Add todo to GenericObjRenderer about potential crash
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@@ -582,6 +582,7 @@ public class GenericObjectRenderer implements IDhApiCustomRenderRegister
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shaderProgram.fillSharedDirectUniformData(renderEventParam, shading, boxGroup, camPos);
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shaderProgram.fillSharedDirectUniformData(renderEventParam, shading, boxGroup, camPos);
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// TODO handle empty arrays (concurrency issue?)
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for (DhApiRenderableBox box : boxGroup)
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for (DhApiRenderableBox box : boxGroup)
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{
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{
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this.renderBox(shaderProgram, renderEventParam, boxGroup, box, camPos);
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this.renderBox(shaderProgram, renderEventParam, boxGroup, box, camPos);
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