Common build now!
This commit is contained in:
+5
-3
@@ -9,7 +9,7 @@ buildscript {
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plugins {
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id "architectury-plugin" version "3.4-SNAPSHOT"
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id "dev.architectury.loom" version "0.11.0-SNAPSHOT" apply false
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id "dev.architectury.loom" version "0.12.0-SNAPSHOT" apply false
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}
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def writeBuildGradlePredefine(List<String> mcVers, int mcIndex) {
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@@ -115,6 +115,7 @@ subprojects { p ->
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// Toml
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implementation("com.electronwill.night-config:toml:${rootProject.toml_version}")
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implementation("com.googlecode.json-simple:json-simple:1.1.1")
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if (p != project(":forge")) {
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// We depend on fabric loader here to use the fabric @Environment annotations and get the mixin dependencies
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@@ -122,10 +123,11 @@ subprojects { p ->
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modImplementation "net.fabricmc:fabric-loader:${rootProject.fabric_loader_version}"
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}
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if (p != project(":core"))
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//if (p != project(":core"))
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if (p == project(":common")) {
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common(project(":core")) { transitive false }
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if (p == project(":common"))
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shadowMe(project(":core")) { transitive false }
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}
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}
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// Allows the jar to run standalone
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@@ -20,14 +20,24 @@
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package com.seibel.lod.common.wrappers.world;
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import java.awt.Color;
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import java.util.List;
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import java.util.Objects;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentMap;
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import java.util.function.Function;
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import java.util.function.Supplier;
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import com.google.common.collect.ImmutableBiMap;
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import com.google.common.collect.ImmutableList;
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import com.seibel.lod.core.util.LodUtil;
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import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
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import net.minecraft.data.BuiltinRegistries;
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import net.minecraft.data.worldgen.biome.EndBiomes;
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import net.minecraft.data.worldgen.biome.NetherBiomes;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.Biomes;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.material.MaterialColor;
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@@ -58,18 +68,13 @@ public class BiomeWrapper implements IBiomeWrapper
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return biomeWrapper;
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}
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/** Returns a color int for the given biome. */
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#if PRE_MC_1_19
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@Override
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public int getColorForBiome(int x, int z)
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{
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int colorInt;
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#if PRE_MC_1_19
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switch (biome.biomeCategory)
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#else
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switch (biome.biomeCategory) // FIXME[1.19]
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#endif
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{
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case NETHER:
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@@ -125,7 +130,140 @@ public class BiomeWrapper implements IBiomeWrapper
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return colorInt;
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}
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#else
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private static int _colorEnd(Biome b) {
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return Blocks.END_STONE.defaultMaterialColor().col;
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}
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private static int _colorNether(Biome b) {
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return Blocks.NETHERRACK.defaultMaterialColor().col;
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}
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private static int _colorSand(Biome b) {
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return Blocks.SAND.defaultMaterialColor().col;
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}
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private static int _colorStone(Biome b) {
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return Blocks.STONE.defaultMaterialColor().col;
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}
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private static int _colorGravel(Biome b) {
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return Blocks.GRAVEL.defaultMaterialColor().col;
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}
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private static int _colorDripStone(Biome b) {
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return Blocks.DRIPSTONE_BLOCK.defaultMaterialColor().col;
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}
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private static int _colorMoss(Biome b) {
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return Blocks.MOSS_BLOCK.defaultMaterialColor().col;
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}
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private static int _colorSculk(Biome b) {
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return Blocks.SCULK.defaultMaterialColor().col;
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}
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private static int _colorMushoom(Biome b) {
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return Blocks.MYCELIUM.defaultMaterialColor().col;
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}
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private static int _colorBamboo(Biome b) {
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return Blocks.BAMBOO.defaultMaterialColor().col;
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}
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private static int _colorSnow(Biome b) {
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return Blocks.SNOW.defaultMaterialColor().col;
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}
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private static int _colorIce(Biome b) {
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return Blocks.ICE.defaultMaterialColor().col;
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}
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private static int _colorRedSand(Biome b) {
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return Blocks.RED_SAND.defaultMaterialColor().col;
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}
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private static int _colorSoulSand(Biome b) {
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return Blocks.SOUL_SAND.defaultMaterialColor().col;
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}
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private static int _colorBasalt(Biome b) {
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return Blocks.BASALT.defaultMaterialColor().col;
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}
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private static int _colorWater(Biome b) {
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return b.getWaterColor();
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}
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private static int _colorFoliage(Biome b) {
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return b.getFoliageColor();
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}
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private static Biome _get(ResourceKey<Biome> r) {
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return BuiltinRegistries.BIOME.getOrThrow(r);
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}
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//FIXME: THIS IS HELL!
