Merge remote-tracking branch 'origin/1.18.X' into 1.18.X

This commit is contained in:
Ran
2022-02-21 17:29:41 +06:00
7 changed files with 274 additions and 554 deletions
@@ -1,7 +1,6 @@
package com.seibel.lod.common.wrappers;
import com.seibel.lod.common.LodCommonMain;
import com.seibel.lod.common.wrappers.block.BlockColorSingletonWrapper;
import com.seibel.lod.common.wrappers.minecraft.MinecraftRenderWrapper;
import com.seibel.lod.common.wrappers.minecraft.MinecraftWrapper;
import com.seibel.lod.core.handlers.IReflectionHandler;
@@ -9,7 +8,6 @@ import com.seibel.lod.core.handlers.ReflectionHandler;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.IVersionConstants;
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorSingletonWrapper;
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
@@ -25,7 +23,6 @@ import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
*/
public class DependencySetup {
public static void createInitialBindings() {
SingletonHandler.bind(IBlockColorSingletonWrapper.class, BlockColorSingletonWrapper.INSTANCE);
if (!LodCommonMain.serverSided) {
SingletonHandler.bind(IMinecraftWrapper.class, MinecraftWrapper.INSTANCE);
SingletonHandler.bind(IMinecraftRenderWrapper.class, MinecraftRenderWrapper.INSTANCE);
@@ -1,46 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.common.wrappers.block;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorSingletonWrapper;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
import net.minecraft.world.level.block.Blocks;
/**
* Contains methods that would have been static in BlockColorWrapper.
* Since interfaces can't create/implement static methods we have
* to split the object up in two.
*
* @author James Seibel
* @version 11-17-2021
*/
public class BlockColorSingletonWrapper implements IBlockColorSingletonWrapper
{
public static final BlockColorSingletonWrapper INSTANCE = new BlockColorSingletonWrapper();
@Override
public IBlockColorWrapper getWaterColor()
{
return BlockColorWrapper.getBlockColorWrapper(Blocks.WATER);
}
}
@@ -1,317 +0,0 @@
package com.seibel.lod.common.wrappers.block;
import java.util.List;
import java.util.Objects;
import java.util.Random;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentMap;
import com.seibel.lod.common.wrappers.minecraft.MinecraftWrapper;
import com.seibel.lod.core.util.ColorUtil;
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.core.Direction;
import net.minecraft.world.level.block.*;
import net.minecraft.world.level.block.state.BlockState;
/**
* @author James Seibel
* @version 11-21-2021
*/
public class BlockColorWrapper implements IBlockColorWrapper
{
//set of block which require tint
public static final ConcurrentMap<Block, BlockColorWrapper> blockColorWrapperMap = new ConcurrentHashMap<>();
// public static final ModelDataMap dataMap = new ModelDataMap.Builder().build();
public static final AbstractBlockPosWrapper blockPos = new BlockPosWrapper(0, 0, 0);
public static final Random random = new Random(0);
//public static BlockColourWrapper WATER_COLOR = getBlockColorWrapper(Blocks.WATER);
public static final Direction[] directions = new Direction[] { Direction.UP, Direction.EAST, Direction.SOUTH, Direction.WEST, Direction.NORTH, Direction.DOWN };
private final Block block;
private int color;
private boolean isColored;
private boolean toTint;
private boolean foliageTint;
private boolean grassTint;
private boolean waterTint;
/**Constructor only require for the block instance we are wrapping**/
public BlockColorWrapper(Block block)
{
this.block = block;
this.color = 0;
this.isColored = true;
this.toTint = false;
this.foliageTint = false;
this.grassTint = false;
this.waterTint = false;
setupColorAndTint();
/*StringBuilder s = new StringBuilder();
s.append(block + "\n"
+ Integer.toHexString(
Minecraft.getInstance().getBlockColors().createDefault().getColor(
block.defaultBlockState(),
(World) MinecraftWrapper.INSTANCE.getWrappedServerLevel().getLevel(),
blockPosWrapper.getBlockPos())) + "\n"
);
for(Property x : Minecraft.getInstance().getBlockColors().getColoringProperties(block))
s.append(x.getName() + " " + x.getPossibleValues() + '\n');
System.out.println(s);*/
//System.out.println(block + " color " + Integer.toHexString(color) + " to tint " + toTint + " folliageTint " + folliageTint + " grassTint " + grassTint + " waterTint " + waterTint);
}
/**
* this return a wrapper of the block in input
* @param block object of the block to wrap
*/
public static IBlockColorWrapper getBlockColorWrapper(Block block)
{
//first we check if the block has already been wrapped
BlockColorWrapper colorWrapper = blockColorWrapperMap.get(block);
if (colorWrapper != null)
return colorWrapper;
//if it hasn't been created yet, we create it and save it in the map
colorWrapper = new BlockColorWrapper(block);
BlockColorWrapper colorWrapperCAS = blockColorWrapperMap.putIfAbsent(block, colorWrapper);
//we return the newly created wrapper
return colorWrapperCAS==null ? colorWrapper : colorWrapperCAS;
}
/**
* Generate the color of the given block from its texture
* and store it for later use.
