.seibel.lod.core.enums.rendering.FogDrawMode;
-import com.seibel.lod.core.objects.MinDefaultMax;
-import com.seibel.lod.core.util.LodUtil;
-
-/**
- * This holds the config defaults, setters/getters
- * that should be hooked into the host mod loader (Fabric, Forge, etc.), and
- * the options that should be implemented in a configWrapperSingleton.
- *
- * @author James Seibel
- * @version 12-1-2021
- */
-public interface ILodConfigWrapperSingleton
-{
- IClient client();
-
-
- interface IClient
- {
- IGraphics graphics();
- IWorldGenerator worldGenerator();
- IAdvanced advanced();
-
-
- //==================//
- // Graphics Configs //
- //==================//
- interface IGraphics
- {
- String DESC = "These settings control how the mod will look in game";
-
- IQuality quality();
- IFogQuality fogQuality();
- IAdvancedGraphics advancedGraphics();
-
-
- interface IQuality
- {
- String DESC = "These settings control how detailed the fake chunks will be.";
-
- HorizontalResolution DRAW_RESOLUTION_DEFAULT = HorizontalResolution.BLOCK;
- String DRAW_RESOLUTION_DESC = ""
- + " What is the maximum detail fake chunks should be drawn at? \n"
- + " This setting will only affect closer chunks.\n"
- + " Higher settings will increase memory and GPU usage. \n"
- + "\n"
- + " " + HorizontalResolution.CHUNK + ": render 1 LOD for each Chunk. \n"
- + " " + HorizontalResolution.HALF_CHUNK + ": render 4 LODs for each Chunk. \n"
- + " " + HorizontalResolution.FOUR_BLOCKS + ": render 16 LODs for each Chunk. \n"
- + " " + HorizontalResolution.TWO_BLOCKS + ": render 64 LODs for each Chunk. \n"
- + " " + HorizontalResolution.BLOCK + ": render 256 LODs for each Chunk (width of one block). \n"
- + "\n"
- + " Lowest Quality: " + HorizontalResolution.CHUNK
- + " Highest Quality: " + HorizontalResolution.BLOCK;
- HorizontalResolution getDrawResolution();
- void setDrawResolution(HorizontalResolution newHorizontalResolution);
-
- MinDefaultMax LOD_CHUNK_RENDER_DISTANCE_MIN_DEFAULT_MAX = new MinDefaultMax(16, 64, 1024);
- String LOD_CHUNK_RENDER_DISTANCE_DESC = ""
- + " The radius of the mod's render distance. (measured in chunks) \n";
- int getLodChunkRenderDistance();
- void setLodChunkRenderDistance(int newLodChunkRenderDistance);
-
- VerticalQuality VERTICAL_QUALITY_DEFAULT = VerticalQuality.MEDIUM;
- String VERTICAL_QUALITY_DESC = ""
- + " This indicates how detailed fake chunks will represent \n"
- + " overhangs, caves, floating islands, ect. \n"
- + " Higher options will make the world more accurate, but"
- + " will increase memory and GPU usage. \n"
- + "\n"
- + " " + VerticalQuality.LOW + ": uses at max 2 columns per position. \n"
- + " " + VerticalQuality.MEDIUM + ": uses at max 4 columns per position. \n"
- + " " + VerticalQuality.HIGH + ": uses at max 8 columns per position. \n"
- + "\n"
- + " Lowest Quality: " + VerticalQuality.LOW
- + " Highest Quality: " + VerticalQuality.HIGH;
- VerticalQuality getVerticalQuality();
- void setVerticalQuality(VerticalQuality newVerticalQuality);
-
- MinDefaultMax HORIZONTAL_SCALE_MIN_DEFAULT_MAX = new MinDefaultMax(2, 8, 32);
- String HORIZONTAL_SCALE_DESC = ""
- + " This indicates how quickly fake chunks decrease in quality the further away they are. \n"
- + " Higher settings will render higher quality fake chunks farther away, \n"
- + " but will increase memory and GPU usage.";
- int getHorizontalScale();
- void setHorizontalScale(int newHorizontalScale);
-
- HorizontalQuality HORIZONTAL_QUALITY_DEFAULT = HorizontalQuality.MEDIUM;
- String HORIZONTAL_QUALITY_DESC = ""
- + " This indicates the exponential base of the quadratic drop-off \n"
- + "\n"
- + " " + HorizontalQuality.LOWEST + ": base " + HorizontalQuality.LOWEST.quadraticBase + ". \n"
- + " " + HorizontalQuality.LOW + ": base " + HorizontalQuality.LOW.quadraticBase + ". \n"
- + " " + HorizontalQuality.MEDIUM + ": base " + HorizontalQuality.MEDIUM.quadraticBase + ". \n"
- + " " + HorizontalQuality.HIGH + ": base " + HorizontalQuality.HIGH.quadraticBase + ". \n"
- + "\n"
- + " Lowest Quality: " + HorizontalQuality.LOWEST
- + " Highest Quality: " + HorizontalQuality.HIGH;
- HorizontalQuality getHorizontalQuality();
