Fix ocean lighting grid issue
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+13
-1
@@ -648,7 +648,19 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
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int maxSkyLight = this.serverlevel.getServerLevelWrapper().hasSkyLight() ? 15 : 0;
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ArrayList<IChunkWrapper> iChunkWrapperList = new ArrayList<>(chunksToGenerate);
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// only light generated chunks,
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// attempting to light un-generated chunks will cause lighting issues on bordering generated chunks
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ArrayList<IChunkWrapper> iChunkWrapperList = new ArrayList<>();
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for (int i = 0; i < chunksToGenerate.size(); i++) // regular for loop since enhanced for loops increase GC pressure slightly
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{
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ChunkWrapper chunkWrapper = chunksToGenerate.get(i);
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if (chunkWrapper.getChunk().getStatus() != ChunkStatus.EMPTY)
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{
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iChunkWrapperList.add(chunkWrapper);
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}
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}
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// light each chunk in the list
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for (int i = 0; i < iChunkWrapperList.size(); i++)
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{
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IChunkWrapper centerChunk = iChunkWrapperList.get(i);
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