Slightly improve the tooltips for the config GUI
This commit is contained in:
@@ -1,147 +1,292 @@
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{
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"lod.title": "Distant Horizons",
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"DistantHorizons.config.title": "Distant Horizons config",
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"DistantHorizons.config.optionsButton": "Show options button",
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"DistantHorizons.config.optionsButton.@tooltip": "Show the custom button to the left of the fov button",
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"DistantHorizons.config.client": "Client",
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"DistantHorizons.config.client.graphics": "Graphics",
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"DistantHorizons.config.client.graphics.quality": "Quality options",
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"DistantHorizons.config.client.graphics.quality.drawResolution": "Draw resolution",
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"DistantHorizons.config.client.graphics.quality.drawResolution.@tooltip": "What is the maximum detail fake chunks should be drawn at?",
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"DistantHorizons.config.client.graphics.quality.lodChunkRenderDistance": "Chunk render distance",
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"DistantHorizons.config.client.graphics.quality.lodChunkRenderDistance.@tooltip": "The mod's render distance, measured in chunks",
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"DistantHorizons.config.client.graphics.quality.verticalQuality": "Vertical quality",
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"DistantHorizons.config.client.graphics.quality.verticalQuality.@tooltip": "This indicates how detailed fake chunks will represent overhangs, caves, floating islands, ect. \nHigher options will use more memory and increase GPU usage",
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"DistantHorizons.config.client.graphics.quality.horizontalScale": "Horizontal scale",
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"DistantHorizons.config.client.graphics.quality.horizontalScale.@tooltip": "This indicates how quickly fake chunks drop off in quality",
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"DistantHorizons.config.client.graphics.quality.horizontalQuality": "Horizontal quality",
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"DistantHorizons.config.client.graphics.quality.horizontalQuality.@tooltip": "This indicates the exponential base of the quadratic drop-off",
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"DistantHorizons.config.client.graphics.quality.dropoffQuality": "Dropoff quality",
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"DistantHorizons.config.client.graphics.quality.dropoffQuality.@tooltip": "This change how detail dropoff is done.",
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"DistantHorizons.config.client.graphics.fogQuality": "Fog options",
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"DistantHorizons.config.client.graphics.fogQuality.fogDistance": "Fog distance",
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"DistantHorizons.config.client.graphics.fogQuality.fogDistance.@tooltip": "At what distance should Fog be drawn on the fake chunks?",
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"DistantHorizons.config.client.graphics.fogQuality.fogDrawMode": "Fog draw mode",
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"DistantHorizons.config.client.graphics.fogQuality.fogDrawMode.@tooltip": "When should fog be drawn?",
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"DistantHorizons.config.client.graphics.fogQuality.fogColorMode": "Fog color mode",
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"DistantHorizons.config.client.graphics.fogQuality.fogColorMode.@tooltip": "What color should fog use?",
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"DistantHorizons.config.client.graphics.fogQuality.disableVanillaFog": "Disable vanilla fog",
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"DistantHorizons.config.client.graphics.fogQuality.disableVanillaFog.@tooltip": "If true disable Minecraft's fog. \nMay cause issues with other mods that edit fog. \nMay cause errors with other fog editing mods",
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"DistantHorizons.config.client.graphics.cloudQuality": "Cloud options",
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"DistantHorizons.config.client.graphics.cloudQuality.cloudWarning": "§l§nWARNING:§r§n Clouds are still experimental",
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"DistantHorizons.config.client.graphics.cloudQuality.customClouds": "Custom cloud",
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"DistantHorizons.config.client.graphics.cloudQuality.customClouds.@tooltip": "Do you want to use a custom way or rendering the clouds. \nIf you turn this off then the other settings here wont do anything \nThis will also make the clouds more dynamic",
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"DistantHorizons.config.client.graphics.cloudQuality.coolClouds": "Cool clouds",
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"DistantHorizons.config.client.graphics.cloudQuality.coolClouds.@tooltip": "§l§nWARNING:§r§n THIS IS NOT IMPLEMENTED YET",
