Move the enums into their own package

This commit is contained in:
James Seibel
2021-03-24 17:50:17 -05:00
parent e5a5ba327e
commit 14a06c220b
12 changed files with 16 additions and 16 deletions
@@ -3,9 +3,9 @@ import java.awt.Color;
import org.lwjgl.opengl.GL11;
import com.backsun.lod.enums.FogDistance;
import com.backsun.lod.objects.NearFarBuffer;
import com.backsun.lod.renderer.LodRenderer;
import com.backsun.lod.util.enums.FogDistance;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.util.math.AxisAlignedBB;
@@ -1,4 +1,4 @@
package com.backsun.lod.util.enums;
package com.backsun.lod.enums;
/**
* TOP, N, S, E, W, BOTTOM
@@ -1,4 +1,4 @@
package com.backsun.lod.util.enums;
package com.backsun.lod.enums;
/**
* @author James Seibel
@@ -1,4 +1,4 @@
package com.backsun.lod.util.enums;
package com.backsun.lod.enums;
/**
* Near, far, or NEAR_AND_FAR.
@@ -1,4 +1,4 @@
package com.backsun.lod.util.enums;
package com.backsun.lod.enums;
/**
* fast, fancy, or off
@@ -1,4 +1,4 @@
package com.backsun.lod.util.enums;
package com.backsun.lod.enums;
/**
* NE, SE, SW, NW
@@ -1,4 +1,4 @@
package com.backsun.lod.util.enums;
package com.backsun.lod.enums;
/**
*
@@ -2,7 +2,7 @@ package com.backsun.lod.handlers;
import java.lang.reflect.Field;
import com.backsun.lod.util.enums.FogQuality;
import com.backsun.lod.enums.FogQuality;
import net.minecraft.client.Minecraft;
@@ -1,6 +1,6 @@
package com.backsun.lod.objects;
import com.backsun.lod.util.enums.FogDistance;
import com.backsun.lod.enums.FogDistance;
/**
* This object is just a replacement for an array
@@ -11,6 +11,10 @@ import org.lwjgl.opengl.GL11;
import com.backsun.lod.builders.LodBufferBuilder;
import com.backsun.lod.builders.LodBuilder;
import com.backsun.lod.enums.ColorDirection;
import com.backsun.lod.enums.FogDistance;
import com.backsun.lod.enums.FogQuality;
import com.backsun.lod.enums.LodCorner;
import com.backsun.lod.handlers.ReflectionHandler;
import com.backsun.lod.objects.LodChunk;
import com.backsun.lod.objects.LodDimension;
@@ -18,10 +22,6 @@ import com.backsun.lod.objects.NearFarBuffer;
import com.backsun.lod.objects.NearFarFogSetting;
import com.backsun.lod.proxy.SingleLodChunkGenWorker;
import com.backsun.lod.util.LodConfig;
import com.backsun.lod.util.enums.ColorDirection;
import com.backsun.lod.util.enums.FogDistance;
import com.backsun.lod.util.enums.FogQuality;
import com.backsun.lod.util.enums.LodCorner;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
@@ -596,7 +596,7 @@ public class LodRenderer
Color error = new Color(255, 0, 225, alpha); // bright pink
// this seemingly useless math is required,
// just using (int) camera doesn't work
// just using (int) playerX/Z doesn't work
int playerXChunkOffset = ((int) playerX / LodChunk.WIDTH) * LodChunk.WIDTH;
int playerZChunkOffset = ((int) playerZ / LodChunk.WIDTH) * LodChunk.WIDTH;
// this is where we will start drawing squares
@@ -7,7 +7,7 @@ import org.apache.commons.lang3.tuple.Pair;
import org.apache.logging.log4j.LogManager;
import com.backsun.lod.ModInfo;
import com.backsun.lod.util.enums.FogDistance;
import com.backsun.lod.enums.FogDistance;
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
import com.electronwill.nightconfig.core.io.WritingMode;
@@ -2,7 +2,7 @@ package com.backsun.lod.util;
import java.lang.reflect.Field;
import com.backsun.lod.util.enums.FogQuality;
import com.backsun.lod.enums.FogQuality;
import net.minecraft.client.Minecraft;