Renamed stuff to fix building
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@@ -109,7 +109,7 @@ public abstract class ClassicConfigGUI {
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// For boolean
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Function<Object, Component> func = value -> new TextComponent((Boolean) value ? "True" : "False").withStyle((Boolean) value ? ChatFormatting.GREEN : ChatFormatting.RED);
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((EntryInfo) info.guiValue).widget = new AbstractMap.SimpleEntry<Button.OnPress, Function<Object, Component>>(button -> {
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((ConfigEntry) info).setWTSave(!(Boolean) info.get());
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((ConfigEntry) info).setWithoutSaving(!(Boolean) info.get());
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button.setMessage(func.apply(info.get()));
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}, func);
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}
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@@ -159,9 +159,9 @@ public abstract class ClassicConfigGUI {
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if (((ConfigEntry) info).isValid(value) == 0 && info.getType() != List.class) {
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if (!cast)
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((ConfigEntry) info).setWTSave(value);
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((ConfigEntry) info).setWithoutSaving(value);
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else
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((ConfigEntry) info).setWTSave(value.intValue());
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((ConfigEntry) info).setWithoutSaving(value.intValue());
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}
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// else if (((ConfigEntry) info).isValid() == 0)
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// {
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@@ -258,7 +258,7 @@ public abstract class ClassicConfigGUI {
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TranslatableComponent name = new TranslatableComponent(translationPrefix + info.getNameWCategory());
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if (ConfigEntry.class.isAssignableFrom(info.getClass())) {
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Button resetButton = new Button(this.width - ConfigScreenConfigs.SpaceFromRightScreen - 150 - ConfigScreenConfigs.ButtonWidthSpacing - ConfigScreenConfigs.ResetButtonWidth, 0, ConfigScreenConfigs.ResetButtonWidth, 20, new TextComponent("Reset").withStyle(ChatFormatting.RED), (button -> {
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((ConfigEntry) info).setWTSave(((ConfigEntry) info).getDefaultValue());
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((ConfigEntry) info).setWithoutSaving(((ConfigEntry) info).getDefaultValue());
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((EntryInfo) info.guiValue).index = 0;
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this.reload = true;
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Objects.requireNonNull(minecraft).setScreen(this);
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@@ -22,7 +22,7 @@ package com.seibel.lod.fabric.mixins;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Matrix4f;
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import com.seibel.lod.common.wrappers.McObjectConverter;
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import com.seibel.lod.core.Config;
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import com.seibel.lod.core.config.Config;
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import com.seibel.lod.core.api.internal.ClientApi;
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import com.seibel.lod.core.objects.math.Mat4f;
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import net.minecraft.client.renderer.LevelRenderer;
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