Remove unnecessary glIsProgram() call

This commit is contained in:
James Seibel
2024-07-18 07:40:04 -05:00
parent 9147b139c7
commit f442ab56c0
@@ -485,11 +485,6 @@ public class LodRenderer
shaderProgram = shaderProgramOverride;
}
if (!GL32.glIsProgram(shaderProgram.getId()))
{
throw new IllegalStateException("No GL program exists with the ID: [" + shaderProgram.getId() + "]. This either means a shader program was freed while it was still in use or was never created.");
}
shaderProgram.bind();
shaderProgram.setModelOffsetPos(modelPos);