Add commented out LodQuadTree debug code
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@@ -275,29 +275,44 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements AutoClose
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// TODO this should only equal the expected detail level, the (expectedDetailLevel-1) is a temporary fix to prevent corners from being cut out
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else if (sectionPos.getDetailLevel() == expectedDetailLevel || sectionPos.getDetailLevel() == expectedDetailLevel - 1)
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{
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// this is the detail level we want to render //
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// prepare this section for rendering
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renderSection.loadRenderSource(this.renderSourceProvider, this.level); // TODO this should fire for the lowest detail level first, wait for it to finish then fire the next highest to prevent waiting forever for 2 million chunk section to finish sampling everything
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// wait for the parent to disable before enabling this section, so we don't overdraw/overlap render sections
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if (!parentRenderSectionIsEnabled && renderSection.canRenderNow())
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/* Can be uncommented to easily debug a single render section. */
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/* Don't forget the disableRendering() at the bottom though. */
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//if (sectionPos.getDetailLevel() == 10
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// &&
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// (
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// sectionPos.getX() == 0 &&
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// sectionPos.getZ() == -4
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// ))
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{
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// if rendering is already enabled we don't have to re-enable it
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if (!renderSection.isRenderingEnabled())
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// this is the detail level we want to render //
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// prepare this section for rendering
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renderSection.loadRenderSource(this.renderSourceProvider, this.level); // TODO this should fire for the lowest detail level first, wait for it to finish then fire the next highest to prevent waiting forever for 2 million chunk section to finish sampling everything
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// wait for the parent to disable before enabling this section, so we don't overdraw/overlap render sections
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if (!parentRenderSectionIsEnabled && renderSection.canRenderNow())
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{
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renderSection.enableRendering();
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// delete/disable children, all of them will be a lower detail level than requested
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quadNode.deleteAllChildren((childRenderSection) ->
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// if rendering is already enabled we don't have to re-enable it
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if (!renderSection.isRenderingEnabled())
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{
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if (childRenderSection != null)
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renderSection.enableRendering();
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// delete/disable children, all of them will be a lower detail level than requested
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quadNode.deleteAllChildren((childRenderSection) ->
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{
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childRenderSection.disableRendering();
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childRenderSection.disposeRenderData();
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}
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});
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if (childRenderSection != null)
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{
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childRenderSection.disableRendering();
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childRenderSection.disposeRenderData();
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}
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});
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}
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}
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}
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//else
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//{
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// renderSection.disableRendering();
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//}
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return renderSection.canRenderNow();
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}
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else
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