Experimental light system is a config now
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@@ -196,6 +196,7 @@ public class LodConfig
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public final ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
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public final ForgeConfigSpec.EnumValue<HorizontalScale> horizontalScale;
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public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
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public final ForgeConfigSpec.BooleanValue useExperimentalSkyLight;
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public final ForgeConfigSpec.BooleanValue avoidBlockWithNoCollision;
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public final ForgeConfigSpec.BooleanValue avoidNonFullBlock;
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@@ -320,6 +321,11 @@ public class LodConfig
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+ " https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/35 \n")
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.define("allowUnstableFeatureGeneration", false);
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useExperimentalSkyLight = builder
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.comment("\n\n"
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+ " Change how sky light value is calculated in the fake chunks \n")
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.define("use experimental sky light system", false);
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avoidBlockWithNoCollision = builder
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.comment("\n\n"
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+ " if true avoid block that have no collision box in the generation \n"
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