Update TODOs

This commit is contained in:
James Seibel
2021-02-08 09:48:44 -06:00
parent 4dfa7c31ad
commit 129faca20f
@@ -269,6 +269,9 @@ public class LodRenderer
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
GL11.glEnable(GL11.GL_TEXTURE_2D);
// TODO
// change the perspective matrix back to prevent incompatibilities
// Project.gluPerspective(this.getFOVModifier(partialTicks, true), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, this.farPlaneDistance * MathHelper.SQRT_2);
@@ -303,8 +306,6 @@ public class LodRenderer
// only continue if we can get the FOV
if (ofConfig.fovMethod != null)
{
// TODO perspective
Project.gluPerspective(ofConfig.getFov(mc, partialTicks, true), (float) mc.displayWidth / (float) mc.displayHeight, 0.5F, farPlaneDistance * 12);
}
@@ -399,8 +400,6 @@ public class LodRenderer
mc.mcProfiler.endStartSection("LOD draw");
// TODO draw
// draw the LODs
tessellator.draw();
}