Add neoforge 1.21.5

This commit is contained in:
James Seibel
2025-03-29 16:11:04 -05:00
parent 693369bc08
commit 229c3f7c91
6 changed files with 38 additions and 26 deletions
+1 -1
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@@ -19,7 +19,7 @@ plugins {
id "systems.manifold.manifold-gradle-plugin" version "0.0.2-alpha"
// Architectury is used here only as a replacement for forge's own loom
id "dev.architectury.loom" version "1.9-SNAPSHOT" apply false
id "dev.architectury.loom" version "1.10-SNAPSHOT" apply false
}
+1 -1
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@@ -1,5 +1,5 @@
plugins {
id "fabric-loom" version "1.8-SNAPSHOT"
id "fabric-loom" version "1.10-SNAPSHOT"
}
loom {
+1 -1
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@@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.11-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.12-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
@@ -19,17 +19,12 @@
package com.seibel.distanthorizons.neoforge.mixins.client;
import com.mojang.blaze3d.pipeline.TextureTarget;
import com.mojang.blaze3d.platform.NativeImage;
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftRenderWrapper;
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
import net.minecraft.client.renderer.LightTexture;
import org.lwjgl.opengl.GL32;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -37,30 +32,33 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
#if MC_VER < MC_1_21_3
import com.mojang.blaze3d.platform.NativeImage;
#elif MC_VER < MC_1_21_5
import com.mojang.blaze3d.pipeline.TextureTarget;
#else
import com.mojang.blaze3d.opengl.GlTexture;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.textures.GpuTexture;
#endif
@Mixin(LightTexture.class)
public class MixinLightTexture
{
#if MC_VER < MC_1_21_3
@Shadow
@Shadow
@Final
private NativeImage lightPixels;
@Inject(method = "updateLightTexture(F)V", at = @At("RETURN"))
public void updateLightTexture(float partialTicks, CallbackInfo ci)
{
IMinecraftClientWrapper mc = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
if (mc == null || mc.getWrappedClientLevel() == null)
{
return;
}
IClientLevelWrapper clientLevel = mc.getWrappedClientLevel();
MinecraftRenderWrapper.INSTANCE.updateLightmap(this.lightPixels, clientLevel);
}
#elif MC_VER < MC_1_21_5
@Shadow
@Final
private TextureTarget target;
#else
@Shadow
@Final
private GpuTexture texture;
#endif
@Shadow @Final private TextureTarget target;
@Inject(method = "updateLightTexture(F)V", at = @At("RETURN"))
public void updateLightTexture(float partialTicks, CallbackInfo ci)
{
@@ -70,9 +68,17 @@ public class MixinLightTexture
return;
}
IClientLevelWrapper clientLevel = mc.getWrappedClientLevel();
#if MC_VER < MC_1_21_3
MinecraftRenderWrapper.INSTANCE.updateLightmap(this.lightPixels, clientLevel);
#elif MC_VER < MC_1_21_5
MinecraftRenderWrapper.INSTANCE.setLightmapId(this.target.getColorTextureId(), clientLevel);
#else
GlTexture glTexture = (GlTexture) this.texture;
MinecraftRenderWrapper.INSTANCE.setLightmapId(glTexture.glId(), clientLevel);
#endif
}
#endif
}
@@ -1,6 +1,8 @@
package com.seibel.distanthorizons.neoforge.mixins.client;
#if MC_VER < MC_1_21_5
import com.mojang.blaze3d.platform.GlStateManager;
#endif
import com.mojang.blaze3d.platform.TextureUtil;
import com.seibel.distanthorizons.core.config.Config;
import org.spongepowered.asm.mixin.Mixin;
@@ -15,6 +17,9 @@ import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(TextureUtil.class)
public class MixinTextureUtil
{
// TODO fix for MC 1.21.5+
#if MC_VER < MC_1_21_5
@Redirect(method = "prepareImage(Lcom/mojang/blaze3d/platform/NativeImage$InternalGlFormat;IIII)V",
at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V"), remap = false)
private static void setLodBias(int target, int pname, float param)
@@ -27,5 +32,6 @@ public class MixinTextureUtil
GlStateManager._texParameter(target, pname, biasValue);
}
}
#endif
}
+1 -1
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@@ -4,7 +4,7 @@ minecraft_version=1.21.5
parchment_version=1.21:2024.07.28
compatible_minecraft_versions=["1.21.5"]
accessWidenerVersion=1_21_4
builds_for=fabric
builds_for=fabric,neoforge
# forge is broken due to gradle/build script issues
# Netty