attempt to fix generation below y=0

This commit is contained in:
cola98765
2021-12-11 23:48:04 +01:00
parent 0a5f7d0c11
commit e948b4dac1
@@ -66,7 +66,7 @@ import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
/** If no blocks are found in the area in determineBottomPointForArea return this */
public static final short DEFAULT_DEPTH = 0;
/** If no blocks are found in the area in determineHeightPointForArea return this */
public static final short DEFAULT_HEIGHT = 0;
public static final short DEFAULT_HEIGHT = -64;
/** Minecraft's max light value */
public static final short DEFAULT_MAX_LIGHT = 15;
@@ -252,7 +252,7 @@ import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
yAbs = chunk.getMaxY(xRel,zRel);
int count = 0;
boolean topBlock = true;
while (yAbs > 0)
while (yAbs > DEFAULT_HEIGHT)
{
height = determineHeightPointFrom(chunk, config, xAbs, yAbs, zAbs);
@@ -313,7 +313,7 @@ import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
/** Find the highest valid point from the Top */
private short determineHeightPointFrom(IChunkWrapper chunk, LodBuilderConfig config, int xAbs, int yAbs, int zAbs)
{
//TODO find a way to skip bottom of the world
short height = DEFAULT_HEIGHT;
if (config.useHeightmap)
height = (short) chunk.getHeightMapValue(xAbs, zAbs);