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"DistantHorizons.config.client.graphics.cloudQuality.extendClouds": "Extend the clouds",
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"DistantHorizons.config.client.graphics.cloudQuality.cloudHeight": "Cloud height",
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"DistantHorizons.config.client.graphics.advancedGraphics": "Advanced quality option",
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"DistantHorizons.config.client.graphics.advancedGraphics.lodTemplate": "LOD template",
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"DistantHorizons.config.client.graphics.advancedGraphics.lodTemplate.@tooltip": "How should the LODs be drawn? \nNOTE: Currently only CUBIC is implemented!",
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"DistantHorizons.config.client.graphics.advancedGraphics.disableDirectionalCulling": "Disable directional culling",
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"DistantHorizons.config.client.graphics.advancedGraphics.disableDirectionalCulling.@tooltip": "If false fake chunks behind the player's camera aren't drawn, increasing performance. \nIf true all LODs are drawn, even those behind the player's camera, decreasing performance",
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"DistantHorizons.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality": "Always draw at max quality",
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"DistantHorizons.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality.@tooltip": "Disable quality falloff, all fake chunks will be drawn at the highest available detail level",
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"DistantHorizons.config.client.graphics.advancedGraphics.vanillaOverdraw": "Vanilla overdraw",
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"DistantHorizons.config.client.graphics.advancedGraphics.vanillaOverdraw.@tooltip": "How often should LODs be drawn on top of regular chunks? \nHALF and ALWAYS will prevent holes in the world, but may look odd for transparent blocks or in caves.",
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"DistantHorizons.config.client.graphics.advancedGraphics.useExtendedNearClipPlane": "Use extended near clip plane",
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"DistantHorizons.config.client.graphics.advancedGraphics.useExtendedNearClipPlane.@tooltip": "Will prevent some overdraw issues, but may cause nearby fake chunks to render incorrectly especially when in/near an ocean",
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"DistantHorizons.config.client.graphics.advancedGraphics.backsideCullingRange": "Backside Culling Range",
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"DistantHorizons.config.client.graphics.advancedGraphics.backsideCullingRange.@tooltip": "This indicates the minimum range where back sides of blocks start get get culled.",
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"DistantHorizons.config.client.worldGenerator": "World generator",
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"DistantHorizons.config.client.worldGenerator.generationPriority": "Generation priority",
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"DistantHorizons.config.client.worldGenerator.generationPriority.@tooltip": "What is the priority of the chunks being generated around the player",
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"DistantHorizons.config.client.worldGenerator.distanceGenerationMode": "Distance generation mode",
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"DistantHorizons.config.client.worldGenerator.distanceGenerationMode.@tooltip": "How much of the generation should be used when generating fake chunks",
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"DistantHorizons.config.client.worldGenerator.allowUnstableFeatureGeneration": "Allow unstable feature generation",
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"DistantHorizons.config.client.worldGenerator.allowUnstableFeatureGeneration.@tooltip": "Some features may not be thread safe. \nCould cause instability and crashes",
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"DistantHorizons.config.client.worldGenerator.blocksToAvoid": "Block to avoid",
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"DistantHorizons.config.client.worldGenerator.blocksToAvoid.@tooltip": "What block to avoid when generating fake chunks",
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"DistantHorizons.config.client.worldGenerator.enableDistantGeneration": "Enable Distant Generation",
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"DistantHorizons.config.client.worldGenerator.enableDistantGeneration.@tooltip": "Whether to enable Distant chunks generator?",
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"DistantHorizons.config.client.worldGenerator.lightGenerationMode": "Light Generation Mode",
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"DistantHorizons.config.client.worldGenerator.lightGenerationMode.@tooltip": "How should block and sky lights be processed for distant generation?",
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"DistantHorizons.config.client.advanced": "Advance options",
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"DistantHorizons.config.client.advanced.threading": "Threading",
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"DistantHorizons.config.client.advanced.threading.numberOfWorldGenerationThreads": "NO. of world generation threads",
