James Seibel 08f78c22f0 Move SSAO gInvProj to the CPU instead of GPU
Also make Mat4f.invert() return void instead of boolean to prevent confusion about trying to pass the result into shader uniforms.
2023-08-31 21:06:41 -05:00
2023-08-15 20:50:42 -05:00
2022-04-24 16:46:57 -05:00

Distant Horizons

This repo is for the Distant Horizons mod. The purpose of this submodule is to isolate code that isn't tied to a specific version of minecraft. This prevents us from having duplicate code; reducing errors and potentially helping us port to different versions faster and easier.

Check out the mod's main GitLab page here: https://gitlab.com/jeseibel/minecraft-lod-mod

source code installation

You shouldn't download this repo directly. It should be automatically included when pulling the full mod.

Open Source Acknowledgements

LZ4 for Java (data compression)
https://github.com/lz4/lz4-java

NightConfig for Json & Toml (config handling)
https://github.com/TheElectronWill/night-config

SVG Salamander for SVG support (not being used atm)
https://github.com/blackears/svgSalamander

S
Description
Core repo for the sharded DH
Readme 21 MiB
Languages
Java 97.5%
GLSL 2.5%