Fix some block failing to get correct colors

This commit is contained in:
tom lee
2022-03-20 17:15:12 +08:00
parent b5b9b688c3
commit 563840ca58
@@ -237,13 +237,24 @@ public class BlockDetailWrapper extends IBlockDetailWrapper
!(state.getBlock() instanceof RotatedPillarBlock && direction == Direction.UP))
break;
};
if (quads == null || quads.isEmpty()) {
quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().
getBlockModel(state).getQuads(state, null, random);
}
if (quads != null && !quads.isEmpty()) {
needPostTinting = quads.get(0).isTinted();
needShade = quads.get(0).isShade();
tintIndex = quads.get(0).getTintIndex();
baseColor = calculateColorFromTexture(quads.get(0).getSprite(),
ColorMode.getColorMode(state.getBlock()));
}
} else { // Backup method.
needPostTinting = false;
needShade = false;
tintIndex = 0;
baseColor = calculateColorFromTexture(Minecraft.getInstance().getModelManager().getBlockModelShaper().getParticleIcon(state),
ColorMode.getColorMode(state.getBlock()));
}
} else { // Liquid Block
needPostTinting = true;