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"DistantHorizons.config.client.advanced.threading.numberOfWorldGenerationThreads.@tooltip": "This is how many threads are used when generating LODs outside the normal render distance. \nIf you experience stuttering when generating distant LODs, decrease this number. If you want to increase LOD generation speed, increase this number \nCan only be between 1 and your current number of threads",
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"DistantHorizons.config.client.advanced.threading.numberOfBufferBuilderThreads": "NO. of buffer builder threads",
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"DistantHorizons.config.client.advanced.threading.numberOfBufferBuilderThreads.@tooltip": "This is how many threads are used when building vertex buffers (The things sent to your GPU to draw the fake chunks) \nCan only be between 1 and your current number of threads",
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"DistantHorizons.config.client.advanced.buffers": "Buffers",
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"DistantHorizons.config.client.advanced.buffers.gpuUploadMethod": "GPU upload method",
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"DistantHorizons.config.client.advanced.buffers.gpuUploadMethod.@tooltip": "What method should be used to upload geometry to the GPU?",
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"DistantHorizons.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds": "GPU upload speed (milliseconds)",
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"DistantHorizons.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds.@tooltip": "How long should a buffer wait per Megabyte of data uploaded? \nHelpful resource for frame times: https://fpstoms.com",
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"DistantHorizons.config.client.advanced.buffers.rebuildTimes": "Rebuild times",
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"DistantHorizons.config.client.advanced.buffers.rebuildTimes.@tooltip": "How frequently should vertex buffers (geometry) be rebuilt and sent to the GPU?",
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"DistantHorizons.config.client.advanced.debugging": "Debug",
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"DistantHorizons.config.client.advanced.debugging.drawLods": "Draw LOD's",
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"DistantHorizons.config.client.advanced.debugging.drawLods.@tooltip": "If true, the mod is enabled and fake chunks will be drawn.",
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"DistantHorizons.config.client.advanced.debugging.debugMode": "Debug mode",
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"DistantHorizons.config.client.advanced.debugging.debugMode.@tooltip": "What type of debug mode do you want",
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"DistantHorizons.config.client.advanced.debugging.enableDebugKeybindings": "Enable debug keybindings",
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"DistantHorizons.config.client.advanced.debugging.enableDebugKeybindings.@tooltip": "Enable debug keybindings to change the Debug mode on the fly in game",
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"DistantHorizons.config.enum.HorizontalResolution.BLOCK": "Block",
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"DistantHorizons.config.enum.HorizontalResolution.TWO_BLOCKS": "2 blocks",
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"DistantHorizons.config.enum.HorizontalResolution.FOUR_BLOCKS": "4 blocks",
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"DistantHorizons.config.enum.HorizontalResolution.HALF_CHUNK": "Half a chunk",
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"DistantHorizons.config.enum.HorizontalResolution.CHUNK": "Chunk",
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"DistantHorizons.config.enum.VerticalQuality.LOW": "Low",
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"DistantHorizons.config.enum.VerticalQuality.MEDIUM": "Medium",
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"DistantHorizons.config.enum.VerticalQuality.HIGH": "High",
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"DistantHorizons.config.enum.HorizontalScale.LOW": "Low",
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"DistantHorizons.config.enum.HorizontalScale.MEDIUM": "Medium",
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"DistantHorizons.config.enum.HorizontalScale.HIGH": "High",
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"DistantHorizons.config.enum.HorizontalQuality.LOWEST": "Lowest",
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"DistantHorizons.config.enum.HorizontalQuality.LOW": "Low",
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"DistantHorizons.config.enum.HorizontalQuality.MEDIUM": "Medium",
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"DistantHorizons.config.enum.HorizontalQuality.HIGH": "High",
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"DistantHorizons.config.enum.FogDistance.NEAR": "Near",
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"DistantHorizons.config.enum.FogDistance.FAR": "Far",
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"DistantHorizons.config.enum.FogDistance.NEAR_AND_FAR": "Near and far",
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"DistantHorizons.config.enum.FogDrawMode.USE_OPTIFINE_SETTING": "Use modded settings",
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"DistantHorizons.config.enum.FogDrawMode.FOG_ENABLED": "Fog enabled",
