Morippi
e5a636fccb
Added Ultra setting to vertical quality and changed the others
2022-02-10 15:10:41 +01:00
tom lee
080d33baf1
Changed defaults and removed unneeded configs
2022-02-10 21:40:15 +08:00
tom lee
d8c082ba42
Fixed stuck futures if BufferBuild throws exception in the Runnable
2022-02-10 17:05:48 +08:00
tom lee
b169e246b4
Make BufferUpload & BufferBuild use CompletableFuture Pipeline
2022-02-10 16:13:49 +08:00
tom lee
07d4050502
Fix many stuff. See list below:
...
1. Fixed seeing previous dim's lod after going though a portal
2. Fixed changing VertQual live causes many issues (now force a reload)
3. Fixed loading old lod files with smaller than expected vert data
causing the data container to be incorrectly sized
4. Improved BufferBuilder to use less RAM and cleanup
5. Shink BufferBuilder on calling end()
2022-02-10 14:50:33 +08:00
tom lee
c70d2a27f2
Make alwaysDrawAtMaxQuality not do anything in here
2022-02-10 11:31:21 +08:00
tom lee
4919c0cabb
Impl a better fix for Leo's mentioned issue
2022-02-10 11:21:53 +08:00
coolGi2007
40a8f228ac
Removed config and saved it locally till after 1.6 gets released
2022-02-10 02:27:27 +00:00
cola98765
1b711e2b66
fixed what Leo started
2022-02-09 22:48:36 +01:00
Morippi
104d4a7400
Tried to fix the render distance min detail bug
2022-02-09 22:01:17 +01:00
cola98765
01870e4875
changed hasCliffFace so it works better with chunk borders
2022-02-09 18:32:34 +01:00
cola98765
7203acf628
fix connected lods
2022-02-09 18:25:06 +01:00
tom lee
cbcb7ca6ac
General update/polish. (Add more pref dumpping)
2022-02-09 18:03:49 +08:00
tom lee
1b27161518
Make Far Pos gen no longer saves all detail level, speed up far gen tons
2022-02-08 13:41:19 +08:00
tom lee
b51cb7ca51
Fixed detail level stuck at 0 in far pos caused by overflow issues
2022-02-07 14:01:33 +08:00
James Seibel
1e08fc51ec
Delete a1.4_Rendering_Flow_Diagram.drawio
...
It wasn't turning out how I was hoping.
2022-02-06 23:13:47 +00:00
James Seibel
c2d4475d44
Add a few missing items to a1.6_Flow_Diagram_Overview.drawio
2022-02-06 23:08:11 +00:00
James Seibel
ddefb5f67a
Improve the coloring in a1.6_Flow_Diagram_Overview.drawio
2022-02-06 22:44:44 +00:00
James Seibel
8bdb3146ed
Added a1.6_Flow_Diagram_Overview.drawio
2022-02-06 22:39:41 +00:00
tom lee
8860e46d9b
Patch up stuff so changing DETAIL_OPTIONS should work without errors
2022-02-06 22:54:21 +08:00
tom lee
a73da4102a
Add DebugMode: DRAW_WIREFRAME
2022-02-06 22:07:37 +08:00
tom lee
bb8df761bb
Added dump memory stats for Buffers
2022-02-06 21:33:13 +08:00
coolGi2007
e459994d6d
Getting config ready for after 1.6 gets released
2022-02-06 12:41:29 +00:00
tom lee
65f16463ec
Added Memory Stat Dumping via pressing p
2022-02-06 18:07:53 +08:00
tom lee
31717ad202
Changed how key events work
2022-02-06 14:57:43 +08:00
tom lee
de4dd44209
Clean up generics
2022-02-06 13:38:36 +08:00
coolGi2007
6c73f8b723
What is T???????????????????
2022-02-06 05:19:23 +00:00
coolGi2007
67a171da56
Update ConfigEntry
2022-02-06 05:00:25 +00:00
coolGi2007
09b2d952b6
Removed the actual texture (Add these back when doing clouds)
2022-02-05 09:31:28 +00:00
coolGi2007
255d2adbb0
Removed cloud stuff
2022-02-05 09:21:52 +00:00
tom lee
069978ee1d
Removed one default in wrapper.
2022-02-05 16:06:46 +08:00
tom lee
aff7e90e37
Tweeked values for RAM check to make it actaully run
2022-02-05 14:35:27 +08:00
tom lee
1032f550ed
Optimize some performance. Now less lag spikes and stuff
...
Also fixed the WorldGen Disable not working issue
2022-02-04 14:32:04 +08:00
tom lee
ac32697204
Make the expend low RAM skip no longer skip the updates.
2022-02-04 00:31:45 +08:00
tom lee
95220d4fd7
Add failsafe for low RAM issue.
2022-02-04 00:11:53 +08:00
tom lee
068622895f
BatchGen: Refactor the experGen into proper generator
2022-02-03 16:46:49 +08:00
coolGi2007
a0dd0d5aca
Added some stuff to get ready for the new config
2022-02-03 03:41:54 +00:00
tom lee
ca81ed1efe
Solve most race issue around the move(), making world hole less likely
2022-02-02 15:55:16 +08:00
coolGi2007
35ab1ce47f
Maybe fixed something?
2022-02-02 02:39:04 +00:00
James Seibel
c5aeac5091
Remove the Seizure warning
2022-02-02 01:11:17 +00:00
tom lee
834cfe2e10
Add stack dump for threadFactory
2022-01-31 00:23:15 +08:00
tom lee
99ca5f6bc6
Fix crash on exit due to no shutdown for cutAndExpend thread
...
Also tweeked the values of vertQual on larger blocks to better support floating
islands.
2022-01-30 15:30:09 +08:00
tom lee
4bcb6c0acd
Fixed bug on incorrect walls for overdraw prevention thingy
2022-01-27 14:07:09 +08:00
coolGi2007
4f63fbb14d
Fixed issue 162 (renamed stuff)
2022-01-27 02:36:35 +00:00
cola98765
522a74e6e3
fixed mergeMultiData and lodBuilder with connected lods
2022-01-26 09:25:33 +01:00
cola98765
6ef789c087
removed /2 in merge multi data. now that we support a lot of connected lods it's needed
2022-01-26 09:07:00 +01:00
tom lee
410fe684ec
Changed how blockUpdate works
2022-01-25 18:25:46 +08:00
tom lee
43feb2d7fe
Forgot about GenPriority. Updated it + fixed now BALANCED mode issue
2022-01-25 17:08:01 +08:00
tom lee
7fa99ea070
WorldGen Config Overhaul + General cleanup
2022-01-25 16:26:34 +08:00
coolGi2007
bdd877abe8
Added FileComment
2022-01-25 04:54:53 +00:00