actually fix tint on custom water textures.
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@@ -208,9 +208,7 @@ public class BlockColorWrapper implements IBlockColorWrapper
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}
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// determine if this block should use the biome color tint
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if (lookForTint && (float) numberOfGreyPixel / count > 0.75f)
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this.toTint = true;
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if (waterInstance())
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if ((lookForTint && (float) numberOfGreyPixel / count > 0.75f) || waterInstance())
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this.toTint = true;
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// we check which kind of tint we need to apply
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