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"DistantHorizons.config.enum.FogDrawMode.FOG_DISABLED": "Fog disabled",
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"DistantHorizons.config.enum.FogColorMode.USE_WORLD_FOG_COLOR": "Use world fog",
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"DistantHorizons.config.enum.FogColorMode.USE_SKY_COLOR": "Use sky color",
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"DistantHorizons.config.enum.LodTemplate.CUBIC": "Cubic",
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"DistantHorizons.config.enum.LodTemplate.TRIANGULAR": "Triangular",
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"DistantHorizons.config.enum.LodTemplate.DYNAMIC": "Dynamic",
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"DistantHorizons.config.enum.VanillaOverdraw.NEVER": "Never",
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"DistantHorizons.config.enum.VanillaOverdraw.DYNAMIC": "Dynamic",
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"DistantHorizons.config.enum.VanillaOverdraw.ALWAYS": "Always",
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"DistantHorizons.config.enum.VanillaOverdraw.BORDER": "Border",
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"DistantHorizons.config.enum.GenerationPriority.AUTO": "Auto",
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"DistantHorizons.config.enum.GenerationPriority.NEAR_FIRST": "Near first",
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"DistantHorizons.config.enum.GenerationPriority.BALANCED": "Balanced",
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"DistantHorizons.config.enum.GenerationPriority.FAR_FIRST": "Far first",
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"DistantHorizons.config.enum.DistanceGenerationMode.NONE": "None",
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"DistantHorizons.config.enum.DistanceGenerationMode.BIOME_ONLY": "Biome only",
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"DistantHorizons.config.enum.DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT": "Biome only simulate height",
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"DistantHorizons.config.enum.DistanceGenerationMode.SURFACE": "Surface",
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"DistantHorizons.config.enum.DistanceGenerationMode.FEATURES": "Features",
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"DistantHorizons.config.enum.DistanceGenerationMode.FULL": "Full",
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"DistantHorizons.config.enum.BlocksToAvoid.NONE": "None",
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"DistantHorizons.config.enum.BlocksToAvoid.NON_FULL": "Non full",
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"DistantHorizons.config.enum.BlocksToAvoid.NO_COLLISION": "No collision",
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"DistantHorizons.config.enum.BlocksToAvoid.BOTH": "Both",
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"DistantHorizons.config.enum.DebugMode.OFF": "Off",
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"DistantHorizons.config.enum.DebugMode.SHOW_WIREFRAME": "Show wireframe",
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"DistantHorizons.config.enum.DebugMode.SHOW_DETAIL": "Show detail",
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"DistantHorizons.config.enum.DebugMode.SHOW_DETAIL_WIREFRAME": "Show detail with wireframe",
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"DistantHorizons.config.enum.DebugMode.SHOW_GENMODE": "Show generation mode",
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"DistantHorizons.config.enum.DebugMode.SHOW_GENMODE_WIREFRAME": "Show generation mode with wireframe",
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"DistantHorizons.config.enum.GpuUploadMethod.AUTO": "Auto",
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"DistantHorizons.config.enum.GpuUploadMethod.BUFFER_STORAGE": "Buffer storage",
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"DistantHorizons.config.enum.GpuUploadMethod.SUB_DATA": "Sub data",
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"DistantHorizons.config.enum.GpuUploadMethod.BUFFER_MAPPING": "Buffer mapping",
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"DistantHorizons.config.enum.GpuUploadMethod.DATA": "Data",
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"DistantHorizons.config.enum.BufferRebuildTimes.FREQUENT": "Frequent",
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"DistantHorizons.config.enum.BufferRebuildTimes.NORMAL": "Normal",
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"DistantHorizons.config.enum.BufferRebuildTimes.RARE": "Rare",
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"DistantHorizons.config.enum.DropoffQuality.AUTO": "Auto",
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"DistantHorizons.config.enum.DropoffQuality.SMOOTH_DROPOFF": "Smooth dropoff",
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"DistantHorizons.config.enum.DropoffQuality.PERFORMANCE_FOCUSED": "Performance focused",
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"DistantHorizons.config.enum.LightGenerationMode.FAST": "Fast",
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"DistantHorizons.config.enum.LightGenerationMode.FANCY": "Fancy"
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"lod.title":
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"Distant Horizons",
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"DistantHorizons.config.title":
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"Distant Horizons config",
