Change the default multiplayer save mode to "name_only"

This is done to prevent issues with Realms
This commit is contained in:
James Seibel
2023-02-25 08:56:40 -06:00
parent 7403657d83
commit eaee05df3f
2 changed files with 2 additions and 11 deletions
@@ -647,7 +647,7 @@ public class Config
.comment(""
+ " What multiplayer save folders should be named. \n"
+ "\n"
+ " " + EServerFolderNameMode.AUTO + ": " + EServerFolderNameMode.NAME_IP + " for LAN connections, " + EServerFolderNameMode.NAME_IP_PORT + " for all others. \n"
+ " " + EServerFolderNameMode.AUTO + ": Defaults to " + EServerFolderNameMode.NAME_ONLY + " for both standard multiplayer and LAN. \n"
+ " " + EServerFolderNameMode.NAME_ONLY + ": Example: \"Minecraft Server\" \n"
+ " " + EServerFolderNameMode.NAME_IP + ": Example: \"Minecraft Server IP 192.168.1.40\" \n"
+ " " + EServerFolderNameMode.NAME_IP_PORT + ": Example: \"Minecraft Server IP 192.168.1.40:25565\""
@@ -187,16 +187,7 @@ public class LodUtil
EServerFolderNameMode folderNameMode = Config.Client.Multiplayer.serverFolderNameMode.get();
if (folderNameMode == EServerFolderNameMode.AUTO)
{
if (parsedIp.isLan())
{
// LAN
folderNameMode = EServerFolderNameMode.NAME_IP;
}
else
{
// normal multiplayer
folderNameMode = EServerFolderNameMode.NAME_IP_PORT;
}
folderNameMode = EServerFolderNameMode.NAME_ONLY;
}