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private static final ImmutableBiMap<Biome, Function<Biome, Integer>> BIOME_COLOR_MAP =
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ImmutableBiMap.<Biome, Function<Biome, Integer>>builder()
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.put(_get(Biomes.SNOWY_PLAINS), BiomeWrapper::_colorSnow)
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.put(_get(Biomes.ICE_SPIKES), BiomeWrapper::_colorIce)
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.put(_get(Biomes.DESERT), BiomeWrapper::_colorSand)
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.put(_get(Biomes.SWAMP), BiomeWrapper::_colorWater)
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.put(_get(Biomes.MANGROVE_SWAMP), BiomeWrapper::_colorWater)
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.put(_get(Biomes.FOREST), BiomeWrapper::_colorFoliage)
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.put(_get(Biomes.FLOWER_FOREST), BiomeWrapper::_colorFoliage)
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.put(_get(Biomes.BIRCH_FOREST), BiomeWrapper::_colorFoliage)
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.put(_get(Biomes.DARK_FOREST), BiomeWrapper::_colorFoliage)
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.put(_get(Biomes.OLD_GROWTH_BIRCH_FOREST), BiomeWrapper::_colorFoliage)
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.put(_get(Biomes.OLD_GROWTH_PINE_TAIGA), BiomeWrapper::_colorFoliage)
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.put(_get(Biomes.OLD_GROWTH_SPRUCE_TAIGA), BiomeWrapper::_colorFoliage)
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.put(_get(Biomes.TAIGA), BiomeWrapper::_colorFoliage)
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.put(_get(Biomes.SNOWY_TAIGA), BiomeWrapper::_colorSnow)
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.put(_get(Biomes.WINDSWEPT_GRAVELLY_HILLS), BiomeWrapper::_colorGravel)
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.put(_get(Biomes.WINDSWEPT_FOREST), BiomeWrapper::_colorFoliage)
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.put(_get(Biomes.JUNGLE), BiomeWrapper::_colorFoliage)
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.put(_get(Biomes.BAMBOO_JUNGLE), BiomeWrapper::_colorBamboo)
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.put(_get(Biomes.BADLANDS), BiomeWrapper::_colorRedSand)
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.put(_get(Biomes.ERODED_BADLANDS), BiomeWrapper::_colorRedSand)
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.put(_get(Biomes.WOODED_BADLANDS), BiomeWrapper::_colorStone)
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.put(_get(Biomes.GROVE), BiomeWrapper::_colorSnow)
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.put(_get(Biomes.SNOWY_SLOPES), BiomeWrapper::_colorSnow)
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.put(_get(Biomes.FROZEN_PEAKS), BiomeWrapper::_colorIce)
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.put(_get(Biomes.JAGGED_PEAKS), BiomeWrapper::_colorSnow)
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.put(_get(Biomes.STONY_PEAKS), BiomeWrapper::_colorStone)
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.put(_get(Biomes.RIVER), BiomeWrapper::_colorWater)
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.put(_get(Biomes.FROZEN_RIVER), BiomeWrapper::_colorIce)
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.put(_get(Biomes.BEACH), BiomeWrapper::_colorSand)
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.put(_get(Biomes.SNOWY_BEACH), BiomeWrapper::_colorSnow)
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.put(_get(Biomes.STONY_SHORE), BiomeWrapper::_colorStone)
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.put(_get(Biomes.WARM_OCEAN), BiomeWrapper::_colorWater)
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.put(_get(Biomes.LUKEWARM_OCEAN), BiomeWrapper::_colorWater)
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.put(_get(Biomes.DEEP_LUKEWARM_OCEAN), BiomeWrapper::_colorWater)
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.put(_get(Biomes.OCEAN), BiomeWrapper::_colorWater)
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.put(_get(Biomes.DEEP_OCEAN), BiomeWrapper::_colorWater)
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.put(_get(Biomes.COLD_OCEAN), BiomeWrapper::_colorWater)
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.put(_get(Biomes.DEEP_COLD_OCEAN), BiomeWrapper::_colorWater)
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.put(_get(Biomes.FROZEN_OCEAN), BiomeWrapper::_colorIce)
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.put(_get(Biomes.DEEP_FROZEN_OCEAN), BiomeWrapper::_colorIce)
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.put(_get(Biomes.MUSHROOM_FIELDS), BiomeWrapper::_colorMushoom)
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.put(_get(Biomes.DRIPSTONE_CAVES), BiomeWrapper::_colorDripStone)
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.put(_get(Biomes.LUSH_CAVES), BiomeWrapper::_colorMoss)
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.put(_get(Biomes.DEEP_DARK), BiomeWrapper::_colorSculk)
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.put(_get(Biomes.NETHER_WASTES), BiomeWrapper::_colorNether)
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.put(_get(Biomes.WARPED_FOREST), BiomeWrapper::_colorNether)
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.put(_get(Biomes.CRIMSON_FOREST), BiomeWrapper::_colorNether)
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.put(_get(Biomes.SOUL_SAND_VALLEY), BiomeWrapper::_colorSoulSand)
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.put(_get(Biomes.BASALT_DELTAS), BiomeWrapper::_colorBasalt)
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.put(_get(Biomes.THE_END), BiomeWrapper::_colorEnd)
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.put(_get(Biomes.END_HIGHLANDS), BiomeWrapper::_colorEnd)
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.put(_get(Biomes.END_MIDLANDS), BiomeWrapper::_colorEnd)
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.put(_get(Biomes.SMALL_END_ISLANDS), BiomeWrapper::_colorEnd)
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.put(_get(Biomes.END_BARRENS), BiomeWrapper::_colorEnd)
