Forgot to remove this when i was downgrading to 1.16
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@@ -169,7 +169,7 @@ public class BlockColorWrapper implements IBlockColorWrapper
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{
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tempColor = TextureAtlasSpriteWrapper.getPixelRGBA(texture, frameIndex, u, v);
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if (texture.isTransparent(frameIndex, u, v)) // TODO[1.16.5]: Check if this should be inverted
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if (texture.isTransparent(frameIndex, u, v))
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continue;
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if (lookForTint)
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