Add concurrency checks to ChunkLightStorage
This commit is contained in:
+87
-55
@@ -26,6 +26,7 @@ import org.apache.logging.log4j.Logger;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.ConcurrentModificationException;
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import java.util.concurrent.locks.ReentrantLock;
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/**
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@@ -187,6 +188,9 @@ public class ChunkLightStorage
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public long[] data;
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public short[] counts;
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private final ReentrantLock concurrencyCheckLock = new ReentrantLock();
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public LightSection(int initialValue)
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{
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if (initialValue < LodUtil.MIN_MC_LIGHT)
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@@ -201,74 +205,102 @@ public class ChunkLightStorage
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public int get(int x, int y, int z)
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{
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if (this.constantValue >= 0)
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String lockStr = this.concurrencyCheckLock.toString();
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if (!this.concurrencyCheckLock.tryLock())
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{
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return this.constantValue;
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throw new ConcurrentModificationException("Thread ["+Thread.currentThread().getName()+"] attempted to get chunk light, lock: ["+lockStr+"].");
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}
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x &= 15;
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y &= 15;
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z &= 15;
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long bits = this.data[(z << 4) | x];
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return ((int) (bits >>> (y << 2))) & 15;
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try
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{
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if (this.constantValue >= 0)
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{
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return this.constantValue;
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}
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x &= 15;
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y &= 15;
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z &= 15;
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long bits = this.data[(z << 4) | x];
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return ((int) (bits >>> (y << 2))) & 15;
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}
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finally
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{
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this.concurrencyCheckLock.unlock();
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}
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}
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public void set(int x, int y, int z, int lightLevel)
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{
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int oldLightLevel = -1;
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if (this.constantValue >= 0)
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if (!this.concurrencyCheckLock.tryLock())
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{
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oldLightLevel = this.constantValue;
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//if the light level didn't change, then there's nothing to do.
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if (oldLightLevel == lightLevel) return;
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//if we are a constant value and need to change something,
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//then that means we need to convert to a non-constant value.
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this.data = DataRecycler.get();
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//repeat oldLightLevel 16 times as a bit pattern.
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long payload = oldLightLevel;
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payload |= payload << 4;
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payload |= payload << 8;
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payload |= payload << 16;
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payload |= payload << 32;
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//fill our data with our constant value.
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Arrays.fill(this.data, payload);
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//we are no longer a constant value.
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this.constantValue = -1;
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throw new ConcurrentModificationException("Thread ["+Thread.currentThread().getName()+"] attempted to set chunk light, lock: ["+this.concurrencyCheckLock+"].");
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}
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x &= 15;
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y &= 15;
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z &= 15;
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int index = (z << 4) | x;
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long bits = this.data[index];
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//if we weren't a constant value before, now's the time to initialize oldLightLevel.
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if (oldLightLevel < 0)
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try
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{
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oldLightLevel = ((int) (bits >>> (y << 2))) & 15;
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int oldLightLevel = -1;
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if (this.constantValue >= 0)
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{
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oldLightLevel = this.constantValue;
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//if the light level didn't change, then there's nothing to do.
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if (oldLightLevel == lightLevel) return;
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//if we are a constant value and need to change something,
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//then that means we need to convert to a non-constant value.
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this.data = DataRecycler.get();
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LodUtil.assertTrue(this.data != null);
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//repeat oldLightLevel 16 times as a bit pattern.
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long payload = oldLightLevel;
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payload |= payload << 4;
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payload |= payload << 8;
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payload |= payload << 16;
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payload |= payload << 32;
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//fill our data with our constant value.
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Arrays.fill(this.data, payload);
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//we are no longer a constant value.
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this.constantValue = -1;
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}
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x &= 15;
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y &= 15;
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z &= 15;
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int index = (z << 4) | x;
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long bits = this.data[index];
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//if we weren't a constant value before, now's the time to initialize oldLightLevel.
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if (oldLightLevel < 0)
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{
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oldLightLevel = ((int) (bits >>> (y << 2))) & 15;
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}
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//clear the 4 bits that correspond to the light level at x, y, z...
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bits &= ~(15L << (y << 2));
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//...and then re-populate those bits with the new light level.
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bits |= ((long) (lightLevel)) << (y << 2);
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//store the updated bits in our data.
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this.data[index] = bits;
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//we have one less of the old light level...
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this.counts[oldLightLevel]--;
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//...and one more of the new level.
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//if the number associated with the new level is now 4096 (AKA 16 ^ 3),
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//then this implies every position in this section has the same light level,
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//and therefore we can convert back to a constant value.
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if (++this.counts[lightLevel] == 4096)
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{
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this.constantValue = (byte) (lightLevel);
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LodUtil.assertTrue(this.constantValue >= 0);
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DataRecycler.reclaim(this.data);
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this.data = null;
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}
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}
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//clear the 4 bits that correspond to the light level at x, y, z...
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bits &= ~(15L << (y << 2));
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//...and then re-populate those bits with the new light level.
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bits |= ((long) (lightLevel)) << (y << 2);
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//store the updated bits in our data.
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this.data[index] = bits;
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//we have one less of the old light level...
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this.counts[oldLightLevel]--;
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//...and one more of the new level.
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//if the number associated with the new level is now 4096 (AKA 16 ^ 3),
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//then this implies every position in this section has the same light level,
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//and therefore we can convert back to a constant value.
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if (++this.counts[lightLevel] == 4096)
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finally
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{
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this.constantValue = (byte) (lightLevel);
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DataRecycler.reclaim(this.data);
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this.data = null;
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this.concurrencyCheckLock.unlock();
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}
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}
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