minor batchGenEnv renaming

This commit is contained in:
James Seibel
2024-12-13 07:25:47 -06:00
parent 77a366065d
commit 3349e51655
@@ -713,7 +713,7 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
public void generateDirect(
GenerationEvent genEvent, ArrayGridList<ChunkWrapper> chunksToGenerate, int border,
GenerationEvent genEvent, ArrayGridList<ChunkWrapper> chunkWrappersToGenerate, int border,
EDhApiWorldGenerationStep step, DhLitWorldGenRegion region) throws InterruptedException
{
if (Thread.interrupted())
@@ -723,7 +723,7 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
try
{
chunksToGenerate.forEach((chunkWrapper) ->
chunkWrappersToGenerate.forEach((chunkWrapper) ->
{
ChunkAccess chunk = chunkWrapper.getChunk();
if (chunk instanceof ProtoChunk)
@@ -741,7 +741,7 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
genEvent.timer.nextEvent("structStart");
throwIfThreadInterrupted();
this.stepStructureStart.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunksToGenerate, EDhApiWorldGenerationStep.STRUCTURE_START));
this.stepStructureStart.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunkWrappersToGenerate, EDhApiWorldGenerationStep.STRUCTURE_START));
genEvent.refreshTimeout();
if (step == EDhApiWorldGenerationStep.STRUCTURE_START)
{
@@ -750,7 +750,7 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
genEvent.timer.nextEvent("structRef");
throwIfThreadInterrupted();
this.stepStructureReference.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunksToGenerate, EDhApiWorldGenerationStep.STRUCTURE_REFERENCE));
this.stepStructureReference.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunkWrappersToGenerate, EDhApiWorldGenerationStep.STRUCTURE_REFERENCE));
genEvent.refreshTimeout();
if (step == EDhApiWorldGenerationStep.STRUCTURE_REFERENCE)
{
@@ -759,7 +759,7 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
genEvent.timer.nextEvent("biome");
throwIfThreadInterrupted();
this.stepBiomes.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunksToGenerate, EDhApiWorldGenerationStep.BIOMES));
this.stepBiomes.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunkWrappersToGenerate, EDhApiWorldGenerationStep.BIOMES));
genEvent.refreshTimeout();
if (step == EDhApiWorldGenerationStep.BIOMES)
{
@@ -768,7 +768,7 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
genEvent.timer.nextEvent("noise");
throwIfThreadInterrupted();
this.stepNoise.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunksToGenerate, EDhApiWorldGenerationStep.NOISE));
this.stepNoise.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunkWrappersToGenerate, EDhApiWorldGenerationStep.NOISE));
genEvent.refreshTimeout();
if (step == EDhApiWorldGenerationStep.NOISE)
{
@@ -777,7 +777,7 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
genEvent.timer.nextEvent("surface");
throwIfThreadInterrupted();
this.stepSurface.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunksToGenerate, EDhApiWorldGenerationStep.SURFACE));
this.stepSurface.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunkWrappersToGenerate, EDhApiWorldGenerationStep.SURFACE));
genEvent.refreshTimeout();
if (step == EDhApiWorldGenerationStep.SURFACE)
{
@@ -794,7 +794,7 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
genEvent.timer.nextEvent("feature");
throwIfThreadInterrupted();
this.stepFeatures.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunksToGenerate, EDhApiWorldGenerationStep.FEATURES));
this.stepFeatures.generateGroup(genEvent.threadedParam, region, GetCutoutFrom(chunkWrappersToGenerate, EDhApiWorldGenerationStep.FEATURES));
genEvent.refreshTimeout();
}
finally
@@ -808,9 +808,9 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
// only light generated chunks,
// attempting to light un-generated chunks will cause lighting issues on bordering generated chunks
ArrayList<IChunkWrapper> iChunkWrapperList = new ArrayList<>();
for (int i = 0; i < chunksToGenerate.size(); i++) // regular for loop since enhanced for loops increase GC pressure slightly
for (int i = 0; i < chunkWrappersToGenerate.size(); i++) // regular for loop since enhanced for loops increase GC pressure slightly
{
ChunkWrapper chunkWrapper = chunksToGenerate.get(i);
ChunkWrapper chunkWrapper = chunkWrappersToGenerate.get(i);
if (chunkWrapper.getStatus() != ChunkStatus.EMPTY)
{
iChunkWrapperList.add(chunkWrapper);