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.build();
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@Override
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public int getColorForBiome(int x, int z)
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{
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int colorInt;
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Function<Biome, Integer> colorFunction = BIOME_COLOR_MAP.get(biome);
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if (colorFunction != null)
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{
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colorInt = colorFunction.apply(biome);
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}
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else
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{
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colorInt = biome.getGrassColor(x, z);
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}
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return colorInt;
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}
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#endif
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@Override public String getName()
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{
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return biome.toString();
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+4
@@ -367,7 +367,11 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
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CompoundTag chunkData = null;
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try
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{
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#if POST_MC_1_19
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chunkData = level.getChunkSource().chunkMap.readChunk(chunkPos).get().orElse(null);
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#else
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chunkData = level.getChunkSource().chunkMap.readChunk(chunkPos);
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#endif
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}
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catch (Exception e)
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{
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+5
@@ -34,6 +34,7 @@ import net.minecraft.world.level.chunk.ChunkGenerator;
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#if POST_MC_1_18_1
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import net.minecraft.world.level.chunk.storage.ChunkScanAccess;
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#endif
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import net.minecraft.world.level.levelgen.RandomState;
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import net.minecraft.world.level.levelgen.WorldGenSettings;
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#if PRE_MC_1_19
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import net.minecraft.world.level.levelgen.structure.templatesystem.StructureManager;
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@@ -49,6 +50,7 @@ public final class GlobalParameters
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public final StructureManager structures;
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#else
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public final StructureTemplateManager structures;
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public final RandomState randomState;
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#endif
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public final WorldGenSettings worldGenSettings;
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public final ThreadedLevelLightEngine lightEngine;
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@@ -83,5 +85,8 @@ public final class GlobalParameters
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structures = server.getStructureManager();
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generator = level.getChunkSource().getGenerator();
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fixerUpper = server.getFixerUpper();
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#if POST_MC_1_19
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randomState = level.getChunkSource().randomState();
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#endif
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}
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}
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+2
-2
@@ -66,8 +66,8 @@ public final class ThreadedParameters
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param.fixerUpper);
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#else
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structCheck = new StructureCheck(param.chunkScanner, param.registry, param.structures,
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param.level.dimension(), param.generator, /*FIXME[1.19]*/, level, param.generator.getBiomeSource(), param.worldSeed,
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param.fixerUpper);
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param.level.dimension(), param.generator, param.randomState, level, param.generator.getBiomeSource(), param.worldSeed,
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param.fixerUpper);
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#endif
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}
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+1
-1
@@ -77,7 +77,7 @@ public final class StepBiomes {
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chunk = environment.joinSync(environment.params.generator.createBiomes(environment.params.biomes, Runnable::run, Blender.of(worldGenRegion),
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tParams.structFeat.forWorldGenRegion(worldGenRegion), chunk));
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#else
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chunk = environment.joinSync(environment.params.generator.createBiomes(environment.params.biomes, Runnable::run, /*FIXME[1.19]*/, Blender.of(worldGenRegion),