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"DistantHorizons.config.optionsButton":
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"Show options button",
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"DistantHorizons.config.optionsButton.@tooltip":
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"Show the config button to the left of the fov button",
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"DistantHorizons.config.client":
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"Client",
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"DistantHorizons.config.client.graphics":
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"Graphics",
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"DistantHorizons.config.client.graphics.quality":
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"Quality options",
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"DistantHorizons.config.client.graphics.quality.drawResolution":
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"Draw resolution",
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"DistantHorizons.config.client.graphics.quality.drawResolution.@tooltip":
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"The maximum detail fake chunks are rendered at.\n\n§6Fastest:§r Chunk\n§6Fanciest:§r Block",
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"DistantHorizons.config.client.graphics.quality.lodChunkRenderDistance":
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"Chunk render distance",
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"DistantHorizons.config.client.graphics.quality.lodChunkRenderDistance.@tooltip":
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"The mod's render distance, measured in chunks.",
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"DistantHorizons.config.client.graphics.quality.verticalQuality":
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"Vertical quality",
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"DistantHorizons.config.client.graphics.quality.verticalQuality.@tooltip":
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"How well fake chunks represent overhangs, caves, cliffsides, etc.\n\nHigher options will increase memory and GPU usage.",
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"DistantHorizons.config.client.graphics.quality.horizontalScale":
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"Horizontal scale",
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"DistantHorizons.config.client.graphics.quality.horizontalScale.@tooltip":
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"How quickly fake chunks drop off in quality.\n\nLarger numbers will improve how distant terrain looks\nbut will increase memory and GPU usage.",
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"DistantHorizons.config.client.graphics.quality.horizontalQuality":
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"Horizontal quality",
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"DistantHorizons.config.client.graphics.quality.horizontalQuality.@tooltip":
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"How far appart drops in quality are.\n\nHigher settings will increase the distance between drops\nbut will increase memory and GPU usage.",
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"DistantHorizons.config.client.graphics.quality.dropoffQuality":
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"Dropoff quality",
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"DistantHorizons.config.client.graphics.quality.dropoffQuality.@tooltip":
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"How detail dropoff is calculated.\n\nHigher settings will make the dropoff less noticable\nbut will increase how often the geometry has to be rebuilt,\nincreasing CPU usage and the chance of stuttering.",
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"DistantHorizons.config.client.graphics.fogQuality":
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"Fog options",
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"DistantHorizons.config.client.graphics.fogQuality.fogDistance":
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"Fog distance",
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"DistantHorizons.config.client.graphics.fogQuality.fogDistance.@tooltip":
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"The distance(s) Fog will be rendered on fake chunks.",
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"DistantHorizons.config.client.graphics.fogQuality.fogDrawMode":
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"Fog draw mode",
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"DistantHorizons.config.client.graphics.fogQuality.fogDrawMode.@tooltip":
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"When fog will be rendered on fake chunks.",
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"DistantHorizons.config.client.graphics.fogQuality.fogColorMode":
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"Fog color mode",
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"DistantHorizons.config.client.graphics.fogQuality.fogColorMode.@tooltip":
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"The color of the fog on fake chunks.",
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"DistantHorizons.config.client.graphics.fogQuality.disableVanillaFog":
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"Disable vanilla fog",