*/
private void setupColorAndTint()
{
BlockState blockState = block.defaultBlockState();
//BlockPosWrapper blockPosWrapper = new BlockPosWrapper();
MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
TextureAtlasSprite texture;
List<BakedQuad> quads = null;
//boolean isTinted = false;
//int listSize = 0;
// first step is to check if this block has a tinted face
//for (Direction direction : directions)
//{
// quads = mc.getModelManager().getBlockModelShaper().getBlockModel(block.defaultBlockState()).getQuads(blockState, direction, random);
// listSize = Math.max(listSize, quads.size());
// for (BakedQuad bakedQuad : quads)
// {
// isTinted |= bakedQuad.isTinted();
// }
//}
//if it contains a tinted face then we store this block in the toTint set
//if (isTinted)
// this.toTint = true;
//now we get the first non-empty face
for (Direction direction : directions)
{
quads = mc.getModelManager().getBlockModelShaper().getBlockModel(block.defaultBlockState()).getQuads(blockState, direction, random);
if (!quads.isEmpty() && !(block instanceof RotatedPillarBlock && direction == Direction.UP))
break;
}
//the quads list is not empty we extract the first one
if (!quads.isEmpty())
{
isColored = true;
texture = quads.get(0).getSprite();
}
else
{
isColored = true;
texture = mc.getModelManager().getBlockModelShaper().getParticleIcon(block.defaultBlockState());
}
int count = 0;
int alpha = 0;
int red = 0;
int green = 0;
int blue = 0;
int numberOfGreyPixel = 0;
int tempColor;
int colorMultiplier;
// generate the block's color
// for (int frameIndex = 0; frameIndex < texture.getFrameCount(); frameIndex++)
boolean lookForTint = grassInstance() || leavesInstance();
int frameIndex = 0; // TODO
{
// textures normally use u and v instead of x and y
for (int u = 0; u < texture.getWidth(); u++)
{
for (int v = 0; v < texture.getHeight(); v++)
{
tempColor = TextureAtlasSpriteWrapper.getPixelRGBA(texture, frameIndex, u, v);
if (ColorUtil.getAlpha(TextureAtlasSpriteWrapper.getPixelRGBA(texture, frameIndex, u, v)) == 0)
continue;
if (lookForTint)
{
// determine if this pixel is gray
int colorMax = Math.max(Math.max(ColorUtil.getBlue(tempColor), ColorUtil.getGreen(tempColor)), ColorUtil.getRed(tempColor));
int colorMin = 16 + Math.min(Math.min(ColorUtil.getBlue(tempColor), ColorUtil.getGreen(tempColor)), ColorUtil.getRed(tempColor));
boolean isGray = colorMax < colorMin;
if (isGray)
numberOfGreyPixel++;
}
// for flowers, weight their non-green color higher
if (block instanceof FlowerBlock && (!(ColorUtil.getGreen(tempColor) > (ColorUtil.getBlue(tempColor) + 30)) || !(ColorUtil.getGreen(tempColor) > (ColorUtil.getRed(tempColor) + 30))))
colorMultiplier = 5;
else
colorMultiplier = 1;
// add to the running averages
count += colorMultiplier;
alpha += ColorUtil.getAlpha(tempColor) * ColorUtil.getAlpha(tempColor) * colorMultiplier;
red += ColorUtil.getBlue(tempColor) * ColorUtil.getBlue(tempColor) * colorMultiplier;
green += ColorUtil.getGreen(tempColor) * ColorUtil.getGreen(tempColor) * colorMultiplier;
blue += ColorUtil.getRed(tempColor) * ColorUtil.getRed(tempColor) * colorMultiplier;
}
}
}
if (count == 0)
// this block is entirely transparent
tempColor = 0;
else
{
// determine the average color
tempColor = ColorUtil.rgbToInt(