- void setHorizontalQuality(HorizontalQuality newHorizontalQuality);
- }
-
- interface IFogQuality
- {
- String DESC = "These settings control the fog quality.";
-
- FogDistance FOG_DISTANCE_DEFAULT = FogDistance.FAR;
- String FOG_DISTANCE_DESC = ""
- + " At what distance should Fog be drawn on the fake chunks? \n"
- + "\n"
- + " This setting shouldn't affect performance.";
- FogDistance getFogDistance();
- void setFogDistance(FogDistance newFogDistance);
-
- FogDrawMode FOG_DRAW_MODE_DEFAULT = FogDrawMode.FOG_ENABLED;
- String FOG_DRAW_MODE_DESC = ""
- + " When should fog be drawn? \n"
- + "\n"
- + " " + FogDrawMode.USE_OPTIFINE_SETTING + ": Use whatever Fog setting Optifine is using. If Optifine isn't installed this defaults to " + FogDrawMode.FOG_ENABLED + ". \n"
- + " " + FogDrawMode.FOG_ENABLED + ": Never draw fog on the LODs \n"
- + " " + FogDrawMode.FOG_DISABLED + ": Always draw fast fog on the LODs \n"
- + "\n"
- + " Disabling fog will improve GPU performance.";
- FogDrawMode getFogDrawMode();
- void setFogDrawMode(FogDrawMode newFogDrawMode);
-
- FogColorMode FOG_COLOR_MODE_DEFAULT = FogColorMode.USE_WORLD_FOG_COLOR;
- String FOG_COLOR_MODE_DESC = ""
- + " What color should fog use? \n"
- + "\n"
- + " " + FogColorMode.USE_WORLD_FOG_COLOR + ": Use the world's fog color. \n"
- + " " + FogColorMode.USE_SKY_COLOR + ": Use the sky's color. \n"
- + "\n"
- + " This setting doesn't affect performance.";
- FogColorMode getFogColorMode();
- void setFogColorMode(FogColorMode newFogColorMode);
-
- boolean DISABLE_VANILLA_FOG_DEFAULT = false;
- String DISABLE_VANILLA_FOG_DESC = ""
- + " If true disable Minecraft's fog. \n"
- + "\n"
- + " Experimental! Will cause issues with Sodium and \n"
- + " may not play nice with other mods that edit fog. \n";
- boolean getDisableVanillaFog();
- void setDisableVanillaFog(boolean newDisableVanillaFog);
- }
-
- interface IAdvancedGraphics
- {
- String DESC = "Graphics options that are a bit more technical.";
-
- LodTemplate LOD_TEMPLATE_DEFAULT = LodTemplate.CUBIC;
- String LOD_TEMPLATE_DESC = ""
- + " How should the LODs be drawn? \n"
- + " NOTE: Currently only " + LodTemplate.CUBIC + " is implemented! \n"
- + " \n"
- + " " + LodTemplate.CUBIC + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
- + " " + LodTemplate.TRIANGULAR + ": LOD Chunks smoothly transition between other. \n"
- + " " + LodTemplate.DYNAMIC + ": LOD Chunks smoothly transition between each other, \n"
- + " " + " unless a neighboring chunk is at a significantly different height. \n";
- LodTemplate getLodTemplate();
- void setLodTemplate(LodTemplate newLodTemplate);
-
- boolean DISABLE_DIRECTIONAL_CULLING_DEFAULT = false;
- String DISABLE_DIRECTIONAL_CULLING_DESC = ""
- + " If false fake chunks behind the player's camera \n"
- + " aren't drawn, increasing GPU performance. \n"
- + "\n"
- + " If true all LODs are drawn, even those behind \n"
- + " the player's camera, decreasing GPU performance. \n"
- + "\n"
- + " Disable this if you see LODs disappearing at the corners of your vision. \n";
- boolean getDisableDirectionalCulling();
- void setDisableDirectionalCulling(boolean newDisableDirectionalCulling);
-
- boolean ALWAYS_DRAW_AT_MAD_QUALITY_DEFAULT = false;
- String ALWAYS_DRAW_AT_MAD_QUALITY_DESC = ""
- + " Disable quality falloff, \n"
- + " all fake chunks will be drawn at the highest \n"
- + " available detail level. \n"
- + "\n"
- + " WARNING: \n"
- + " This could cause an Out Of Memory crash when using render \n"
- + " distances higher than 128 and will drastically increase GPU usage. \n";
- boolean getAlwaysDrawAtMaxQuality();
- void setAlwaysDrawAtMaxQuality(boolean newAlwaysDrawAtMaxQuality);
-
- VanillaOverdraw VANILLA_OVERDRAW_DEFAULT = VanillaOverdraw.DYNAMIC;
- String VANILLA_OVERDRAW_DESC = ""
- + " How often should LODs be drawn on top of regular chunks? \n"
- + " HALF and ALWAYS will prevent holes in the world, but may look odd for transparent blocks or in caves. \n"
- + "\n"
- + " " + VanillaOverdraw.NEVER + ": LODs won't render on top of vanilla chunks. \n"
- + " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks preventing only some holes in the world. \n"