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"DistantHorizons.config.client.graphics.fogQuality.disableVanillaFog.@tooltip":
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"§6True:§r disables Minecraft's fog on vanilla chunks.\n§6False:§r Minecraft renders fog like normal.\n\nMay cause issues with other mods that edit fog.\nDisable if vanilla chunks are completely covered in fog.",
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"DistantHorizons.config.client.graphics.cloudQuality":
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"Cloud options",
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"DistantHorizons.config.client.graphics.cloudQuality.cloudWarning":
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"§6§nWARNING:§r§n Clouds are still experimental",
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"DistantHorizons.config.client.graphics.cloudQuality.customClouds":
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"Custom cloud",
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"DistantHorizons.config.client.graphics.cloudQuality.customClouds.@tooltip":
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"Do you want to use a custom way or rendering the clouds.\nIf you turn this off then the other settings here wont do anything\nThis will also make the clouds more dynamic",
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"DistantHorizons.config.client.graphics.cloudQuality.coolClouds":
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"Cool clouds",
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"DistantHorizons.config.client.graphics.cloudQuality.coolClouds.@tooltip":
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"§6§nWARNING:§r§n THIS IS NOT IMPLEMENTED YET",
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"DistantHorizons.config.client.graphics.cloudQuality.extendClouds":
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"Extend the clouds",
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"DistantHorizons.config.client.graphics.cloudQuality.cloudHeight":
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"Cloud height",
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"DistantHorizons.config.client.graphics.advancedGraphics":
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"Advanced quality option",
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"DistantHorizons.config.client.graphics.advancedGraphics.lodTemplate":
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"LOD template",
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"DistantHorizons.config.client.graphics.advancedGraphics.lodTemplate.@tooltip":
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"How should the LODs be rendered?\nNOTE: Currently only CUBIC is implemented!",
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"DistantHorizons.config.client.graphics.advancedGraphics.disableDirectionalCulling":
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"Disable directional culling",
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"DistantHorizons.config.client.graphics.advancedGraphics.disableDirectionalCulling.@tooltip":
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"§6False:§r fake chunks behind the player's camera aren't rendered, improving performance.\n§6True:§r fake chunks are always rendered.\n\nLeave False unless you see fake chunks disappearing at the edge of your vision.",
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"DistantHorizons.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality":
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"Always draw at max quality",
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"DistantHorizons.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality.@tooltip":
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"§6False:§r fake chunks will drop off in quality the farther from the player they are, improving performance.\n§6True:§r all fake chunks will be rendered at the highest available detail level.\n\nEnabling this will drastically increase memory and GPU usage.",
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"DistantHorizons.config.client.graphics.advancedGraphics.vanillaOverdraw":
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"Vanilla overdraw",
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"DistantHorizons.config.client.graphics.advancedGraphics.vanillaOverdraw.@tooltip":
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"Determines how often fake chunks will be rendered on top of regular chunks.\n\n§6Dynamic:§r attempts to pick the best option based on vanilla render distance and dimension.\n§6Always:§r prevents holes in the world, but may look odd for transparent blocks or in caves.\n§6Border:§r renders fake chunks on the border of the vanilla render distance, preventing gaps when the player isn't moving.\n§6Never:§r fake chunks will never overlap the vanilla render distance, but there may be holes in the world.",
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"DistantHorizons.config.client.graphics.advancedGraphics.useExtendedNearClipPlane":
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"Use extended near clip plane",
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"DistantHorizons.config.client.graphics.advancedGraphics.useExtendedNearClipPlane.@tooltip":
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||||
"Will prevent some overdraw issues,\nbut may cause nearby fake chunks to render incorrectly, especially when near fancy leaves.\nLess noticable with a longer vanilla render distance.",
