Update TODOs
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@@ -269,6 +269,9 @@ public class LodRenderer
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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// TODO
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// change the perspective matrix back to prevent incompatibilities
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// Project.gluPerspective(this.getFOVModifier(partialTicks, true), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, this.farPlaneDistance * MathHelper.SQRT_2);
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@@ -303,8 +306,6 @@ public class LodRenderer
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// only continue if we can get the FOV
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if (ofConfig.fovMethod != null)
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{
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// TODO perspective
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Project.gluPerspective(ofConfig.getFov(mc, partialTicks, true), (float) mc.displayWidth / (float) mc.displayHeight, 0.5F, farPlaneDistance * 12);
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}
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@@ -399,8 +400,6 @@ public class LodRenderer
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mc.mcProfiler.endStartSection("LOD draw");
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// TODO draw
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// draw the LODs
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tessellator.draw();
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}
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