(int) Math.sqrt(alpha / count),
(int) Math.sqrt(red / count),
(int) Math.sqrt(green / count),
(int) Math.sqrt(blue / count));
}
// determine if this block should use the biome color tint
if ((lookForTint && (float) numberOfGreyPixel / count > 0.75f) || waterInstance())
this.toTint = true;
// we check which kind of tint we need to apply
this.grassTint = grassInstance() && toTint;
this.foliageTint = leavesInstance() && toTint;
this.waterTint = waterInstance();
//hardcoded leaves
if (block == Blocks.SPRUCE_LEAVES)
color = ColorUtil.multiplyRGBcolors(tempColor, 0xFF619961);
else if (block == Blocks.BIRCH_LEAVES)
color = ColorUtil.multiplyRGBcolors(tempColor, 0xFF80A755);
else
color = tempColor;
}
/** determine if the given block should use the biome's grass color */
private boolean grassInstance()
{
return block instanceof GrassBlock
|| block instanceof BushBlock
// || block instanceof IGrowable
// || block instanceof AbstractPlantBlock
// || block instanceof AbstractTopPlantBlock
|| block instanceof TallGrassBlock;
}
/** determine if the given block should use the biome's foliage color */
private boolean leavesInstance()
{
return (block instanceof LeavesBlock && block != Blocks.SPRUCE_LEAVES && block != Blocks.BIRCH_LEAVES/* && block != Blocks.AZALEA_LEAVES && block != Blocks.FLOWERING_AZALEA_LEAVES*/)
|| block == Blocks.VINE
|| block == Blocks.SUGAR_CANE;
}
/** determine if the given block should use the biome's foliage color */
private boolean waterInstance()
{
return block == Blocks.WATER;
}
@Override
public String getName(){
return block.getName().toString();
}
//--------------//
//Colors getters//
//--------------//
@Override
public boolean hasColor()
{
return isColored;
}
@Override
public int getColor()
{
return color;
}
//------------//
//Tint getters//
//------------//
@Override
public boolean hasTint()
{
return toTint;
}
@Override
public boolean hasGrassTint()
{
return grassTint;
}
@Override
public boolean hasFolliageTint()
{
return foliageTint;
}
@Override
public boolean hasWaterTint()
{
return waterTint;
}
@Override public boolean equals(Object o)
{
if (this == o)
return true;
if (!(o instanceof BlockColorWrapper))
return false;
BlockColorWrapper that = (BlockColorWrapper) o;
return Objects.equals(block, that.block);
}
@Override public int hashCode()
{
return Objects.hash(block);
}
}
@@ -0,0 +1,249 @@
package com.seibel.lod.common.wrappers.block;
import java.util.List;
import java.util.Random;
import java.util.concurrent.ConcurrentHashMap;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.util.ColorUtil;
import com.seibel.lod.core.wrapperInterfaces.block.BlockDetail;
import net.minecraft.client.Minecraft;
import net.minecraft.client.color.block.BlockColors;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.BlockAndTintGetter;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.FlowerBlock;
import net.minecraft.world.level.block.LiquidBlock;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.RotatedPillarBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.shapes.VoxelShape;
public class BlockDetailMap
{
public static final int FLOWER_COLOR_SCALE = 5;
public static final Random random = new Random(0);
//TODO: Perhaps make this not just use the first frame?