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chunk = environment.joinSync(environment.params.generator.createBiomes(environment.params.biomes, Runnable::run, environment.params.randomState, Blender.of(worldGenRegion),
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tParams.structFeat.forWorldGenRegion(worldGenRegion), chunk));
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#endif
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}
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+1
-1
@@ -85,7 +85,7 @@ public final class StepNoise {
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chunk = environment.joinSync(environment.params.generator.fillFromNoise(Runnable::run, Blender.of(worldGenRegion),
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tParams.structFeat.forWorldGenRegion(worldGenRegion), chunk));
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#else
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chunk = environment.joinSync(environment.params.generator.fillFromNoise(Runnable::run, Blender.of(worldGenRegion), /*FIXME[1.19]*/,
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chunk = environment.joinSync(environment.params.generator.fillFromNoise(Runnable::run, Blender.of(worldGenRegion), environment.params.randomState,
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tParams.structFeat.forWorldGenRegion(worldGenRegion), chunk));
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#endif
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LodUtil.checkInterruptsUnchecked(); // Speed up termination responsiveness
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+2
-2
@@ -70,7 +70,7 @@ public final class StepStructureStart {
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#if PRE_MC_1_19
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if (environment.params.worldGenSettings.generateFeatures()) {
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#elif POST_MC_1_19
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if (environment.params.worldGenSettings.generateStructures())
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if (environment.params.worldGenSettings.generateStructures()) {
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#endif
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for (ChunkAccess chunk : chunksToDo) {
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// System.out.println("StepStructureStart: "+chunk.getPos());
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@@ -78,7 +78,7 @@ public final class StepStructureStart {
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environment.params.generator.createStructures(environment.params.registry, tParams.structFeat, chunk, environment.params.structures,
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environment.params.worldSeed);
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#elif POST_MC_1_19
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environment.params.generator.createStructures(environment.params.registry, /*FIXME[1.19]*/, tParams.structFeat, chunk, environment.params.structures,
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environment.params.generator.createStructures(environment.params.registry, environment.params.randomState, tParams.structFeat, chunk, environment.params.structures,
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environment.params.worldSeed);
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#endif
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#if POST_MC_1_18_1
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+1
-1
@@ -63,7 +63,7 @@ public final class StepSurface {
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#elif PRE_MC_1_19
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environment.params.generator.buildSurface(worldGenRegion, tParams.structFeat.forWorldGenRegion(worldGenRegion), chunk);
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#else
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environment.params.generator.buildSurface(worldGenRegion, tParams.structFeat.forWorldGenRegion(worldGenRegion), /*FIXME[1.19]*/, chunk);
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environment.params.generator.buildSurface(worldGenRegion, tParams.structFeat.forWorldGenRegion(worldGenRegion), environment.params.randomState, chunk);
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#endif
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}
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}
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@@ -23,9 +23,10 @@ accessible field net/minecraft/world/level/lighting/LevelLightEngine skyEngine L
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# world generation
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accessible method net/minecraft/world/level/levelgen/Heightmap setHeight (III)V
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accessible field net/minecraft/world/level/biome/Biome generationSettings Lnet/minecraft/world/level/biome/BiomeGenerationSettings;
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#accessible field net/minecraft/world/level/biome/Biome biomeCategory Lnet/minecraft/world/level/biome/Biome$BiomeCategory; #FIXME[1.19] What is the 1.19 alternative to this
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# accessible field net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator settings Lnet/minecraft/core/Holder;
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accessible method net/minecraft/world/level/lighting/LayerLightEngine queueSectionData (JLnet/minecraft/world/level/chunk/DataLayer;Z)V
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accessible method net/minecraft/server/level/ChunkMap readChunk (Lnet/minecraft/world/level/ChunkPos;)Ljava/util/concurrent/CompletableFuture;
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# lod generation from save file
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accessible field net/minecraft/server/level/ChunkMap mainThreadExecutor Lnet/minecraft/util/thread/BlockableEventLoop;
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Reference in New Issue
Block a user