Rework to "calculateColorFromTexture"
This commit is contained in:
+117
-31
@@ -92,15 +92,93 @@ public class ClientBlockStateCache
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Default,
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Flower,
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Leaves,
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Chisel;
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Chisel,
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Glass;
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static ColorMode getColorMode(Block b)
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{
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if (b instanceof LeavesBlock) return Leaves;
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if (b instanceof FlowerBlock) return Flower;
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if (b.toString().contains("glass")) return Glass;
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if (b.toString().equals("Block{chiselsandbits:chiseled}")) return Chisel;
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return Default;
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}
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}
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//Way to efficiently do this was suggested by IMS from sodium. This is where those numbers and support code was lifted from.
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private static final int MIN_BITS = 0x39000000; // 2^(-13)
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private static final int MAX_BITS = 0x3f7fffff; // 1.0 - f32::EPSILON
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private static final float MIN_BOUND = Float.intBitsToFloat(MIN_BITS);
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private static final float MAX_BOUND = Float.intBitsToFloat(MAX_BITS);
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private static final int[] linearToSrgbTable = new int[] {
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0x0073000d, 0x007a000d, 0x0080000d, 0x0087000d, 0x008d000d, 0x0094000d, 0x009a000d, 0x00a1000d,
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0x00a7001a, 0x00b4001a, 0x00c1001a, 0x00ce001a, 0x00da001a, 0x00e7001a, 0x00f4001a, 0x0101001a,
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0x010e0033, 0x01280033, 0x01410033, 0x015b0033, 0x01750033, 0x018f0033, 0x01a80033, 0x01c20033,
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0x01dc0067, 0x020f0067, 0x02430067, 0x02760067, 0x02aa0067, 0x02dd0067, 0x03110067, 0x03440067,
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0x037800ce, 0x03df00ce, 0x044600ce, 0x04ad00ce, 0x051400ce, 0x057b00c5, 0x05dd00bc, 0x063b00b5,
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0x06970158, 0x07420142, 0x07e30130, 0x087b0120, 0x090b0112, 0x09940106, 0x0a1700fc, 0x0a9500f2,
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0x0b0f01cb, 0x0bf401ae, 0x0ccb0195, 0x0d950180, 0x0e56016e, 0x0f0d015e, 0x0fbc0150, 0x10630143,
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0x11070264, 0x1238023e, 0x1357021d, 0x14660201, 0x156601e9, 0x165a01d3, 0x174401c0, 0x182401af,
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0x18fe0331, 0x1a9602fe, 0x1c1502d2, 0x1d7e02ad, 0x1ed4028d, 0x201a0270, 0x21520256, 0x227d0240,
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0x239f0443, 0x25c003fe, 0x27bf03c4, 0x29a10392, 0x2b6a0367, 0x2d1d0341, 0x2ebe031f, 0x304d0300,
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0x31d105b0, 0x34a80555, 0x37520507, 0x39d504c5, 0x3c37048b, 0x3e7c0458, 0x40a8042a, 0x42bd0401,
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0x44c20798, 0x488e071e, 0x4c1c06b6, 0x4f76065d, 0x52a50610, 0x55ac05cc, 0x5892058f, 0x5b590559,
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0x5e0c0a23, 0x631c0980, 0x67db08f6, 0x6c55087f, 0x70940818, 0x74a007bd, 0x787d076c, 0x7c330723,
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};
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private static final float[] srgbToLinearTable = new float[] {
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0.0f, 0.000303527f, 0.000607054f, 0.00091058103f, 0.001214108f, 0.001517635f, 0.0018211621f, 0.002124689f,
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0.002428216f, 0.002731743f, 0.00303527f, 0.0033465356f, 0.003676507f, 0.004024717f, 0.004391442f,
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0.0047769533f, 0.005181517f, 0.0056053917f, 0.0060488326f, 0.006512091f, 0.00699541f, 0.0074990317f,
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0.008023192f, 0.008568125f, 0.009134057f, 0.009721218f, 0.010329823f, 0.010960094f, 0.011612245f,
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0.012286487f, 0.012983031f, 0.013702081f, 0.014443844f, 0.015208514f, 0.015996292f, 0.016807375f,
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0.017641952f, 0.018500218f, 0.019382361f, 0.020288562f, 0.02121901f, 0.022173883f, 0.023153365f,
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0.02415763f, 0.025186857f, 0.026241222f, 0.027320892f, 0.028426038f, 0.029556843f, 0.03071345f, 0.03189604f,
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0.033104774f, 0.03433981f, 0.035601325f, 0.036889452f, 0.038204376f, 0.039546248f, 0.04091521f, 0.042311423f,
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0.043735042f, 0.045186214f, 0.046665095f, 0.048171833f, 0.049706575f, 0.051269468f, 0.052860655f, 0.05448028f,
