Remove unnecessary glIsProgram() call
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@@ -485,11 +485,6 @@ public class LodRenderer
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shaderProgram = shaderProgramOverride;
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}
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if (!GL32.glIsProgram(shaderProgram.getId()))
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{
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throw new IllegalStateException("No GL program exists with the ID: [" + shaderProgram.getId() + "]. This either means a shader program was freed while it was still in use or was never created.");
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}
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shaderProgram.bind();
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shaderProgram.setModelOffsetPos(modelPos);
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