//FIXME: Stuff is wrong.
private static int calculateColorFromTexture(TextureAtlasSprite texture, boolean useFlowerScaling) {
int count = 0;
int alpha = 0;
int red = 0;
int green = 0;
int blue = 0;
int tempColor;
int colorMultiplier;
{
// textures normally use u and v instead of x and y
for (int u = 0; u < texture.getWidth(); u++)
{
for (int v = 0; v < texture.getHeight(); v++)
{
tempColor = TextureAtlasSpriteWrapper.getPixelRGBA(texture, 0, u, v);
if (ColorUtil.getAlpha(TextureAtlasSpriteWrapper.getPixelRGBA(texture, 0, u, v)) == 0)
continue;
// for flowers, weight their non-green color higher
if (useFlowerScaling && (
!(ColorUtil.getGreen(tempColor) > (ColorUtil.getBlue(tempColor) + 30)) ||
!(ColorUtil.getGreen(tempColor) > (ColorUtil.getRed(tempColor) + 30))
))
colorMultiplier = FLOWER_COLOR_SCALE;
else
colorMultiplier = 1;
// add to the running averages
count += colorMultiplier;
alpha += ColorUtil.getAlpha(tempColor) * ColorUtil.getAlpha(tempColor) * colorMultiplier;
red += ColorUtil.getBlue(tempColor) * ColorUtil.getBlue(tempColor) * colorMultiplier;
green += ColorUtil.getGreen(tempColor) * ColorUtil.getGreen(tempColor) * colorMultiplier;
blue += ColorUtil.getRed(tempColor) * ColorUtil.getRed(tempColor) * colorMultiplier;
}
}
}
if (count == 0)
// this block is entirely transparent
tempColor = 0;
else
{
// determine the average color
tempColor = ColorUtil.rgbToInt(
(int) Math.sqrt(alpha / count),
(int) Math.sqrt(red / count),
(int) Math.sqrt(green / count),
(int) Math.sqrt(blue / count));
}
return tempColor;
}
static class BlockDetailCache {
static BlockDetailCache NULL_BLOCK_DETAIL = new BlockDetailCache();
private static final Block[] BLOCK_TO_AVOID = {Blocks.AIR, Blocks.CAVE_AIR, Blocks.BARRIER};
private static final Direction[] DIRECTION_ORDER = {Direction.UP, Direction.NORTH, Direction.EAST, Direction.WEST, Direction.SOUTH, Direction.DOWN};
BlockDetail blockDetail;
boolean requireResolving;
@SuppressWarnings("unused")
boolean requireShade; //TODO: Add back using this in renderer
@SuppressWarnings("unused")
boolean scaleFlowerColor; //FIXME: Do I need to scale the tint color???
int tintIndex;
static boolean isBlockToBeAvoid(Block b) {
for (Block bta : BLOCK_TO_AVOID)
if (bta==b) return true;
return false;
}
static boolean hasNoCollision(BlockState bs, BlockPos pos, BlockAndTintGetter getter) {
if (!bs.getFluidState().isEmpty() || bs.getBlock() instanceof LiquidBlock) // Is blockState a fluid?
return false;
if (bs.getCollisionShape(getter, pos).isEmpty())
return true;
return false;
}
static boolean hasOnlyNonFullFace(BlockState bs, BlockPos pos, BlockAndTintGetter getter) {
if (!bs.getFluidState().isEmpty() || bs.getBlock() instanceof LiquidBlock) // Is blockState a fluid?
return false;
VoxelShape voxelShape = bs.getShape(getter, pos);
if (voxelShape.isEmpty()) return true;
AABB bbox = voxelShape.bounds();
double xWidth = (bbox.maxX - bbox.minX);
double yWidth = (bbox.maxY - bbox.minY);
double zWidth = (bbox.maxZ - bbox.minZ);
return xWidth < 1 && zWidth < 1 && yWidth < 1;
}
static BlockDetailCache make(BlockState bs, BlockPos pos, BlockAndTintGetter getter) {
boolean noCol, nonFull, canOcclude;
if(!bs.getFluidState().isEmpty()) {
bs = bs.getFluidState().createLegacyBlock();
FluidState fs = bs.getFluidState();
fs.getType();
noCol = false;
nonFull = false;
canOcclude = false;
BlockDetailCache result = new BlockDetailCache(fs);
ClientApi.LOGGER.info(fs.toString()+" = ["+result+"]");
return result;
} else {
if (bs.getRenderShape() != RenderShape.MODEL) return NULL_BLOCK_DETAIL;
if (isBlockToBeAvoid(bs.getBlock())) return NULL_BLOCK_DETAIL;
//BlocksToAvoid toAvoid = CONFIG.client().worldGenerator().getBlocksToAvoid();
noCol = hasNoCollision(bs, pos, getter);