- + " " + VanillaOverdraw.DYNAMIC + ": LODs will render on top of distant vanilla chunks to hide delayed loading. \n"
- + " " + " More effective on higher render distances. \n"
- + " " + " For vanilla render distances less than or equal to " + LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW + " \n"
- + " " + " " + VanillaOverdraw.NEVER + " or " + VanillaOverdraw.ALWAYS + " will be used depending on the dimension. \n"
- + " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n"
- + "\n"
- + " This setting shouldn't affect performance. \n";
- VanillaOverdraw getVanillaOverdraw();
- void setVanillaOverdraw(VanillaOverdraw newVanillaOverdraw);
-
- boolean USE_EXTENDED_NEAR_CLIP_PLANE_DEFAULT = false;
- String USE_EXTENDED_NEAR_CLIP_PLANE_DESC = ""
- + " Will prevent some overdraw issues, but may cause nearby fake chunks to render incorrectly \n"
- + " especially when in/near an ocean. \n"
- + "\n"
- + " This setting shouldn't affect performance. \n";
- boolean getUseExtendedNearClipPlane();
- void setUseExtendedNearClipPlane(boolean newUseExtendedNearClipPlane);
- }
- }
-
-
-
-
- //========================//
- // WorldGenerator Configs //
- //========================//
- interface IWorldGenerator
- {
- String DESC = "These settings control how fake chunks outside your normal view range are generated.";
-
- GenerationPriority GENERATION_PRIORITY_DEFAULT = GenerationPriority.AUTO;
- String GENERATION_PRIORITY_DESC = ""
- + " In what order should fake chunks be generated outside the vanilla render distance? \n"
- + "\n"
- + " " + GenerationPriority.FAR_FIRST + " \n"
- + " Fake chunks are generated from lowest to highest detail \n"
- + " with a small priority for far away regions. \n"
- + " This fills in the world fastest, but you will have large low detail \n"
- + " blocks for a while while the generation happens. \n"
- + "\n"
- + " " + GenerationPriority.NEAR_FIRST + " \n"
- + " Fake chunks are generated around the player \n"
- + " in a spiral, similar to vanilla minecraft. \n"
- + " Best used when on a server since we can't generate \n"
- + " fake chunks. \n"
- + "\n"
- + " " + GenerationPriority.AUTO + " \n"
- + " Uses " + GenerationPriority.FAR_FIRST + " when on a single player world \n"
- + " and " + GenerationPriority.NEAR_FIRST + " when connected to a server. \n"
- + "\n"
- + " This shouldn't affect performance.";
- GenerationPriority getGenerationPriority();
- void setGenerationPriority(GenerationPriority newGenerationPriority);
-
- DistanceGenerationMode DISTANCE_GENERATION_MODE_DEFAULT = DistanceGenerationMode.SURFACE;
- String DISTANCE_GENERATION_MODE_DESC = ""
- + " How detailed should fake chunks be generated outside the vanilla render distance? \n"
- + "\n"
- + " " + DistanceGenerationMode.NONE + " \n"
- + " Don't run the distance generator. \n"
- + " No CPU usage - Fastest \n"
- + "\n"
- + " " + DistanceGenerationMode.BIOME_ONLY + " \n"
- + " Only generate the biomes and use the biome's \n"
- + " grass color, water color, or snow color. \n"
- + " Doesn't generate height, everything is shown at sea level. \n"
- + " Multithreaded - Fastest (2-5 ms) \n"
- + "\n"
- + " " + DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT + " \n"
- + " Same as " + DistanceGenerationMode.BIOME_ONLY + ", except instead \n"
- + " of always using sea level as the LOD height \n"
- + " different biome types (mountain, ocean, forest, etc.) \n"
- + " use predetermined heights to simulate having height data. \n"
- + " Multithreaded - Fastest (2-5 ms) \n"
- + "\n"
- + " " + DistanceGenerationMode.SURFACE + " \n"
- + " Generate the world surface, \n"
- + " this does NOT include trees, \n"
- + " or structures. \n"
- + " Multithreaded - Faster (10-20 ms) \n"
- + "\n"
- + " " + DistanceGenerationMode.FEATURES + " \n"
- + " Generate everything except structures. \n"
- + " WARNING: This may cause world generation bugs or instability! \n"
- + " Multithreaded - Fast (15-20 ms) \n"
- + "\n"
- + " " + DistanceGenerationMode.FULL + " \n"
- + " Ask the local server to generate/load each chunk. \n"
- + " This will show player made structures, which can \n"
- + " be useful if you are adding the mod to a pre-existing world. \n"