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"DistantHorizons.config.client.graphics.advancedGraphics.backsideCullingRange":
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||||
"Backside Culling Range",
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"DistantHorizons.config.client.graphics.advancedGraphics.backsideCullingRange.@tooltip":
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||||
"The distance where the back side of fake chunks aren't rendered to improve performance.",
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"DistantHorizons.config.client.worldGenerator":
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"World generator",
|
||||
"DistantHorizons.config.client.worldGenerator.generationPriority":
|
||||
"Generation priority",
|
||||
"DistantHorizons.config.client.worldGenerator.generationPriority.@tooltip":
|
||||
"The priority for chunks being generated around the player.",
|
||||
"DistantHorizons.config.client.worldGenerator.distanceGenerationMode":
|
||||
"Distance generation mode",
|
||||
"DistantHorizons.config.client.worldGenerator.distanceGenerationMode.@tooltip":
|
||||
"How complicated the generation should be when generating fake chunks outside the vanilla render distance.\n\n§6§6Fastest:§r Biome only\n§6Best Quality:§r Features (suggested)\n§6Best compatability:§r Full (Very slow, don't use unless the fake chunks generate incorrectly.)",
|
||||
"DistantHorizons.config.client.worldGenerator.allowUnstableFeatureGeneration":
|
||||
"Allow unstable feature generation",
|
||||
"DistantHorizons.config.client.worldGenerator.allowUnstableFeatureGeneration.@tooltip":
|
||||
"Some features may not be thread safe.\nCould cause instability and crashes",
|
||||
"DistantHorizons.config.client.worldGenerator.blocksToAvoid":
|
||||
"Block to avoid",
|
||||
"DistantHorizons.config.client.worldGenerator.blocksToAvoid.@tooltip":
|
||||
"Defines the types of blocks to ignore when generating fake chunks.",
|
||||
"DistantHorizons.config.client.worldGenerator.enableDistantGeneration":
|
||||
"Enable Distant Generation",
|
||||
"DistantHorizons.config.client.worldGenerator.enableDistantGeneration.@tooltip":
|
||||
"§6True:§r in single player fake chunks will be generated outside the vanilla render distance.\nNote: this can use a large amount of CPU.\n\n§6False:§r fake chunks will only generate within the vanilla render distance.",
|
||||
"DistantHorizons.config.client.worldGenerator.lightGenerationMode":
|
||||
"Light Generation Mode",
|
||||
"DistantHorizons.config.client.worldGenerator.lightGenerationMode.@tooltip":
|
||||
"§6Fancy:§r use Minecraft's lighting engine, gives accurate lighting.\n§6Fast:§r estimate block lighting, shadows won't be as smooth.\n\nIf the fake chunks appear black, set this to §6Fast:§r.",
|
||||
"DistantHorizons.config.client.advanced":
|
||||
"Advance options",
|
||||
"DistantHorizons.config.client.advanced.threading":
|
||||
"Threading",
|
||||
"DistantHorizons.config.client.advanced.threading.numberOfWorldGenerationThreads":
|
||||
"NO. of world generation threads",
|
||||
"DistantHorizons.config.client.advanced.threading.numberOfWorldGenerationThreads.@tooltip":
|
||||
"The number of threads used to generate fake chunks\noutside the normal render distance.\nIf you experience stuttering when generating fake chunks: decrease this number.\nIf you want to increase LOD generation speed: increase this number.\n\nCan only be between 1 and your CPU's processor count.",
|
||||
"DistantHorizons.config.client.advanced.threading.numberOfBufferBuilderThreads":
|
||||
"NO. of buffer builder threads",
|
||||
"DistantHorizons.config.client.advanced.threading.numberOfBufferBuilderThreads.@tooltip":
|
||||
"The number of threads used when building vertex buffers\n(The things sent to your GPU to draw the fake chunks).\nCan only be between 1 and your CPU's processor count.",
|
||||
"DistantHorizons.config.client.advanced.buffers":
|
||||
"Buffers",
|
||||
"DistantHorizons.config.client.advanced.buffers.gpuUploadMethod":
|
||||
"GPU upload method",
|
||||
"DistantHorizons.config.client.advanced.buffers.gpuUploadMethod.@tooltip":
|
||||
"The method for uploading geometry to the GPU.\n\nIf you experience stuttering while your CPU and GPU usage is low, try changing this setting.\nNote: if you are in a wold you may have to leaving and rejoin to see the full effect.",
|
||||
"DistantHorizons.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds":
|
||||
"GPU upload speed (milliseconds)",
|
||||
"DistantHorizons.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds.@tooltip":
|
||||
"How long should a buffer wait per Megabyte of data uploaded?\nMay be increased if there is frame stuttering.",
|
||||
"DistantHorizons.config.client.advanced.buffers.rebuildTimes":
|
||||
"Rebuild times",
|
||||
"DistantHorizons.config.client.advanced.buffers.rebuildTimes.@tooltip":
|
||||
"How frequently should vertex buffers (geometry) be rebuilt and sent to the GPU?",
|
||||
"DistantHorizons.config.client.advanced.debugging":
|
||||
"Debug",
|
||||
"DistantHorizons.config.client.advanced.debugging.drawLods":
|
||||
"Draw LOD's",
|
||||
"DistantHorizons.config.client.advanced.debugging.drawLods.@tooltip":
|
||||
"§6True:§r fake chunks will be rendered.\n§6False:§r fake chunks will not be rendered, however they will still be generated and saved to file.",
|
||||
"DistantHorizons.config.client.advanced.debugging.debugMode":
|
||||
"Debug mode",
|
||||
"DistantHorizons.config.client.advanced.debugging.debugMode.@tooltip":
|
