Disable fading detection on 1.21.6+ for now.
Might be worth revisiting once a proper fork of Immersive Portals appear for newer versions.
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@@ -196,6 +196,7 @@ public abstract class ImmersivePortalsAbstractAccessor implements IImmersivePort
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*/
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private boolean isPortalVisibleRightNow() {
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Supplier<?> frustumSupplier = getFrustumSupplier();
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if (frustumSupplier == null) return false;
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for (Object portal : getGlobalPortals(getClientLevel())) {
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if (!shouldSkipRenderingPortal(portal, frustumSupplier)) {
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return true;
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