- + " This is the most compatible, but causes server/simulation lag. \n"
- + " SingleThreaded - Slow (15-50 ms, with spikes up to 200 ms) \n"
- + "\n"
- + " The multithreaded options may increase CPU load significantly (while generating) \n"
- + " depending on how many world generation threads you have allocated. \n";
- DistanceGenerationMode getDistanceGenerationMode();
- void setDistanceGenerationMode(DistanceGenerationMode newDistanceGenerationMode);
-
- boolean ALLOW_UNSTABLE_FEATURE_GENERATION_DEFAULT = false;
- String ALLOW_UNSTABLE_FEATURE_GENERATION_DESC = ""
- + " When using the " + DistanceGenerationMode.FEATURES + " generation mode \n"
- + " some features may not be thread safe, which could \n"
- + " cause instability and crashes. \n"
- + " By default (false) those features are skipped, \n"
- + " improving stability, but decreasing how many features are \n"
- + " actually generated. \n"
- + " (for example: some tree generation is unstable, \n"
- + " so some trees may not be generated.) \n"
- + " By setting this to true, all features will be generated, \n"
- + " but your game will be more unstable and crashes may occur. \n"
- + "\n"
- + " I would love to remove this option and always generate everything, \n"
- + " but I'm not sure how to do that. \n"
- + " If you are a Java wizard, check out the git issue here: \n"
- + " https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/35 \n";
- boolean getAllowUnstableFeatureGeneration();
- void setAllowUnstableFeatureGeneration(boolean newAllowUnstableFeatureGeneration);
-
- BlocksToAvoid BLOCKS_TO_AVOID_DEFAULT = BlocksToAvoid.BOTH;
- String BLOCKS_TO_AVOID_DESC = ""
- + " When generating fake chunks, what blocks should be ignored? \n"
- + " Ignored blocks don't affect the height of the fake chunk, but might affect the color. \n"
- + " So using " + BlocksToAvoid.BOTH + " will prevent snow covered blocks from appearing one block too tall, \n"
- + " but will still show the snow's color.\n"
- + "\n"
- + " " + BlocksToAvoid.NONE + ": Use all blocks when generating fake chunks \n"
- + " " + BlocksToAvoid.NON_FULL + ": Only use full blocks when generating fake chunks (ignores slabs, lanterns, torches, tall grass, etc.) \n"
- + " " + BlocksToAvoid.NO_COLLISION + ": Only use solid blocks when generating fake chunks (ignores tall grass, torches, etc.) \n"
- + " " + BlocksToAvoid.BOTH + ": Only use full solid blocks when generating fake chunks \n"
- + "\n"
- + " This wont't affect performance.";
- BlocksToAvoid getBlocksToAvoid();
- void setBlockToAvoid(BlocksToAvoid newBlockToAvoid);
- }
-
-
-
-
- //============================//
- // AdvancedModOptions Configs //
- //============================//
- interface IAdvanced
- {
- String DESC = "Advanced mod settings";
-
- IThreading threading();
- IDebugging debugging();
- IBuffers buffers();
-
-
- interface IThreading
- {
- String DESC = "These settings control how many CPU threads the mod uses for different tasks.";
-
- MinDefaultMax NUMBER_OF_WORLD_GENERATION_THREADS_DEFAULT
- = new MinDefaultMax(1,
- Runtime.getRuntime().availableProcessors() / 2,
- Runtime.getRuntime().availableProcessors());
- String NUMBER_OF_WORLD_GENERATION_THREADS_DESC = ""
- + " How many threads should be used when generating fake chunks outside \n"
- + " the normal render distance? \n"
- + "\n"
- + " If you experience stuttering when generating distant LODs, decrease \n"
- + " this number. If you want to increase LOD generation speed, \n"
- + " increase this number. \n"
- + "\n"
- + " This and the number of buffer builder threads are independent, \n"
- + " so if they add up to more threads than your CPU has cores, \n"
- + " that shouldn't cause an issue. \n"
- + "\n"
- + " The maximum value is the number of logical processors on your CPU. \n"
- + " Requires a restart to take effect. \n";
- int getNumberOfWorldGenerationThreads();
- void setNumberOfWorldGenerationThreads(int newNumberOfWorldGenerationThreads);
-
- MinDefaultMax NUMBER_OF_BUFFER_BUILDER_THREADS_MIN_DEFAULT_MAX
- = new MinDefaultMax(1,
- Runtime.getRuntime().availableProcessors() / 2,
- Runtime.getRuntime().availableProcessors());
