Updated core
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@@ -62,6 +62,7 @@ public class BlockColorWrapper implements IBlockColorWrapper
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System.out.println(block + " color " + Integer.toHexString(color) + " to tint " + toTint + " folliageTint " + folliageTint + " grassTint " + grassTint + " waterTint " + waterTint);
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}
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/**
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* this return a wrapper of the block in input
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* @param blockState of the block to wrap
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@@ -236,6 +237,11 @@ public class BlockColorWrapper implements IBlockColorWrapper
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return block == Blocks.WATER;
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}
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@Override
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public String getName() {
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return block.getName().toString();
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}
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//--------------//
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//Colors getters//
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//--------------//
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@@ -246,10 +252,6 @@ public class BlockColorWrapper implements IBlockColorWrapper
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return isColored;
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}
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@Override
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public String getName() {
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return block.getName().toString();
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}
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@Override
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public int getColor()
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+4
-4
@@ -196,11 +196,11 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
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int col =
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((c.getRed() & 0xFF) << 16) | // blue
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((c.getGreen() & 0xFF) << 8) | // green
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((c.getBlue() & 0xFF)) | // red
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((c.getAlpha() & 0xFF) << 24); // alpha
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((c.getGreen() & 0xFF) << 8) | // green
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((c.getBlue() & 0xFF)) | // red
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((c.getAlpha() & 0xFF) << 24); // alpha
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// 2D array stored in a 1D array.
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// Thank you Tim from College ;)
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pixels[u * lightMapWidth + v] = col;
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+1
-1
Submodule core updated: cd50be6531...1b82acec9f
@@ -49,3 +49,10 @@ authors="James Seibel, Leonardo Amato, and Cola" #optional
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#// The description text for the mod (multi line!) (#mandatory)
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description='''This mod generates and renders simplified terrain beyond the normal view distance, at a low performance cost.'''
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#// to make mod be not required on forge server
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acceptableRemoteVersions="*"
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#// to not load on server at all as there is no integration at all
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#// TODO remove when we add server support
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clientSideOnly=true
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