Experimental light system is a config now

This commit is contained in:
Leonardo
2021-10-16 15:51:35 +02:00
parent 893bfa096f
commit 164d407153
2 changed files with 7 additions and 3 deletions
@@ -196,6 +196,7 @@ public class LodConfig
public final ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
public final ForgeConfigSpec.EnumValue<HorizontalScale> horizontalScale;
public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
public final ForgeConfigSpec.BooleanValue useExperimentalSkyLight;
public final ForgeConfigSpec.BooleanValue avoidBlockWithNoCollision;
public final ForgeConfigSpec.BooleanValue avoidNonFullBlock;
@@ -320,6 +321,11 @@ public class LodConfig
+ " https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/35 \n")
.define("allowUnstableFeatureGeneration", false);
useExperimentalSkyLight = builder
.comment("\n\n"
+ " Change how sky light value is calculated in the fake chunks \n")
.define("use experimental sky light system", false);
avoidBlockWithNoCollision = builder
.comment("\n\n"
+ " if true avoid block that have no collision box in the generation \n"