- String NUMBER_OF_BUFFER_BUILDER_THREADS_DESC = ""
- + " How many threads are used when building vertex buffers? \n"
- + " (The things sent to your GPU to draw the fake chunks). \n"
- + "\n"
- + " If you experience high CPU usage when NOT generating distant \n"
- + " fake chunks, lower this number. A higher number will make fake\n"
- + " fake chunks' transition faster when moving around the world. \n"
- + "\n"
- + " This and the number of world generator threads are independent, \n"
- + " so if they add up to more threads than your CPU has cores, \n"
- + " that shouldn't cause an issue. \n"
- + "\n"
- + " The maximum value is the number of logical processors on your CPU. \n"
- + " Requires a restart to take effect. \n";
- int getNumberOfBufferBuilderThreads();
- void setNumberOfBufferBuilderThreads(int newNumberOfWorldBuilderThreads);
- }
-
- interface IDebugging
- {
- String DESC = "These settings can be used to look for bugs, or see how certain aspects of the mod work.";
-
- boolean DRAW_LODS_DEFAULT = true;
- String DRAW_LODS_DESC = ""
- + " If true, the mod is enabled and fake chunks will be drawn. \n"
- + " If false, the mod will still generate fake chunks, \n"
- + " but they won't be rendered. \n"
- + "\n"
- + " Disabling rendering will reduce GPU usage \n";
- boolean getDrawLods();
- void setDrawLods(boolean newDrawLods);
-
- DebugMode DEBUG_MODE_DEFAULT = DebugMode.OFF;
- String DEBUG_MODE_DESC = ""
- + " Should specialized colors/rendering modes be used? \n"
- + "\n"
- + " " + DebugMode.OFF + ": Fake chunks will be drawn with their normal colors. \n"
- + " " + DebugMode.SHOW_DETAIL + ": Fake chunks color will be based on their detail level. \n"
- + " " + DebugMode.SHOW_DETAIL_WIREFRAME + ": Fake chunks color will be based on their detail level, drawn as a wireframe. \n";
- DebugMode getDebugMode();
- void setDebugMode(DebugMode newDebugMode);
-
- boolean DEBUG_KEYBINDINGS_ENABLED_DEFAULT = true;
- String DEBUG_KEYBINDINGS_ENABLED_DESC = ""
- + " If true the F4 key can be used to cycle through the different debug modes. \n"
- + " and the F6 key can be used to enable and disable LOD rendering.";
- boolean getDebugKeybindingsEnabled();
- void setDebugKeybindingsEnabled(boolean newEnableDebugKeybindings);
- }
-
- interface IBuffers
- {
- String DESC = "These settings affect how often geometry is rebuilt.";
-
- GpuUploadMethod GPU_UPLOAD_METHOD_DEFAULT = GpuUploadMethod.AUTO;
- String GPU_UPLOAD_METHOD_DESC = ""
- + " What method should be used to upload geometry to the GPU? \n"
- + "\n"
- + " " + GpuUploadMethod.AUTO + ": Picks the best option based on the GPU you have. \n"
- + " " + GpuUploadMethod.BUFFER_STORAGE + ": Default for NVIDIA if OpenGL 4.5 is supported. \n"
- + " Fast rendering, no stuttering. \n"
- + " " + GpuUploadMethod.SUB_DATA + ": Backup option for NVIDIA. \n"
- + " Fast rendering but may stutter when uploading. \n"
- + " " + GpuUploadMethod.BUFFER_MAPPING + ": Slow rendering but won't stutter when uploading. Possibly the best option for integrated GPUs. \n"
- + " Default option for AMD/Intel. \n"
- + " May end up storing buffers in System memory. \n"
- + " Fast rending if in GPU memory, slow if in system memory, \n"
- + " but won't stutter when uploading. \n"
- + " " + GpuUploadMethod.DATA + ": Fast rendering but will stutter when uploading. \n"
- + " Backup option for AMD/Intel. \n"
- + " Fast rendering but may stutter when uploading. \n"
- + "\n"
- + " If you don't see any difference when changing these settings, or the world looks corrupted: \n"
- + " Restart the game to clear the old buffers. \n";
- GpuUploadMethod getGpuUploadMethod();
- void setGpuUploadMethod(GpuUploadMethod newGpuUploadMethod);
-
- MinDefaultMax GPU_UPLOAD_TIMEOUT_IN_MILLISECONDS_DEFAULT = new MinDefaultMax(0, 0, 5000);
- String GPU_UPLOAD_TIMEOUT_IN_MILLISECONDS_DESC = ""
- + " How long should we wait before uploading a buffer to the GPU? \n"
- + " Helpful resource for frame times: https://fpstoms.com \n"
- + "\n"
- + " Longer times may reduce stuttering but will make fake chunks \n"
- + " transition and load slower. \n"
- + "\n"
- + " NOTE:\n"
- + " This should be a last resort option."
