reformat DhColorTexture, DhFramebuffer, and LodRenderer

This commit is contained in:
James Seibel
2023-11-14 07:36:28 -06:00
parent 8e46ce07e0
commit de514b1d1d
3 changed files with 50 additions and 48 deletions
@@ -16,7 +16,8 @@ public class DhColorTexture
private int height;
private boolean isValid;
private final int texture;
/** AKA, the OpenGL name of this texture */
private final int id;
private static final ByteBuffer NULL_BUFFER = null;
@@ -37,10 +38,10 @@ public class DhColorTexture
this.width = builder.width;
this.height = builder.height;
this.texture = GL43C.glGenTextures();
this.id = GL43C.glGenTextures();
boolean isPixelFormatInteger = builder.internalFormat.getPixelFormat().isInteger();
setupTexture(texture, builder.width, builder.height, !isPixelFormatInteger);
this.setupTexture(this.id, builder.width, builder.height, !isPixelFormatInteger);
// Clean up after ourselves
// This is strictly defensive to ensure that other buggy code doesn't tamper with our textures
@@ -53,9 +54,9 @@ public class DhColorTexture
// methods //
//=========//
private void setupTexture(int texture, int width, int height, boolean allowsLinear)
private void setupTexture(int id, int width, int height, boolean allowsLinear)
{
resizeTexture(texture, width, height);
this.resizeTexture(id, width, height);
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MIN_FILTER, allowsLinear ? GL11C.GL_LINEAR : GL11C.GL_NEAREST);
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MAG_FILTER, allowsLinear ? GL11C.GL_LINEAR : GL11C.GL_NEAREST);
@@ -66,7 +67,7 @@ public class DhColorTexture
private void resizeTexture(int texture, int width, int height)
{
GL43C.glBindTexture(GL43C.GL_TEXTURE_2D, texture);
GL43C.glTexImage2D(GL11C.GL_TEXTURE_2D, 0, internalFormat.getGlFormat(), width, height, 0, format.getGlFormat(), type.getGlFormat(), NULL_BUFFER);
GL43C.glTexImage2D(GL11C.GL_TEXTURE_2D, 0, this.internalFormat.getGlFormat(), width, height, 0, this.format.getGlFormat(), this.type.getGlFormat(), NULL_BUFFER);
}
void resize(Vector2i textureScaleOverride) { this.resize(textureScaleOverride.x, textureScaleOverride.y); }
@@ -74,38 +75,38 @@ public class DhColorTexture
// Package private, call CompositeRenderTargets#resizeIfNeeded instead.
public void resize(int width, int height)
{
requireValid();
this.throwIfInvalid();
this.width = width;
this.height = height;
resizeTexture(texture, width, height);
this.resizeTexture(this.id, width, height);
}
public EDhInternalTextureFormat getInternalFormat() { return internalFormat; }
public EDhInternalTextureFormat getInternalFormat() { return this.internalFormat; }
public int getTexture()
public int getTextureId()
{
requireValid();
return texture;
this.throwIfInvalid();
return this.id;
}
public int getWidth() { return width; }
public int getWidth() { return this.width; }
public int getHeight() { return height; }
public int getHeight() { return this.height; }
public void destroy()
{
requireValid();
isValid = false;
this.throwIfInvalid();
this.isValid = false;
GL43C.glDeleteTextures(texture);
GL43C.glDeleteTextures(this.id);
}
private void requireValid()
/** @throws IllegalStateException if the texture isn't valid */