||||
"The active debug mode.",
|
||||
"DistantHorizons.config.client.advanced.debugging.enableDebugKeybindings":
|
||||
"Enable debug keybindings",
|
||||
"DistantHorizons.config.client.advanced.debugging.enableDebugKeybindings.@tooltip":
|
||||
"§6True:§r debug keybindings can be used to change the Debug mode in game.",
|
||||
"DistantHorizons.config.enum.HorizontalResolution.BLOCK":
|
||||
"Block",
|
||||
"DistantHorizons.config.enum.HorizontalResolution.TWO_BLOCKS":
|
||||
"2 blocks",
|
||||
"DistantHorizons.config.enum.HorizontalResolution.FOUR_BLOCKS":
|
||||
"4 blocks",
|
||||
"DistantHorizons.config.enum.HorizontalResolution.HALF_CHUNK":
|
||||
"Half a chunk",
|
||||
"DistantHorizons.config.enum.HorizontalResolution.CHUNK":
|
||||
"Chunk",
|
||||
"DistantHorizons.config.enum.VerticalQuality.LOW":
|
||||
"Low",
|
||||
"DistantHorizons.config.enum.VerticalQuality.MEDIUM":
|
||||
"Medium",
|
||||
"DistantHorizons.config.enum.VerticalQuality.HIGH":
|
||||
"High",
|
||||
"DistantHorizons.config.enum.HorizontalScale.LOW":
|
||||
"Low",
|
||||
"DistantHorizons.config.enum.HorizontalScale.MEDIUM":
|
||||
"Medium",
|
||||
"DistantHorizons.config.enum.HorizontalScale.HIGH":
|
||||
"High",
|
||||
"DistantHorizons.config.enum.HorizontalQuality.LOWEST":
|
||||
"Lowest",
|
||||
"DistantHorizons.config.enum.HorizontalQuality.LOW":
|
||||
"Low",
|
||||
"DistantHorizons.config.enum.HorizontalQuality.MEDIUM":
|
||||
"Medium",
|
||||
"DistantHorizons.config.enum.HorizontalQuality.HIGH":
|
||||
"High",
|
||||
"DistantHorizons.config.enum.FogDistance.NEAR":
|
||||
"Near",
|
||||
"DistantHorizons.config.enum.FogDistance.FAR":
|
||||
"Far",
|
||||
"DistantHorizons.config.enum.FogDistance.NEAR_AND_FAR":
|
||||
"Near and far",
|
||||
"DistantHorizons.config.enum.FogDrawMode.USE_OPTIFINE_SETTING":
|
||||
"Use modded settings",
|
||||
"DistantHorizons.config.enum.FogDrawMode.FOG_ENABLED":
|
||||
"Enabled",
|
||||
"DistantHorizons.config.enum.FogDrawMode.FOG_DISABLED":
|
||||
"Disabled",
|
||||
"DistantHorizons.config.enum.FogColorMode.USE_WORLD_FOG_COLOR":
|
||||
"Use world fog",
|
||||
"DistantHorizons.config.enum.FogColorMode.USE_SKY_COLOR":
|
||||
"Use sky color",
|
||||
"DistantHorizons.config.enum.LodTemplate.CUBIC":
|
||||
"Cubic",
|
||||
"DistantHorizons.config.enum.LodTemplate.TRIANGULAR":
|
||||
"Triangular",
|
||||
"DistantHorizons.config.enum.LodTemplate.DYNAMIC":
|
||||
"Dynamic",
|
||||
"DistantHorizons.config.enum.VanillaOverdraw.NEVER":
|
||||
"Never",
|
||||
"DistantHorizons.config.enum.VanillaOverdraw.DYNAMIC":
|
||||
"Dynamic",
|
||||
"DistantHorizons.config.enum.VanillaOverdraw.ALWAYS":
|
||||
"Always",
|
||||
"DistantHorizons.config.enum.VanillaOverdraw.BORDER":
|
||||
"Border",
|
||||
"DistantHorizons.config.enum.GenerationPriority.AUTO":
|
||||
"Auto",
|
||||
"DistantHorizons.config.enum.GenerationPriority.NEAR_FIRST":
|
||||
"Near first",
|
||||
"DistantHorizons.config.enum.GenerationPriority.BALANCED":
|
||||
"Balanced",
|
||||
"DistantHorizons.config.enum.GenerationPriority.FAR_FIRST":
|
||||
"Far first",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.NONE":
|
||||
"None",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.BIOME_ONLY":
|
||||
"Biome only",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT":
|
||||
"Biome only simulate height",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.SURFACE":
|
||||
"Surface",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.FEATURES":
|
||||
"Features",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.FULL":
|
||||
"Full",
|
||||
"DistantHorizons.config.enum.BlocksToAvoid.NONE":
|
||||
"None",
|
||||
"DistantHorizons.config.enum.BlocksToAvoid.NON_FULL":
|
||||
"Non full",
|
||||
"DistantHorizons.config.enum.BlocksToAvoid.NO_COLLISION":
|
||||
"No collision",
|
||||
"DistantHorizons.config.enum.BlocksToAvoid.BOTH":
|
||||
"Both",
|
||||
"DistantHorizons.config.enum.DebugMode.OFF":
|
||||
"Off",
|
||||
"DistantHorizons.config.enum.DebugMode.SHOW_WIREFRAME":
|
||||
"Show wireframe",
|
||||
"DistantHorizons.config.enum.DebugMode.SHOW_DETAIL":
|
||||
"Show detail",
|
||||
"DistantHorizons.config.enum.DebugMode.SHOW_DETAIL_WIREFRAME":
|
||||
"Show detail with wireframe",
|
||||
"DistantHorizons.config.enum.DebugMode.SHOW_GENMODE":
|
||||
"Show generation mode",
|
||||
"DistantHorizons.config.enum.DebugMode.SHOW_GENMODE_WIREFRAME":
|
||||
"Show generation mode with wireframe",
|
||||
"DistantHorizons.config.enum.GpuUploadMethod.AUTO":
|
||||
"Auto",
|
||||
"DistantHorizons.config.enum.GpuUploadMethod.BUFFER_STORAGE":
|
||||
"Buffer storage",
|
||||
"DistantHorizons.config.enum.GpuUploadMethod.SUB_DATA":
|
||||
"Sub data",
|
||||
"DistantHorizons.config.enum.GpuUploadMethod.BUFFER_MAPPING":
|
||||
"Buffer mapping",
|
||||
"DistantHorizons.config.enum.GpuUploadMethod.DATA":
|
||||
"Data",
|
||||
"DistantHorizons.config.enum.BufferRebuildTimes.FREQUENT":
|
||||
"Frequent",
|
||||
"DistantHorizons.config.enum.BufferRebuildTimes.NORMAL":
|
||||
"Normal",
|
||||
"DistantHorizons.config.enum.BufferRebuildTimes.RARE":
|
||||
"Rare",
|
||||
"DistantHorizons.config.enum.DropoffQuality.AUTO":
|
||||
"Auto",
|
||||
"DistantHorizons.config.enum.DropoffQuality.SMOOTH_DROPOFF":
|
||||
"Smooth dropoff",
|
||||
"DistantHorizons.config.enum.DropoffQuality.PERFORMANCE_FOCUSED":
|
||||
"Performance focused",
|
||||
"DistantHorizons.config.enum.LightGenerationMode.FAST":
|
||||
"Fast",
|
||||
"DistantHorizons.config.enum.LightGenerationMode.FANCY":
|
||||
"Fancy"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user