framebuffer name consistency fix

This commit is contained in:
James Seibel
2025-10-25 08:37:16 -05:00
parent 5715cd9266
commit 518ec18362
2 changed files with 4 additions and 4 deletions
@@ -321,7 +321,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
}
@Override
public int getTargetFrameBuffer()
public int getTargetFramebuffer()
{
// used so we can access the framebuffer shaders end up rendering to
if (AbstractOptifineAccessor.optifinePresent())
@@ -402,7 +402,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
}
@Override
public int getTargetFrameBufferViewportWidth()
public int getTargetFramebufferViewportWidth()
{
#if MC_VER < MC_1_21_9
return this.getRenderTarget().viewWidth;
@@ -412,7 +412,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
}
@Override
public int getTargetFrameBufferViewportHeight()
public int getTargetFramebufferViewportHeight()
{
#if MC_VER < MC_1_21_9
return this.getRenderTarget().viewHeight;