private void throwIfInvalid()
{
if (!isValid)
if (!this.isValid)
{
throw new IllegalStateException("Attempted to use a deleted composite render target");
}
@@ -2,8 +2,7 @@ package com.seibel.distanthorizons.core.render.glObject.texture;
import it.unimi.dsi.fastutil.ints.Int2IntArrayMap;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import org.lwjgl.opengl.GL30C;
import org.lwjgl.opengl.GL43C;
import org.lwjgl.opengl.GL32;
// TODO lowercase
public class DhFramebuffer
@@ -22,11 +21,11 @@ public class DhFramebuffer
public DhFramebuffer()
{
this.id = GL43C.glGenFramebuffers();
this.id = GL32.glGenFramebuffers();
this.attachments = new Int2IntArrayMap();
this.maxDrawBuffers = GL43C.glGetInteger(GL30C.GL_MAX_DRAW_BUFFERS);
this.maxColorAttachments = GL43C.glGetInteger(GL30C.GL_MAX_COLOR_ATTACHMENTS);
this.maxDrawBuffers = GL32.glGetInteger(GL32.GL_MAX_DRAW_BUFFERS);
this.maxColorAttachments = GL32.glGetInteger(GL32.GL_MAX_COLOR_ATTACHMENTS);
this.hasDepthAttachment = false;
}
@@ -36,8 +35,8 @@ public class DhFramebuffer
this.id = id;
this.attachments = new Int2IntArrayMap();
this.maxDrawBuffers = GL43C.glGetInteger(GL30C.GL_MAX_DRAW_BUFFERS);
this.maxColorAttachments = GL43C.glGetInteger(GL30C.GL_MAX_COLOR_ATTACHMENTS);
this.maxDrawBuffers = GL32.glGetInteger(GL32.GL_MAX_DRAW_BUFFERS);
this.maxColorAttachments = GL32.glGetInteger(GL32.GL_MAX_COLOR_ATTACHMENTS);
this.hasDepthAttachment = false;
}
@@ -53,11 +52,11 @@ public class DhFramebuffer
if (depthBufferFormat.isCombinedStencil())
{
GL43C.glFramebufferTexture2D(GL30C.GL_FRAMEBUFFER, GL30C.GL_DEPTH_STENCIL_ATTACHMENT, GL30C.GL_TEXTURE_2D, texture, 0);
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_DEPTH_STENCIL_ATTACHMENT, GL32.GL_TEXTURE_2D, texture, 0);
}
else
{
GL43C.glFramebufferTexture2D(GL30C.GL_FRAMEBUFFER, GL30C.GL_DEPTH_ATTACHMENT, GL30C.GL_TEXTURE_2D, texture, 0);
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_DEPTH_ATTACHMENT, GL32.GL_TEXTURE_2D, texture, 0);
}
this.hasDepthAttachment = true;
@@ -68,14 +67,14 @@ public class DhFramebuffer
int fb = id;
bind();
GL43C.glFramebufferTexture2D(GL30C.GL_FRAMEBUFFER, GL30C.GL_COLOR_ATTACHMENT0 + index, GL30C.GL_TEXTURE_2D, texture, 0);
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0 + index, GL32.GL_TEXTURE_2D, texture, 0);
attachments.put(index, texture);
}
public void noDrawBuffers()
{
bind();
GL43C.glDrawBuffers(new int[]{GL30C.GL_NONE});
GL32.glDrawBuffers(new int[]{GL32.GL_NONE});
}
public void drawBuffers(int[] buffers)
@@ -94,17 +93,17 @@ public class DhFramebuffer
throw new IllegalArgumentException("Only " + maxColorAttachments + " color attachments are supported on this GPU, but an attempt was made to write to a color attachment with index " + buffer);
}
glBuffers[index++] = GL30C.GL_COLOR_ATTACHMENT0 + buffer;
glBuffers[index++] = GL32.GL_COLOR_ATTACHMENT0 + buffer;
}
bind();
GL43C.glDrawBuffers(new int[]{GL30C.GL_NONE});
GL32.glDrawBuffers(new int[]{GL32.GL_NONE});
}
public void readBuffer(int buffer)
{
bind();
GL43C.glReadBuffer(GL30C.GL_COLOR_ATTACHMENT0 + buffer);
GL32.glReadBuffer(GL32.GL_COLOR_ATTACHMENT0 + buffer);
}