- + " Only change this from [0], after you have tried all of the \n"
- + " \"GPU Upload methods\" and determined even the best stutters with yoru hardware.";
- int getGpuUploadTimeoutInMilliseconds();
- void setGpuUploadTimeoutInMilliseconds(int newTimeoutInMilliseconds);
-
- String REBUILD_TIMES_DESC = ""
- + " How frequently should vertex buffers (geometry) be rebuilt and sent to the GPU? \n"
- + " Higher settings may cause stuttering, but will prevent holes in the world \n";
- BufferRebuildTimes REBUILD_TIMES_DEFAULT = BufferRebuildTimes.NORMAL;
- BufferRebuildTimes getRebuildTimes();
- void setRebuildTimes(BufferRebuildTimes newBufferRebuildTimes);
- }
- }
- }
-
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/minecraft/IMinecraftRenderWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/minecraft/IMinecraftRenderWrapper.java
deleted file mode 100644
index b39289b1a..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/minecraft/IMinecraftRenderWrapper.java
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.minecraft;
-
-import java.awt.Color;
-import java.util.HashSet;
-
-import com.seibel.lod.core.objects.math.Mat4f;
-import com.seibel.lod.core.objects.math.Vec3d;
-import com.seibel.lod.core.objects.math.Vec3f;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-
-/**
- * Contains everything related to
- * rendering in Minecraft.
- *
- * @author James Seibel
- * @version 11-26-2021
- */
-public interface IMinecraftRenderWrapper
-{
- Vec3f getLookAtVector();
-
- AbstractBlockPosWrapper getCameraBlockPosition();
-
- boolean playerHasBlindnessEffect();
-
- Vec3d getCameraExactPosition();
-
- Mat4f getDefaultProjectionMatrix(float partialTicks);
-
- double getGamma();
-
- Color getFogColor();
-
- Color getSkyColor();
-
- double getFov(float partialTicks);
-
- /** Measured in chunks */
- int getRenderDistance();
-
- int getScreenWidth();
- int getScreenHeight();
-
- /**
- * This method returns the ChunkPos of all chunks that Minecraft
- * is going to render this frame.
- */
- HashSet getRenderedChunks();
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/minecraft/IMinecraftWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/minecraft/IMinecraftWrapper.java
deleted file mode 100644
index f6668e0dc..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/minecraft/IMinecraftWrapper.java
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.minecraft;
-
-import java.awt.Color;
-import java.io.File;
-import java.util.ArrayList;
-
-import com.seibel.lod.core.enums.LodDirection;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.misc.ILightMapWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
-
-/**
- * Contains everything related to the Minecraft object.
- *
- * @author James Seibel
- * @version 9-16-2021
- */
-public interface IMinecraftWrapper
-{
- //================//
- // helper methods //
- //================//
-
- /**
- * This should be called at the beginning of every frame to
- * clear any Minecraft data that becomes out of date after a frame.
- *
- * LightMaps and other time sensitive objects fall in this category.
- *
- * This doesn't affect OpenGL objects in any way.
- */
- void clearFrameObjectCache();
-
-
-
- //=================//
- // method wrappers //
- //=================//
-
- float getShade(LodDirection lodDirection);
-
- boolean hasSinglePlayerServer();
-
- String getCurrentServerName();
- String getCurrentServerIp();
- String getCurrentServerVersion();
-
- /** Returns the dimension the player is currently in */
- IDimensionTypeWrapper getCurrentDimension();
-
- String getCurrentDimensionId();
-
- /** This texture changes every frame */
- ILightMapWrapper getCurrentLightMap();
-
- /**
- * Returns the color int at the given pixel coordinates
- * from the current lightmap.
- * @param u x location in texture space
- * @param v z location in texture space
- */
- int getColorIntFromLightMap(int u, int v);
-
- /**
- * Returns the Color at the given pixel coordinates
- * from the current lightmap.