nonFull = hasOnlyNonFullFace(bs, pos, getter);
canOcclude = bs.canOcclude();
List<BakedQuad> quads = null;
for (Direction direction : DIRECTION_ORDER)
{
quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().getBlockModel(bs).getQuads(bs, direction, random);
if (!quads.isEmpty() && !(bs.getBlock() instanceof RotatedPillarBlock && direction == Direction.UP))
break;
};
if (quads == null || quads.isEmpty()) return NULL_BLOCK_DETAIL;
BlockDetailCache result = new BlockDetailCache(canOcclude, noCol, nonFull, quads.get(0), bs.getBlock() instanceof FlowerBlock);
ClientApi.LOGGER.info(bs.toString()+" = ["+result+"]");
return result;
}
}
BlockDetailCache(boolean isFullBlock, boolean noCol, boolean nonFull, BakedQuad quad, boolean useFlowerScaling) {
requireResolving = quad.isTinted();
requireShade = quad.isShade();
tintIndex = quad.getTintIndex();
scaleFlowerColor = useFlowerScaling;
blockDetail = new BlockDetail(calculateColorFromTexture(quad.getSprite(), useFlowerScaling), isFullBlock, noCol, nonFull);
}
BlockDetailCache(FluidState fluid) {
requireResolving = true; // TODO: Maybe in the future recheck that there really is no way to see if a fluid needs tinting
requireShade = false;
tintIndex = 0; // Vanilla doesn't use this index currently. (Checked at 1.18.X, See BlockColors.class)
scaleFlowerColor = false;
TextureAtlasSprite text = Minecraft.getInstance().getModelManager().getBlockModelShaper().getBlockModel(fluid.createLegacyBlock()).getParticleIcon();
blockDetail = new BlockDetail(calculateColorFromTexture(text, false), true, false, false);
}
private BlockDetailCache()
{
//DUMMY CREATOR
}
BlockDetail getResolvedBlockDetail(BlockState bs, int x, int y, int z, BlockAndTintGetter getter) {
if (!requireResolving) return blockDetail;
BlockColors bc = Minecraft.getInstance().getBlockColors();
if (!bs.getFluidState().isEmpty()) bs = bs.getFluidState().createLegacyBlock();
int tintColor = bc.getColor(bs, getter, new BlockPos(x, y, z), tintIndex);
if (tintColor == -1) return blockDetail;
return new BlockDetail(ColorUtil.multiplyRGBcolors(blockDetail.color, tintColor),
blockDetail.isFullBlock, blockDetail.hasNoCollision, blockDetail.hasOnlyNonFullFace);
}
// Note: this one won't resolve biome based or pos based colors. (Kinda like GUI block icons)
BlockDetail getResolvedBlockDetail(BlockState bs) {
if (!requireResolving) return blockDetail;
BlockColors bc = Minecraft.getInstance().getBlockColors();
if (!bs.getFluidState().isEmpty()) bs = bs.getFluidState().createLegacyBlock();
int tintColor = bc.getColor(bs, null, null, tintIndex);
if (tintColor == -1) return blockDetail;
return new BlockDetail(ColorUtil.multiplyRGBcolors(blockDetail.color, tintColor),
blockDetail.isFullBlock, blockDetail.hasNoCollision, blockDetail.hasOnlyNonFullFace);
}
@Override
public String toString() {
return "[BlockDetail: "+blockDetail+", RequireResolving: "+requireResolving+", requireShade: "+requireShade+", scaleFlowerColor: "+scaleFlowerColor+"]";
}
}
private static ConcurrentHashMap<BlockState, BlockDetailCache> map = new ConcurrentHashMap<BlockState, BlockDetailCache>();
private BlockDetailMap() {}
private static BlockDetailCache getOrMakeBlockDetailCache(BlockState bs, BlockPos pos, BlockAndTintGetter getter) {
BlockDetailCache cache = map.get(bs);
if (cache != null) return cache;
if (bs.getFluidState().isEmpty()) {
cache = BlockDetailCache.make(bs, pos, getter);
} else {
cache = BlockDetailCache.make(bs.getFluidState().createLegacyBlock(), pos, getter);
}
BlockDetailCache cacheCAS = map.putIfAbsent(bs, cache);
return cacheCAS==null ? cache : cacheCAS;
}
// Return null means skip the block
public static BlockDetail getBlockDetail(BlockState bs) {
BlockDetailCache cache = getOrMakeBlockDetailCache(bs, new BlockPos(0, 0, 0), null);