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0.056128494f, 0.057805434f, 0.05951124f, 0.06124607f, 0.06301003f, 0.06480328f, 0.06662595f, 0.06847818f,
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0.07036011f, 0.07227186f, 0.07421358f, 0.07618539f, 0.07818743f, 0.08021983f, 0.082282715f, 0.084376216f,
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0.086500466f, 0.088655606f, 0.09084173f, 0.09305898f, 0.095307484f, 0.09758736f, 0.09989874f, 0.10224175f,
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0.10461649f, 0.10702311f, 0.10946172f, 0.111932434f, 0.11443538f, 0.116970696f, 0.11953845f, 0.12213881f,
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0.12477186f, 0.12743773f, 0.13013652f, 0.13286836f, 0.13563336f, 0.13843165f, 0.14126332f, 0.1441285f,
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0.1470273f, 0.14995982f, 0.15292618f, 0.1559265f, 0.15896086f, 0.16202943f, 0.16513224f, 0.16826946f,
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0.17144115f, 0.17464745f, 0.17788847f, 0.1811643f, 0.18447503f, 0.1878208f, 0.19120172f, 0.19461787f,
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0.19806935f, 0.2015563f, 0.20507877f, 0.2086369f, 0.21223079f, 0.21586053f, 0.21952623f, 0.22322798f,
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0.22696589f, 0.23074007f, 0.23455065f, 0.23839766f, 0.2422812f, 0.2462014f, 0.25015837f, 0.25415218f,
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0.2581829f, 0.26225072f, 0.26635566f, 0.27049786f, 0.27467737f, 0.27889434f, 0.2831488f, 0.2874409f,
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0.2917707f, 0.29613832f, 0.30054384f, 0.30498737f, 0.30946895f, 0.31398875f, 0.31854683f, 0.32314324f,
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0.32777813f, 0.33245158f, 0.33716366f, 0.34191445f, 0.3467041f, 0.3515327f, 0.35640025f, 0.36130688f,
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0.3662527f, 0.37123778f, 0.37626222f, 0.3813261f, 0.38642952f, 0.39157256f, 0.3967553f, 0.40197787f,
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0.4072403f, 0.4125427f, 0.41788515f, 0.42326775f, 0.42869055f, 0.4341537f, 0.43965724f, 0.44520125f,
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0.45078585f, 0.45641106f, 0.46207705f, 0.46778384f, 0.47353154f, 0.47932023f, 0.48514998f, 0.4910209f,
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0.49693304f, 0.5028866f, 0.50888145f, 0.5149178f, 0.5209957f, 0.52711535f, 0.5332766f, 0.5394797f,
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0.5457247f, 0.5520116f, 0.5583406f, 0.5647117f, 0.57112503f, 0.57758063f, 0.5840786f, 0.590619f, 0.597202f,
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0.60382754f, 0.61049575f, 0.61720675f, 0.62396055f, 0.63075733f, 0.637597f, 0.6444799f, 0.6514058f,
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0.65837497f, 0.66538745f, 0.67244333f, 0.6795426f, 0.68668544f, 0.69387203f, 0.70110214f, 0.70837605f,
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0.7156938f, 0.72305536f, 0.730461f, 0.7379107f, 0.7454045f, 0.75294244f, 0.76052475f, 0.7681514f, 0.77582246f,
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0.78353804f, 0.79129815f, 0.79910296f, 0.8069525f, 0.8148468f, 0.822786f, 0.8307701f, 0.83879924f, 0.84687346f,
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0.8549928f, 0.8631574f, 0.87136734f, 0.8796226f, 0.8879232f, 0.89626956f, 0.90466136f, 0.913099f, 0.92158204f,
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0.93011117f, 0.9386859f, 0.9473069f, 0.9559735f, 0.9646866f, 0.9734455f, 0.98225087f, 0.9911022f, 1.0f
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};
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private static int linearToSrgb(float c) {
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if (!(c > MIN_BOUND)) {
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c = MIN_BOUND;
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}
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if (c > MAX_BOUND) {
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c = MAX_BOUND;
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}
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int inputBits = Float.floatToRawIntBits(c);
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int entry = linearToSrgbTable[((inputBits - MIN_BITS) >> 20)];
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int bias = (entry >>> 16) << 9;
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int scale = entry & 0xffff;
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int t = (inputBits >>> 12) & 0xff;
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return (bias + (scale * t)) >>> 16;
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}
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//////////////
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private static int getWidth(TextureAtlasSprite texture)
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{
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@@ -119,21 +197,24 @@ public class ClientBlockStateCache
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return texture.contents().height();
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#endif
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}
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//TODO: Perhaps make this not just use the first frame?
