Rework forge to new a1.7 structure. Minecraft runs and it builds. But crash on loading into world due to... weirdness
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@@ -50,7 +50,7 @@ public class BatchGenerator implements IChunkGenerator
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public AbstractBatchGenerationEnvionmentWrapper generationGroup;
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public ILevel targetLodLevel;
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public static final int generationGroupSize = 4;
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public static int previousThreadCount = Config.Client.Advanced.Threading.numberOfWorldGenerationThreads.get()<1 ? 1 : (int) Math.ceil(Config.Client.Advanced.Threading.numberOfWorldGenerationThreads.get());
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public static int previousThreadCount = Config.Client.Advanced.Threading.getWorldGenerationThreadPoolSize();
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private static final Logger LOGGER = DhLoggerBuilder.getLogger(MethodHandles.lookup().lookupClass().getSimpleName());
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// private int estimatedSampleNeeded = 128;
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@@ -669,7 +669,7 @@ public class Config
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public static class Threading
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{
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public static ConfigEntry<Double> numberOfWorldGenerationThreads = new ConfigEntry.Builder<Double>()
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public static final ConfigEntry<Double> numberOfWorldGenerationThreads = new ConfigEntry.Builder<Double>()
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.setMinDefaultMax(0.1,
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(double) Math.min(Runtime.getRuntime().availableProcessors()/2, 4),
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(double) Runtime.getRuntime().availableProcessors())
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@@ -692,8 +692,17 @@ public class Config
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/** Returns the number of threads that can be used to generate terrain */
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public static int getWorldGenerationThreadPoolSize()
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{
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return numberOfWorldGenerationThreads.get() < 1 ?
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1 : (int) Math.ceil(numberOfWorldGenerationThreads.get());
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Double objValue = numberOfWorldGenerationThreads.get();
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double value = objValue;
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//double value = numberOfWorldGenerationThreads.get();
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if (value < 1.0)
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{
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return 1;
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}
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else
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{
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return (int) value;
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}
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}
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/** Returns how often world generator threads should run as a number between 0.0 and 1.0 */
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public static double getWorldGenerationPartialRunTime()
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+2
-1
@@ -60,5 +60,6 @@ public class ModAccessorInjector extends DependencyInjector<IModAccessor>
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super.bind(interfaceClass, modAccessor);
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LOGGER.info("Registered mod compatibility accessor for: [" + modAccessor.getModName() + "].");
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}
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}
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