Disable fading detection on 1.21.6+ for now.

Might be worth revisiting once a proper fork of Immersive Portals appear for newer versions.
This commit is contained in:
Acuadragon100
2026-04-26 00:04:14 +02:00
parent ea51b9135d
commit dcb049d4c2
@@ -196,6 +196,7 @@ public abstract class ImmersivePortalsAbstractAccessor implements IImmersivePort
*/
private boolean isPortalVisibleRightNow() {
Supplier<?> frustumSupplier = getFrustumSupplier();
if (frustumSupplier == null) return false;
for (Object portal : getGlobalPortals(getClientLevel())) {
if (!shouldSkipRenderingPortal(portal, frustumSupplier)) {
return true;