if (cache == BlockDetailCache.NULL_BLOCK_DETAIL) return null;
return cache.getResolvedBlockDetail(bs);
}
// Return null means skip the block
public static BlockDetail getBlockDetailWithCompleteTint(BlockState bs, int x, int y, int z, BlockAndTintGetter tintGetter) {
BlockDetailCache cache = getOrMakeBlockDetailCache(bs, new BlockPos(x,y,z), tintGetter);
if (cache == BlockDetailCache.NULL_BLOCK_DETAIL) return null;
return cache.getResolvedBlockDetail(bs, x, y, z, tintGetter);
}
}
@@ -1,157 +0,0 @@
package com.seibel.lod.common.wrappers.block;
import java.util.Objects;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentMap;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockShapeWrapper;
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
import com.seibel.lod.common.wrappers.chunk.ChunkWrapper;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.shapes.VoxelShape;
/**
* @author James Seibel
* @version 11-21-2021
*/
public class BlockShapeWrapper implements IBlockShapeWrapper
{
//set of block which require tint
public static final ConcurrentMap<Block, BlockShapeWrapper> blockShapeWrapperMap = new ConcurrentHashMap<>();
public static BlockShapeWrapper WATER_SHAPE = new BlockShapeWrapper();
private final Block block;
private final boolean toAvoid;
private boolean nonFull;
private boolean noCollision;
/**Constructor only require for the block instance we are wrapping**/
public BlockShapeWrapper(Block block, IChunkWrapper chunkWrapper, int x, int y, int z)
{
this.block = block;
this.nonFull = false;
this.noCollision = false;
this.toAvoid = ofBlockToAvoid();
setupShapes(chunkWrapper, x, y, z);
//System.out.println(block + " non full " + nonFull + " no collision " + noCollision + " to avoid " + toAvoid);
}
private BlockShapeWrapper()
{
this.block = Blocks.WATER;
this.nonFull = false;
this.noCollision = false;
this.toAvoid = false;
}
/**
* this return a wrapper of the block in input
* @param block Block object to wrap
*/
static public BlockShapeWrapper getBlockShapeWrapper(Block block, ChunkWrapper chunkWrapper, int x, int y, int z)
{
//first we check if the block has already been wrapped
BlockShapeWrapper blockWrapper = blockShapeWrapperMap.get(block);
if (blockWrapper != null)
return blockWrapper;
//if it hasn't been created yet, we create it and save it in the map
blockWrapper = new BlockShapeWrapper(block, chunkWrapper, x, y, z);
BlockShapeWrapper blockWrapperCAS = blockShapeWrapperMap.putIfAbsent(block, blockWrapper);
//we return the newly created wrapper
return blockWrapperCAS==null ? blockWrapper : blockWrapperCAS;
}
private void setupShapes(IChunkWrapper chunkWrapper, int x, int y, int z)
{
ChunkAccess chunk = ((ChunkWrapper) chunkWrapper).getChunk();
BlockPos blockPos = new BlockPos(x, y, z);
boolean noCollisionSetted = false;
boolean nonFullSetted = false;
if (!block.defaultBlockState().getFluidState().isEmpty())// || block instanceof SixWayBlock)
{
noCollisionSetted = true;
nonFullSetted = true;
noCollision = false;
nonFull = false;
}
if (!nonFullSetted)
{
VoxelShape voxelShape = block.defaultBlockState().getShape(chunk, blockPos);
if (!voxelShape.isEmpty())
{
AABB bbox = voxelShape.bounds();
double xWidth = (bbox.maxX - bbox.minX);
double yWidth = (bbox.maxY - bbox.minY);
double zWidth = (bbox.maxZ - bbox.minZ);
nonFull = xWidth < 1 && zWidth < 1 && yWidth < 1;
}
else
{
nonFull = false;
}
}
if (!noCollisionSetted)
{
VoxelShape collisionShape = block.defaultBlockState().getCollisionShape(chunk, blockPos);
noCollision = collisionShape.isEmpty();
}
}
@Override
public boolean ofBlockToAvoid()
{
return block.equals(Blocks.AIR)
|| block.equals(Blocks.CAVE_AIR)
|| block.equals(Blocks.BARRIER);
}
//-----------------//
