Fix MixinTextureUtil mixin crash due to incorrect package path
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+5
-3
@@ -13,13 +13,15 @@ import org.spongepowered.asm.mixin.injection.Redirect;
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* @author coolGi
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*/
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@Mixin(TextureUtil.class)
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public class MixinTextureUtil {
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@Redirect(method = "Lcom/mojang/blaze3d/platform/TextureUtil;prepareImage(Lcom/mojang/blaze3d/platform/NativeImage$InternalGlFormat;IIII)V",
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public class MixinTextureUtil
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{
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@Redirect(method = "prepareImage(Lcom/mojang/blaze3d/platform/NativeImage$InternalGlFormat;IIII)V",
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at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V"), remap=false)
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private static void setLodBias(int target, int pname, float param)
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{
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float biasValue = Config.Client.Advanced.Graphics.AdvancedGraphics.lodBias.get().floatValue();
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if (biasValue != 0) {
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if (biasValue != 0)
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{
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// The target is GL11.GL_TEXTURE_2D
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// And the pname is GL14.GL_TEXTURE_LOD_BIAS
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GlStateManager._texParameter(target, pname, biasValue);
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