Fix AUTO rendering API crashing

This commit is contained in:
James Seibel
2026-03-12 06:49:02 -05:00
parent 034aaddca3
commit 0de80cfaa7
@@ -85,11 +85,8 @@ public class DependencySetup
EDhApiRenderApi renderingApiEnum = Config.Client.Advanced.Graphics.Experimental.renderingApi.get();
if (renderingApiEnum == EDhApiRenderApi.AUTO)
{
#if MC_VER < MC_1_21_11
renderingApiEnum = EDhApiRenderApi.OPEN_GL;
#else
renderingApiEnum = EDhApiRenderApi.BLAZE_3D;
#endif
IVersionConstants versionConstants = SingletonInjector.INSTANCE.get(IVersionConstants.class);
renderingApiEnum = versionConstants.getDefaultRenderingApi();
}
LOGGER.info("Setting DH Rendering API to: ["+renderingApiEnum+"].");