Fixed glass color
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@@ -34,13 +34,7 @@ import com.seibel.lod.util.LodThreadFactory;
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import com.seibel.lod.util.LodUtil;
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import com.seibel.lod.wrappers.MinecraftWrapper;
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import net.minecraft.block.AbstractPlantBlock;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.BushBlock;
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import net.minecraft.block.GrassBlock;
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import net.minecraft.block.IGrowable;
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import net.minecraft.block.LeavesBlock;
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import net.minecraft.block.*;
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import net.minecraft.block.material.MaterialColor;
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import net.minecraft.world.DimensionType;
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import net.minecraft.world.IWorld;
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@@ -381,11 +375,10 @@ public class LodBuilder
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{
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int colorInt = 0;
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BlockState blockState = null;
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if (chunkSections[i] != null)
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{
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blockState = chunkSections[i].getBlockState(x, y, z);
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colorInt = blockState.materialColor.col;
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colorInt = blockState.getBlock().defaultMaterialColor().col;
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}
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if (colorInt == 0 && config.useSolidBlocksInColorGen)
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