- * @param u x location in texture space
- * @param v z location in texture space
- */
- Color getColorFromLightMap(int u, int v);
-
-
-
-
- //=============//
- // Simple gets //
- //=============//
-
- boolean playerExists();
-
- AbstractBlockPosWrapper getPlayerBlockPos();
-
- AbstractChunkPosWrapper getPlayerChunkPos();
-
- /**
- * Attempts to get the ServerWorld for the dimension
- * the user is currently in.
- * @returns null if no ServerWorld is available
- */
- IWorldWrapper getWrappedServerWorld();
-
- IWorldWrapper getWrappedClientWorld();
-
- File getGameDirectory();
-
- IProfilerWrapper getProfiler();
-
- float getSkyDarken(float partialTicks);
-
- boolean connectedToServer();
-
- /** Returns all worlds available to the server */
- ArrayList getAllServerWorlds();
-
-
-
- void sendChatMessage(String string);
-
- /**
- * Crashes Minecraft, displaying the given errorMessage
- * In the following format:
- *
- * The game crashed whilst errorMessage
- * Error: ExceptionClass: exceptionErrorMessage
- * Exit Code: -1
- */
- void crashMinecraft(String errorMessage, Throwable exception);
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/minecraft/IProfilerWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/minecraft/IProfilerWrapper.java
deleted file mode 100644
index bf081fb72..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/minecraft/IProfilerWrapper.java
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.minecraft;
-
-/**
- * @author James Seibel
- * @version 11-20-2021
- */
-public interface IProfilerWrapper
-{
- void push(String newSection);
-
- void popPush(String newSection);
-
- void pop();
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/misc/ILightMapWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/misc/ILightMapWrapper.java
deleted file mode 100644
index 76453b5b8..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/misc/ILightMapWrapper.java
+++ /dev/null
@@ -1,29 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.misc;
-
-/**
- * @author James Seibel
- * @version 11-20-2021
- */
-public interface ILightMapWrapper
-{
- int getLightValue(int skyLight, int blockLight);
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IBiomeColorWrapperSingleton.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IBiomeColorWrapperSingleton.java
deleted file mode 100644
index 76a1c1768..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IBiomeColorWrapperSingleton.java
+++ /dev/null
@@ -1,38 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.world;
-
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-
-
-/**
- * Contains everything related to biome colors.
- *
- * @author James Seibel
- * @version 11-15-2021
- */
-public interface IBiomeColorWrapperSingleton
-{
- IBiomeColorWrapperSingleton getInstance();
-
- int getGrassColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos);
- int getWaterColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos);
- int getFoliageColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos);
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IBiomeWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IBiomeWrapper.java
deleted file mode 100644
index eb1b620f6..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IBiomeWrapper.java
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.world;
-
-/**
- * @author James Seibel
- * @version 11-15-2021
- */
-public interface IBiomeWrapper
-{
- /** Returns a color int for the given biome. */
- int getColorForBiome(int x, int z);
-
- int getGrassTint(int x, int z);
-
- int getFolliageTint();
-
- int getWaterTint();
-
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IDimensionTypeWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IDimensionTypeWrapper.java
deleted file mode 100644
index cbafd5cd6..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IDimensionTypeWrapper.java
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.world;
-
-/**
- * @author James Seibel
- * @version 11-15-2021
- */
-public interface IDimensionTypeWrapper
-{
- String getDimensionName();
-
- boolean hasCeiling();
-
- boolean hasSkyLight();
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IWorldWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IWorldWrapper.java
deleted file mode 100644
index cb35e1fd5..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/world/IWorldWrapper.java
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.world;
-
-import java.io.File;
-
-import com.seibel.lod.core.enums.WorldType;
-import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
-
-/**
- * Can be either a Server world or a Client world.
- *
- * @author James Seibel
- * @version 11-20-2021
- */
-public interface IWorldWrapper
-{
- IDimensionTypeWrapper getDimensionType();
-
- WorldType getWorldType();
-
- int getBlockLight(AbstractBlockPosWrapper blockPos);
-
- int getSkyLight(AbstractBlockPosWrapper blockPos);
-
- IBiomeWrapper getBiome(AbstractBlockPosWrapper blockPos);
-
- boolean hasCeiling();
-
- boolean hasSkyLight();
-
- // Pls don't use this
- // If the world is null then this can't be called and gives an error
- boolean isEmpty();
-
- int getHeight();
-
- int getSeaLevel();
-
- /** @throws UnsupportedOperationException if the WorldWrapper isn't for a ServerWorld */
- File getSaveFolder() throws UnsupportedOperationException;
-
-
-}
diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/worldGeneration/AbstractWorldGeneratorWrapper.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/worldGeneration/AbstractWorldGeneratorWrapper.java
deleted file mode 100644
index 696c89e86..000000000
--- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/worldGeneration/AbstractWorldGeneratorWrapper.java
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- * This file is part of the Distant Horizon mod (formerly the LOD Mod),
- * licensed under the GNU GPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.lod.core.wrapperInterfaces.worldGeneration;
-
-import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
-import com.seibel.lod.core.enums.config.DistanceGenerationMode;
-import com.seibel.lod.core.objects.lod.LodDimension;
-import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
-import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
-
-/**
- * This is used for generating chunks
- * in a variety of detail and threading levels.