//Avoidance getters//
//-----------------//
@Override
public boolean isNonFull()
{
return nonFull;
}
@Override
public boolean hasNoCollision()
{
return noCollision;
}
@Override
public boolean isToAvoid()
{
return toAvoid;
}
@Override public boolean equals(Object o)
{
if (this == o)
return true;
if (!(o instanceof BlockShapeWrapper))
return false;
BlockShapeWrapper that = (BlockShapeWrapper) o;
return Objects.equals(block, that.block);
}
@Override public int hashCode()
{
return Objects.hash(block);
}
}
@@ -2,29 +2,27 @@ package com.seibel.lod.common.wrappers.chunk;
import com.seibel.lod.core.util.LevelPosUtil;
import com.seibel.lod.core.util.LodUtil;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockShapeWrapper;
import com.seibel.lod.core.wrapperInterfaces.block.BlockDetail;
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
import com.seibel.lod.common.wrappers.WrapperUtil;
import com.seibel.lod.common.wrappers.block.BlockColorWrapper;
import com.seibel.lod.common.wrappers.block.BlockShapeWrapper;
import com.seibel.lod.common.wrappers.block.BlockDetailMap;
import com.seibel.lod.common.wrappers.world.BiomeWrapper;
import com.seibel.lod.common.wrappers.worldGeneration.mimicObject.LightedWorldGenRegion;
import net.minecraft.core.BlockPos;
import net.minecraft.core.QuartPos;
import net.minecraft.world.level.BlockAndTintGetter;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.block.AirBlock;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.LiquidBlock;
import net.minecraft.world.level.block.LiquidBlockContainer;
import net.minecraft.world.level.block.SimpleWaterloggedBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.chunk.LevelChunkSection;
import net.minecraft.world.level.levelgen.Heightmap;
/**
@@ -35,7 +33,7 @@ import net.minecraft.world.level.levelgen.Heightmap;
public class ChunkWrapper implements IChunkWrapper
{
private final ChunkAccess chunk;
private final BlockAndTintGetter lightSource;
private final LevelReader lightSource;
@Override
public int getHeight(){
@@ -65,30 +63,14 @@ public class ChunkWrapper implements IChunkWrapper
return BiomeWrapper.getBiomeWrapper(chunk.getNoiseBiome(
QuartPos.fromBlock(x), QuartPos.fromBlock(y), QuartPos.fromBlock(z)));
}
@Override
public IBlockColorWrapper getBlockColorWrapper(int x, int y, int z)
{
public BlockDetail getBlockDetail(int x, int y, int z) {
BlockState blockState = chunk.getBlockState(new BlockPos(x,y,z));
Block block = blockState.getBlock();
return BlockColorWrapper.getBlockColorWrapper(block);
return BlockDetailMap.getBlockDetailWithCompleteTint(blockState, x, y, z, lightSource);
}
@Override
public IBlockShapeWrapper getBlockShapeWrapper(int x, int y, int z)
{
BlockState blockState = chunk.getBlockState(new BlockPos(x,y,z));
Block block = blockState.getBlock();
return BlockShapeWrapper.getBlockShapeWrapper(block, this, x, y, z);
}
@Deprecated
public ChunkWrapper(ChunkAccess chunk)
{
this.chunk = chunk;
this.lightSource = null;
}
public ChunkWrapper(ChunkAccess chunk, BlockAndTintGetter lightSource)
public ChunkWrapper(ChunkAccess chunk, LevelReader lightSource)
{
this.chunk = chunk;
this.lightSource = lightSource;
@@ -180,5 +162,17 @@ public class ChunkWrapper implements IChunkWrapper
if (lightSource == null) return -1;
return lightSource.getBrightness(LightLayer.SKY, new BlockPos(x,y,z));
}
@Override
public boolean doesNearbyChunksExist() {
if (lightSource instanceof LightedWorldGenRegion) return true;
for (int dx = -1; dx <= 1; dx++) {
for (int dz = -1; dz <= 1; dz++) {
if (dx==0 && dz==0) continue;
if (lightSource.getChunk(dx+getChunkPosX(), dz+getChunkPosZ(), ChunkStatus.BIOMES, false) == null) return false;
}
}
return true;
}
}
+1 -1
Submodule core updated: 0edca2402d...4708da8e8f