Make code server safe
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@@ -11,9 +11,11 @@ import com.seibel.lod.core.ModInfo;
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*/
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public class LodCommonMain {
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public static boolean forge = false;
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public static boolean serverSided;
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public static LodForgeMethodCaller forgeMethodCaller;
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public static void startup(LodForgeMethodCaller caller) {
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public static void startup(LodForgeMethodCaller caller, boolean serverSided) {
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LodCommonMain.serverSided = serverSided;
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if (caller != null) {
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LodCommonMain.forge = true;
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forgeMethodCaller = caller;
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@@ -1,5 +1,6 @@
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package com.seibel.lod.common.wrappers;
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import com.seibel.lod.common.LodCommonMain;
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import com.seibel.lod.common.wrappers.block.BlockColorSingletonWrapper;
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import com.seibel.lod.common.wrappers.minecraft.MinecraftRenderWrapper;
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import com.seibel.lod.common.wrappers.minecraft.MinecraftWrapper;
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@@ -24,10 +25,11 @@ import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
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public class DependencySetup {
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public static void createInitialBindings() {
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SingletonHandler.bind(IBlockColorSingletonWrapper.class, BlockColorSingletonWrapper.INSTANCE);
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SingletonHandler.bind(IMinecraftWrapper.class, MinecraftWrapper.INSTANCE);
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SingletonHandler.bind(IMinecraftRenderWrapper.class, MinecraftRenderWrapper.INSTANCE);
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if (!LodCommonMain.serverSided) {
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SingletonHandler.bind(IMinecraftWrapper.class, MinecraftWrapper.INSTANCE);
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SingletonHandler.bind(IMinecraftRenderWrapper.class, MinecraftRenderWrapper.INSTANCE);
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SingletonHandler.bind(IReflectionHandler.class, ReflectionHandler.createSingleton(MinecraftWrapper.INSTANCE.getOptions().getClass().getDeclaredFields(), MinecraftWrapper.INSTANCE.getOptions()));
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}
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SingletonHandler.bind(IWrapperFactory.class, WrapperFactory.INSTANCE);
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SingletonHandler.bind(IReflectionHandler.class, ReflectionHandler.createSingleton(MinecraftWrapper.INSTANCE.getOptions().getClass().getDeclaredFields(), MinecraftWrapper.INSTANCE.getOptions()));
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}
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}
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@@ -52,10 +52,10 @@ public class Main implements ClientModInitializer
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// no.
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}
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// This loads the mod after minecraft loads which doesn't causes a lot of issues
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// This loads the mod after minecraft loads which doesn't causes a lot of issues (client sided)
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public static void init() {
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LodCommonMain.initConfig();
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LodCommonMain.startup(null);
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LodCommonMain.startup(null, false);
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DependencySetup.createInitialBindings();
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ClientApi.LOGGER.info(ModInfo.READABLE_NAME + ", Version: " + ModInfo.VERSION);
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@@ -40,6 +40,8 @@ import net.minecraftforge.fml.config.ModConfig;
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import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
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import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
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import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
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import net.minecraftforge.fml.loading.FMLEnvironment;
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import net.minecraftforge.fml.loading.FMLLoader;
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import net.minecraftforge.fmlserverevents.FMLServerStartedEvent;
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import java.util.List;
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@@ -61,8 +63,7 @@ public class ForgeMain implements LodForgeMethodCaller
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private void init(final FMLCommonSetupEvent event)
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{
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// make sure the dependencies are set up before the mod needs them
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LodCommonMain.initConfig();
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LodCommonMain.startup(this);
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LodCommonMain.startup(this, !FMLLoader.getDist().isClient());
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ForgeDependencySetup.createInitialBindings();
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}
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@@ -79,6 +80,7 @@ public class ForgeMain implements LodForgeMethodCaller
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private void onClientStart(final FMLClientSetupEvent event)
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{
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LodCommonMain.initConfig();
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forgeClientProxy = new ForgeClientProxy();
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MinecraftForge.EVENT_BUS.register(forgeClientProxy);
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}
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