Merge branch 'minecraft-lod-mod-frustum.culling'
This commit is contained in:
+5
-1
@@ -77,7 +77,11 @@ public class McObjectConverter
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#endif
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}
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/** 4x4 float matrix converter */
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/**
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* 4x4 float matrix converter
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* TODO this should be moved into Mat4f's constructor
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*/
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@Deprecated
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public static Mat4f Convert(Matrix4f mcMatrix)
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{
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FloatBuffer buffer = FloatBuffer.allocate(16);
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+22
-3
@@ -21,6 +21,7 @@ package com.seibel.distanthorizons.common.wrappers.minecraft;
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import java.awt.Color;
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import java.lang.invoke.MethodHandles;
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import java.nio.FloatBuffer;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashSet;
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@@ -40,8 +41,9 @@ import com.seibel.distanthorizons.core.render.DhApiRenderProxy;
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import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
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#if MC_VER < MC_1_19_4
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import com.mojang.math.Vector3f;
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import org.joml.Vector3f;
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#else
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import org.joml.Matrix4f;
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import org.joml.Vector3f;
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#endif
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#if MC_VER >= MC_1_20_2
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@@ -78,6 +80,7 @@ import net.minecraft.world.level.material.FogType;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.Vec3;
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import org.apache.logging.log4j.Logger;
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import org.joml.Matrix4f;
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/**
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@@ -116,8 +119,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
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public Vec3f getLookAtVector()
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{
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Camera camera = MC.gameRenderer.getMainCamera();
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Vector3f cameraDir = camera.getLookVector();
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return new Vec3f(cameraDir.x(), cameraDir.y(), cameraDir.z());
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return new Vec3f(camera.getLookVector().x(), camera.getLookVector().y(), camera.getLookVector().z());
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}
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@Override
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@@ -148,6 +150,23 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
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return new Vec3d(projectedView.x, projectedView.y, projectedView.z);
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}
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@Override
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public Mat4f getWorldViewMatrix()
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{
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Camera camera = MC.gameRenderer.getMainCamera();
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Vector3f cameraVec3 = new Vector3f(
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(float)camera.getPosition().x,
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(float)camera.getPosition().y,
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(float)camera.getPosition().z);
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cameraVec3 = cameraVec3.negate();
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Matrix4f matWorldView = new Matrix4f()
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.rotateX((float)Math.toRadians(camera.getXRot()))
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.rotateY((float)Math.toRadians(camera.getYRot() + 180f))
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.translate(cameraVec3);
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return McObjectConverter.Convert(matWorldView);
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}
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@Override
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public Mat4f getDefaultProjectionMatrix(float partialTicks)
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{
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+1
-1
Submodule coreSubProjects updated: 30055805d8...06b43d6627
@@ -47,7 +47,9 @@ import net.fabricmc.fabric.api.event.player.UseBlockCallback;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.screens.TitleScreen;
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#if MC_VER < MC_1_19_4
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import java.nio.FloatBuffer;
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#endif
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import java.util.HashSet;
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import net.minecraft.client.multiplayer.ClientLevel;
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