add some depreciation supressions and improve the fog slightly

This commit is contained in:
James Seibel
2021-05-31 16:43:21 -05:00
parent 2f7f489e14
commit 402abb0963
@@ -108,6 +108,7 @@ public class LodRender
* @param newDimension The dimension to draw, if null doesn't replace the current dimension.
* @param partialTicks how far into the current tick this method was called.
*/
@SuppressWarnings("deprecation")
public void drawLODs(LodDimension lodDim, float partialTicks, IProfiler newProfiler)
{
if (lodDim == null)
@@ -377,7 +378,7 @@ public class LodRender
{
if (fogQuality == FogQuality.FANCY)
{
RenderSystem.fogStart(farPlaneDistance * 0.78f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
RenderSystem.fogStart(farPlaneDistance * 0.85f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
RenderSystem.fogEnd(farPlaneDistance * 1.0f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
}
else if(fogQuality == FogQuality.FAST)
@@ -475,6 +476,7 @@ public class LodRender
/**
* setup the lighting to be used for the LODs
*/
@SuppressWarnings("deprecation")
private void setupLighting(LodDimension lodDimension, float partialTicks)
{
float sunBrightness = lodDimension.dimension.hasSkyLight() ? mc.world.getSunBrightness(partialTicks) : 0.2f;