Change the default multiplayer save mode to "name_only"
This is done to prevent issues with Realms
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@@ -647,7 +647,7 @@ public class Config
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.comment(""
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+ " What multiplayer save folders should be named. \n"
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+ "\n"
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+ " " + EServerFolderNameMode.AUTO + ": " + EServerFolderNameMode.NAME_IP + " for LAN connections, " + EServerFolderNameMode.NAME_IP_PORT + " for all others. \n"
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+ " " + EServerFolderNameMode.AUTO + ": Defaults to " + EServerFolderNameMode.NAME_ONLY + " for both standard multiplayer and LAN. \n"
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+ " " + EServerFolderNameMode.NAME_ONLY + ": Example: \"Minecraft Server\" \n"
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+ " " + EServerFolderNameMode.NAME_IP + ": Example: \"Minecraft Server IP 192.168.1.40\" \n"
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+ " " + EServerFolderNameMode.NAME_IP_PORT + ": Example: \"Minecraft Server IP 192.168.1.40:25565\""
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@@ -187,16 +187,7 @@ public class LodUtil
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EServerFolderNameMode folderNameMode = Config.Client.Multiplayer.serverFolderNameMode.get();
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if (folderNameMode == EServerFolderNameMode.AUTO)
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{
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if (parsedIp.isLan())
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{
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// LAN
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folderNameMode = EServerFolderNameMode.NAME_IP;
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}
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else
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{
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// normal multiplayer
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folderNameMode = EServerFolderNameMode.NAME_IP_PORT;
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}
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folderNameMode = EServerFolderNameMode.NAME_ONLY;
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}
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