tom lee 6049840aa6 MAJOR Renderer Rewrite
Rewriten almost all stuff in core.render. Changes made:

1. Added LightmapTexture object
2. Moved&Renamed LodShader & LodShaderProgram to be under render/objects/
3. All class under render/objects are actual objects for OpenGL
4. Add LodRenderProgram which is a ShaderProgram + VertexAttribute. If
   we change the method on how we render stuff (Like modifying
   input/output), we should change this file as this is the
   repesentation of the Rendering Program that we are using.
5. Add VertexAttribute, and a GL43+ vesion of it. I implemented both
   versions because the GL43+ will get a noticable speedup due to some
   additions to OpenGL standard. However I still included older version
   for backward compatibilities. To access VertexAttributes, it is
   recommended to access it though the VertexAttribute abstract class's
   method.
6. Rewritten the main renderLod() method. Now it will cache as much
   stuff as possible.
7. To do '6.', now the renderer has a setup() and a cleanup() method,
   both that must be called inside Render Thread. The renderer should
   automatically detects when it needs to call the setup() and
   cleanup(). However, you can expicitly request the renderer to do
   cleanup() on next rendering by calling markForCleanup().
8. ...I think that's all? Don't quite remember tbh. Hopefully I didn't
   miss any points.

Note: This overhaul of the renderer means that THERE WILL BE BUGS. I
can't test all versions on both Nvidia and AMD cards with all OPENGL
versions so please report any bugs to me straight away. Thanks in
advance!

Note 2: I will add more docs in the source code next.
2021-12-14 15:03:03 +08:00
2021-11-25 11:51:35 -06:00
2021-11-27 18:04:03 -06:00
2021-12-14 15:03:03 +08:00
2021-11-23 02:28:13 +00:00

Distant Horizons

This repo is for the Distant Horizons mod. The purpose of this submodule is to isolate code that isn't tied to a specific version of minecraft. This prevents us from having duplicate code; reducing errors and potentially helping us port to different versions faster and easier.

Check out the mod's main GitLab page here: https://gitlab.com/jeseibel/minecraft-lod-mod

source code installation

You shouldn't download this repo directly. It should be automatically included when pulling the full mod.

Open Source Acknowledgements

XZ for Java (data compression)
https://tukaani.org/xz/java.html

S
Description
Core repo for the sharded DH
Readme 21 MiB
Languages
Java 97.5%
GLSL 2.5%