use camera pos for detail calculations

This commit is contained in:
James Seibel
2026-04-28 07:09:22 -05:00
parent 4d0ed2a6dc
commit ec72762067
@@ -29,8 +29,10 @@ import com.seibel.distanthorizons.core.pos.blockPos.DhBlockPos2D;
import com.seibel.distanthorizons.core.render.QuadTree.LodQuadTree;
import com.seibel.distanthorizons.core.render.RenderBufferHandler;
import com.seibel.distanthorizons.core.util.LodUtil;
import com.seibel.distanthorizons.core.util.math.Vec3d;
import com.seibel.distanthorizons.core.wrapperInterfaces.IWrapperFactory;
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhGenericRenderer;
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
import com.seibel.distanthorizons.core.logging.DhLogger;
@@ -44,6 +46,7 @@ public class ClientLevelModule implements Closeable, IDataSourceUpdateListenerFu
{
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
private static final IMinecraftClientWrapper MC_CLIENT = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
private static final IWrapperFactory WRAPPER_FACTORY = SingletonInjector.INSTANCE.get(IWrapperFactory.class);
private final IDhClientLevel clientLevel;
@@ -106,7 +109,10 @@ public class ClientLevelModule implements Closeable, IDataSourceUpdateListenerFu
this.ClientRenderStateRef.set(clientRenderState);
}
clientRenderState.quadtree.tryTick(new DhBlockPos2D(MC_CLIENT.getPlayerBlockPos()));
// use camera position instead of player pos so free cam mods work better
Vec3d cameraDoublePos = MC_RENDER.getCameraExactPosition();
DhBlockPos2D cameraBlockPos = new DhBlockPos2D((int)cameraDoublePos.x, (int)cameraDoublePos.z);
clientRenderState.quadtree.tryTick(cameraBlockPos);
}