add ClientUtil.argbToInt()
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+4
-4
@@ -324,12 +324,12 @@ public class ClientBlockStateColorCache
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if (count == 0)
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{
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// this block is entirely transparent
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tempColor = ColorUtil.rgbToInt(0, 255, 255, 255);
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tempColor = ColorUtil.argbToInt(0, 255, 255, 255);
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}
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else
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{
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// determine the average color
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tempColor = ColorUtil.rgbToInt(
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tempColor = ColorUtil.argbToInt(
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alpha / count,
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linearToSrgb((float) (red / (double) alpha)),
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linearToSrgb((float) (green / (double) alpha)),
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@@ -337,10 +337,10 @@ public class ClientBlockStateColorCache
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}
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//check if not missing texture
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if (tempColor == ColorUtil.rgbToInt(255, 182, 0, 182))
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if (tempColor == ColorUtil.argbToInt(255, 182, 0, 182))
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{
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//make it not render at all
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tempColor = ColorUtil.rgbToInt(0, 255, 255, 255);
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tempColor = ColorUtil.argbToInt(0, 255, 255, 255);
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}
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return tempColor;
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}
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+1
-1
Submodule coreSubProjects updated: 59767c807b...fd794cd55d
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