Fixed Sodium Fog Issue.

This commit is contained in:
tom lee
2022-01-13 20:00:36 +08:00
parent d91f86aed5
commit 328ac93178
@@ -6,7 +6,6 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.mojang.blaze3d.systems.RenderSystem;
import com.seibel.lod.common.wrappers.minecraft.MinecraftRenderWrapper;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
@@ -22,6 +21,10 @@ import net.minecraft.world.level.material.FogType;
public class MixinFogRenderer {
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
// Using this instead of Float.MAX_VALUE because Sodium don't like it.
private static final float A_REALLY_REALLY_BIG_VALUE = 420694206942069.F;
private static final float A_EVEN_LARGER_VALUE = 42069420694206942069.F;
@Inject(at = @At("RETURN"), method = "setupFog(Lnet/minecraft/client/Camera;Lnet/minecraft/client/renderer/FogRenderer$FogMode;FZ)V")
private static final void disableSetupFog(Camera camera, FogMode fogMode, float f, boolean bl, CallbackInfo callback) {
FogType fogTypes = camera.getFluidInCamera();
@@ -29,8 +32,8 @@ public class MixinFogRenderer {
boolean isUnderWater = (entity instanceof LivingEntity) && ((LivingEntity)entity).hasEffect(MobEffects.BLINDNESS);
if (!isUnderWater) {
if (fogMode == FogMode.FOG_TERRAIN && fogTypes == FogType.NONE && CONFIG.client().graphics().fogQuality().getDisableVanillaFog()) {
RenderSystem.setShaderFogStart(Float.MAX_VALUE);
RenderSystem.setShaderFogEnd(Float.MAX_VALUE);
RenderSystem.setShaderFogStart(A_REALLY_REALLY_BIG_VALUE);
RenderSystem.setShaderFogEnd(A_EVEN_LARGER_VALUE);
}
}
}