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private static int calculateColorFromTexture(TextureAtlasSprite texture, ColorMode colorMode)
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{
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int count = 0;
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double alpha = 0;
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int alpha = 0;
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double red = 0;
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double green = 0;
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double blue = 0;
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int tempColor;
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//make Chiseled block not render. Since ColorMode is set per block, you only need to check it once
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if (colorMode != ColorMode.Chisel)
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{
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// textures normally use u and v instead of x and y
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for (int u = 0; u < getWidth(texture); u++)
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for (int v = 0; v < getHeight(texture); v++)
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{
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for (int v = 0; v < getHeight(texture); v++)
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for (int u = 0; u < getWidth(texture); u++)
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{
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//note: Minecraft color format is: 0xAA BB GG RR
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//________ DH mod color format is: 0xAA RR GG BB
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@@ -141,40 +222,39 @@ public class ClientBlockStateCache
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//_ OpenGL RGBA format Java Order: 0xAA BB GG RR
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tempColor = TextureAtlasSpriteWrapper.getPixelRGBA(texture, 0, u, v);
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double r = ((tempColor & 0x000000FF)) / 255.;
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double g = ((tempColor & 0x0000FF00) >>> 8) / 255.;
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double b = ((tempColor & 0x00FF0000) >>> 16) / 255.;
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double a = ((tempColor & 0xFF000000) >>> 24) / 255.;
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int r = (tempColor & 0x000000FF);
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int g = (tempColor & 0x0000FF00) >>> 8;
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int b = (tempColor & 0x00FF0000) >>> 16;
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int a = (tempColor & 0xFF000000) >>> 24;
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int scale = 1;
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if (colorMode == ColorMode.Leaves)
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{
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r *= a;
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g *= a;
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b *= a;
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a = 1.;
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//switch (//FIXME add config option)
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// case BLACK:
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a = 255; //simulate black background of fast leaves
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// break;
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// case IGNORE:
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// continue; //same long grass
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// break;
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// case TRANSPARENT:
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// break; //do nothing, let it count towards transparency
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}
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else if (a == 0.)
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else if (a == 0 && colorMode != ColorMode.Glass)
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{
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continue;
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}
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else if (colorMode == ColorMode.Flower && (g + 0.1 < b || g + 0.1 < r))
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else if (colorMode == ColorMode.Flower && (g + 25 < b || g + 25 < r))
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{
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scale = FLOWER_COLOR_SCALE;
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}
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//make Chiseled block not render
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else if (colorMode == ColorMode.Chisel)
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{
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r = 0;
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g = 0;
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b = 0;
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a = 0;
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}
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count += scale;
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alpha += a * a * scale;
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red += r * r * scale;
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green += g * g * scale;
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blue += b * b * scale;
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//apparently alpha is linear
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alpha += a * scale;
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//gamma correction is complicated
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red += srgbToLinearTable[r] * a * scale;
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green += srgbToLinearTable[g] * a * scale;
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blue += srgbToLinearTable[b] * a * scale;
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}
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}
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}
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@@ -186,10 +266,16 @@ public class ClientBlockStateCache
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{
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// determine the average color
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tempColor = ColorUtil.rgbToInt(
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(int) (Math.sqrt(alpha / count) * 255.),
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(int) (Math.sqrt(red / count) * 255.),
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(int) (Math.sqrt(green / count) * 255.),
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(int) (Math.sqrt(blue / count) * 255.));
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alpha / count,
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linearToSrgb((float) (red / (double) alpha)),
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linearToSrgb((float) (green / (double) alpha)),
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linearToSrgb((float) (blue / (double) alpha)));
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}
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//check if not missing texture
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if (tempColor == ColorUtil.rgbToInt(255, 182, 0, 182))
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{
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//make it not render at all
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tempColor = ColorUtil.rgbToInt(0, 255, 255, 255);
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}
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return tempColor;
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}
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