Fixed building on forge
This commit is contained in:
+76
-25
@@ -28,8 +28,13 @@ import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.LightTexture;
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import org.joml.Matrix4f;
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#endif
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import com.seibel.distanthorizons.common.rendering.SeamlessOverdraw;
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import com.seibel.distanthorizons.common.wrappers.McObjectConverter;
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import com.seibel.distanthorizons.common.wrappers.chunk.ChunkWrapper;
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import com.seibel.distanthorizons.common.wrappers.world.ClientLevelWrapper;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.api.internal.ClientApi;
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import com.seibel.distanthorizons.coreapi.util.math.Mat4f;
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import net.minecraft.client.Camera;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.renderer.GameRenderer;
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@@ -42,14 +47,22 @@ import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.nio.FloatBuffer;
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#if PRE_MC_1_17_1
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import org.lwjgl.opengl.GL15;
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#endif
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/**
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* This class is used to mix in my rendering code
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* before Minecraft starts rendering blocks.
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* If this wasn't done, and we used Forge's
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* render last event, the LODs would render on top
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* of the normal terrain.
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* of the normal terrain. <br><br>
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*
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* This is also the mixin for rendering the clouds
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*
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@@ -65,48 +78,87 @@ public class MixinLevelRenderer
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@Unique
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private static float previousPartialTicks = 0;
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// Inject rendering at first call to renderChunkLayer
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// HEAD or RETURN
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// TODO: Is there any reason why this is here? Can it be deleted?
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public MixinLevelRenderer()
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{
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throw new NullPointerException("Null cannot be cast to non-null type.");
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}
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#if PRE_MC_1_17_1
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@Inject(at = @At("RETURN"), method = "renderSky(Lcom/mojang/blaze3d/vertex/PoseStack;F)V")
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private void renderSky(PoseStack matrixStackIn, float partialTicks, CallbackInfo callback)
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#else
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@Inject(method = "renderClouds", at = @At("HEAD"), cancellable = true)
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public void renderClouds(PoseStack poseStack, Matrix4f projectionMatrix, float partialTicks, double cameraX, double cameraY, double cameraZ, CallbackInfo ci)
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#endif
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{
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// get the partial ticks since renderBlockLayer doesn't
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// have access to them
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previousPartialTicks = partialTicks;
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}
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#else
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@Inject(method = "renderClouds", at = @At("HEAD"), cancellable = true)
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public void renderClouds(PoseStack poseStack, Matrix4f projectionMatrix, float tickDelta, double cameraX, double cameraY, double cameraZ, CallbackInfo ci) {
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// get the partial ticks since renderChunkLayer doesn't
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// have access to them
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previousPartialTicks = tickDelta;
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}
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#endif
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// TODO: Can we move this to forge's client proxy similarly to how fabric does it
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#if PRE_MC_1_17_1
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@Inject(at = @At("HEAD"),
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method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDD)V",
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cancellable = true)
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private void renderChunkLayer(RenderType renderType, PoseStack matrixStackIn, double xIn, double yIn, double zIn, CallbackInfo callback)
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#elif PRE_MC_1_19_4
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@Inject(at = @At("HEAD"),
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method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLcom/mojang/math/Matrix4f;)V",
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cancellable = true)
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private void renderChunkLayer(RenderType renderType, PoseStack modelViewMatrixStack, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, Matrix4f projectionMatrix, CallbackInfo callback)
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#elif PRE_MC_1_20_2
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@Inject(at = @At("HEAD"),
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method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V",
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cancellable = true)
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private void renderChunkLayer(RenderType renderType, PoseStack modelViewMatrixStack, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, Matrix4f projectionMatrix, CallbackInfo callback)
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#else
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@Inject(at = @At("HEAD"),
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method = "Lnet/minecraft/client/renderer/LevelRenderer;renderLevel(Lcom/mojang/blaze3d/vertex/PoseStack;FJZLnet/minecraft/client/Camera;Lnet/minecraft/client/renderer/GameRenderer;Lnet/minecraft/client/renderer/LightTexture;Lorg/joml/Matrix4f;)V",
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method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLcom/mojang/math/Matrix4f;)V",
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cancellable = true)
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private void renderChunkLayer(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo callback)
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private void renderChunkLayer(RenderType renderType, PoseStack modelViewMatrixStack, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, Matrix4f projectionMatrix, CallbackInfo callback)
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#elif PRE_MC_1_20_2
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@Inject(at = @At("HEAD"),
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method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V",
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cancellable = true)
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private void renderChunkLayer(RenderType renderType, PoseStack modelViewMatrixStack, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, Matrix4f projectionMatrix, CallbackInfo callback)
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#else
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@Inject(at = @At("HEAD"),
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method = "Lnet/minecraft/client/renderer/LevelRenderer;renderLevel(Lcom/mojang/blaze3d/vertex/PoseStack;FJZLnet/minecraft/client/Camera;Lnet/minecraft/client/renderer/GameRenderer;Lnet/minecraft/client/renderer/LightTexture;Lorg/joml/Matrix4f;)V",
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cancellable = true)
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private void renderChunkLayer(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo callback)
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#endif
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{
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// FIXME completely disables rendering when sodium is installed
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// get MC's model view and projection matrices
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#if MC_1_16_5
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// get the matrices from the OpenGL fixed pipeline
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float[] mcProjMatrixRaw = new float[16];
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GL15.glGetFloatv(GL15.GL_PROJECTION_MATRIX, mcProjMatrixRaw);
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Mat4f mcProjectionMatrix = new Mat4f(mcProjMatrixRaw);
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mcProjectionMatrix.transpose();
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Mat4f mcModelViewMatrix = McObjectConverter.Convert(matrixStackIn.last().pose());
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#else
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// get the matrices directly from MC
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Mat4f mcModelViewMatrix = McObjectConverter.Convert(modelViewMatrixStack.last().pose());
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Mat4f mcProjectionMatrix = McObjectConverter.Convert(projectionMatrix);
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#endif
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// only render before solid blocks
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if (renderType.equals(RenderType.solid()))
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{
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ClientApi.INSTANCE.renderLods(ClientLevelWrapper.getWrapper(level), mcModelViewMatrix, mcProjectionMatrix, previousPartialTicks);
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// experimental proof-of-concept option
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if (Config.Client.Advanced.Graphics.AdvancedGraphics.seamlessOverdraw.get())
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{
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float[] matrixFloatArray = SeamlessOverdraw.overwriteMinecraftNearFarClipPlanes(mcProjectionMatrix, previousPartialTicks);
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#if MC_1_16_5
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SeamlessOverdraw.applyLegacyProjectionMatrix(matrixFloatArray);
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#elif PRE_MC_1_19_4
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projectionMatrix.load(FloatBuffer.wrap(matrixFloatArray));
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#else
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projectionMatrix.set(matrixFloatArray);
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#endif
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}
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}
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if (Config.Client.Advanced.Debugging.lodOnlyMode.get())
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{
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callback.cancel();
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@@ -127,5 +179,4 @@ public class MixinLevelRenderer
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ChunkWrapper.syncedUpdateClientLightStatus();
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}
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}
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+5
-2
@@ -68,7 +68,10 @@ public class MixinMinecraft
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}
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}
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@Inject(at = @At("HEAD"), method = "close()V")
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public void close(CallbackInfo ci) { SelfUpdater.onClose(); }
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@Inject(at = @At("HEAD"), method = "close()V", remap = false)
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public void close(CallbackInfo ci)
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{
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SelfUpdater.onClose();
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}
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}
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