- *
- * Abstract instead of an interface, so
- * we can define its constructors.
- *
- * @author James Seibel
- * @version 11-20-2021
- */
-public abstract class AbstractWorldGeneratorWrapper
-{
- public AbstractWorldGeneratorWrapper(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper) { }
-
-
- public abstract void generateBiomesOnly(AbstractChunkPosWrapper pos, DistanceGenerationMode generationMode);
-
- public abstract void generateSurface(AbstractChunkPosWrapper pos);
-
- public abstract void generateFeatures(AbstractChunkPosWrapper pos);
-
- public abstract void generateFull(AbstractChunkPosWrapper pos);
-}
diff --git a/src/main/resources/shaders/flat_shaded.frag b/src/main/resources/shaders/flat_shaded.frag
deleted file mode 100644
index 7677dfa66..000000000
--- a/src/main/resources/shaders/flat_shaded.frag
+++ /dev/null
@@ -1,89 +0,0 @@
-#version 150 core
-
-in vec4 vertexColor;
-in vec4 vertexWorldPos;
-//in vec2 textureCoord;
-
-
-out vec4 fragColor;
-
-
-//uniform sampler2D texImage;
-uniform vec3 cameraPos;
-
-uniform bool fogEnabled;
-uniform bool nearFogEnabled;
-uniform bool farFogEnabled;
-
-uniform float nearFogStart;
-uniform float nearFogEnd;
-uniform float farFogStart;
-uniform float farFogEnd;
-uniform vec4 fogColor;
-
-
-// method definitions
-float getFogAlpha(float start, float end, float dist);
-
-
-
-/**
- * Fragment Shader
- *
- * author: James Seibel
- * version: 11-26-2021
- */
-void main()
-{
- // TODO: add a white texture to support Optifine shaders
- //vec4 textureColor = texture(texImage, textureCoord);
- //fragColor = vertexColor * textureColor;
-
-
- vec4 returnColor;
- if (fogEnabled)
- {
- // add fog
-
- float dist = distance(vertexWorldPos, vec4(cameraPos,1));
- // no fog by default
- float fogAlpha = 0;
-
- // less than because nearFogStart is farther away than nearFogEnd
- if (nearFogEnabled && dist < nearFogStart)
- {
- fogAlpha = getFogAlpha(nearFogStart, nearFogEnd, dist);
- }
- else if (farFogEnabled)
- {
- fogAlpha = getFogAlpha(farFogStart, farFogEnd, dist);
- }
-
- returnColor = mix(vertexColor, vec4(fogColor.xyz, 1), fogAlpha);
- }
- else
- {
- // simple flat color
- returnColor = vertexColor;
- }
-
-
-
- fragColor = returnColor;
-}
-
-
-
-
-/**
- * Returns the fog strength for the given fragment.
- * This is the same implementation as legacy OpenGL's Linear fog option.
- * 1 = completely opaque fog
- * 0 = no fog
- */
-float getFogAlpha(float start, float end, float dist)
-{
- float fogAlpha = 1 - ((end - dist) / (end - start));
- return clamp(fogAlpha, 0, 1);
-}
-
diff --git a/src/main/resources/shaders/standard.vert b/src/main/resources/shaders/standard.vert
deleted file mode 100644
index 32d457ac6..000000000
--- a/src/main/resources/shaders/standard.vert
+++ /dev/null
@@ -1,34 +0,0 @@
-#version 150 core
-
-in vec3 vPosition;
-in vec4 color;
-
-
-out vec4 vertexColor;
-out vec4 vertexWorldPos;
-//out vec2 textureCoord;
-out float depth;
-
-
-uniform mat4 modelViewMatrix;
-uniform mat4 projectionMatrix;
-
-
-/**
- * Vertex Shader
- *
- * author: James Seibel
- * version: 11-26-2021
- */
-void main()
-{
- // TODO: add a simple white texture to support Optifine shaders
- //textureCoord = textureCoord;
-
- vertexColor = color;
- vertexWorldPos = vec4(vPosition, 1);
-
- // the vPosition needs to be converted to a vec4 so it can be multiplied
- // by the 4x4 matrices
- gl_Position = projectionMatrix * modelViewMatrix * vec4(vPosition, 1);
-}