cleaned out some code. Applied autoformat everywhere

This commit is contained in:
cola98765
2021-10-13 12:45:21 +02:00
parent c7dbc28a9a
commit 4baa649972
53 changed files with 547 additions and 610 deletions
@@ -12,12 +12,10 @@ import org.lwjgl.opengl.GLCapabilities;
*
* <p>
* Helpful OpenGL resources: <br><br>
*
* <p>
* https://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf <br>
* https://learnopengl.com/Advanced-OpenGL/Advanced-Data <br>
* https://gamedev.stackexchange.com/questions/91995/edit-vbo-data-or-create-a-new-one <br><br>
*
*
* @author James Seibel
* @version 10-2-2021
*/
@@ -35,8 +33,10 @@ public class GlProxy
/** the LodBuilder's GL context */
public final GLCapabilities lodBuilderGlCapabilities;
/** This is just used for debugging, hopefully it can be removed once
* the context switching is more stable. */
/**
* This is just used for debugging, hopefully it can be removed once
* the context switching is more stable.
*/
public Thread lodBuilderOwnerThread = null;
/** Does this computer's GPU support fancy fog? */
@@ -88,9 +88,7 @@ public class GlProxy
fancyFogAvailable = GL.getCapabilities().GL_NV_fog_distance;
if (!fancyFogAvailable)
{
ClientProxy.LOGGER.info("This GPU does not support GL_NV_fog_distance. This means that the fancy fog option will not be available.");
}
}