add some depreciation supressions and improve the fog slightly
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@@ -108,6 +108,7 @@ public class LodRender
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* @param newDimension The dimension to draw, if null doesn't replace the current dimension.
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* @param partialTicks how far into the current tick this method was called.
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*/
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@SuppressWarnings("deprecation")
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public void drawLODs(LodDimension lodDim, float partialTicks, IProfiler newProfiler)
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{
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if (lodDim == null)
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@@ -377,7 +378,7 @@ public class LodRender
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{
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if (fogQuality == FogQuality.FANCY)
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{
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RenderSystem.fogStart(farPlaneDistance * 0.78f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
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RenderSystem.fogStart(farPlaneDistance * 0.85f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
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RenderSystem.fogEnd(farPlaneDistance * 1.0f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
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}
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else if(fogQuality == FogQuality.FAST)
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@@ -475,6 +476,7 @@ public class LodRender
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/**
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* setup the lighting to be used for the LODs
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*/
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@SuppressWarnings("deprecation")
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private void setupLighting(LodDimension lodDimension, float partialTicks)
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{
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float sunBrightness = lodDimension.dimension.hasSkyLight() ? mc.world.getSunBrightness(partialTicks) : 0.2f;
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