Refactor, comment, and rename
This commit is contained in:
@@ -0,0 +1,32 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2023 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.common.util;
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/**
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* Added to MC's dynamic textures via mixins
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* in order to denote whether a texture is a lightmap or not. <br><br>
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*
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* If not done any dynamic texture could be used as the lightmap
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* which causes some weird rendering bugs.
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*/
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public interface ILightTextureMarker
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{
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void markLightTexture();
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}
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@@ -1,6 +0,0 @@
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package com.seibel.distanthorizons.common.util;
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public interface LightTextureMarker
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{
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void markLightTexture();
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}
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+30
-12
@@ -1,3 +1,22 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2023 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.fabric.mixins.client;
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@@ -6,7 +25,7 @@ import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftRenderWrapp
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
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import com.seibel.distanthorizons.common.util.LightTextureMarker;
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import com.seibel.distanthorizons.common.util.ILightTextureMarker;
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import net.minecraft.client.renderer.texture.DynamicTexture;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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@@ -17,8 +36,9 @@ import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(DynamicTexture.class)
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public class MixinLightmap implements LightTextureMarker
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public class MixinDynamicTexture implements ILightTextureMarker
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{
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/** Used to prevent accidentally using other dynamic textures as a lightmap */
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@Unique
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private boolean isLightTexture = false;
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@@ -31,21 +51,19 @@ public class MixinLightmap implements LightTextureMarker
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{
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// since the light map is always updated on the client render thread we should be able to access the client level at the same time
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IMinecraftClientWrapper mc = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
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if (
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!isLightTexture ||
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mc == null ||
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mc.getWrappedClientLevel() == null
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)
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if (!this.isLightTexture
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|| mc == null
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|| mc.getWrappedClientLevel() == null
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)
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{
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return;
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IClientLevelWrapper clientLevel = mc.getWrappedClientLevel();
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}
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//ApiShared.LOGGER.info("Lightmap update");
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IClientLevelWrapper clientLevel = mc.getWrappedClientLevel();
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MinecraftRenderWrapper.INSTANCE.updateLightmap(this.pixels, clientLevel);
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}
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public void markLightTexture()
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{
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isLightTexture = true;
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}
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public void markLightTexture() { this.isLightTexture = true; }
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}
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+47
@@ -0,0 +1,47 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2023 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.fabric.mixins.client;
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import com.seibel.distanthorizons.common.util.ILightTextureMarker;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.texture.DynamicTexture;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(LightTexture.class)
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public class MixinLightTexture
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{
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@Shadow
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@Final
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private DynamicTexture lightTexture;
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@Inject(method = "<init>", at = @At("RETURN"))
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public void markLightTexture(CallbackInfo ci)
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{
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//
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((ILightTextureMarker) this.lightTexture).markLightTexture();
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}
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}
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-27
@@ -1,27 +0,0 @@
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package com.seibel.distanthorizons.fabric.mixins.client;
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import com.seibel.distanthorizons.common.util.LightTextureMarker;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.texture.DynamicTexture;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(LightTexture.class)
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public class MixinLightmap2
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{
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@Shadow
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@Final
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private DynamicTexture lightTexture;
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@Inject(method = "<init>", at = @At("RETURN"))
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public void markLightTexture(CallbackInfo ci)
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{
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((LightTextureMarker) lightTexture).markLightTexture();
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}
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}
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@@ -15,8 +15,8 @@
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"client.MixinFogRenderer",
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"client.MixinGameRenderer",
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"client.MixinLevelRenderer",
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"client.MixinLightmap",
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"client.MixinLightmap2",
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"client.MixinDynamicTexture",
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"client.MixinLightTexture",
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"client.MixinOptionsScreen",
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"client.MixinMinecraft",
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"client.MixinTextureUtil"
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+33
-12
@@ -1,13 +1,35 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2023 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.forge.mixins.client;
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import com.mojang.blaze3d.platform.NativeImage;
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import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftRenderWrapper;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
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import com.seibel.distanthorizons.common.util.LightTextureMarker;
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import com.seibel.distanthorizons.common.util.ILightTextureMarker;
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import net.minecraft.client.renderer.texture.DynamicTexture;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@@ -17,8 +39,9 @@ import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(DynamicTexture.class)
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public class MixinLightmap implements LightTextureMarker
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public class MixinDynamicTexture implements ILightTextureMarker
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{
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/** Used to prevent accidentally using other dynamic textures as a lightmap */
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@Unique
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private boolean isLightTexture = false;
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@@ -31,21 +54,19 @@ public class MixinLightmap implements LightTextureMarker
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{
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// since the light map is always updated on the client render thread we should be able to access the client level at the same time
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IMinecraftClientWrapper mc = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
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if (
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!isLightTexture ||
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mc == null ||
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mc.getWrappedClientLevel() == null
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)
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if (!this.isLightTexture
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|| mc == null
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|| mc.getWrappedClientLevel() == null
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)
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{
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return;
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IClientLevelWrapper clientLevel = mc.getWrappedClientLevel();
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}
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//ApiShared.LOGGER.info("Lightmap update");
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IClientLevelWrapper clientLevel = mc.getWrappedClientLevel();
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MinecraftRenderWrapper.INSTANCE.updateLightmap(this.pixels, clientLevel);
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}
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public void markLightTexture()
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{
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isLightTexture = true;
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}
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public void markLightTexture() { this.isLightTexture = true; }
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}
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+45
@@ -0,0 +1,45 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2023 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.forge.mixins.client;
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import com.seibel.distanthorizons.common.util.ILightTextureMarker;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.texture.DynamicTexture;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(LightTexture.class)
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public class MixinLightTexture
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{
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@Shadow
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@Final
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private DynamicTexture lightTexture;
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@Inject(method = "<init>", at = @At("RETURN"))
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public void markLightTexture(CallbackInfo ci) { ((ILightTextureMarker) this.lightTexture).markLightTexture(); }
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}
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-27
@@ -1,27 +0,0 @@
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package com.seibel.distanthorizons.forge.mixins.client;
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import com.seibel.distanthorizons.common.util.LightTextureMarker;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.texture.DynamicTexture;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(LightTexture.class)
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public class MixinLightmap2
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{
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@Shadow
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@Final
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private DynamicTexture lightTexture;
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@Inject(method = "<init>", at = @At("RETURN"))
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public void markLightTexture(CallbackInfo ci)
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{
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((LightTextureMarker) lightTexture).markLightTexture();
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}
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}
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@@ -14,8 +14,8 @@
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"client.MixinFogRenderer",
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"client.MixinGameRenderer",
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"client.MixinLevelRenderer",
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"client.MixinLightmap",
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"client.MixinLightmap2",
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"client.MixinDynamicTexture",
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"client.MixinLightTexture",
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"client.MixinOptionsScreen",
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"client.MixinTextureUtil"
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],
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Reference in New Issue
Block a user