Fix a rare error where chunk lighting is set to -1
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@@ -246,6 +246,10 @@ public class DhLightingEngine
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// block light
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if (updateBlockLight)
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{
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// done to prevent a rare issue where the light values are incorrectly set to -1
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// TODO why could that happen?
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centerChunk.clearDhBlockLighting();
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this.propagateChunkLightPosList(blockLightWorldPosQueue, adjacentChunkHolder,
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(neighbourChunk, relBlockPos) -> neighbourChunk.getDhBlockLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ()),
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(neighbourChunk, relBlockPos, newLightValue) -> neighbourChunk.setDhBlockLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ(), newLightValue),
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@@ -255,6 +259,8 @@ public class DhLightingEngine
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// sky light
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if (updateSkyLight)
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{
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centerChunk.clearDhSkyLighting();
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this.propagateChunkLightPosList(skyLightWorldPosQueue, adjacentChunkHolder,
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(neighbourChunk, relBlockPos) -> neighbourChunk.getDhSkyLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ()),
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(neighbourChunk, relBlockPos, newLightValue) -> neighbourChunk.setDhSkyLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ(), newLightValue),
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