public int getColorAttachment(int index) { return attachments.get(index); }
@@ -117,23 +116,23 @@ public class DhFramebuffer
{
throw new IllegalStateException("Framebuffer does not exist!");
}
GL43C.glBindFramebuffer(GL30C.GL_FRAMEBUFFER, id);
GL32.glBindFramebuffer(GL32.GL_FRAMEBUFFER, id);
}
public void bindAsReadBuffer() { GL43C.glBindFramebuffer(GL30C.GL_READ_FRAMEBUFFER, id); }
public void bindAsReadBuffer() { GL32.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, id); }
public void bindAsDrawBuffer() { GL43C.glBindFramebuffer(GL30C.GL_DRAW_FRAMEBUFFER, id); }
public void bindAsDrawBuffer() { GL32.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, id); }
public void destroyInternal()
{
GL43C.glDeleteFramebuffers(id);
GL32.glDeleteFramebuffers(id);
this.id = -1;
}
public int getStatus()
{
bind();
int status = GL43C.glCheckFramebufferStatus(GL30C.GL_FRAMEBUFFER);
int status = GL32.glCheckFramebufferStatus(GL32.GL_FRAMEBUFFER);
return status;
}
@@ -212,9 +212,10 @@ public class LodRenderer
}
}
public void resize(int width, int height) {
colorTexture.resize(width, height);
depthTexture.resize(width, height, EDhDepthBufferFormat.DEPTH32F);
public void resize(int width, int height)
{
this.colorTexture.resize(width, height);
this.depthTexture.resize(width, height, EDhDepthBufferFormat.DEPTH32F);
}
@@ -292,15 +293,16 @@ public class LodRenderer
}
}
if (MC_RENDER.getTargetFrameBufferViewportWidth() != cachedWidth || MC_RENDER.getTargetFrameBufferViewportHeight() != cachedHeight) {
if (MC_RENDER.getTargetFrameBufferViewportWidth() != this.cachedWidth || MC_RENDER.getTargetFrameBufferViewportHeight() != this.cachedHeight)
{
this.cachedWidth = MC_RENDER.getTargetFrameBufferViewportWidth();
this.cachedHeight = MC_RENDER.getTargetFrameBufferViewportHeight();
resize(cachedWidth, cachedHeight);
this.resize(this.cachedWidth, this.cachedHeight);
}
this.setActiveFramebufferId(framebuffer.getId());
this.setActiveDepthTextureId(depthTexture.getTextureId());
this.setActiveColorTextureId(colorTexture.getTexture());
this.setActiveColorTextureId(colorTexture.getTextureId());
// Bind LOD frame buffer
this.framebuffer.bind();
@@ -548,13 +550,13 @@ public class LodRenderer
.build();
this.depthTexture = new DHDepthTexture(MC_RENDER.getTargetFrameBufferViewportWidth(), MC_RENDER.getTargetFrameBufferViewportHeight(), EDhDepthBufferFormat.DEPTH32F);
this.framebuffer.addDepthAttachment(depthTexture.getTextureId(), EDhDepthBufferFormat.DEPTH32F);
this.framebuffer.addColorAttachment(0, colorTexture.getTexture());
this.framebuffer.addDepthAttachment(this.depthTexture.getTextureId(), EDhDepthBufferFormat.DEPTH32F);
this.framebuffer.addColorAttachment(0, this.colorTexture.getTextureId());
this.cachedWidth = MC_RENDER.getTargetFrameBufferViewportWidth();
this.cachedHeight = MC_RENDER.getTargetFrameBufferViewportHeight();
if(framebuffer.getStatus() != GL32.GL_FRAMEBUFFER_COMPLETE)
if(this.framebuffer.getStatus() != GL32.GL_FRAMEBUFFER_COMPLETE)
{
// This generally means something wasn't bound, IE missing either the color or depth texture
tickLogger.warn("FrameBuffer ["+this.framebuffer.getId()+"] isn't complete.");